//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot_left_main BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 25 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 35 DesiredCount 2 TFBot { Name Sniper Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_spy BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 15 CooldownTime 35 DesiredCount 3 TFBot { Name Spy Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Name Sniper Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_sniper BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 10 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Sniper Item "Shooting Star" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Scout_Fan_Wave1 TotalCurrency 175 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_fanowar Health 100 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the fan o'war" } } } WaveSpawn { Name Soldier_Liberty_Wave2 WaitForAllDead Scout_Fan_Wave1 TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon soldier Health 250 Name Soldier Class Soldier Skill Normal Item "the liberty launcher" } } } WaveSpawn { Name Blaster_Scout_Wave3 WaitForAllDead Soldier_Liberty_Wave2 TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_faceburner Health 100 Name "Baby Face's Burner" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "baby face's blaster" "Set DamageType Ignite" 1 "afterburn duration bonus" 5 } Item "baby face's blaster" } } } WaveSpawn { Name Batman_Wave3 WaitForAllDead Soldier_Liberty_Wave2 TotalCurrency 150 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Man" Class Scout Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "cannot pick up intelligence" 1 } } } } WaveSpawn { Name GiantScout_Squad_Wave4 WaitForAllDead Blaster_Scout_Wave3 TotalCurrency 175 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_giant_fast Health 750 Name "Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "cancel falling damage" 1 } } TFBot { ClassIcon medic Health 150 Name "Quick-Fix Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 10 "move speed bonus" 20 "cancel falling damage" 1 } Item "the quick-fix" } TFBot { ClassIcon medic Health 150 Name "Quick-Fix Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 10 "move speed bonus" 20 "cancel falling damage" 1 } Item "the quick-fix" } TFBot { ClassIcon medic Health 150 Name "Quick-Fix Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 10 "move speed bonus" 20 "cancel falling damage" 1 } Item "the quick-fix" } TFBot { ClassIcon medic Health 150 Name "Quick-Fix Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 10 "move speed bonus" 20 "cancel falling damage" 1 } Item "the quick-fix" } } } //650 Credits Total WaveSpawn { Name PushSoldier_Wave4 WaitForAllDead Blaster_Scout_Wave3 TotalCurrency 0 TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 16 Support 1 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon soldier_libertylauncher Health 200 Name Soldier Class Soldier Skill Normal BehaviorModifiers Mobber ItemAttributes { ItemName "the liberty launcher" "cannot pick up intelligence" 1 "damage causes airblast" 1 "faster reload rate" 0.2 "damage penalty" 0.001 } Item "the liberty launcher" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Conch_Scout_Wave1 TotalCurrency 125 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_conch Health 100 Name "Concheror Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Atomizer" "damage bonus" 2 "fire rate bonus" 0.5 } Item "the atomizer" Item "The Concheror" Item "MNC Mascot Hat" Item "MNC Mascot Outfit" Item "Summer Shades" Item "Dillinger's Duffel" Item "The Track Terrorizer" CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn { Name Pyro_Wave1 TotalCurrency 125 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon pyro Health 100 Name Pyro Class Pyro Skill Normal Item tf_weapon_flamethrower } } } WaveSpawn { Name Soldier_Medic_Squad_Wave2 WaitForAllDead Conch_Scout_Wave1 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon soldier Health 125 Name "Rapid Reload Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "reload time decreased" 0.7 } Item tf_weapon_rocketlauncher } TFBot { ClassIcon medic Health 100 Name "Quick-Fix Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 2 } Item "the quick-fix" } } } WaveSpawn { Name Buff_Support_Wave2 WaitForAllDead Pyro_Wave1 TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { ClassIcon scout_buff Health 100 Name "Buff Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "unarmed combat" Item "The Buff Banner" Item "Ball-Kicking Boots" Item "The Bolt Action Blitzer" Item "Thrilling Tracksuit" Item "Antlers" Item "Bolt Boy" Item "Transparent Trousers" CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn { Name Giant_Pyro_Squad_Wave3 WaitForAllDead Soldier_Medic_Squad_Wave2 TotalCurrency 125 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon pyro_giant Health 2500 Name "Giant Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes MiniBoss Tag "bot_giant" Item "The Nostromo Napalmer" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "cancel falling damage" 1 } } TFBot { ClassIcon scout_fanowar Health 100 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1 "cancel falling damage" 1 } Item "the fan o'war" } TFBot { ClassIcon scout_fanowar Health 100 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1 "cancel falling damage" 1 } Item "the fan o'war" } TFBot { ClassIcon scout_fanowar Health 100 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1 "cancel falling damage" 1 } Item "the fan o'war" } TFBot { ClassIcon scout_fanowar Health 100 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1 "cancel falling damage" 1 } Item "the fan o'war" } } } WaveSpawn { Name Demo_Support_Wave4 WaitForAllDead Giant_Pyro_Squad_Wave3 TotalCurrency 0 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_right_side Where spawnbot_left_main Where spawnbot_left_side Where spawnbot_bridge Support 1 RandomChoice { TFBot { ClassIcon demo Health 150 Name Demoman Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" } TFBot { ClassIcon demo Health 200 Name Demoman Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "The Loch-N-Load" } TFBot { ClassIcon demo Health 150 Name Demoman Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item tf_weapon_grenadelauncher } } } WaveSpawn { Name Battalion_Warrior_Wave4 WaitForAllDead Giant_Pyro_Squad_Wave3 TotalCurrency 125 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon soldier_backup Health 375 Name "Battalion Warrior" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Battalion's Backup" Item "The Market Gardener" ItemAttributes { ItemName "The Market Gardener" "damage bonus" 10 "ragdolls plasma effect" "1" } CharacterAttributes { "increase buff duration" 9.0 } } } } //700 Credits Total WaveSpawn { Name Heavy_Support_Wave4 WaitForAllDead Giant_Pyro_Squad_Wave3 TotalCurrency 0 TotalCount 35 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { ClassIcon heavy_conch Health 225 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Attributes SpawnWithFullCharge Item "The Concheror" Item tf_weapon_minigun CharacterAttributes { "increase buff duration" 9.0 "override footstep sound set" 2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name FastTank_Wave1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { Tank { Health 1500 Name tankboss Speed 1500 StartingPathTrackNode boss_path_right2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name BattalionConch_Scout_Wave2 WaitForAllDead FastTank_Wave1 TotalCurrency 50 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_armored Health 450 Name "Armored Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } Item "The Sandman" Item "The Buff Banner" Item "The Cool Cat Cardigan" Item "The Chief Constable" Item "Das Metalmeatencasen" Item "EOTL_demopants" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { ClassIcon scout_armored Health 450 Name "Armored Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } Item "The Sandman" Item "The Cool Cat Cardigan" Item "The Chief Constable" Item "Das Metalmeatencasen" Item "EOTL_demopants" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { ClassIcon scout_armored Health 450 Name "Armored Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } Item "The Sandman" Item "The Cool Cat Cardigan" Item "The Chief Constable" Item "Das Metalmeatencasen" Item "EOTL_demopants" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { ClassIcon scout_armored Health 450 Name "Armored Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.5 } Item "The Sandman" Item "The Cool Cat Cardigan" Item "The Chief Constable" Item "Das Metalmeatencasen" Item "EOTL_demopants" CharacterAttributes { "increase buff duration" 9.0 } } TFBot { ClassIcon scout_conch Health 75 Name "Concheror Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Atomizer" "damage bonus" 2 "fire rate bonus" 0.5 } Item "the atomizer" Item "The Concheror" Item "MNC Mascot Hat" Item "MNC Mascot Outfit" Item "Summer Shades" Item "Dillinger's Duffel" Item "The Track Terrorizer" CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn { Name Giant_Heavy_Wave3 WaitForAllDead BattalionConch_Scout_Wave2 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes "MiniBoss" ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { ClassIcon heavy Health 300 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Item "Iron Curtain" Item "The Buff Banner" CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { ClassIcon heavy Health 300 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "cancel falling damage" 1 } } TFBot { ClassIcon heavy Health 300 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Item harvest_minigun_macabreweb CharacterAttributes { "cancel falling damage" 1 } } } } //800 Credits Total WaveSpawn { Name SuperScoutReturns_Wave4 WaitForAllDead Giant_Heavy_Wave3 TotalCurrency 400 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_giant_fast Health 1500 Name "Super Scout 2.0" Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "Batsaber" Item "The Buff Banner" Item "Jungle Booty" Item "Das Metalmeatencasen" Item "Runner's Warm-up" Item "The Golden Garment" CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { ClassIcon medic Health 250 Name "Quick-Fix Medic 2.0" Class Medic Skill Hard ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.1 "uber duration bonus" -3 } ItemAttributes { ItemName "Berliner's Bucket Helm" "attach particle effect" 70 } CharacterAttributes { "heal rate bonus" 20 "move speed bonus" 30 "cancel falling damage" 1 } Item "the quick-fix" Item "Spiral Sallet" Item "The Dogfighter" Item "Berliner's Bucket Helm" Item "The Foppish Physician" Item "Dr. Gogglestache" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name GiantBuffScoutConchSquad_Wave1 TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_buff_giant Health 3500 Name "Giant Buff Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "Festive Bat 2011" Item "The Buff Banner" Item "MNC Mascot Outfit" Item "Big Country" Item "Villain's Veil" Item "Bonk Boy" Item "Titanium Tank Participant Medal 2017" Item "Texas Tin-Gallon" Item "The Breakneck Baggies" Item "The Birdman of Australiacatraz" CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { ClassIcon scout_conch Health 75 Name "Concheror Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Atomizer" "damage bonus" 2 "fire rate bonus" 0.5 } Item "the atomizer" Item "The Concheror" Item "MNC Mascot Hat" Item "MNC Mascot Outfit" Item "Summer Shades" Item "Dillinger's Duffel" Item "The Track Terrorizer" CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { ClassIcon scout_conch Health 75 Name "Concheror Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Atomizer" "damage bonus" 2 "fire rate bonus" 0.5 } Item "the atomizer" Item "The Concheror" Item "MNC Mascot Hat" Item "MNC Mascot Outfit" Item "Summer Shades" Item "Dillinger's Duffel" Item "The Track Terrorizer" CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } TFBot { ClassIcon scout_conch Health 75 Name "Concheror Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Atomizer" "damage bonus" 2 "fire rate bonus" 0.5 } Item "the atomizer" Item "The Concheror" Item "MNC Mascot Hat" Item "MNC Mascot Outfit" Item "Summer Shades" Item "Dillinger's Duffel" Item "The Track Terrorizer" CharacterAttributes { "increase buff duration" 9.0 "cancel falling damage" 1 } } } } WaveSpawn { Name Demo_Support_Wave2 WaitForAllDead GiantBuffScoutConchSquad_Wave1 TotalCurrency 0 TotalCount 35 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_right_side Where spawnbot_left_main Where spawnbot_left_side Where spawnbot_bridge Support 1 RandomChoice { TFBot { ClassIcon demo Health 150 Name Demoman Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" } TFBot { ClassIcon demo Health 300 Name "Critical-Defence Demoman" Class Demoman Skill Expert Attributes AlwaysCrit WeaponRestrictions PrimaryOnly Item "The Loch-N-Load" Item "The Bolt Action Blitzer" Item "The Quadwrangler" Item "The Bolt Boy" Item "The Mann of the House" Item "Antarctic Parka" } TFBot { ClassIcon demo Health 150 Name Demoman Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item tf_weapon_grenadelauncher } } } WaveSpawn { Name HeavyWeight_Wave2 WaitForAllDead GiantBuffScoutConchSquad_Wave1 TotalCurrency 50 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_right_side Where spawnbot_left_main Where spawnbot_left_side Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Scale 2.0 Health 550 CharacterAttributes { "move speed bonus" 1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Health 450 Scale 1.5 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Health 450 Scale 1.5 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Health 450 Scale 1.5 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Health 450 Scale 1.5 } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" Health 450 Scale 1.5 } } } WaveSpawn { Name Soldier_Wave2 WaitForAllDead GiantBuffScoutConchSquad_Wave1 TotalCurrency 75 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon soldier_barrage Health 250 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item concealedkiller_rocketlauncher_sandcannon ItemAttributes { ItemName concealedkiller_rocketlauncher_sandcannon "clip size upgrade atomic" 10.0 "faster reload rate" 0.22 "projectile spread angle penalty" 5 "fire rate bonus" 0.5 "projectile speed decreased" 1 "damage penalty" 0.3 } } } } WaveSpawn { Name SandmanSquad_Wave3 WaitForAllDead HeavyWeight_Wave2 TotalCurrency 125 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_bridge Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Scout_Baseball CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Scout_Sandman CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Scout_Sandman_Fastcharge CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name FAN_Support_Wave3 WaitForAllDead SandmanSquad_Wave3 TotalCurrency 0 TotalCount 35 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 13 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_right_side Where spawnbot_left_main Where spawnbot_left_side Where spawnbot_bridge Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name BridgeTank_Wave3 WaitForAllDead Soldier_Wave2 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { Tank { Health 85000 Name tankboss Speed 50 StartingPathTrackNode boss_path_left2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name BossSquad_Wave4 WaitForAllDead BridgeTank_Wave3 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Soldier_Slowbarrage ClassIcon soldier_barrage_giant CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "cancel falling damage" 1 } } } } //875 Credits Total WaveSpawn { Name Soldier_Wave4 WaitForAllDead BridgeTank_Wave3 TotalCurrency 25 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_bridge Where spawnbot_bridge Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Item concealedkiller_rocketlauncher_woodlandwarrior } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name FlarePyro_Wave1 TotalCurrency 75 TotalCount 35 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name GiantHeavy_Wave2 WaitForAllDead FlarePyro_Wave1 TotalCurrency 75 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name Heavy_Wave2 WaitForAllDead FlarePyro_Wave1 TotalCurrency 50 TotalCount 60 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge RandomChoice { TFBot { ClassIcon heavy Health 300 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "cancel falling damage" 1 } } TFBot { ClassIcon heavy Health 250 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Item "Tomislav" CharacterAttributes { "cancel falling damage" 1 "weapon spread bonus" 2 } } TFBot { ClassIcon heavy Health 250 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions MeleeOnly Item "Fists of Steel" Scale 1.5 CharacterAttributes { "cancel falling damage" 1 "damage bonus" 2 } } TFBot { ClassIcon heavy Health 300 Name Heavy Class Heavyweapons Skill Hard Item "Iron Curtain" Scale 1.5 WeaponRestrictions PrimaryOnly CharacterAttributes { "cancel falling damage" 1 "override footstep sound set" 2 "damage bonus" 1 } } TFBot { ClassIcon heavy Health 350 Name Heavy Class Heavyweapons Skill Expert Item "The Brass Beast" Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly CharacterAttributes { "cancel falling damage" 1 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "fire rate penalty" 1 "move speed bonus" 0.5 } } } } WaveSpawn { Name DemoMedicsquad_Wave3A WaitForAllDead GiantHeavy_Wave2 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "cancel falling damage" 1 } Item "The Iron Bomber" Item "Mann Co. Cap" ClassIcon demo_clusterbomb_giant ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 } ItemAttributes { ItemName "Mann Co. Cap" "attach particle effect" 31 } } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Medic Item "TF_WEAPON_MEDIGUN" CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name Soldier_Wave3B WaitForAllDead GiantHeavy_Wave2 TotalCurrency 250 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name MediBait_Wave3C WaitForAllDead DemoMedicsquad_Wave3A TotalCurrency 0 TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_right_side Where spawnbot_bridge Support 1 Squad { TFBot { ClassIcon heavy Health 500 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name Sandman_Wave4A WaitForAllDead DemoMedicsquad_Wave3A TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_right_side Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge CharacterAttributes { "cancel falling damage" 1 } } } } //700 Credits Total WaveSpawn { Name HeavyGiant_Wave4B WaitForAllDead Soldier_Wave3B TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge FirstSpawnOutput { Target steam_whistle Action trigger } Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Health 7500 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Name Heavy Health 5000 Scale 1.2 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Name Heavy Health 5000 Scale 1.2 CharacterAttributes { "cancel falling damage" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name PreScout_Wave1A TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1000000 Where spawnbot_left_main Where spawnbot_bridge Support 1 FirstSpawnOutput { Target security_warning_relay Action trigger } Squad { TFBot { ClassIcon scout Health 275 Name Scout Class Scout Skill Normal Item "Festive Holy Mackerel" Item "The Cool Breeze" Item "Jumper's Jeepcap" Item "The Digit Divulger" Item "The Bigg Mann on Campus" ItemAttributes { ItemName "Jumper's Jeepcap" "attach particle effect" 69 } WeaponRestrictions MeleeOnly BehaviorModifiers Mobber } } } WaveSpawn { Name PreScout_Wave1B TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1000000 Where spawnbot_left_main Where spawnbot_bridge Support 1 FirstSpawnOutput { Target robot_radio_waves_beep Action playsound } Squad { TFBot { ClassIcon scout Health 275 Name Scout Class Scout Skill Normal Item "Festive Holy Mackerel" Item "The Cool Breeze" Item "Jumper's Jeepcap" Item "The Digit Divulger" Item "The Bigg Mann on Campus" ItemAttributes { ItemName "Jumper's Jeepcap" "attach particle effect" 69 } WeaponRestrictions MeleeOnly BehaviorModifiers Mobber } } } WaveSpawn { Name PreScout_Wave1C TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 1000000 Where spawnbot_left_main Where spawnbot_bridge Support 1 FirstSpawnOutput { Target robot_radio_waves_beep Action stopsound } Squad { TFBot { ClassIcon scout Health 275 Name Scout Class Scout Skill Normal Item "Festive Holy Mackerel" Item "The Cool Breeze" Item "Jumper's Jeepcap" Item "The Digit Divulger" Item "The Bigg Mann on Campus" ItemAttributes { ItemName "Jumper's Jeepcap" "attach particle effect" 69 } WeaponRestrictions MeleeOnly BehaviorModifiers Mobber } } } WaveSpawn { Name PreScout_Wave1D TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 23 WaitBetweenSpawns 65 Where spawnbot_left_main Where spawnbot_bridge Support 1 FirstSpawnOutput { Target steam_whistle Action trigger } Squad { TFBot { ClassIcon scout Health 175 Name Scout Class Scout Skill Normal Item "Festive Holy Mackerel" Item "The Cool Breeze" Item "Jumper's Jeepcap" Item "The Digit Divulger" Item "The Bigg Mann on Campus" ItemAttributes { ItemName "Jumper's Jeepcap" "attach particle effect" 69 } WeaponRestrictions MeleeOnly BehaviorModifiers Mobber } } } WaveSpawn { Name SuperScoutFinale_Wave1A TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon scout_fast_major Health 4750 Name "Super Scout 3.0" Class Scout Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Item "The Holy Mackerel" Item "The Quadwrangler" Item "The Bomber Knight" Item "Cadet Visor" Item "Burly Beast" Item "Abominable Snow Pants" Item "The Conspicuous Camouflage" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 1 "airblast vulnerability multiplier" 1 "override footstep sound set" 5 "cancel falling damage" 1 "damage bonus" 4 } ItemAttributes { ItemName "Cadet Visor" "attach particle effect" 67 } ItemAttributes { ItemName "The Quadwrangler" "attach particle effect" 34 } ItemAttributes { ItemName "Burly Beast" "attach particle effect" 56 } ItemAttributes { ItemName "The Conspicuous Camouflage" "attach particle effect" 57 } ItemAttributes { ItemName "The Holy Mackerel" "attach particle effect" 67 } } } } WaveSpawn { Name FastTank_Wave1B TotalCurrency 75 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 2 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { Tank { Health 1700 Name tankboss Speed 1500 StartingPathTrackNode boss_path_right2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name StrongTank_Wave1C TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 200 WaitBetweenSpawns 400 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { Tank { Health 80000 Name tankboss Speed 30 StartingPathTrackNode boss_path_left2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name SuperScout_Wave2A WaitForAllDead SuperScoutFinale_Wave1A TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 RandomSpawn 1 Where spawnbot_bridge Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name HeavySquad_Wave2C WaitForAllDead FastTank_Wave1B TotalCurrency 125 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name Heavy_Wave2D WaitForAllDead StrongTank_Wave1C TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Item concealedkiller_minigun_kingofthejungle CharacterAttributes { "override footstep sound set" 2 } } } } WaveSpawn { Name Pyro_Wave2E WaitForAllDead StrongTank_Wave1C TotalCurrency 25 TotalCount 25 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Item "The Nostromo Napalmer" CharacterAttributes { "override footstep sound set" 2 } } } } WaveSpawn { Name AllClassBout_Wave3A WaitForAllDead SuperScout_Wave2A TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit ClassIcon soldier_giant Health 2000 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Demo_Burst ClassIcon demo CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon heavy_giant CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name Buff_Support_Wave3B WaitForAllDead AllClassBout_Wave3A TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { ClassIcon scout Health 150 Name "Buff Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Item "unarmed combat" Item "The Buff Banner" Item "Ball-Kicking Boots" Item "The Bolt Action Blitzer" Item "Thrilling Tracksuit" Item "Antlers" Item "Bolt Boy" Item "Transparent Trousers" CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn { Name FAN_Support_Wave3B WaitForAllDead SuperScout_Wave2A TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 40 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { ClassIcon demo_giant Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name FAN_Support_Wave3B WaitForAllDead AllClassBout_Wave3A TotalCurrency 0 TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { ClassIcon scout Template T_TFBot_Scout_FAN } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead AllClassBout_Wave3B TotalCurrency 0 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 90 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon scout } } } WaveSpawn { Name HeavySquad_Wave3C WaitForAllDead AllClassBout_Wave3A TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 60 Support 1 Where spawnbot_left_main Where spawnbot_right_main Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon heavy CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon heavy Health 500 CharacterAttributes { "cancel falling damage" 1 } } TFBot { ClassIcon heavy Health 300 Name Heavy Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Item harvest_minigun_macabreweb CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name AllClassBout_Wave3B WaitForAllDead AllClassBout_Wave3A TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Soldier_BurstFire ClassIcon soldier_giant Health 2500 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish ClassIcon demo CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon heavy_giant Health 2500 CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name DemomanSupport_Wave3D WaitForAllDead AllClassBout_Wave3B TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 80 Support 1 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Squad { TFBot { Template T_TFBot_Giant_Demoman Health 2000 CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name BannerSoldierSquadSupport_Wave4A WaitForAllDead AllClassBout_Wave3B TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 120 Support 1 Where spawnbot_left_main Where spawnbot_right_main Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ClassIcon soldier Health 2300 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier Health 2300 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ClassIcon soldier Health 2300 CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name SuperScout_Wave4A WaitForAllDead AllClassBout_Wave3B TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_left_main Where spawnbot_right_main Squad { TFBot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name Soldier_Wave5A WaitForAllDead SuperScout_Wave4A TotalCurrency 25 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 35 Where spawnbot_left_main Where spawnbot_right_main Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "The Battalion" Attributes "SpawnWithFullCharge" CharacterAttributes { "cancel falling damage" 1 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Soldier_RocketShotgun CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_RocketShotgun CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_RocketShotgun CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name DeflectorMiniHeavies_Wave5B WaitForAllDead Soldier_Wave5A TotalCurrency 25 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_left_main Where spawnbot_right_main Squad { TFBot { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 600 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "cancel falling damage" 1 } } TFBot { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 600 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "cancel falling damage" 1 } } TFBot { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 600 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "cancel falling damage" 1 } } TFBot { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 600 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "cancel falling damage" 1 } } } } //850 Credits Total WaveSpawn { Name SuperScout_Wave6A WaitForAllDead Soldier_Wave5A TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 35 Where spawnbot_left_main Where spawnbot_right_main Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Health 750 Item "The Battalion" Attributes "SpawnWithFullCharge" CharacterAttributes { "cancel falling damage" 1 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Giant_Scout_Fast Item "The Buff Banner" Attributes "SpawnWithFullCharge" Health 750 CharacterAttributes { "cancel falling damage" 1 "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Giant_Scout_Fast Item "The Concheror" Attributes "SpawnWithFullCharge" Health 750 CharacterAttributes { "cancel falling damage" 1 "increase buff duration" 9.0 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name WelcometoHell_Wave1A TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge FirstSpawnOutput { Target robot_radio_waves_beep Action playsound } Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Health 1250 CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave1B TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 7 WaitBeforeStarting 25 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_right_side Where spawnbot_bridge FirstSpawnOutput { Target robot_radio_waves_beep Action stopsound } Squad { TFBot { Template T_TFBot_Scout_Sandman CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave1C TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_right_side Where spawnbot_bridge FirstSpawnOutput { Target steam_whistle Action trigger } Squad { TFBot { Template T_TFBot_Scout_FAN CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave2A WaitForAllDead WelcometoHell_Wave1A TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Demoman_Samurai CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Demo_Burst Health 650 Scale "1.3" Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "cancel falling damage" 1 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } } WaveSpawn { Name WelcometoHell_Wave2B WaitForAllDead WelcometoHell_Wave1B TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 60 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Health 750 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Health 750 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion Health 750 CharacterAttributes { "cancel falling damage" 1 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer Health 2300 Attributes AutoJump AutoJumpMin 5 AutoJumpMax 5 CharacterAttributes { "cancel falling damage" 1 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } } } } WaveSpawn { Name WelcometoHell_Wave2C WaitForAllDead WelcometoHell_Wave1C TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 35 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Health 3500 CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3A_Start WaitForAllDead WelcometoHell_Wave2B TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 2000000 RandomSpawn 1 Support 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge FirstSpawnOutput { Target security_warning_relay Action trigger } Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3A WaitForAllDead WelcometoHell_Wave2B TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Chief_Gauntlet Health 30000 CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3B WaitForAllDead WelcometoHell_Wave3A TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3B_Support1A WaitForAllDead WelcometoHell_Wave3A TotalCurrency 0 TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 50 RandomSpawn 1 Support 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Class Scout Template T_TFBot_Scout_Jumping_Sandman CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3C WaitForAllDead WelcometoHell_Wave3B TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Chief_Soldier_Atomic Health 30000 CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3B_Support1B WaitForAllDead WelcometoHell_Wave3B TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 60 RandomSpawn 1 Support 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3D WaitForAllDead WelcometoHell_Wave3C TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3B_Support1C WaitForAllDead WelcometoHell_Wave3C TotalCurrency 0 TotalCount 5 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 75 RandomSpawn 1 Support 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3E WaitForAllDead WelcometoHell_Wave3D TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Chief_Tavish Health 30000 CharacterAttributes { "cancel falling damage" 1 } ItemAttributes { ItemName "The Eyelander" "item style override" 1 "is australium item" 1 "turn to gold" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3B_Support1D WaitForAllDead WelcometoHell_Wave3D TotalCurrency 0 TotalCount 5 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 60 RandomSpawn 1 Support 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name WelcometoHell_Wave3B_Support1E WaitForAllDead WelcometoHell_Wave3E TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 75 RandomSpawn 1 Support 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge Squad { TFBot { Class Heavyweapons Name "Heavy" ClassIcon heavy_deflector_healonkill Skill Expert Health 1000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 2 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.50 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } WaveSpawn { Name WelcometoHell_Wave3B_PreFinal WaitForAllDead WelcometoHell_Wave3E TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2000000 RandomSpawn 1 Support 1 Where spawnbot_left_main Where spawnbot_right_main Where spawnbot_bridge FirstSpawnOutput { Target security_warning_relay_boss Action trigger } Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon CharacterAttributes { "cancel falling damage" 1 } } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave1A TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 90 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave1B TotalCurrency 0 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 75 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave1C TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 80 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave2A TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 120 RandomSpawn 1 Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Medic_QuickFix ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave2B TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 85 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Giant_Pyro Health 2000 ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave2C TotalCurrency 0 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 100 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Health 2500 ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave3A TotalCurrency 0 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_left_side Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave3A TotalCurrency 0 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 50 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_left_side Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave3B TotalCurrency 0 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 80 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag "bot_giant" Attributes "MiniBoss" ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave3C TotalCurrency 0 TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 120 RandomSpawn 1 Where spawnbot_spy Support 1 Squad { TFBot { Template T_TFBot_Spy ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave3D TotalCurrency 0 TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 150 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Scout_Shortstop ClassIcon scout_jumping } } } WaveSpawn { Name FANG_Support_Wave3B WaitForAllDead WelcometoHell_Wave3E TotalCurrency 0 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 90 RandomSpawn 1 Where spawnbot_right_main Where spawnbot_left_main Where spawnbot_bridge Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon scout_jumping } } } //725 Credits WaveSpawn { Name WelcometoHell_Wave3F WaitForAllDead WelcometoHell_Wave3E TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right_side Where spawnbot_right_main Where spawnbot_left_side Where spawnbot_left_main Where spawnbot_bridge FirstSpawnOutput { Target steam_whistle Action trigger } Squad { TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill Health 75000 Scale 3 Name "Chief Destroyer" Attributes UseBossHealthBar CharacterAttributes { "cancel falling damage" 1 "health regen" 500 "move speed bonus" 0.35 } ItemAttributes { ItemName "Deflector" "damage bonus" 1.6 "attack projectiles" 4 // "weapon spread bonus" 1 // "fire rate penalty" 4 "heal on kill" 10000 } } } } } } //This file has been generated by http://mvm.tf //Total is 5300 Credits, holy fuck i actually managed to make it less than 16k.