// Blastaway (Advanced 1) // Hanami Mission Set 1 (Payday 2 names) // By Tindall Berry #base robot_giant.pop #base robot_standard.pop #base robot_hanami.pop population { StartingCurrency 1100 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission // Sentry Busters { Objective DestroySentries Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 45 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster } TFBot { Template T_TFBot_Hanami_SentryBuster_Bomber } TFBot { Template T_TFBot_Hanami_SentryBuster_Bomber } TFBot { Template T_TFBot_Hanami_SentryBuster_Charge } TFBot { Template T_TFBot_Hanami_SentryBuster_Charge } } } Mission // Wave 2 Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Sniper } } Mission // Wave 4 Heal on Kill Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Sniper_HealOnKill } } Mission // Wave 5 Sleeper Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Sniper_Sleeper } } Mission // Wave 6 Machina Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Sniper_ShootingStar } } Mission // Wave 7 Razorback Snipers { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Hanami_Sniper_Razorback } } Mission // Wave 1 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy } } Mission // Wave 3 Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy } } Mission // Wave 5 Kunai Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Hanami_Spy_Kunai } } Mission // Wave 7 Eternal Reward Spies { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Hanami_Spy_YER } } Mission // Wave 1 Engineers { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Engineer_Teleport ClassIcon engineer TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow TeleportWhere spawnbot_invasion } } Mission // Wave 3 Engineers { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Engineer_Teleport ClassIcon engineer TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow TeleportWhere spawnbot_invasion } } Mission // Wave 7 Engineers { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Hanami_Engineer_Teleport ClassIcon engineer TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_river TeleportWhere spawnbot_river_slow TeleportWhere spawnbot_invasion } } ///////////////// //WAVES //POPFILE PAYOUT //START $1100 //DROP W1 $600 / W2 $700 / W3 $700 / W4 $900 / W5 $700 / W6 $1000 / W7 $900 //START: $1100 / DROP: $5700 / TOTAL: $6600 / TOTAL PLUS BONUS: $7200 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 4 Giant Sandman Scouts, (60) // A - 35 Heavyweight Champs, (140) // A - 2 Squads; 1 Giant Detonator Pyro, 1 Quick Fix Medic, (100) // B1 - 24 Heavies, (120) // B2 - 2 Squads; 1 Giant Detonator Pyro, 1 Quick Fix Medic, (100) // C - 1 Giant Booster Heavy, (50) // Support - Lightweight Champs, (30) // Spy mission active // Engineer mission active // Cash at start is $1100 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $1800 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 4 Giant Sandman Scouts { TotalCurrency 60 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Giant_Sandman } } WaveSpawn // A - 35 Heavyweight Champs { Name Wave1a TotalCurrency 140 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_KGB } } WaveSpawn // A - 2 Squads; 1 Giant Detonator Pyro, 1 Quick Fix Medic { Name Wave1a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Hanami_Pyro_Giant_Detonator ClassIcon pyro_flare_giant } TFBot { Template T_TFBot_Hanami_Medic_QuickFix } } } WaveSpawn // B1 - 24 Heavies { Name Wave1b1 WaitForAllDead Wave1a TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Heavy Skill Easy } } WaveSpawn // B2 - 2 Squads; 1 Giant Detonator Pyro, 1 Quick Fix Medic { Name Wave1b2 WaitForAllDead Wave1a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_river_slow Squad { TFBot { Template T_TFBot_Hanami_Pyro_Giant_Detonator ClassIcon pyro_flare_giant } TFBot { Template T_TFBot_Hanami_Medic_QuickFix } } } WaveSpawn // C - 1 Giant Booster Heavy { Name Wave1c WaitForAllSpawned Wave1b2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_river_slow TFBot { Template T_TFBot_Hanami_Heavy_Giant_Booster } } WaveSpawn // Support - Lightweight Champs { TotalCurrency 30 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_GRU } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (250) // A - 5 Squads; 1 Heal on Kill Pyro, 1 Quick Uber Medic, (40) // B - 3 Squads; 1 Giant Rapid Fire Bowman, 1 Quick Uber Medic, (120) // B - 28 Heal on Kill Pyros, (140) // Support - Random Spawned Scouts, Bonk Scouts, (150) // Sniper mission active // Cash at start is $1800 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $2600 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 27500 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 5 Squads; 1 Heal on Kill Pyro, 1 Quick Uber Medic { Name Wave2a TotalCurrency 40 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Pyro_HealOnKill } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } WaveSpawn // B - 3 Squads; 1 Giant Rapid Fire Bowman, 1 Quick Uber Medic { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 120 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 40 Where spawnbot_river FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Hanami_Sniper_Giant_Bow_RapidFire } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } WaveSpawn // B - 28 Heal on Kill Pyros { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 140 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Pyro_HealOnKill } } WaveSpawn // Support - Random Spawned Scouts, Bonk Scouts { TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 5 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Hanami_Scout Skill Easy } TFBot { Template T_TFBot_Hanami_Scout_Bonk ClassIcon scout_bonk } TFBot { Template T_TFBot_Hanami_Scout_Bonk ClassIcon scout_bonk } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 5 Giant Bonk Scouts, (100) // A - 40 Pyros, (160) // 12 Squads; 1 Heater Heavy, 1 Quick Uber Medic, (120) // A - 15 Steel Gauntlets, (150) // B - 24 Direct Hit Soldiers, (120) // Support - Sandman Scouts, (50) // Spy mission active // Engineer mission active // Cash at start is $2600 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $3400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 5 Giant Bonk Scouts { TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Giant_Bonk ClassIcon scout_bonk_giant } } WaveSpawn // A - 40 Pyros { Name Wave3a TotalCurrency 160 TotalCount 40 MaxActive 5 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Hanami_Pyro } } WaveSpawn // 12 Squads; 1 Heater Heavy, 1 Quick Uber Medic { TotalCurrency 120 TotalCount 24 MaxActive 5 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Hanami_Heavy_Heater Skill Easy } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } WaveSpawn // A - 15 Steel Gauntlets { Name Wave3a TotalCurrency 150 TotalCount 15 MaxActive 4 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot_river FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Heavy_SteelFist ClassIcon heavy_steelfist } } WaveSpawn // B - 24 Direct Hit Soldiers { Name Wave3b WaitForAllSpawned Wave3a TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot_river FirstSpawnOutput { Target bomb3_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Soldier_DirectHit ClassIcon soldier_directhit } } WaveSpawn // Support - Sandman Scouts { TotalCurrency 50 TotalCount 16 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Sandman } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 35 Random Spawned Pyros, Bowmen, (105) // A - 1 Squad; 1 Giant Nuke Demo, 4 Quick Uber Medics, (50) // B - 1 Tank, (175) // B - 44 Random Spawned Pyros, Bowmen, (125) // B - 1 Squad; 1 Giant Nuke Demo, 4 Quick Uber Medics, (50) // C - 1 Tank, (175) // C - 30 Conch Soldiers, (150) // C - 1 Squad; 1 Giant Nuke Demo, 4 Quick Uber Medics, (50) // Support - Force-a-Nature Scouts, (20) // Heal on Kill Sniper mission active // Cash at start is $3400 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $4400 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 35 Random Spawned Pyros, Bowmen { Name Wave4a TotalCurrency 105 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Hanami_Pyro } TFBot { Template T_TFBot_Hanami_Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Hanami_Sniper_Bow } TFBot { Template T_TFBot_Hanami_Sniper_Bow } } } WaveSpawn // A - 1 Squad; 1 Giant Nuke Demo, 4 Quick Uber Medics { Name Wave4a TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_Nuke } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } WaveSpawn // B - 1 Tank { Name Wave4b WaitForAllDead Wave4a TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 44 Random Spawned Pyros, Bowmen { Name Wave4b WaitForAllDead Wave4a TotalCurrency 125 TotalCount 44 MaxActive 12 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Hanami_Pyro } TFBot { Template T_TFBot_Hanami_Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Hanami_Sniper_Bow } TFBot { Template T_TFBot_Hanami_Sniper_Bow } } } WaveSpawn // B - 1 Squad; 1 Giant Nuke Demo, 4 Quick Uber Medics { Name Wave4b WaitForAllDead Wave4a TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_Nuke } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } WaveSpawn // C - 1 Tank { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 30 Conch Soldiers { Name Wave4c WaitForAllDead Wave4b TotalCurrency 150 TotalCount 30 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_river_slow FirstSpawnOutput { Target bomb3_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Soldier_Conch } } WaveSpawn // C - 1 Squad; 1 Giant Nuke Demo, 4 Quick Uber Medics { Name Wave4c WaitForAllDead Wave4b TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Demoman_Giant_Nuke } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } TFBot { Template T_TFBot_Hanami_Medic_Uber_Quick } } } WaveSpawn // Support - Force-a-Nature Scouts { TotalCurrency 20 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_FaN } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - Chief Burst Fire Soldier, (100) // B1 - 25 Jumping Scouts, (75) // B2 - 7 Giant Scouts, (105) // C1 - 18 Deflector Heavies, (90) // C2 - 3 Squads; 1 Giant Blast Soldier, 1 Giant Regen Medic, (120) // D - 24 Burst Fire Demos, (120) // B Support - Bread Bite Heavies, (90) // Sleeper Sniper mission active // Kunai Spy mission active // Cash at start is $4400 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $5200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Chief Burst Fire Soldier { Name Wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_chief TFBot { Template T_TFBot_Hanami_Soldier_Chief_BurstFire } } WaveSpawn // B1 - 25 Jumping Scouts { Name Wave5b1 WaitForAllDead Wave5a TotalCurrency 75 TotalCount 25 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot TFBot { Template T_TFBot_Hanami_Scout_Jump ClassIcon scout_jumping } } WaveSpawn // B2 - 7 Giant Scouts { Name Wave5b2 WaitForAllDead Wave5a TotalCurrency 105 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Scout_Giant } } WaveSpawn // C1 - 18 Deflector Heavies { Name Wave5c1 WaitForAllSpawned Wave5b1 TotalCurrency 90 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Heavy_Deflector Skill Normal } } WaveSpawn // C2 - 3 Squads; 1 Giant Blast Soldier, 1 Giant Regen Medic { Name Wave5c2 WaitForAllSpawned Wave5b1 TotalCurrency 120 TotalCount 6 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Soldier_Giant_Blast } TFBot { Template T_TFBot_Hanami_Medic_Giant_Regen } } } WaveSpawn // D - 24 Burst Fire Demos { Name Wave5d WaitForAllSpawned Wave5c1 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_river FirstSpawnOutput { Target bomb3_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Demoman_BurstFire } } WaveSpawn // B Support - Bread Bite Heavies { WaitForAllDead Wave5a TotalCurrency 90 TotalCount 30 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Heavy_Bread } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 8 Squads; 1 Booster Heavy, 1 Uber Medic, (80) // A - 18 Soldiers, (70) // A - 1 Squad; 1 Giant Crit Bowman, 1 Giant Quick Fix Medic, (50) // B - 35 Burst Heal Demos, (140) // B - 2 Squads; 1 Giant Heal on Kill Heavy, 3 Uber Medics, (160) // C - 2 Squads; 1 Giant Heal on Kill Heavy, 4 Buff Soldiers, 3 Uber Medics, (320) // Support - Mitten Heavies, (70) // Support - Fan O'War Scouts, (110) // Machina Sniper mission active // Engineer mission active // Cash at start is $5200 // Total cash in this wave is $1000 // Running Total cash plus bonus cash is $6300 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 8 Squads; 1 Booster Heavy, 1 Uber Medic { Name Wave6a TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Heavy_Booster } TFBot { Template T_TFBot_Hanami_Medic_Uber } } } WaveSpawn // A - 18 Soldiers { Name Wave6a TotalCurrency 70 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_flank LastSpawnOutput { Target bomb2_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Soldier } } WaveSpawn // A - 1 Squad; 1 Giant Crit Bowman, 1 Giant Quick Fix Medic { Name Wave6a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Sniper_Giant_Bow Attributes AlwaysCrit } TFBot { Template T_TFBot_Hanami_Medic_Giant_QuickFix } } } WaveSpawn // B - 35 Burst Heal Demos { Name Wave6b WaitForAllDead Wave6a TotalCurrency 140 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot LastSpawnOutput { Target bomb3_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Demoman_Burst_Heal } } WaveSpawn // B - 2 Squads; 1 Giant Heal on Kill Heavy, 3 Uber Medics { Name Wave6b WaitForAllDead Wave6a TotalCurrency 160 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant_HealOnKill } TFBot { Template T_TFBot_Hanami_Medic_Uber } TFBot { Template T_TFBot_Hanami_Medic_Uber } TFBot { Template T_TFBot_Hanami_Medic_Uber } } } WaveSpawn // C - 2 Squads; 1 Giant Heal on Kill Heavy, 4 Buff Soldiers, 3 Uber Medics { Name Wave6c WaitForAllDead Wave6b TotalCurrency 320 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant_HealOnKill } TFBot { Template T_TFBot_Hanami_Soldier_Buff } TFBot { Template T_TFBot_Hanami_Soldier_Buff } TFBot { Template T_TFBot_Hanami_Soldier_Buff } TFBot { Template T_TFBot_Hanami_Soldier_Buff } TFBot { Template T_TFBot_Hanami_Medic_Uber } TFBot { Template T_TFBot_Hanami_Medic_Uber } TFBot { Template T_TFBot_Hanami_Medic_Uber } } } WaveSpawn // Support - Mitten Heavies { TotalCurrency 70 TotalCount 24 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Hanami_Heavy_Mittens } } WaveSpawn // Support - Fan O'War Scouts { TotalCurrency 110 TotalCount 36 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 Where spawnbot_river TFBot { Template T_TFBot_Hanami_Scout_FanOWar } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // 1 Tank, (100) // A - 40 Cow Mangler Soldiers, (120) // B - 2 Squads; 1 Giant Heal on Kill Deflector, 1 Giant Uber Medic, (80) // B - 12 Squads; 1 Bomber Demo, 1 Kritzkrieg Medic, (120) // C - 1 Tank, (100) // C - 3 Squads; 1 Giant Phlogistinator Pyro, 1 Giant Uber Medic, (90) // C - 24 Crit Rapid Fire Bowmen, (120) // Support - Soldiers, (50) // D Support - Soldiers, (120) // Razorback Sniper mission active // Eternal Reward Spy mission active // Engineer mission active // Cash at start is $6300 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $7200 /////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_1bomb_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 Tank { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 40 Cow Mangler Soldiers { Name Wave7a TotalCurrency 120 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Hanami_Soldier_Mangler } } WaveSpawn // B - 2 Squads; 1 Giant Heal on Kill Deflector, 1 Giant Uber Medic { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 80 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Hanami_Heavy_Giant_Deflector_HealOnKill } TFBot { Template T_TFBot_Hanami_Medic_Giant_Uber } } } WaveSpawn // B - 12 Squads; 1 Bomber Demo, 1 Kritzkrieg Medic { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_flank FirstSpawnOutput { Target bomb2_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Hanami_Demoman_Bomber } TFBot { Template T_TFBot_Hanami_Medic_Kritzkrieg } } } WaveSpawn // C - Final Tank { Name Wave7c WaitForAllSpawned Wave7b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode tank_start_main OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 3 Squads; 1 Giant Phlogistinator Pyro, 1 Giant Uber Medic { Name Wave7c WaitForAllDead Wave7b TotalCurrency 90 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_river Squad { TFBot { Template T_TFBot_Hanami_Pyro_Giant_Phlog } TFBot { Template T_TFBot_Hanami_Medic_Giant_Uber } } } WaveSpawn // C - 24 Crit Rapid Fire Bowmen { Name Wave7c WaitForAllDead Wave7b TotalCurrency 120 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_river FirstSpawnOutput { Target bomb3_spawn_relay Action Trigger } TFBot { Template T_TFBot_Hanami_Sniper_Bow_RapidFire Attributes AlwaysCrit } } WaveSpawn // Support - Soldiers { TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawnsAfterDeath 5 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Soldier Skill Hard } } WaveSpawn // C Support - Soldiers { WaitForAllSpawned Wave7b TotalCurrency 120 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Support 1 Where spawnbot TFBot { Template T_TFBot_Hanami_Soldier Skill Hard } } } }