#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	800
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	4000
	AddSentryBusterWhenKillCountExceeds	40
	Templates
	{
		T_TFBot_Pyro_Deflector
		{
					ClassIcon	pyro_reflect_daan
					Name	"Deflector Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Item	"the degreaser"
					Item	"the u-clank-a"
					ItemAttributes
					{
						ItemName	"the degreaser"
						"mult airblast refire time"	.1
						"airblast pushback scale"	0
						"deflection size multiplier"	2
						"airblast_destroy_projectile" 1
						"airblast_pushback_disabled" 1
						"airblast_pushback_no_stun" 1
						"airblast_pushback_no_viewpunch" 1
						"damage penalty" .7
					}	
		}
		T_TFBot_Giant_Pyro_C
		{
					ClassIcon	pyro_giant
					Health	3000
					Name	"Giant Pyro"
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"poacher's safari jacket"
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	6
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Frienvy
		{
					ClassIcon	heavy_sandvich2_nys
					Health	300
					Name	"Friendvy"
					Class	HeavyWeapons
					Skill	Normal
					Item	"tomislav"
					Item	"the sandvich"
					Item 	"yeti_head" 
					Item	"yeti_legs"
					ItemAttributes
					{
						ItemName	tomislav
						"damage penalty"	0
						"fire rate penalty"	999
					}
					ItemAttributes
					{
						ItemName	"the sandvich"
						"lunchbox adds minicrits"	1
						"is_passive_weapon" 1
						"charge recharge rate increased" .2
						"mult_item_meter_charge_rate" .2
					}
					ItemAttributes
					{
						ItemName	tf_weapon_fists
						"damage penalty"	0
					}
					CharacterAttributes
					{
						"dmg taken increased"	.01
						"move speed penalty"	.1
						"health regen"	300
						"rage giving scale"	800
						"cannot be backstabbed" 1
					}
		}
		T_TFBot_Heavy_Ape
		{
					ClassIcon	heavy
					Health	300
					Name	"Heavy Banana Guy"
					Class	HeavyWeapons
					Skill	Easy
					Attributes	DisableDodge
					Item	"the second banana"
					WeaponRestrictions SecondaryOnly
					MaxVisionRange 800
					ItemAttributes
					{
						ItemName	"the second banana"
						"provide on active"	1
						"gesture speed increase"	.8
						"provide on active"	1
						"max health additive bonus"	200
						"health regen"	-1
					}
					CharacterAttributes
					{
						"dmg bonus vs buildings"	1
						"deploy time decreased"	.1
						"taunt_attr_player_invis_percent" 0
						"charge recharge rate increased" 2
						"mult_item_meter_charge_rate" 2
						"hand scale" 1
						"move speed bonus"	1	
						"minigun spinup time increased" 2						
					}
					Item 	"yeti_head" 
					Item	"yeti_legs"

		}
		T_TFBot_Heavy_Bigape
		{
					ClassIcon	heavy
					Health	900
					Name	"Big Banana Guy"
					Scale	1.5
					Class	HeavyWeapons
					Skill	Easy
					Attributes	DisableDodge
					Item 	"yeti_head" 
					Item	"yeti_legs"
					Item	"fat friar"
					Item "the second banana"
					WeaponRestrictions SecondaryOnly
					ItemAttributes
					{
						ItemName	"the second banana"
						"provide on active"	1
						"gesture speed increase"	.8
						"provide on active"	1
						"max health additive bonus"	100
						"health regen"	-1
					}
					CharacterAttributes
					{
						"dmg bonus vs buildings"	1
						"deploy time decreased"	.1
						"taunt_attr_player_invis_percent" 0
						"charge recharge rate increased" 2
						"mult_item_meter_charge_rate" 2
						"hand scale" 1
						"move speed bonus"	1	
						"minigun spinup time increased" 2						
					}
		}
		T_TFBot_Giant_Heavy_Slowdown
		{
					ClassIcon	heavy_natascha_nys
					Health	5500
					Name	"Giant Natascha Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"natascha"
					Item 	"the classy capper"
					Item	"eotl_sheavyshirt"
					Item	"bare bear bones"
					ItemAttributes
					{
						ItemName	"natascha"
						"minigun spinup time increased"	2
						"damage penalty"	1.1
						"fire rate bonus" 1.1
					}
					CharacterAttributes
					{
						"move speed bonus"	.45
						"override footstep sound set"	2
						"damage force reduction"	.1
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBot_Sniper_Huntsman_Poacher
		{
					ClassIcon	sniper_bow
					Health	125
					Name	Bowacher
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Item	"the huntsman"
					Item	"trophy belt"
					Item	"poacher's safari jacket"
		}
		T_TFBot_Giant_Sniper_Huntsman_Poacher
		{
					ClassIcon	sniper_bow
					Health	1600
					Name	"Giant Poacher"
					Class	Sniper
					Skill	Expert
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the huntsman"
					Item	"trophy belt"
					Item	"poacher's safari jacket"
					CharacterAttributes
					{
						"move speed bonus"	.7
						"override footstep sound set"	4
						"damage force reduction"	.2
						"airblast vulnerability multiplier"	.2
						"airblast vertical vulnerability multiplier"	.5
					}
		}
		T_TFBoss_Chief_Heavy_Ape
		{
					ClassIcon	heavy_fist_nys
					Health	30000
					Name	"Ape X"
					Class	Heavy
					Skill	Expert	
					MaxVisionRange	1
					WeaponRestrictions	SecondaryOnly
					Attributes	DisableDodge
					Attributes	UseBossHealthBar
					Attributes	MiniBoss
					Attributes	AlwaysFireWeapon
					Item	"the buffalo steak sandvich"
					ItemAttributes
					{
						ItemName	"yeti_head"
						"attach particle effect" 3149
					}
					Item 	"yeti_head" 
					Item	"yeti_legs"
					Item	"combat casual"
					ItemAttributes
					{
						ItemName	"the buffalo steak sandvich"
						"provide on active"	1
						"move speed bonus"	.1
						"dmg from ranged reduced"	.8
						"dmg from melee increased"	3
						"gesture speed increase"	.6
					}
					ItemAttributes
					{
						ItemName	"tf_weapon_fists"
						"provide on active"	1
						"hand scale"	1.4
						"damage bonus" 1.5
						"apply z velocity on damage"	600
						"apply look velocity on damage"	2200
						"damage causes airblast"	1
						"fire rate bonus"	1.25
						"charge recharge rate increased" .3
						"mult_item_meter_charge_rate" .3
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
						"override footstep sound set"	5
						"damage force reduction"	.3
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.4
					}
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	55
		DesiredCount	3
		TFBot
		{
			Name	"Snipoacher"
			Template	T_TFBot_Sniper
			Item	"trophy belt"
			Item	"poacher's safari jacket"
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	77
		DesiredCount	1
		TFBot
		{
			Name "Poachineer"
			Template	T_TFBot_Engineer_Sentry_Tele_Battle
			TeleportWhere	spawnbot
			TeleportWhere	spawnbot_right
			TeleportWhere	spawnbot_left
			Item	"poacher's safari jacket"
			Item 	"the classy capper"
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	60
		DesiredCount	2
		TFBot
		{	
			Name	"Spoacher"
			Template	T_TFBot_Spy
			Item	"poacher's safari jacket"
			Item 	"the classy capper"
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	20
		CooldownTime	40
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	200
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_Melee
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	1
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Heavy_Ape
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	150
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	1
			WaitBetweenSpawns	4
			Where	spawnbot_mission_sniper
			TFBot
			{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w1
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w2
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					Skill Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					ItemAttributes
					{
						ItemName	"the quick-fix"
						"heal rate bonus"	.01
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	4
			Where	spawnbot_left
			TFBot
			{
					Template	T_TFBot_Giant_Sniper_Huntsman_Poacher
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w1
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	25
			Support	1
			Where	spawnbot_right
			TFBot
			{
					Skill	Normal
					Template	T_TFBot_Sniper_Huntsman
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	4
			Where	spawnbot_left
			TFBot
			{
					Template	T_TFBot_Giant_Soldier_Crit
					Attributes	DisableDodge
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	5
			Where	spawnbot_left
			TFBot
			{
						Template T_TFBot_Giant_Heavy_Slowdown
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w1
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	22
			Support	1
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
					Attributes	DisableDodge
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	100
			TotalCount	8
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					Skill	Normal
					Template	T_TFBot_Heavyweapons_Fist
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	20
			MaxActive	7
			SpawnCount	4
			WaitBeforeStarting	7
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	100
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	3
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Pyro_Flaregun
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	11
			WaitBetweenSpawns	11
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	100
			TotalCount	15
			MaxActive	10
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	4
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w2
			TotalCurrency	100
			TotalCount	30
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			Where	spawnbot_left
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Poacher
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Poacher
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	1
			WaitBeforeStarting	9
			Where	spawnbot
			Tank
			{
					Health	20000
					Name	Tank
					Speed	75
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	13
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Pyro_Deflector
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	100
			TotalCount	20
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
					ClassIcon	soldier
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	100
			TotalCount	12
			MaxActive	12
			SpawnCount	5
			WaitBeforeStarting	30
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					Name	"Shotgun Heavy"
					Template	T_TFBot_Heavyweapons_Shotgun
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w1
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Item	"poacher's safari jacket"
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	11
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Sniper_Huntsman_Poacher
				}
			}
		}
		WaveSpawn
		{
			Name	5w1a
			TotalCurrency	300
			TotalCount	50
			MaxActive	16
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Skill	Expert
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1a
			TotalCurrency	100
			TotalCount	20
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_right
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					ItemAttributes
					{
						ItemName	"the quick-fix"
						"ubercharge rate penalty"	.01
					}
				}
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman
					Attributes	DisableDodge
					Item	"poacher's safari jacket"
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	100
			TotalCount	13
			WaitBeforeStarting	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					Item	"poacher's safari jacket"
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
				Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name "Big-Heal Medic"
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	5
			WaitBetweenSpawns	24
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Heavy_Ape
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	200
			TotalCount	3
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Heavy_Bigape
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	100
			TotalCount	20
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
					Skill	Hard
					Template	T_TFBot_Pyro_Flaregun
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	6w3
			WaitForAllSpawned	6w2
			TotalCurrency	100
			TotalCount	2
			WaitBeforeStarting	0
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
					CharacterAttributes
					{
						"airblast vulnerability multiplier"	.1
						"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	6w4
			WaitForAllDead	6w3
			TotalCurrency	100
			TotalCount	30
			MaxActive	14
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Sniper_Huntsman_Poacher
			}
		}
		WaveSpawn
		{
			Name	6w5
			WaitForAllSpawned	6w4
			TotalCurrency	300
			TotalCount	1
			WaitBeforeStarting	0
			Where	spawnbot
			Tank
			{
					Health	28000
					Name	Tank
					Speed	75
					Skin	1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	6w5
			WaitForAllDead	6w4
			TotalCurrency	100
			TotalCount	20
			MaxActive	9
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w5
			TotalCurrency	0
			TotalCount	1
			WaitBeforeStarting	7
			Where	spawnbot
			TFBot
			{
					Template T_TFBoss_Chief_Heavy_Ape
			}
		}
	}
}