#base robot_giant.pop #base robot_standard.pop MyBroNamedThis { StartingCurrency 1950 // 3 missions halved collective cash RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 AllowBotExtraSlots 1 ExtraBotSlotsNoDeathcam 1 MaxRedPlayers 11 RobotLimit 66 ItemAttributes //EH blanket nerf { ClassName "tf_weapon_sniperrifle" "dmg penalty vs players" 0.6 "damage bonus hidden" 1.7 } ItemAttributes { ClassName "tf_weapon_sniperrifle_decap" "dmg penalty vs players" 0.6 "damage bonus hidden" 1.7 } Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 DesiredCount 3 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 12 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 12 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 12 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Engineer - wave 2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 4 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 5 { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 12 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 6 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 120 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 25 DesiredCount 6 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 8 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 30 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 2 { Objective Sniper InitialCooldown 75 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 12 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 12 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Sniper - wave 8 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 18 TFBot { Template T_TFBot_Sniper } } Mission // Engineer - wave 1 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 2 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 4-5 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 6-7 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 90 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 12 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 5 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 30 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 6 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 12 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Name "Sydney sniper" MaxVisionRange 3000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 6 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 18 TFBot { Template T_TFBot_Sniper } } Mission // Engineer - wave 1-4 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 5 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 11 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } //WAVE 1 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name "wave01a" Where spawnbot TotalCount 81 MaxActive 27 SpawnCount 27 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 100 RandomSpawn 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly classicon scout_bat_nys } } WaveSpawn //WAVE 01b: 20 total, 5 active, Pyro { Name "wave01b" Where spawnbot_left TotalCount 60 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 01c: 50 total, 10 active, Scout (WAITFORALLSPAWNED "WAVE01A") { Name "wave01c" Where spawnbot TotalCount 150 MaxActive 30 SpawnCount 15 WaitForAllSpawned "wave01a" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Randomspawn 1 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 01d: 30 total, 15 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01B") { Name "wave01d" Where spawnbot TotalCount 90 MaxActive 30 SpawnCount 15 WaitForAllSpawned "wave01b" WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 50 RandomSpawn 1 TFBot { Class Heavyweapons Skill Easy } } //Parts WaveSpawn //WAVE 01a: 36 total, 18 active, Scout (bonk) + crit soldier { Name "wave01a" Where spawnbot TotalCount 108 MaxActive 54 SpawnCount 18 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 150 Squad { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Class Soldier Skill Expert Attributes AlwaysCrit ClassIcon soldier_spammer_hyper_lite ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn //WAVE 01b: [GIANT] 4 total, 3 active, Soldier (rapid fire) { Name "wave01b" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 20 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 01c: 40 total, 20 active, Heavy (crit) + uber medic + 3 Pyros (WAITFORALLDEAD "WAVE01A") { Name "wave01c" Where spawnbot TotalCount 120 MaxActive 60 SpawnCount 5 WaitForAllDead "wave01a" WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 175 Squad { TFBot { Class Heavyweapons Skill Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn //WAVE 01d: 40 total, 22 active, Scout (crit bats) (WAITFORALLSPAWNED "WAVE01C") { Name "wave01d" Where spawnbot TotalCount 120 MaxActive 66 SpawnCount 24 WaitForAllSpawned "wave01c" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 175 Randomspawn 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly ClassIcon scout_bat_nys Attributes AlwaysCrit } } //Bone WaveSpawn //WAVE 01a: 24 total, 8 active, Heavyweapons { Name "wave01a" Where spawnbot TotalCount 72 MaxActive 24 SpawnCount 24 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 50 Randomspawn 1 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 01b: 50 total, 10 active, Demoman (demoknight) { Where spawnbot_left TotalCount 150 MaxActive 30 SpawnCount 15 WaitBeforeStarting 4 WaitBetweenSpawns 15 TotalCurrency 150 Randomspawn 1 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 01c: 30 total, 10 active, Soldier (WAITFORALLDEAD "WAVE01A") { Name "wave01cd" WaitForAllDead "wave01a" Where spawnbot TotalCount 90 MaxActive 30 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 RandomSpawn 1 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 01d: 40 total, 20 active, Scout (WAITFORALLSPAWNED "WAVE01C") { Name "wave01cd" WaitForAllSpawned "wave01c" Where spawnbot TotalCount 140 MaxActive 60 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 75 RandomSpawn 1 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly classicon scout_bat_nys } } } WaveSpawn //WAVE 01e: 27 total, 9 active, Heavyweapons (WAITFORALLSPAWNED "WAVE01CD") { Name "wave01e" Where spawnbot TotalCount 81 MaxActive 27 SpawnCount 27 WaitForAllSpawned "wave01cd" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 75 Randomspawn 1 RandomChoice { TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Hard } } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Engineer mission - 1 active WaveSpawn //WAVE 02a: 27 total, 3 active, Demoman (Eyelander, Charge'n Targe) { Where spawnbot_left TotalCount 81 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn //WAVE 02b: 28 total, 4 active, Soldier { Name "wave02b" Where spawnbot TotalCount 84 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 RandomSpawn 1 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 02c: [GIANT] 4 total, 4 active, Soldier (Slow crit) { Name "wave02c" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 8.3 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn //WAVE 02d: 50 total, 10 active, Scout (1/3 melee only, WAITFORALLSPAWNED "WAVE02C") { Name "wave02d" Where spawnbot TotalCount 150 MaxActive 30 SpawnCount 30 WaitForAllSpawned "wave02c" WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCurrency 125 RandomSpawn 1 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly classicon scout_bat_nys } } } //Parts WaveSpawn //WAVE 02a: 48 total, 12 active, Sniper (huntsman) { Name "wave02a" Where spawnbot_left TotalCount 144 MaxActive 36 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 125 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 02b: [TANK] { Name "wave02b" TotalCount 3 WaitBeforeStarting 25 TotalCurrency 150 WaitBetweenSpawns 8 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 02c: [GIANT] 3 total, 3 active, Super Scout { Name "wave02c" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 02d: [GIANT] 1(2) total, 1(2) active, Heavyweapons + Giant medic (WAITFORALLSPAWNED "WAVE02A") { Name "wave02d" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitForAllSpawned "Wave02a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 02e: 40 total, 10 active, Soldier (WAITFORALLDEAD "WAVE02B") { Name "wave02ef" Where spawnbot TotalCount 120 MaxActive 30 SpawnCount 30 WaitForAllDead "Wave02b" WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 150 Randomspawn 1 TFBot { Class Soldier Skill Hard } } WaveSpawn //WAVE 02f: [GIANT] 5(10) total, 5(10) active, Soldier (slow crit + uber medic) (WAITFORALLDEAD "WAVE02B") { Name "wave02ef" Where spawnbot TotalCount 30 MaxActive 30 SpawnCount 2 WaitForAllDead "Wave02b" WaitBeforeStarting 10 WaitBetweenSpawns 6.6 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 02g: [GIANT] 3 total, 3 active, Super Scout (WAITFORALLSPAWNED "WAVE02EF") { Name "wave02c" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 9 WaitForAllSpawned "wave02ef" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 50 Randomspawn 1 TFBot { Template T_TFBot_Giant_Scout_Fast } } //Bone WaveSpawn //WAVE 02a: 56 total, 8 active, Scout { Where spawnbot TotalCount 180 MaxActive 24 SpawnCount 24 WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCurrency 125 Support 1 Randomspawn 1 TFBot { Class Scout Skill Easy Name Scout } } WaveSpawn //WAVE 02b: [TANK] { Name "wave02b" TotalCount 3 WaitBeforeStarting 5 TotalCurrency 125 WaitBetweenSpawns 8 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 02c: [GIANT] 2(10) total, 1(5) active, Heavyweapons (path main left) + 4 Heavyweapons { Name "wave02c" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 9 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } TFBot { Class Heavyweapons Skill Hard } } } WaveSpawn //WAVE 02d: [GIANT] 2(10) total, 1(5) active, Heavyweapons (path main right) + 4 Heavyweapons { Name "wave02d" Where spawnbot TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 60 WaitBetweenSpawns 9 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag special_main_right BehaviorModifiers push } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } } //WAVE 3 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Sniper mission - 4 active WaveSpawn //WAVE 03a: [GIANT] 20 total, 5 active, Giant Pyro squad (uber medic and heavyweapons) { Name "wave03a" Where spawnbot TotalCount 60 MaxActive 60 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6.6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } WaveSpawn //WAVE 03b: 24 total, 12 active, Soldier (WAITFORALLSPAWNED "WAVE03A") { Name "wave03b" Where spawnbot TotalCount 72 MaxActive 36 SpawnCount 18 WaitForAllSpawned "wave03a" WaitBeforeStarting 15 WaitBetweenSpawns 3 TotalCurrency 100 Randomspawn 1 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 03c: 30 total, 10 active, Heavyweapons (WAITFORALLDEAD "WAVE03A") { Name "wave03c" Where spawnbot TotalCount 90 MaxActive 30 SpawnCount 15 WaitForAllDead "wave03a" WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 Randomspawn 1 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 03d: 10(20) total, 4(8) active, Scout + quickfix medic (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot TotalCount 60 MaxActive 24 SpawnCount 2 WaitForAllDead "wave03b" WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 Squad { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Medic_QuickFix } } } //Parts WaveSpawn //WAVE 03a: 10(20) total, 10(20) active, Pyro + uber medic squads { Name "wave03a" Where spawnbot TotalCount 60 MaxActive 60 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03a: [GIANT] 1 total, 1 active, Soldier (Burst fire) { Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFBot_Soldier_BurstFire ClassIcon soldier_burstfire_hyper_lite } } WaveSpawn //WAVE 03b: 45 total, 18 active, Sniper (Huntsman crit) (WAITFORALLDEAD "WAVE03A") { Name "wave03b" Where spawnbot RandomSpawn 1 TotalCount 135 MaxActive 54 SpawnCount 27 WaitForAllDead "wave03a" WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 125 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } WaveSpawn //WAVE 03c: [GIANT] 12 total, 12 active, Demoman (WAITFORALLDEAD "WAVE03A") { Name "wave03c" Where spawnbot TotalCount 36 MaxActive 36 SpawnCount 9 WaitForAllDead "wave03a" WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 100 RandomSpawn 1 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn //WAVE 03d: 8(16) total, 5(10) active, Heavyweapons (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot_left TotalCount 48 MaxActive 30 SpawnCount 2 WaitForAllDead "wave03b" WaitBeforeStarting 0 WaitBetweenSpawns 2.3 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03e: [TANK] WAITFORALLSPAWNED "WAVE03C") { Name "wave03e" TotalCount 3 WaitForAllSpawned "wave03c" WaitBeforeStarting 0 TotalCurrency 100 WaitBetweenSpawns 8 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 03f: 66 total, 22 active, Scout (WAITFORALLSPAWNED "WAVE03C") { Where spawnbot TotalCount 198 MaxActive 66 SpawnCount 33 WaitForAllSpawned "wave03c" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 RandomSpawn 1 TFBot { Class Scout Skill Easy } } //Bone WaveSpawn //WAVE 03a: 56 total, 8 active, Demoman { Where spawnbot TotalCount 168 MaxActive 24 SpawnCount 24 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 125 Support 1 RandomSpawn 1 TFBot { Class Demoman Skill Easy } } WaveSpawn //WAVE 03b: 5 total, 5 active, Heavyweapons { Name "wave03b" Where spawnbot_left TotalCount 15 MaxActive 15 SpawnCount 15 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 25 TFBot { Class Heavyweapons Skill Hard } } WaveSpawn //WAVE 03c: 32 total, 8 active, Heavyweapons (WAITFORALLDEAD "WAVE03B") { Name "wave03c" Where spawnbot_left TotalCount 96 MaxActive 24 SpawnCount 6 WaitForAllDead "Wave03b" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 RandomSpawn 1 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn //WAVE 03d: [GIANT] 6 total, 1 active, Demoman (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 1 WaitForAllDead "wave03b" WaitBeforeStarting 25 WaitBetweenSpawns 8.3 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 03e: [GIANT] 4 total, 1 active, Super Scout { Name "wave03e" Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 03f: [GIANT] 6 total, 2 active, Super Scout (WAITFORALLSPAWNED "WAVE03E") { Name "wave03f" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 6 WaitForAllSpawned "wave03e" WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 4 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active // Engineer mission - 1 active WaveSpawn //WAVE 04a: [TANK] { Name "wave04a" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04a: [TANK] { Name "wave04a" TotalCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 50 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04a: [TANK] { Name "wave04a" TotalCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 50 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04b: [GIANT] 5(25) total, 3(15) active, Demoman + soldiers { Name "wave04b" Where spawnbot TotalCount 75 MaxActive 45 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 11.6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } } } WaveSpawn //WAVE 04c: 35 total, 5 active, Scout (bonk) { Name "wave04c" Where spawnbot_left TotalCount 105 MaxActive 15 SpawnCount 15 WaitBeforeStarting 60 WaitBetweenSpawns 10 TotalCurrency 100 RandomSpawn 1 TFBot { Class Scout Skill Easy } } //Parts WaveSpawn //WAVE 04a: 100 total, 14 active, Spy { Name "wave04a" Where spawnbot TotalCount 300 MaxActive 42 SpawnCount 24 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Class Spy Skill Expert } } WaveSpawn //WAVE 04b: 128 total, 8 active, Scout { Where spawnbot TotalCount 384 MaxActive 24 SpawnCount 24 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 RandomSpawn 1 Support 1 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn //WAVE 04c: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main right + regular uber duration medic) { Name "wave04c" Where spawnbot TotalCount 24 MaxActive 24 SpawnCount 2 WaitForAllSpawned "wave04a" WaitBeforeStarting 0 WaitBetweenSpawns 8.6 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } WaveSpawn //WAVE 04d: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main left + regular uber duration medic) { Name "wave04c" Where spawnbot TotalCount 24 MaxActive 24 SpawnCount 2 WaitForAllSpawned "wave04a" WaitBeforeStarting 10 WaitBetweenSpawns 8.6 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } //Bone WaveSpawn //WAVE 04a: 70 total, 10 active, Pyro { Name "wave04a" Where spawnbot TotalCount 210 MaxActive 30 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 175 RandomSpawn 1 RandomChoice { TFBot { Class Pyro Skill Easy } } } WaveSpawn //WAVE 04b: 42 total, 6 active, Scout (bonk) { Name "wave04b" Where spawnbot_left TotalCount 126 MaxActive 18 SpawnCount 18 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 75 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn //WAVE 04c: [TANK] { Name "wave04c" TotalCount 3 WaitBeforeStarting 40 TotalCurrency 100 WaitBetweenSpawns 8 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04d: 50 total, 5 active, Scout (bonk, flank right, late start, Support) { Where spawnbot_left TotalCount 150 MaxActive 15 SpawnCount 15 WaitBeforeStarting 140 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Bonk Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn //WAVE 04d: 15 total, 10 active, Soldier (Always crit, late start, Support) { Name "wave04d" Where spawnbot_left TotalCount 45 MaxActive 30 SpawnCount 15 WaitBeforeStarting 160 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Class Soldier Skill Hard Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.9 } } } WaveSpawn //WAVE 04e: [GIANT] 2 total, 1 active, Super Scout (WAITFORALLDEAD "WAVE04C") { Name "wave04d" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitForAllDead "wave04c" WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 5 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Engineer mission - 1 active WaveSpawn //WAVE 05a: 45 total, 18 active, Heavyweapons (melee only, fast movement) { Where spawnbot TotalCount 135 MaxActive 54 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 100 Support 1 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Class Heavyweapons Skill Easy } } } WaveSpawn //WAVE 05b: 15 total, 5 active, Heavyweapons (Steel gauntlet) { Name "wave05b" Where spawnbot_left TotalCount 45 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.6 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 05c: [GIANT] 2 total, 2 active, Heavyweapons { Name "wave05c" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitForAllSpawned "wave05b" WaitBeforeStarting 0 WaitBetweenSpawns 13.3 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons } } //Parts WaveSpawn //WAVE 05a: 64 total, 12 active, Heavyweapons (Steel Gauntlet) { Name "wave05a" Where spawnbot TotalCount 192 MaxActive 36 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 05b: 64 total, 12 active, Soldier (Supercharged) { Name "wave05b" Where spawnbot TotalCount 192 MaxActive 18 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 150 RandomSpawn 1 TFBot { Class Soldier Skill Expert Name "Hyper Soldier" Attributes AlwaysCrit ClassIcon soldier_spammer_hyper_lite ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 05c: 22 total, 2 active, Heavyweapons (Steel Gauntlet) + Uber medic { Name "wave05c" Where spawnbot_left TotalCount 66 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 4 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } //Bone WaveSpawn //WAVE 05a: 10(30) total, 4(12) active, Pyro { Name "wave05a" Where spawnbot TotalCount 90 MaxActive 36 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05b: 18 total, 9 active, Soldier { Name "wave05b" Where spawnbot_left TotalCount 54 MaxActive 27 SpawnCount 27 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 75 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 05c: 35 total, 5 active, Soldier (Support WAITFORALLSPAWNED "WAVE05B") { Where spawnbot TotalCount 105 MaxActive 15 SpawnCount 15 WaitForAllSpawned "wave05b" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 150 RandomSpawn 1 Support 1 TFBot { Class Soldier Skill Hard } } WaveSpawn //WAVE 05d: [GIANT] 4 total, 4 active, Heavyweapons (Deflector, flankers WAITFORALLDEAD "WAVE05B") { Name "wave05d" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 1 WaitForAllDead "wave05b" WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCurrency 75 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag special_main_left BehaviorModifiers push } } } WaveSpawn //WAVE 05e: [GIANT] 4(12) total, 4(12) active, Heavyweapons (Deflector + medics WAITFORALLSPAWNED "WAVE05D") { Name "wave05e" Where spawnbot TotalCount 36 MaxActive 36 SpawnCount 3 WaitForAllSpawned "wave05d" WaitBeforeStarting 35 WaitBetweenSpawns 3 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05f: 18 total, 6 active, Sniper - crit huntsman (WAITFORALLSPAWNED "WAVE05D") { Name "wave05f" Where spawnbot TotalCount 54 MaxActive 54 SpawnCount 9 WaitForAllSpawned "wave05d" WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 75 RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } } //WAVE 6 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 06a: 55 total, 5 active, Soldier { Name "wave06ab" Where spawnbot TotalCount 165 MaxActive 30 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 RandomSpawn 1 TFBot { Class Soldier Skill Easy } } WaveSpawn //WAVE 06b: [GIANT] 8 total, 4 active, Soldier (slow crit) { Name "wave06ab" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6.6 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn //WAVE 06c: 50 total, 10 active, Sniper (Huntsman WAITFORALLDEAD "WAVE06AB") { Where spawnbot_left TotalCount 150 MaxActive 30 SpawnCount 15 WaitForAllDead "wave06ab" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 06d: [GIANT] 2(8) total, 2(8) active, Heavyweapons (WAITFORALLDEAD "WAVE06AB") { Name "wave06d" Where spawnbot TotalCount 24 MaxActive 24 SpawnCount 4 WaitForAllDead "wave06ab" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn //WAVE 06e: [FINAL TANK] (WAITFORALLDEAD "WAVE06AB") { Name "wave06e" TotalCount 2 WaitForAllDead "wave06ab" WaitBeforeStarting 30 WaitBetweenSpawns 8 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" //Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06e: [FINAL TANK] (WAITFORALLDEAD "WAVE06AB") { Name "wave06e" TotalCount 1 WaitForAllDead "wave06ab" WaitBeforeStarting 46 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // Parts WaveSpawn //WAVE 06a: 32 total, 4 active, Soldier (supercharged) { Name "wave06abcde" Where spawnbot TotalCount 96 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Randomspawn 1 TFBot { Class Soldier Skill Expert Name "Hyper Soldier" Attributes AlwaysCrit ClassIcon soldier_spammer_hyper_lite ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 06b: 32 total, 4 active, Heavyweapons (supercharged) { Name "wave06abcde" Where spawnbot TotalCount 96 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Randomspawn 1 TFBot { Class Heavyweapons Skill Expert Name "Crit Heavy" Attributes