#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 4000 AddSentryBusterWhenKillCountExceeds 25 Templates { T_TFGateBot_Scout_Slowball { ClassIcon scout_stun Name "Minor League Scout" Class Scout EventChangeAttributes { Default { ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 15185211 } Skill Expert BehaviorModifiers Push Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes IgnoreFlag WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } RevertGateBotsBehavior { ItemAttributes { ItemName "batter's helmet" "set item tint RGB" 8289918 } Skill Expert WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } T_TFBot_Giant_Scout_Shortstop { ClassIcon scout_shortstop Health 1600 Name "Giant Shortstop Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Tag bot_giant Item "the shortstop" Item "the milkman" CharacterAttributes { "move speed bonus" 1.3 "override footstep sound set" 5 "damage force reduction" .5 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 "damage bonus" 1.5 } } T_TFBot_Soldier_Directhit { ClassIcon soldier_directhit Name "Direct Hit Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the direct hit" Item "the gunboats" Item "stainless pot" } T_TFGateBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Attributes HoldFireUntilFullReload Attributes IgnoreFlag Item "the gunboats" Item "mvm gatebot light soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .001 "faster reload rate" 1.7 "clip size bonus" .5 "Projectile speed increased" .75 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Attributes HoldFireUntilFullReload Item "the gunboats" Item "mvm gatebot light soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .001 "faster reload rate" 1.7 "clip size bonus" .5 "Projectile speed increased" .75 "projectile spread angle penalty" 2 } ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } } } } T_TFGateBot_Soldier_Burst_Small_Crit { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Attributes HoldFireUntilFullReload Attributes IgnoreFlag Attributes AlwaysCrit Item "the gunboats" Item "mvm gatebot light soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .001 "faster reload rate" 1.7 "clip size bonus" .5 "Projectile speed increased" .75 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "the gunboats" Item "mvm gatebot light soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .001 "faster reload rate" 1.7 "clip size bonus" .5 "Projectile speed increased" .75 "projectile spread angle penalty" 2 } ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } } } } T_TFGateBot_Giant_Soldier_Direct { ClassIcon soldier_directhit Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes HoldFireUntilFullReload Item "the direct hit" Item "mvm gatebot light soldier" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag bot_giant Attributes DisableDodge Attributes MiniBoss Attributes HoldFireUntilFullReload Item "the direct hit" Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } T_TFGateBot_Giant_Soldier_Direct_Crit { ClassIcon soldier_directhit Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "the direct hit" Item "mvm gatebot light soldier" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag bot_giant Attributes DisableDodge Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "the direct hit" Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } T_TFGateBot_Giant_Soldier_BlackBox_C { ClassIcon soldier_blackbox Health 3800 Name "Giant Black Box Soldier" Class Soldier Skill Expert EventChangeAttributes { Default { Skill Normal BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Item "the black box" Item "mvm gatebot light soldier" ItemAttributes { ItemName "the black box" "damage penalty" .45 "fire rate bonus" -9 "faster reload rate" 1.6 "Blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "Projectile speed decreased" .9 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } RevertGateBotsBehavior { Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes DisableDodge Attributes MiniBoss Attributes HoldFireUntilFullReload Item "the black box" Item "mvm gatebot light soldier" ItemAttributes { ItemName "mvm gatebot light soldier" "item style override" 1 } ItemAttributes { ItemName "the black box" "damage penalty" .45 "fire rate bonus" -9 "faster reload rate" 1.6 "Blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "Projectile speed decreased" .9 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } T_TFBot_Giant_Soldier_Buff_C { ClassIcon soldier_buff Health 3800 Name "Giant Buff Banner Soldier" Class Soldier Skill Easy Tag bot_giant Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the buff banner" CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 42 } } T_TFBot_Giant_Soldier_Batt_C { ClassIcon soldier_backup Health 3800 Name "Giant Battalion Soldier" Class Soldier Skill Easy Tag bot_giant Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the battalion's backup" CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 42 } } T_TFBot_Giant_Soldier_Conch_C { ClassIcon soldier_conch Health 3800 Name "Giant Concheror Soldier" Class Soldier Skill Easy Tag bot_giant Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the concheror" CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 42 } } T_TFGateBot_Pyro_AlwaysFireCritEasy { ClassIcon pyro Name Pyro Class Pyro EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes IgnoreFlag Item "mvm gatebot light pyro" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } Item "mvm gatebot light pyro" } } } T_TFGateBot_Giant_Pyro_Flare_Spammer { ClassIcon pyro_flare Health 3000 Name "Giant Flare Pyro" Class Pyro EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "bot_gatebot" Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Item "the detonator" Item "mvm gatebot light pyro" ItemAttributes { ItemName "the detonator" "fire rate bonus" .3 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } RevertGateBotsBehavior { Skill Easy WeaponRestrictions SecondaryOnly Tag bot_giant Attributes DisableDodge Attributes MiniBoss Item "the detonator" Item "mvm gatebot light pyro" ItemAttributes { ItemName "mvm gatebot light pyro" "item style override" 1 } ItemAttributes { ItemName "the detonator" "fire rate bonus" .3 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } T_TFBot_Heavy_Brassbeast { ClassIcon heavy_brass_nys Health 300 Name "Brass Beast Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "the brass beast" } T_TFGateBot_Heavy_Brassbeast_Easy { ClassIcon heavy_brass_nys Name "Brass Beast Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_gatebot" Attributes DisableDodge Attributes IgnoreFlag Item "the brass beast" Item "mvm gatebot light heavy" } RevertGateBotsBehavior { Skill Easy WeaponRestrictions PrimaryOnly Attributes DisableDodge ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } Item "the brass beast" Item "mvm gatebot light heavy" } } } T_TFGateBot_Giant_Heavy_HOK_C { ClassIcon heavy_deflector_healonkill Health 5500 Name "Giant Heal-on-Kill Deflector" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_giant Tag bot_gatebot Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Item "deflector" Item "tough guy's toque" Item "mvm gatebot light heavy" ItemAttributes { ItemName "deflector" "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 5500 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } RevertGateBotsBehavior { Skill Expert Tag bot_giant Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "deflector" Item "tough guy's toque" Item "mvm gatebot light heavy" ItemAttributes { ItemName "deflector" "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 5500 } ItemAttributes { ItemName "mvm gatebot light heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } T_TFBot_Giant_Heavy_SteelFist { ClassIcon heavy_steelfist Health 5000 Name "Giant Steel Gauntlet" Class HeavyWeapons Skill Normal Attributes MiniBoss Attributes DisableDodge WeaponRestrictions MeleeOnly Item "fists of steel" CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "fire rate bonus" .75 } } T_TFBot_Medic_BigHeal_C { Class Medic Name "Big-Heal Medic" WeaponRestrictions SecondaryOnly Item "the quick-fix" CharacterAttributes { "heal rate bonus" 30 "ubercharge rate penalty" .001 "cannot pick up intelligence" 1 } } T_TFBot_Giant_Medic_Uber { ClassIcon medic_uber_giant Health 4500 Name "Giant Uber Medic" Class Medic Skill Hard Tag bot_sentrybuster WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss CharacterAttributes { "bot medic uber health threshold" 1500 "heal rate bonus" 200 "ubercharge rate bonus" 11 "uber duration bonus" -3 "bot medic uber deploy delay duration" 3 "move speed bonus" .5 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .3 } } T_TFBoss_Chief_Piss { ClassIcon sniper_sydneysleeper Health 36000 Name "Jarate Juggler" Scale 1.85 Class Sniper Skill Hard Tag bot_giant Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the sydney sleeper" Item "the self-aware beauty mark" Item "the bushwacka" Item "desert marauder" ItemAttributes { ItemName "the sydney sleeper" "applies snare effect" .25 "sniper charge per sec" 99 "explosive sniper shot" 1 "dmg bonus vs buildings" 8 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the self-aware beauty mark" "effect bar recharge rate increased" .001 "fire rate bonus" .2 "applies snare effect" .25 "is_passive_weapon" 1 "projectile spread angle penalty" 22 } ItemAttributes { ItemName "the bushwacka" "provide on active" 1 "move speed bonus" 2 "fire rate bonus" .85 "dmg bonus vs buildings" 2.2 "melee range multiplier" 1.1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "move speed