//This file has been generated by http://mvm.tf lmaooooo //Copy this file in your tf/scripts/population folder ezzzz #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 400 RespawnWaveTime 20 FixedRespawnWaveTime 20 CanBotsAttackWhileInSpawnRoom no NoReanimators 1 //Disable reanimators NoMvMDeathTune 1 //Disable distinctive sound played when a player is killed //ConchHealthOnHit 0.05 //NoJoinMidwave 1 CustomUpgradesFile "mvm_upgrades_goblok.txt" PlayerAttributes //Player attributes appied for the whole mission { "healing received penalty" 0.2 "cancel falling damage" 1 "ammo regen" 1 Engineer { "building max level" 1 "engy sentry damage bonus" 0.25 } Medic { "damage penalty" 0.7 } Sniper { "damage penalty" 0.7 } } ItemBlacklist //Disallows using specified weapons below { Classname "tf_weapon_scattergun" Classname "tf_weapon_handgun_scout_primary" Classname "tf_weapon_soda_popper" Classname "tf_weapon_pep_brawler_blaster" Classname "tf_weapon_pistol" Classname "tf_weapon_handgun_scout_secondary" Classname "tf_weapon_rocketlauncher" Classname "tf_weapon_rocketlauncher_directhit" Classname "tf_weapon_particle_cannon" Classname "tf_weapon_rocketlauncher_airstrike" Classname "tf_weapon_shotgun_soldier" Classname "tf_weapon_shotgun" Classname "tf_weapon_raygun" Classname "tf_weapon_flamethrower" Classname "tf_weapon_rocketlauncher_fireball" Classname "tf_weapon_shotgun_pyro" Classname "tf_weapon_flaregun" Classname "tf_weapon_flaregun_revenge" Classname "tf_weapon_grenadelauncher" Classname "tf_weapon_cannon" Classname "tf_weapon_pipebomblauncher" Classname "tf_weapon_minigun" Classname "tf_weapon_shotgun_hwg" Classname "tf_weapon_shotgun_primary" Classname "tf_weapon_sentry_revenge" Classname "tf_weapon_drg_pomson" Classname "tf_weapon_shotgun_building_rescue" Classname "tf_weapon_laser_pointer" Classname "tf_weapon_mechanical_arm" Classname "tf_weapon_syringegun_medic" Classname "tf_weapon_medigun" Classname "tf_weapon_sniperrifle" Classname "tf_weapon_sniperrifle_decap" Classname "tf_weapon_sniperrifle_classic" Classname "tf_weapon_smg" Classname "tf_weapon_charged_smg" Classname "tf_weapon_revolver" } Templates { T_TFBot_Giant_DemoMan_PrinceTavish_Slow // Fast Moving DemoKnight ** { Class Demoman ClassIcon demoknight_giant Name "Giant Slow Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss ItemAttributes { ItemName "The Eyelander" "melee attack rate bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 Where spawnbot_north Where spawnbot_west Where spawnbot_east WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Name "Inept Demoknight" Skill Easy Template T_TFBot_Demoman_Knight Action Mobber Attributes IgnoreFlag CharacterAttributes { "damage penalty" 0.5 } } } } WaveSpawn { Name 1b WaitForAllDead 1a TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 2 Where spawnbot_northeast Where spawnbot_northwest Where spawnbot_southeast Where spawnbot_southwest WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Name "Inept Gauntlet Pusher" Skill Easy Template T_TFBot_Heavyweapons_Fist Action Mobber Attributes IgnoreFlag } } } WaveSpawn { Name 1c WaitForAllDead 1b TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_southeast Where spawnbot_southwest WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish_Slow Action Mobber Attributes IgnoreFlag } } } WaveSpawn { Name 1d WaitForAllDead 1c TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 1 Where spawnbot_north Where spawnbot_east Where spawnbot_west Where spawnbot_northeast Where spawnbot_northwest Where spawnbot_southeast Where spawnbot_southwest WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Squad { TFBot { Name "Inept Bat Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Action Mobber Attributes IgnoreFlag CharacterAttributes { "damage penalty" 0.5 } } } } WaveSpawn { Name 1e WaitForAllDead 1d TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Skill Expert Template T_TFBot_Giant_Boxing_Heavy //Attributes "AlwaysCrit" Action Mobber Attributes IgnoreFlag } } } WaveSpawn { Name 1f WaitForAllDead 1e TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_east Where spawnbot_west WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Name "Rapid Fire Master Bowman" Skill Expert Template T_TFBot_Sniper_Huntsman_Spammer Action Mobber Attributes IgnoreFlag } } } WaveSpawn { Name 1g WaitForAllDead 1f TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 3 Where spawnbot_north Where spawnbot_east Where spawnbot_west Where spawnbot_northeast Where spawnbot_northwest Where spawnbot_southeast Where spawnbot_southwest WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Name "Adept Demoknight" Template T_TFBot_Demoman_Knight Action Mobber Attributes IgnoreFlag CharacterAttributes { "damage penalty" 0.5 } } } } WaveSpawn { Name 1h WaitForAllDead 1g TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_north WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Samurai Action Mobber Attributes IgnoreFlag } } } WaveSpawn { Name 1i WaitForAllDead 1h TotalCurrency 100 TotalCount 25 MaxActive 20 SpawnCount 5 Where spawnbot_northeast Where spawnbot_northwest Where spawnbot_southeast Where spawnbot_southwest WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Name "Inept Bowman" Skill Easy Template T_TFBot_Sniper_Huntsman Action Mobber Attributes IgnoreFlag } } } WaveSpawn { Name 1j WaitForAllDead 1i TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Name "Not sure why i put this one in" Template T_TFBot_Giant_Pyro Health 12000 Attributes UseBossHealthBar Action Mobber Attributes IgnoreFlag } } } } } //This file has been generated by http://mvm.tf