AlwaysCrit } } WaveSpawn //WAVE 06c: 32 total, 4 active, Pyros (supercharged) { Name "wave06abcde" Where spawnbot TotalCount 96 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 RandomSpawn 1 TFBot { Class Pyro Skill Expert Name "Hyper Pyro" Attributes AlwaysCrit ClassIcon pyro_hyper_lite ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn //WAVE 06d: 32 total, 4 active, Scouts (supercharged) { Name "wave06abcde" Where spawnbot TotalCount 72 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 RandomSpawn 1 TFBot { Class Scout Skill Expert Name "Crit Scout" Attributes AlwaysCrit } } WaveSpawn //WAVE 06e: 32 total, 4 active, Demoman (supercharged) { Name "wave06abcde" Where spawnbot TotalCount 72 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 75 RandomSpawn 1 TFBot { Class Demoman Skill Expert Name "Hyper Demoman" Attributes AlwaysCrit ClassIcon demo_infinite ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } } WaveSpawn //WAVE 06f: [TANK] WAITFORALLSPAWNED "WAVE06ABCDE") { Name "wave06f" TotalCount 2 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 33 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06f: [TANK] WAITFORALLSPAWNED "WAVE06ABCDE") { Name "wave06f" TotalCount 2 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 33 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06f: [TANK] WAITFORALLSPAWNED "WAVE06ABCDE") { Name "wave06f" TotalCount 2 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 16 WaitBetweenSpawns 30 TotalCurrency 34 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06g: [GIANT] 8 total, 8 active, Super Scout (WAITFORALLSPAWNED "WAVE06ABCDE") { Name "wave06g" Where spawnbot TotalCount 24 MaxActive 24 SpawnCount 6 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 45 WaitBetweenSpawns 20 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 06h: [GIANT] 3(6) total, 3(6) active, Heavyweapons (Crit + Giant medic) (WAITFORALLDEAD "WAVE06ABCDE") { Name "wave06h" Where spawnbot TotalCount 18 MaxActive 18 SpawnCount 2 WaitForAllDead "wave06abcde" WaitBeforeStarting 0 WaitBetweenSpawns 13.3 TotalCurrency 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Item "Crone Dome" } TFBot { Template T_TFBot_Giant_Medic Item "The Warsworn Helmet" } } } WaveSpawn //WAVE 06i: [GIANT] 10 total, 10 active, Soldier (rapid fire) (WAITFORALLSPAWNED "WAVE06H") { Name "wave06i" Where spawnbot TotalCount 30 MaxActive 30 SpawnCount 6 WaitForAllSpawned "wave06h" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 25 RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_right } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_left } } } WaveSpawn //WAVE 06j: [FINAL TANK] (WAITFORALLSPAWNED "WAVE06H") { Name "wave06j" TotalCount 2 WaitForAllSpawned "wave06h" WaitBeforeStarting 25 WaitBetweenSpawns 8 TotalCurrency 66 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06j: [FINAL TANK] (WAITFORALLSPAWNED "WAVE06H") { Name "wave06j" TotalCount 1 WaitForAllSpawned "wave06h" WaitBeforeStarting 41 WaitBetweenSpawns 0 TotalCurrency 34 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // Bone WaveSpawn //WAVE 06a: 50 total, 20 active, Scout (bonk) { Name "wave06a" Where spawnbot_left TotalCount 150 MaxActive 60 SpawnCount 30 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn //WAVE 06b: [GIANT] 2(4) total, 2(4) active, Heavyweapons + giant Medic { Name "wave06b" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 26.6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06c: [GIANT] 2(4) total, 2(4) active, Soldier + Giant medic (Burst fire, path main right WAITFORALLSPAWNED "WAVE06A") { Name "wave06cd" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 2 WaitForAllSpawned "wave06b" WaitBeforeStarting 30 WaitBetweenSpawns 26.6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_BurstFire classicon soldier_burstfire_hyper_lite Tag special_main_right BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06d: [GIANT] 2(4) total, 2(4) active, Soldier + Giant medic (Burst fire, path main left WAITFORALLSPAWNED "WAVE06B") { Name "wave06cd" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 2 WaitForAllSpawned "wave06b" WaitBeforeStarting 50 WaitBetweenSpawns 26.6 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_BurstFire classicon soldier_burstfire_hyper_lite Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 06e: 12(24) total, 4(8) active, Heavyweapons + uber medic (WAITFORALLSPAWNED "WAVE06CD") { Name "wave06e" Where spawnbot TotalCount 72 MaxActive 54 SpawnCount 2 WaitForAllSpawned "wave06cd" WaitBeforeStarting 10 WaitBetweenSpawns 2.3 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 