bonus" .66 "damage force reduction" .1 "override footstep sound set" 4 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "health regen" 40 "rage giving scale" .2 } } T_TFBoss_Heavy_ShotgunChamp { ClassIcon heavy_shotgun Health 60000 Name "Sergeant Shotchamp" Scale 1.8 Class HeavyWeapons Skill Expert Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Item "the killing gloves of boxing" Item "the eliminators safeguard" Item "the heavy-weight champ" ItemAttributes { ItemName "tf_weapon_shotgun_hwg" "damage penalty" .5 "bullets per shot bonus" 11 "faster reload rate" -9 "fire rate penalty" 4 "ragdolls plasma effect" 1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" .75 "damage bonus" 1.25 "critboost on kill" 9 "is_passive_weapon" 1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "move speed bonus" .7 "override footstep sound set" 2 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .1 "health regen" 250 } } T_TFBot_Chief_Launchlet { ClassIcon heavy_chief Health 60000 Name "Captain Lunch" Scale 1.9 Class Heavy Skill Expert MaxVisionRange 1 Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "the buffalo steak sandvich" Item "fists of steel" Item "war head" Item "the sandvich safe" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "health regen" 500 } ItemAttributes { ItemName "fists of steel" "fire rate bonus" .85 "damage bonus" 5 } CharacterAttributes { "move speed bonus" .36 "override footstep sound set" 2 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "melee range multiplier" 1.1 "health regen" 40 "gesture speed increase" .8 "throwable recharge time" .45 "charge recharge rate increased" .45 } } T_TFBoss_Chief_Soldier_Major_Critz { ClassIcon soldier_major_crits Health 55000 Name "Major Critz" Scale 1.85 Class Soldier Skill Expert Tag bot_sentrybuster Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the mantreads" Item "full metal drill hat" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "clip size upgrade atomic" 26 "damage bonus" 1.5 "rocket specialist" 4 "Projectile speed decreased" .18 "projectile spread angle penalty" 4 "fire rate bonus" .15 "faster reload rate" .3 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "move speed bonus" .29 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" .1 "rage giving scale" .1 "health regen" 200 "increased jump height" 1.5 } } T_TFGateBoss_Chief_Soldier { ClassIcon soldier_sergeant_crits Health 30000 Name "Sergeant Critz" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag bot_gatebot Tag nav_prefer_gate1_flank Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes IgnoreFlag Item "tyrant's helm" WeaponRestrictions PrimaryOnly Tag bot_sentrybuster Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "tyrant's helm" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" .2 "faster reload rate" .4 "Projectile speed increased" 1.3 "clip size upgrade atomic" 7 } ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" .45 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" .1 "health regen" 40 "rage giving scale" .25 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions PrimaryOnly Tag bot_sentrybuster Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "tyrant's helm" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" .2 "faster reload rate" .4 "Projectile speed increased" 1.3 "clip size upgrade atomic" 7 } ItemAttributes { ItemName "tyrant's helm" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" .1 "health regen" 40 "rage giving scale" .25 } } } } T_TFBoss_Chief_Bison { ClassIcon soldier_bison Health 50000 AutoJumpMin 20 AutoJumpMax 30 Name "The Prezel Prospector" Scale 1.95 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AutoJump Attributes AirChargeOnly Item "the cow mangler 5000" Item "the righteous bison" Item "lord cockswain's pith helmet" ItemAttributes { ItemName "the cow mangler 5000" "fire rate penalty" 6 "faster reload rate" -9 "slow enemy on hit major" 3 "mod stun waist high airborne" 1 "rocket specialist" 4 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "the righteous bison" "fire rate bonus" .1 "faster reload rate" .6 "dmg penalty vs players" 4 "dmg bonus vs buildings" 7 "clip size upgrade atomic" 11 "is_passive_weapon" 1 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 3 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "rage giving scale" .1 "health regen" 200 } } T_TFBoss_Chief_Scout_Boston { ClassIcon scout_bonk Health 10000 Name "Metropolic Menace" Scale 1.8 Class Scout Skill Expert Tag bot_sentrybuster Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "the soda popper" Item "bonk! atomic punch" Item "The Corpse Carrier" Item "remorseless raptor" ItemAttributes { ItemName "remorseless raptor" "halloween item" 0 "collection bits DEPRECATED" 0 "halloweenvision filter DISPLAY ONLY" 0 "halloweenvision opt in DISPLAY ONLY" 0 "allow_halloween_offering" 0 } ItemAttributes { ItemName "the soda popper" "clip size bonus" 5 "fire rate bonus" .1 "damage bonus" 1.15 "faster reload rate" 2.25 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "kill eater" 1 } ItemAttributes { ItemName "bonk! atomic punch" "provide on active" 1 "health regen" 500 } CharacterAttributes { "move speed bonus" .66 "override footstep sound set" 5 "damage force reduction" .01 "airblast vulnerability multiplier" .01 "airblast vertical vulnerability multiplier" .1 "cancel falling damage" 1 "effect bar recharge rate increased" .5 "increased air control" 99 "increased jump height" 2 } } } Mission { Objective Engineer Where spawnbot_main Where spawnbot_gate01 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_flank TeleportWhere spawnbot_gate01 TeleportWhere spawnbot_front_random TeleportWhere spawnbot_front_random_tunnel TeleportWhere spawnbot_tanktunnel } } Mission { Objective Spy Where spawnbot_main Where spawnbot_gate01_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 7 CooldownTime 66 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_main Where spawnbot_gate01_flank BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 45 DesiredCount 4 Squad { TFBot { Name "T-Pose Chad" ClassIcon sniper_sydneysleeper Template T_TFBot_Sniper_Sydney_Sleeper Attributes DisableDodge Item "the bushwacka" Item "jarate" ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 9999 "jarate duration" 10 } ItemAttributes { "is_passive_weapon" 1 ItemName jarate "effect bar recharge rate increased" .001 "fire rate bonus" .2 } CharacterAttributes { "jarate backstabber" 1 "damage bonus" 1 "applies snare effect" .10 } } TFBot { Template T_TFBot_Medic_BigHeal_C } } } Mission { Objective Sniper Where spawnbot_flank Where spawnbot_gate01_flank BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 88 DesiredCount 2 TFBot { Name "T-Pose Chad" ClassIcon sniper_sydneysleeper Template T_TFBot_Sniper_Sydney_Sleeper Attributes DisableDodge Item "the bushwacka" Item "jarate" ItemAttributes { ItemName "the sydney sleeper" "sniper charge per sec" 9999 "jarate duration" 10 } ItemAttributes { "is_passive_weapon" 1 ItemName jarate "effect bar recharge rate increased" .001 "fire rate bonus" .2 } CharacterAttributes { "jarate backstabber" 1 "damage bonus" 1 "applies snare effect" .10 } } } Mission { Objective Sniper Where spawnbot_flank Where spawnbot_gate01_flank BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 99999 DesiredCount 1 TFBot { Template T_TFBoss_Chief_Piss } } Mission { Objective Spy Where spawnbot_main Where spawnbot_gate01_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 1 CooldownTime 120 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_main Where spawnbot_gate01 BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 70 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Objective DestroySentries Where spawnbot_main Where spawnbot_gate01 Where spawnbot_main Where spawnbot_gate01_flank BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 5 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 150 TotalCount 2 WaitBeforeStarting 1 Where spawnbot_main Where spawnbot_gate01 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name 1w1 TotalCurrency 150 TotalCount 2 WaitBeforeStarting 3 Where spawnbot_flank Where spawnbot_gate01_flank Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 22 Support 1 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 25 TotalCount 39 MaxActive 20 SpawnCount 13 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_main Where spawnbot_gate01 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Direct } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 50 TotalCount 15 MaxActive 8 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_flank Where spawnbot_gate01_flank TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Easy Attributes AlwaysCrit } } WaveSpawn { WaitForAllSpawned 1w2 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main Where spawnbot_gate01 TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot_flank Where spawnbot_gate01_flank TFBot { Name "Major Critz" Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Attributes DisableDodge Item "soldier drill hat" Item "the gunboats" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" .33 "fire rate bonus" .15 "rocket specialist" 4 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "Projectile speed increased" .15 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 11 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Name 2w1 TotalCurrency 25 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_main Where spawnbot_gate01 Squad { TFBot { Template T_TFBot_Demoman Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 2w1 TotalCurrency 100 TotalCount 1 MaxActive 1 WaitBeforeStarting 0 Tank { Health 32000 Name Tank Speed 75 StartingPathTrackNode tank_path_front OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 2w1 TotalCurrency 50 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_flank Where spawnbot_gate01_flank TFBot { Template T_TFGateBot_Heavy_Brassbeast_Easy } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main Where spawnbot_gate01_flank TFBot { Template T_TFGateBot_Scout_Slowball } } WaveSpawn { WaitForAllDead 2w1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7 Where spawnbot_flank Where spawnbot_gate01_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Demoman Attributes AlwaysCrit Attributes DisableDodge } TFBot { Template T_TFBot_Demoman Attributes AlwaysCrit Attributes DisableDodge } } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 75 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_front_random Where spawnbot_gate01 Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 50 TotalCount 1 Tank { Health 42000 Name Tank Speed 75 StartingPathTrackNode tank_path_front OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 100 TotalCount 24 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Heavy_Brassbeast } } WaveSpawn { TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 9999 WaitBetweenSpawns 9999 Where spawnbot_main Where spawnbot_gate01 Support 1 Squad { TFBot { Class Scout Classicon sniper_sydneysleeper } TFBot { Class Scout Classicon medic } } } WaveSpawn { WaitForAllSpawned 2w3 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 4 Where spawnbot_main Where spawnbot_gate01 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag bot_giant Attributes AlwaysCrit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Class Soldier Attributes AlwaysCrit Attributes DisableDodge Skill Expert } TFBot { Class Soldier Attributes AlwaysCrit Attributes DisableDodge Skill Expert } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 25 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_flank Where spawnbot_front_random Where spawnbot_gate01 TFBot { Template T_TFGateBot_Pyro_AlwaysFireCritEasy } } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 24 MaxActive 24 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_main Where spawnbot_gate01_flank Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal } TFBot { Template T_TFBot_Medic_BigHeal_C } } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitBeforeStarting 0 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_front OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 22 Where spawnbot_flank Where spawnbot_gate01_flank TFBot { Template T_TFGateBot_Giant_Heavy_HOK_C } } WaveSpawn { Name 3w2 WaitForAllSpawned 3w1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_main Where spawnbot_gate01_flank TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Where spawnbot_gate01 TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 100 TotalCount 60 MaxActive 20 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_flank Where spawnbot_gate01_flank Squad { TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } TFBot { Template T_TFBot_Sniper_Huntsman Attributes DisableDodge } } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 14 Where spawnbot_flank Where spawnbot_gate01_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag bot_giant Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot_main Where spawnbot_gate01_flank TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun Attributes DisableDodge } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 100 TotalCount 30 MaxActive 24 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_front_random Where spawnbot_gate01 Where spawnbot_gate01_flank Squad { TFBot { Skill Expert Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_BigHeal_C } TFBot { Template T_TFBot_Medic_BigHeal_C } } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 9 Where spawnbot_main Where spawnbot_gate01 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic_BigHeal_C } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 33 Support 1 Where spawnbot_main Where spawnbot_gate01 TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Giant_Scout_Shortstop } } WaveSpawn { Name 4wb1 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 3 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Chief_Launchlet } } WaveSpawn { WaitForAllDead 4wb1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Giant_Scout_Shortstop } } WaveSpawn { WaitForAllDead 4wb1 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9999 Where spawnbot_main Where spawnbot_gate01 Support 1 TFBot { Template T_TFBot_Spy CharacterAttributes { "cannot pick up intelligence" 1 } } } WaveSpawn { Name 4w1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 8 Where spawnbot_flank Where spawnbot_gate01_flank Squad { TFBot { Template T_TFBot_Giant_Soldier_Batt_C } TFBot { Template T_TFBot_Giant_Soldier_Buff_C } TFBot { Template T_TFBot_Giant_Soldier_Conch_C } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot_flank Where spawnbot_gate01 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BlackBox_C } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate01_flank TFBot { Template T_TFGateBot_Pyro_Flaregun } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_front_random Where spawnbot_gate01 Where spawnbot_gate01_flank TFBot { Template T_TFGateBot_Heavy_Normal_Crit } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot_flank Where spawnbot_gate01 TFBot { Template T_TFGateBot_Giant_Soldier_Direct_Crit } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 11 Where spawnbot_flank Where spawnbot_gate01 TFBot { Class Heavy Attributes AlwaysCrit Skill Normal } } WaveSpawn { Name 4w4 WaitForAllDead 4w3 TotalCurrency 100 TotalCount 28 MaxActive 14 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_main Where spawnbot_gate01 Where spawnbot_gate01_flank TFBot { Template T_TFGateBot_Scout_Hard } } WaveSpawn { Name 4w5 WaitForAllDead 4w4 TotalCurrency 100 TotalCount 30 MaxActive 17 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_random Where spawnbot_gate01 TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard Attributes DisableDodge } } WaveSpawn { WaitForAllDead 4w4 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_front_random Where spawnbot_gate01 TFBot { Template T_TFBot_Giant_Heavy_SteelFist } } WaveSpawn { WaitForAllSpawned 4w5 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 2 Where spawnbot_front_random_tunnel Where spawnbot_gate01_flank TFBot { Template T_TFBoss_Heavy_ShotgunChamp } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5w1 TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Where spawnbot_main Where spawnbot_gate01 Squad { TFBot { Template T_TFGateBoss_Chief_Soldier } } } WaveSpawn { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 6 Where spawnbot_flank Where spawnbot_gate01 Squad { TFBot { Template T_TFBoss_Chief_Soldier_Major_Critz } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 3 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_random Where spawnbot_gate01 Squad { TFBot { Skill Expert Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit Attributes DisableDodge } TFBot { Template T_TFBot_Medic_BigHeal_C } } } WaveSpawn { WaitForAllDead 5w1 TotalCurrency 100 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFGateBot_Demoman_Easy } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 Where spawnbot_front_random_tunnel Where spawnbot_gate01_flank Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_random Where spawnbot_gate01 Where spawnbot_gate01_flank TFBot { Template T_TFGateBot_Soldier_Burst_Small_Crit } } WaveSpawn { Name 5w4 WaitForAllDead 5w3 TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_front_random Where spawnbot_gate01 Where spawnbot_gate01_flank TFBot { Template T_TFBot_Soldier_Directhit Attributes AlwaysCrit } } WaveSpawn { WaitForAllSpawned 5w2 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 22 Tank { Health 50000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_front OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned 5w4 TotalCurrency 300 TotalCount 2 WaitBeforeStarting 11 Where spawnbot_main Where spawnbot_gate01 Squad { TFBot { Template T_TFBoss_Chief_Bison } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { WaitForAllSpawned 5w4 TotalCurrency 300 TotalCount 1 WaitBeforeStarting 7 Where spawnbot_flank Where spawnbot_gate01_flank TFBot { Template T_TFBoss_Chief_Scout_Boston } } WaveSpawn { TotalCurrency 25 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawnsAfterDeath 10 Support 1 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { WaitForAllDead 5w3 TotalCurrency 25 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawnsAfterDeath 15 Support 1 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { WaitForAllDead 5w4 TotalCurrency 25 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawnsAfterDeath 15 Support 1 Where spawnbot_main Where spawnbot_flank Where spawnbot_tanktunnel Where spawnbot_gate01 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Attributes DisableDodge } } WaveSpawn { TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 33 Support 1 Where spawnbot_main Where spawnbot_gate01 TFBot { Name "Conch Soldier" Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "increase buff duration" 1.3 } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 90 WaitBetweenSpawnsAfterDeath 10 Support 1 Where spawnbot_main Where spawnbot_gate01 TFBot { Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "increase buff duration" 42 } } } } }