//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } ExtraSpawnPoint { Name "spawnred" // StartDisabled 0 TeamNum 3 X "-1497.44" Y "-5746.05" Z "-350.97" } ExtraSpawnPoint { Name "spawnblu2" // StartDisabled 0 TeamNum 3 X "-887.31" Y "3085.66" Z "-190.97" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 113 TotalCount 45 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot StartWaveMessage "Here they comes, Lads!" Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 113 TotalCount 34 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Shotgun Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 140 TotalCount 42 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnblu2 Squad { TFBot { ClassIcon demoman Health 175 Name "Sticky Demoman" Class Demoman Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 207 TotalCount 62 MaxActive 17 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnblu2 Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 120 TotalCount 48 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 Where spawnbot Where spawnblu2 Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Item "the flare gun" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 57 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7.5 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 600 Name "Hardened H.O.K. Deflector" Class HeavyWeapons Skill Normal ItemAttributes { ItemName deflector "attack projectiles" 1 "damage bonus" 1.2 "minicritboost on kill" 1000 "heal on kill" 600 } Item "deflector" Item "the u-clank-a" } TFBot { ClassIcon medic_uber Health 150 Name "Big Heal Uber Medic" Class Medic Skill Expert Tag "bot_squad_member" Attributes "SpawnWithFullCharge" CharacterAttributes { "heal rate bonus" 10 } Item "das naggenvatcher" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 Where spawnbot Where spawnblu2 Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 10 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 Where spawnred Squad { TFBot { ClassIcon scout Health 125 Name "Friendly Scout" Class Scout Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnred Squad { TFBot { ClassIcon scout_stun Health 125 Name "Friendly Sandman Scout" Class Scout Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } Item "the sandman" Item "batter's helmet" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnred Squad { TFBot { ClassIcon scout Health 250 Name "Hardened Scout" Class Scout Skill Hard AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.2 "minicritboost on kill" 1000 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { ClassIcon engineer Health 250 Name "Hardened Engineer" Class Engineer Skill Normal } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_mittens Health 500 Name "Friendly Hoovy" Class HeavyWeapons Skill Expert BehaviorModifiers Mobber Attributes "SuppressFire" WeaponRestrictions MeleeOnly Item "the holiday punch" Item "tough guy's toque" Item "the all-father" } } } WaveSpawn { Name cunt WaitForAllSpawned 1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name Scunt Class Scout Skill Expert MaxVisionRange 300 BehaviorModifiers Mobber CharacterAttributes { "move speed bonus" 2 } Item "the force-a-nature" Item "crit-a-cola" Item "frying pan" Item "scout beanie" Item "the fast learner" Item "summer shades" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 163 TotalCount 49 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.25 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 600 Name "Enraged Boxer Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "head scale" 1.2 "move speed bonus" 1.5 } Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 80 TotalCount 24 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 600 Name "Enraged Heavy" Class HeavyWeapons Skill Normal CharacterAttributes { "move speed bonus" 1.5 "head scale" 1.2 } } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 123 TotalCount 37 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Conch Pyro" Class Pyro Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the concheror" "increase buff duration" 20 } Item "silver botkiller flame thrower mk.i" Item "the concheror" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 127 TotalCount 38 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Blast Demoman" Class Demoman Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage causes airblast" 1 "fire rate bonus" 0.1 } Item "reggaelator" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 197 TotalCount 59 MaxActive 19 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.8 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 475 Name "Flamethrower Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tomislav "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.35 } Item "tomislav" Item "der maschinensoldaten-helm" Item "the bruiser's bandanna" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 210 TotalCount 72 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Laser Gunner" Class Soldier Skill Expert ShouldPreserveSquad 1 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the righteous bison" "damage bonus" 3 } Item "the righteous bison" Item "lord cockswain's pith helmet" } TFBot { ClassIcon engineer Health 125 Name "Laser Rifleman" Class Engineer Skill Expert ShouldPreserveSquad 1 Tag "bot_squad_member" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the pomson 6000" "damage bonus" 0.5 "fire rate bonus" 0.25 "faster reload rate" 0.5 "projectile spread angle penalty" 3 } Item "the pomson 6000" Item "the gunslinger" Item "clockwerk's helm" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 210 TotalCount 72 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } TFBot { ClassIcon sniper_bow_multi Health 125 Name "Rapid Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.2 "damage bonus" 0.5 } Item "the huntsman" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 133 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 200 Name "Battalion Direct Hit" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 20 } Item "the direct hit" Item "the battalion's backup" Item "the grenadier's softcap" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 157 TotalCount 50 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name "Buff Bowman" Class Sniper Skill Normal ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 20 } Item "the huntsman" Item "the buff banner" } } } WaveSpawn { WaitForAllDead Cunt TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnred Squad { TFBot { ClassIcon soldier Health 200 Name "Friendly Soldier" Class Soldier Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { WaitForAllDead Cunt TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnred Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Friendly Heavy" Class HeavyWeapons Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { WaitForAllDead Cunt TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 17 Support 1 Where spawnred Squad { TFBot { ClassIcon heavy_steelfist Health 1800 Name "Friendly Hardened Steel Fist" Scale 1.5 Class HeavyWeapons Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber WeaponRestrictions MeleeOnly Item "fists of steel" } } } } //This file has been generated by http://mvm.tf