06f: 11(22) total, 11(22) active, Pyro + uber medic (WAITFORALLSPAWNED "WAVE06E") { Name "wave06f" Where spawnbot_right TotalCount 66 MaxActive 66 SpawnCount 2 WaitForAllSpawned "wave06e" WaitBeforeStarting 30 WaitBetweenSpawns 0.1 TotalCurrency 50 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 6 active // Spy mission - 10 active WaveSpawn //WAVE 07a: [CHIEF SOLDIER] { Name "bigcritsboy" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 RandomSpawn 1 TFBot { Template T_TFBot_Chief_Soldier } } WaveSpawn //WAVE 07a: [2 TANKS] { Name "wave07a" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07a: [2 TANKS] { Name "wave07a" TotalCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 30 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07a: [2 TANKS] { Name "wave07a" TotalCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 30 TotalCurrency 125 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07b: 10(20) total, 5(10) active, Soldier { Name "wave07b" Where spawnbot TotalCount 60 MaxActive 30 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 1.6 TotalCurrency 50 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07c: 10 total, 10 active, Scout (bonk, WaitForAllDead "wave07a") { Name "wave07c" Where spawnbot_left TotalCount 30 MaxActive 30 SpawnCount 30 WaitForAllDead "wave07a" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 25 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn //WAVE 07d: [GIANT] 7 total, 7 active, Demoman (WaitForAllDead "wave07c") { Name "wave07d" Where spawnbot TotalCount 21 MaxActive 21 SpawnCount 1 WaitForAllSpawned "wave07c" WaitBeforeStarting 0 WaitBetweenSpawns 1.6 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn //WAVE 07e: 12 total, 12 active, Sniper (huntsman, WaitForAllSpawned "wave07d") { Name "wave07e" Where spawnbot TotalCount 36 MaxActive 36 SpawnCount 18 WaitForAllSpawned "wave07d" WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 25 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 07f: [GIANT] 6(18) total, 6(18) active, Soldier (Rapid Fire + Uber Medic, WaitForAllSpawned "wave07d") { Name "wave07f" Where spawnbot TotalCount 54 MaxActive 54 SpawnCount 18 WaitForAllSpawned "wave07d" WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07g: 30 total, 20 active, Heavyweapons (Path main left or right WaitForAllDead "wave07f") { Name "wave07g" Where spawnbot TotalCount 90 MaxActive 60 SpawnCount 30 WaitForAllSpawned "wave07f" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 RandomSpawn 1 RandomChoice { TFBot { Class Heavyweapons Skill Hard Tag special_main_right } TFBot { Class Heavyweapons Skill Hard Tag special_main_left } } } WaveSpawn //WAVE 07h: [FINAL TANK] WaitForAllDead "wave07f") { TotalCount 2 WaitBeforeStarting 15 WaitForAllSpawned "wave07f" WaitBetweenSpawns 8 TotalCurrency 66 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07h: [FINAL TANK] WaitForAllDead "wave07f") { TotalCount 1 WaitBeforeStarting 31 WaitForAllSpawned "wave07f" TotalCurrency 34 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 6 active // Spy mission - 10 active WaveSpawn //WAVE 08a: [CHIEF GAUNTLET] { Name "wave08a" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Gauntlet } } WaveSpawn //WAVE 06c: 32 total, 4 active, Pyros (supercharged) { Name "wave06abcde" Where spawnbot_left TotalCount 50 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 25 RandomSpawn 1 Support 1 TFBot { Class Pyro Skill Expert Name "Hyper Pyro" Attributes AlwaysCrit ClassIcon pyro_hyper_lite ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn //WAVE 06e: 32 total, 4 active, Demoman (supercharged) { Name "wave06abcde" Where spawnbot_left TotalCount 25 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 25 RandomSpawn 1 Support 1 TFBot { Class Demoman Skill Expert Name "Hyper Demoman" Attributes AlwaysCrit ClassIcon demo_infinite ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } } WaveSpawn //WAVE 06c: 32 total, 4 active, Pyros (supercharged) { Name "wave06abcde" Where spawnbot_left TotalCount 25 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 25 RandomSpawn 1 Support 1 TFBot { Class Pyro Skill Expert Name "Hyper Pyro" Attributes AlwaysCrit ClassIcon pyro_hyper_lite ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn //WAVE 06e: 32 total, 4 active, Demoman (supercharged) { Name "wave06abcde" Where spawnbot_left TotalCount 25 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 25 RandomSpawn 1 Support 1 TFBot { Class Demoman Skill Expert Name "Hyper Demoman" Attributes AlwaysCrit ClassIcon demo_infinite ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } } } }