#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_1_1 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name w1_2 TotalCurrency 200 TotalCount 70 MaxActive 25 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w1_support1 TotalCurrency 300 TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" Item "the warsworn helmet" Item "the king of scotland cape" } } } WaveSpawn { Name w1_1_2 WaitForAllDead w1_1_1 TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1_support1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 24 Support 1 RandomSpawn 1 Where spawnbot_left Where spawnbot Where spawnbot_right Squad { TFBot { Scale 0.5 Template T_TFBot_Heavyweapons_Gnome Item "point and shoot" Item "the all-father" } } } WaveSpawn { Name w1_support2 TotalCurrency 0 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Where spawnbot_right Squad { TFBot { Scale 0.5 Template T_TFBot_Heavyweapons_Gnome Item "point and shoot" Item "the all-father" } TFBot { BehaviorModifiers Push ClassIcon engineer_widowmaker_nys Health 125 Name "Combat Engineer" Class Engineer Skill Normal Item "the widowmaker" WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_1_1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot_nt Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { ClassIcon medic_regen Template T_TFBot_Medic_BigHeal CharacterAttributes { "Health Regen" 20 } } TFBot { ClassIcon medic_regen Template T_TFBot_Medic_BigHeal CharacterAttributes { "Health Regen" 20 } } TFBot { ClassIcon medic_regen Template T_TFBot_Medic_BigHeal CharacterAttributes { "Health Regen" 20 } } TFBot { ClassIcon medic_regen Template T_TFBot_Medic_BigHeal CharacterAttributes { "Health Regen" 20 } } } } WaveSpawn { Name w2_2 TotalCurrency 200 TotalCount 64 MaxActive 16 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right RandomChoice { TFBot { ClassIcon scout_blaster_nys Health 125 Name "Baby Face Blaster Scout" Class Scout Skill Normal Item "baby face's blaster" } TFBot { ClassIcon scout_cola Health 125 Name "Crit-A-Cola Scout" Class Scout Skill Normal Item "the soda popper" Item "crit-a-cola" Item "bonk leadwear" Item "the bolt boy" } } } WaveSpawn { Name w2_3 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w2_4 WaitForAllDead w2_1 TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot_nt RandomChoice { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w2_5 WaitForAllSpawned w2_3 TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Small Charged Soldier" Class Soldier Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } Item "the original" } } } WaveSpawn { Name w2_1_2 WaitForAllDead w2_1_1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 60 Where spawnbot_right_nt Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name tankboss TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_support1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Name "Slow Fire Scout" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_1 TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name w3_2 TotalCurrency 250 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman Name "Bomberman" ClassIcon demo_ibomber ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.5 "Projectile speed increased" 2 } Item "the iron bomber" Item "spine-chilling skull" } } } WaveSpawn { Name w3_4 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 24 RandomSpawn 1 Where spawnbot_nt Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w3_5 WaitForAllDead w3_2 TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { ClassIcon heavy_crit Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3_6 WaitForAllSpawned w3_2 TotalCurrency 200 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 30 Where spawnbot_nt Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3_7 WaitForAllDead w3_2 TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w3_support1 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_1 TotalCurrency 300 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w4_2 TotalCurrency 300 TotalCount 24 MaxActive 24 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 24 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w4_3 TotalCurrency 150 TotalCount 40 MaxActive 40 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name w4_4 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w4_support1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Support 1 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 8000 Name Tank Speed 200 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_1 TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name "Motherland Heavy" Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "iron curtain" Item "officer's ushanka" Item "the dictator" } } } WaveSpawn { Name w5_2 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_nt Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Item "the patriot peak" Item "the cuban bristle crisis" } TFBot { Template T_TFBot_Giant_Medic Item "the combat medic's crusher cap" } } } WaveSpawn { Name w5_3 TotalCurrency 100 TotalCount 48 MaxActive 24 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 16 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Name "DemoPan (without the Pan)" Template T_TFBot_Demoman ClassIcon demopan Item "the bootlegger" Item "the tide turner" Item "treasure hat 1" Item "ttg glasses" } } } WaveSpawn { Name w5_4 WaitForAllDead tankboss TotalCurrency 100 TotalCount 30 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_5 WaitForAllDead w5_2 TotalCurrency 100 TotalCount 28 MaxActive 28 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 30 RandomSpawn 1 Where spawnbot_right_nt Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Fast Projectile Colonel Barrage" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 2 } Item "defiant spartan" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name tankboss1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_support1 TotalCurrency 9 TotalCount 6 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 20 Support 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_1 TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon boss_demo_prototype Health 60000 Name "The Scorcher" Class Pyro Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "damage bonus" 10 "fire rate bonus" 0.1 "damage causes airblast" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the scorch shot" Item "the rusty reaper" Item "the u-clank-a" } } } WaveSpawn { Name w6_support1 TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w6_support1 TotalCurrency 0 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 4 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" ClassIcon scout_bat } } } WaveSpawn { Name w6_support1 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w6_support4 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickUber } } } } }