//Attempt to bring this map after couple of years someone made a mission on it //Should be a good mission (or not) //Made by Mudun #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 17 Templates { T_TFBot_Bombman //this fella prevents slow ass pacing at the start { Class Scout Skill Hard Name "Bomb Delivery Scout" Health 20 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } } T_TFBot_Giant_Kritz_Medic { ClassIcon medic_kritz Class Medic Tag bot_giant Name "Giant Kritz Medic" Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 999 "uber duration bonus" 999 } CharacterAttributes { "bot medic uber health threshold" 9999 "heal rate bonus" 200 "move speed bonus" 0.75 } Item "the kritzkrieg" Item "the weather master" } T_TFBot_Giant_Shield_Medic { Class Medic Name "Giant Shield Medic" ClassIcon medic_shield_lite Skill Expert Health 4500 WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "generate rage on heal" 2 "ubercharge rate bonus" 0.1 } CharacterAttributes { "bot medic uber deploy delay duration" 900 "increase buff duration" 900 "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } } T_TFBot_Giant_Armored_FaN_Scout { Class Scout Name "Armored FaN Scout" ClassIcon scout_fan_armored Skill Expert Health 3000 Item "The Bolt Boy" Item "The Force-a-Nature" Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Force-a-Nature" //"clip size bonus" 2 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 // 70% slower reload "scattergun knockback mult" 4 "damage penalty" 0.35 // 55% damage reduction "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } } T_TFBot_Giant_Uber_Medic { Name "Giant Uber Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_uber_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "heal rate bonus" 200 "ubercharge rate bonus" 2 "mod weapon blocks healing" 1 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 2700 "bot medic uber deploy delay duration" 4 } } T_TFBot_Demoknight_Persian { Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_nys Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } T_TFBot_Soldier_Burst { Class Soldier ClassIcon soldier_burstfire Name "Burst Fire Soldier" Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "chieftain's challenge" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.8 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } } T_TFBot_Medic_Kritz { Class Medic Name "Kritz Medic" ClassIcon medic_kritz Skill Expert Attributes SpawnWithFullCharge ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 999 "uber duration bonus" 999 } CharacterAttributes { "bot medic uber health threshold" 9999 } Item "the kritzkrieg" Item "the weather master" } T_TFBot_Giant_Soldier_Lieutenant_Burst { Class Soldier Name "Lieutenant Burst Fire Soldier" ClassIcon soldier_burstfire_hyper_lite Health 4200 Skill Expert Item "Armored Authority" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Tag bot_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.5 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFGateBot_Heavy_IronFist_A { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Fists of Steel" Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard ItemAttributes { ItemName "Fists of Steel" //"damage bonus" 1.5 } } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard ItemAttributes { ItemName "Fists of Steel" //"damage bonus" 1.5 } } } } T_TFGateBot_Heavy_IronFist_B { Class Heavyweapons Name "Steel Gauntlet" ClassIcon heavy_steelfist Health 900 Scale 1.5 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "Fists of Steel" Item "MvM GateBot Light Heavy" WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard ItemAttributes { ItemName "Fists of Steel" //"damage bonus" 1.5 } } RevertGateBotsBehavior { Item "Fists of Steel" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions MeleeOnly Tag bot_giant Skill Hard ItemAttributes { ItemName "Fists of Steel" //"damage bonus" 1.5 } } } } T_TFGateBot_Scout_Easy_B { Class Scout EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Skill Normal MaxVisionRange 1000 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 //fire slower } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Skill Normal MaxVisionRange 1000 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 //fire slower } } } } T_TFGateBot_Giant_Demo_A { Class Demoman Name "Giant Demoman" ClassIcon demo_spammer Health 3300 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.4 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } T_TFGateBot_Pyro_Normal_A { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } Item "MvM GateBot Light Pyro" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } Skill Normal } } } T_TFGateBot_Pyro_Normal_B { Class Pyro EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } Item "MvM GateBot Light Pyro" Skill Normal } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } Skill Normal } } } T_TFBot_Sniper_Pharaoh_Curse_Caster //return the slab { Class Sniper Health 650 Scale 1.3 Skill Hard Name "Pharaoh's Curse Caster" ClassIcon sniper_bow_jarate Item "Desert Marauder" Item "Sharpshooter's Shroud" Item "The Jarmaments" Item "The Huntsman" Tag bot_giant MaxVisionRange 1200 ItemAttributes { ItemName "The Huntsman" "bleeding duration" 5 "damage bonus" 0.4 "dmg bonus vs buildings" 2 "attach particle effect" 66 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 "damage force reduction" 0.1 "health regen" 1 } } T_TFGateBot_Giant_Scout_A { Class Scout Name "Giant Scout" ClassIcon scout_giant Health 1600 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert Attributes MiniBoss MaxVisionRange 800 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant Skill Expert Attributes MiniBoss MaxVisionRange 800 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Giant_Scout_B { Class Scout Name "Giant Scout" ClassIcon scout_giant Health 1600 EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates Item "MvM GateBot Light Scout" Tag bot_giant Skill Expert Attributes MiniBoss MaxVisionRange 800 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Scout" "item style override" 1 } Tag bot_giant Skill Expert Attributes MiniBoss MaxVisionRange 800 CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } T_TFGateBot_Heavyweapons_Heavyweight_Champ_B { Class Heavyweapons Name "Heavyweight Champ" ClassIcon heavy_champ EventChangeAttributes { Default { Tag bot_gatebot // having these will cause bots to run towards gates Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push // having these will cause bots to run towards gates Attributes IgnoreFlag // having these will cause bots to run towards gates WeaponRestrictions MeleeOnly Item "Pugilist's Protector" ItemAttributes // turn off light hat { ItemName "Pugilist's Protector" "set item tint rgb" 15185211 } Item "the killing gloves of boxing" Skill Hard Attributes AlwaysCrit } RevertGateBotsBehavior { Item "Pugilist's Protector" ItemAttributes // turn off light hat { ItemName "Pugilist's Protector" "set item tint rgb" 6773060 } Item "the killing gloves of boxing" WeaponRestrictions MeleeOnly Skill Hard Attributes AlwaysCrit } } } T_TFGateBot_Tank_A { Class Soldier Name "Gate Conqueror" ClassIcon soldier_shovel_blast Health 25000 Scale 1.5 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Skill Expert Tag bot_giant MaxVisionRange 50 ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "apply z velocity on damage" 1200 "dmg bonus vs buildings" 10 "damage causes airblast" 1 "increase player capture value" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "override footstep sound set" 3 "cannot be backstabbed" 1 "head scale" 2 "hand scale" 2 "torso scale" 0.1 "rage giving scale" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Skill Expert Tag bot_giant MaxVisionRange 50 ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "apply z velocity on damage" 1200 "dmg bonus vs buildings" 10 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "override footstep sound set" 3 "jarate backstabber" 1 "head scale" 2 "hand scale" 2 "torso scale" 0.1 "rage giving scale" 0.5 } } } } T_TFGateBot_Soldier_Extended_Concheror_B { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push Attributes IgnoreFlag Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Normal Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Heavy_A { Class Heavy Name "Heavy" EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Easy MaxVisionRange 1200 } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy MaxVisionRange 1200 } } } T_TFGateBot_Heavy_B { Class Heavy Name "Heavy" EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Skill Easy MaxVisionRange 1200 } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Easy MaxVisionRange 1200 } } } T_TFGateBot_Giant_Demo_Burst_A { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Giant_Demo_Burst_B { Class Demoman Name "Giant Burst Fire Demo" ClassIcon demo_burst_giant Health 3300 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Projectile speed increased" 1.1 } } } } T_TFGateBot_Giant_Soldier_SlowBarrage_A { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.4 } } } } T_TFGateBot_Giant_Soldier_SlowBarrage_B { Class Soldier Name "Colonel Barrage" ClassIcon soldier_barrage Health 4000 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.4 } } } } T_TFGateBot_Demoman_Hard_A { Class Demoman EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard } } } T_TFGateBot_Demoman_Hard_B { Class Demoman EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Skill Hard } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard } } } T_TFGateBot_Giant_Heavyweapons_Deflector_A { Class Heavyweapons Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant BehaviorModifiers push Attributes IgnoreFlag Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "The U-clank-a" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Heavy" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } } } T_TFGateBot_Giant_Pyro_Fury_A { Class Pyro Name "Giant Conch Fury Pyro" ClassIcon pyro_dragon_fury_conch_lite Health 3000 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge MaxVisionRange 800 Tag bot_giant Item "the dragon's fury" Item "the concheror" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge MaxVisionRange 800 Tag bot_giant Item "the dragon's fury" Item "the concheror" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Giant_Pyro_Fury_B { Class Pyro Name "Giant Conch Fury Pyro" ClassIcon pyro_dragon_fury_conch_lite Health 3000 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge MaxVisionRange 800 Tag bot_giant Item "the dragon's fury" Item "the concheror" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Pyro" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes SpawnWithFullCharge MaxVisionRange 800 Tag bot_giant Item "the dragon's fury" Item "the concheror" CharacterAttributes { "increase buff duration" 9.0 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } } T_TFGateBot_Tank_B_w5 { Class Soldier Name "Gate Conqueror" ClassIcon soldier_shovel_blast Health 19000 Scale 1.5 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Skill Expert Tag bot_giant MaxVisionRange 50 ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "apply z velocity on damage" 1200 "dmg bonus vs buildings" 10 "damage causes airblast" 1 "increase player capture value" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "override footstep sound set" 3 "jarate backstabber" 1 "head scale" 2 "hand scale" 2 "torso scale" 0.1 "rage giving scale" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Skill Expert Tag bot_giant MaxVisionRange 50 ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "apply z velocity on damage" 1200 "dmg bonus vs buildings" 10 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "override footstep sound set" 3 "jarate backstabber" 1 "head scale" 2 "hand scale" 2 "torso scale" 0.1 "rage giving scale" 0.5 } } } } T_TFGateBot_Tank_A_w5 { Class Soldier Name "Gate Conqueror" ClassIcon soldier_shovel_blast Health 19000 Scale 1.5 EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_giant BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Skill Expert Tag bot_giant MaxVisionRange 50 ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "apply z velocity on damage" 1200 "dmg bonus vs buildings" 10 "damage causes airblast" 1 "increase player capture value" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "override footstep sound set" 3 "jarate backstabber" 1 "head scale" 2 "hand scale" 2 "torso scale" 0.1 "rage giving scale" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Skill Expert Tag bot_giant MaxVisionRange 50 ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "apply z velocity on damage" 1200 "dmg bonus vs buildings" 10 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "airblast vertical vulnerability multiplier" 0.0001 "override footstep sound set" 3 "jarate backstabber" 1 "head scale" 2 "hand scale" 2 "torso scale" 0.1 "rage giving scale" 0.5 } } } } T_TFGateBot_Soldier_RocketPush_A { Class Soldier ClassIcon soldier_libertylauncher Name "Blast Soldier" EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "projectile speed increased" 0.5 "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "projectile speed increased" 0.5 "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } } } T_TFGateBot_Soldier_RocketPush_B { Class Soldier ClassIcon soldier_libertylauncher Name "Blast Soldier" EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "projectile speed increased" 0.5 "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Expert WeaponRestrictions PrimaryOnly Item "The Liberty Launcher" Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Liberty Launcher" "projectile speed increased" 0.5 "damage causes airblast" 1 "damage bonus" .6 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } } } T_TFGateBot_Soldier_Extended_Concheror_A { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small BehaviorModifiers push Attributes IgnoreFlag Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Concheror_B_w5 { Class Soldier Name "Extended Conch Soldier" ClassIcon soldier_conch EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push Attributes IgnoreFlag Item "The Concheror" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Concheror" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Battalion_A { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small BehaviorModifiers push Attributes IgnoreFlag Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Soldier_Extended_Battalion_B { Class Soldier Name "Extended Backup Soldier" ClassIcon soldier_backup EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push Attributes IgnoreFlag Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" Skill Hard Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 } } RevertGateBotsBehavior { Item "The Battalion's Backup" Item "MvM GateBot Light Soldier" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Skill Hard Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "increase buff duration" 9.0 } } } } T_TFGateBot_Demo_Burst_A { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_A Tag bot_gatebot_A Tag bot_gatebot_A_small BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } T_TFGateBot_Demo_Burst_B { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_B Tag bot_gatebot_B Tag bot_gatebot_B_small BehaviorModifiers push Attributes IgnoreFlag Item "MvM GateBot Light Demoman" Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes // turn off light hat { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Skill Hard WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 // "Projectile speed increased" 1.1 } } } } } Mission { Objective DestroySentries Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Sniper Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Pharaoh_Curse_Caster Tag "pisser" } } Mission { Objective Spy Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 16 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Wave 1 //This is just Cryodoom wave 1 with sligthly different bots lol //Nothing special going on here, just a simple "itroduction" wave to see what kind of mission to expect Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`dunetide.nut`,getroottable()) EntFire(`wave_prepare_relay`, `Trigger`) EntFire(`intel1`, `SetReturnTime`, `65`) EntFire(`intel2`, `SetReturnTime`, `65`) EntFire(`intel3`, `SetReturnTime`, `65`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Dunetide (Expert)`) } " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "bomb" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support Limited Where spawnbot_main_A_0 TFBot { Template T_TFBot_Bombman ClassIcon demo } } WaveSpawn { Name "a1" TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Class Soldier WeaponRestrictions PrimaryOnly Skill Hard } } WaveSpawn { Name "a2" TotalCurrency 50 TotalCount 8 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 14 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_B } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name "a2" TotalCurrency 50 TotalCount 8 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 14 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_A } TFBot { Template T_TFBot_Medic_BigHeal Name "Big Heal Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name "a3" WaitForAllSpawned "a1" TotalCurrency 100 TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Class Soldier WeaponRestrictions PrimaryOnly Skill Hard } } WaveSpawn { Name "a4" WaitForAllSpawned "a1" TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 20 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Giant_Demo_A } } WaveSpawn { Name "a4" WaitForAllSpawned "a1" TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Scout_Easy_B } } WaveSpawn { Name "a5" WaitForAllDead "a4" TotalCurrency 100 TotalCount 10 MaxActive 9 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 28 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } } } WaveSpawn { Name "a6" WaitForAllDead "a4" TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Pyro_Normal_A } } WaveSpawn { Name "a6" WaitForAllDead "a4" TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Pyro_Normal_B } } WaveSpawn { Name "a7" WaitForAllDead "a5" TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 17 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } TFBot { Template T_TFBot_Medic_QuickUber Item "Otolaryngologist's Mirror" } } } WaveSpawn { Name "a8" WaitForAllSpawned "a3" TotalCurrency 50 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 7 Support 1 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Class Demoman Attributes HoldFireUntilFullReload Skill Hard } } WaveSpawn { Name "a9" WaitForAllDead "a5" TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 TFBot { Class Demoman Attributes HoldFireUntilFullReload Skill Hard } } } //Wave 2 //Some custom shenanigans and wacky subwaves, nothing out of ordinary //Wave is mostly based around one side pushing gate while other is bomb bots Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`dunetide.nut`,getroottable()) EntFire(`wave_prepare_relay`, `Trigger`) EntFire(`intel1`, `SetReturnTime`, `65`) EntFire(`intel2`, `SetReturnTime`, `65`) EntFire(`intel3`, `SetReturnTime`, `65`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Dunetide (Expert)`) } " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "bomb" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support Limited Where spawnbot_main_A_0 TFBot { Template T_TFBot_Bombman ClassIcon heavy_shotgun } } WaveSpawn //return the slab { Name "b1" TotalCurrency 100 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Sniper_Pharaoh_Curse_Caster Tag "pisser" } } WaveSpawn { Name "b2" TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 25 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Giant_Scout_B } } WaveSpawn { Name "b2" TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 25 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Giant_Scout_A } } WaveSpawn //punchie train { Name "b3" WaitForAllDead "b2" FirstSpawnWarningSound "#passtime/horn_big.wav" StartWaveWarningSound "#vo/mvm/norm/heavy_mvm_go01.mp3" TotalCurrency 100 TotalCount 50 MaxActive 16 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Heavyweapons_Heavyweight_Champ_B } } WaveSpawn { Name "b4" WaitForAllDead "b2" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 30 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } TFBot { Template T_TFBot_Giant_Kritz_Medic } } } WaveSpawn { Name "b5" WaitForAllDead "b4" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 18 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Giant_Scout_A } } WaveSpawn { Name "b6" WaitForAllDead "b4" TotalCurrency 25 TotalCount 20 MaxActive 7 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name "b6" WaitForAllDead "b4" TotalCurrency 25 TotalCount 20 MaxActive 7 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFGateBot_Demo_Burst_A } } WaveSpawn { Name "b7" WaitForAllDead "b4" TotalCurrency 50 TotalCount 8 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 18 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Squad { TFBot { Template T_TFBot_Sniper_Pharaoh_Curse_Caster Tag "pisser" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "b8a" WaitForAllSpawned "b6" TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Support 1 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal Tag nav_prefer_B } } WaveSpawn { Name "b8b" WaitForAllSpawned "b6" TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Support 1 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Class Scout Name "Scout" Skill Easy MaxVisionRange 1200 Tag nav_prefer_A } } WaveSpawn //Shield so good that it covers every hallway { Name "b9" WaitForAllDead "b5" TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag bot_giant } TFBot { Template T_TFBot_Giant_Shield_Medic } TFBot { Template T_TFBot_Sniper_Pharaoh_Curse_Caster Tag "pisser" } TFBot { Template T_TFBot_Sniper_Pharaoh_Curse_Caster Tag "pisser" } TFBot { Template T_TFBot_Sniper_Pharaoh_Curse_Caster Tag "pisser" } } } } Wave //Wave 3 //Time to fight 100 guys who spend way to much money on bullets and also bighead sand eater //Tank wave with heavies spawning troughout the whole wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`dunetide.nut`,getroottable()) EntFire(`wave_prepare_relay`, `Trigger`) EntFire(`intel1`, `SetReturnTime`, `65`) EntFire(`intel2`, `SetReturnTime`, `65`) EntFire(`intel3`, `SetReturnTime`, `65`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Dunetide (Expert)`) } " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "bomb" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support Limited Where spawnbot_main_A_0 TFBot { Template T_TFBot_Bombman ClassIcon demo } } WaveSpawn { Name "c1" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main_B_0 FirstSpawnWarningSound "#vo/mvm_tank_alerts02.mp3" StartWaveWarningSound "#mvm/mvm_warning.wav" TFBot { Template T_TFGateBot_Tank_A } } WaveSpawn { Name "c2" TotalCurrency 50 TotalCount 28 MaxActive 10 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Class Heavy Name "Heavy" Skill Easy MaxVisionRange 1200 } } WaveSpawn { Name "c3" TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_B } } WaveSpawn { Name "c4" WaitForAllDead "c2" TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 23 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Giant_Armored_FaN_Scout } } WaveSpawn { Name "c5" WaitForAllDead "c2" TotalCurrency 50 TotalCount 21 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Heavy_A } } WaveSpawn { Name "c5" WaitForAllDead "c2" TotalCurrency 50 TotalCount 21 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Heavy_B } } WaveSpawn { Name "c6" WaitForAllDead "c2" TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFGateBot_Giant_Demo_Burst_A } } WaveSpawn { Name "c6" WaitForAllDead "c2" TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 TFBot { Template T_TFGateBot_Giant_Demo_Burst_B } } WaveSpawn { Name "c7" WaitForAllDead "c6" TotalCurrency 50 TotalCount 15 MaxActive 7 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 12 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Class Heavy Name "Heavy" Skill Normal MaxVisionRange 1200 Item "Full Metal Helmet" } } WaveSpawn { Name "c7" WaitForAllDead "c6" TotalCurrency 50 TotalCount 15 MaxActive 7 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 12 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 TFBot { Class Heavy Name "Heavy" Skill Easy MaxVisionRange 1200 } } WaveSpawn { Name "c8" WaitForAllDead "c6" TotalCurrency 100 TotalCount 9 MaxActive 5 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "c9" WaitForAllDead "c6" TotalCurrency 100 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Demoman Skill Normal } } } //Wave 4 //Getting shot by 1000s of rockets makes you wish for a nuclear winter //This is probably the hardest wave out of the mission, jump high and keep your blast res big Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`dunetide.nut`,getroottable()) EntFire(`wave_prepare_relay`, `Trigger`) EntFire(`intel1`, `SetReturnTime`, `65`) EntFire(`intel2`, `SetReturnTime`, `65`) EntFire(`intel3`, `SetReturnTime`, `65`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Dunetide (Expert)`) } " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "d1" TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage_A } TFBot { Template T_TFBot_Giant_Uber_Medic } } } WaveSpawn { Name "d1" TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowBarrage_B } TFBot { Template T_TFBot_Giant_Uber_Medic } } } WaveSpawn { Name "d2" TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 26 WaitBetweenSpawns 7 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Demoman_Hard_B } } WaveSpawn { Name "d2" TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 26 WaitBetweenSpawns 7 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Demoman_Hard_A } } WaveSpawn { Name "d3" WaitForAllDead "d1" TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector_A } } WaveSpawn { Name "d4" WaitForAllDead "d1" TotalCurrency 50 TotalCount 31 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Demoman_Hard_B } } WaveSpawn { Name "d4" WaitForAllDead "d1" TotalCurrency 50 TotalCount 39 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Demoknight_Persian } } WaveSpawn { Name "d6" WaitForAllDead "d3" TotalCurrency 100 TotalCount 39 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 5 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Soldier_Burst } } WaveSpawn { Name "d5" WaitForAllDead "d3" TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Fury_B } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name "d5" WaitForAllDead "d3" TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_Fury_A } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name "d7" WaitForAllDead "d5" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_giant } TFBot { Template T_TFBot_Giant_Uber_Medic } } } WaveSpawn { Name "d7" WaitForAllDead "d5" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_giant } TFBot { Template T_TFBot_Giant_Uber_Medic } } } WaveSpawn { Name "d8" WaitForAllDead "d5" TotalCurrency 100 TotalCount 100 MaxActive 8 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 6 Support 1 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "d8" WaitForAllDead "d6" TotalCurrency 100 TotalCount 100 MaxActive 8 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 6 Support 1 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit } } } //Wave 5 //I hit my peak schizo powers to create these "subwaves" //Don't get rolled by weaker bigrock burst variants and you'll be fine //2 Tanks and bunch of blast soldiers that somehow are more good at killing than the 20 banner soldiers at once... Wave { WaitWhenDone 60 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target gamerules Action RunScriptCode Param " IncludeScript(`dunetide.nut`,getroottable()) EntFire(`wave_prepare_relay`, `Trigger`) EntFire(`intel1`, `SetReturnTime`, `65`) EntFire(`intel2`, `SetReturnTime`, `65`) EntFire(`intel3`, `SetReturnTime`, `65`) local ent = Entities.FindByClassname(null, `tf_objective_resource`) if (ent) { NetProps.SetPropString(ent, `m_iszMvMPopfileName`, `Dunetide (Expert)`) } " } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "e1" TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 FirstSpawnWarningSound "#vo/mvm_tank_alerts09.mp3" StartWaveWarningSound "#mvm/mvm_warning.wav" Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Tank_A_w5 } } WaveSpawn { Name "e1" TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Tank_B_w5 } } WaveSpawn { Name "e1" TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Soldier_RocketPush_A } } WaveSpawn { Name "e1" TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Soldier_RocketPush_B } } WaveSpawn { Name "e2" WaitForAllDead "e1" TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_A } } WaveSpawn { Name "e2" WaitForAllDead "e1" TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_A } } WaveSpawn { Name "e2" WaitForAllDead "e1" TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Soldier_Extended_Battalion_B } } WaveSpawn { Name "e2" WaitForAllDead "e1" TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_B_w5 } } WaveSpawn { Name "e3" WaitForAllDead "e2" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Giant_Soldier_Lieutenant_Burst } } WaveSpawn { Name "e4" WaitForAllDead "e2" TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Class Scout Skill Normal MaxVisionRange 800 Attributes AlwaysCrit } } WaveSpawn { Name "e4" WaitForAllDead "e2" TotalCurrency 30 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 TFBot { Template T_TFBot_Demo_Burst Skill Hard } } WaveSpawn { Name "e4b" WaitForAllDead "e2" TotalCurrency 5 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Demo_Burst_B } } WaveSpawn { Name "e4b" WaitForAllSpawned "e5b" TotalCurrency 5 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Demo_Burst_B } } WaveSpawn { Name "e4a" WaitForAllDead "e2" TotalCurrency 5 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 1 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Demo_Burst_A } } WaveSpawn { Name "e4a" WaitForAllSpawned "e5a" TotalCurrency 5 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Demo_Burst_A } } WaveSpawn { Name "e5b" WaitForAllDead "e2" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 33 Where spawnbot_alt_B_0 Where spawnbot_alt_B_1 Where spawnbot_alt_B_2 TFBot { Template T_TFGateBot_Giant_Scout_B } } WaveSpawn { Name "e5a" WaitForAllDead "e2" TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 18 WaitBetweenSpawns 33 Where spawnbot_alt_A_0 Where spawnbot_alt_A_1 Where spawnbot_alt_A_2 TFBot { Template T_TFGateBot_Giant_Scout_A } } WaveSpawn { Name "e6" WaitForAllDead "e3" TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 26 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Giant_Soldier_Lieutenant_Burst } } WaveSpawn { Name "e6" WaitForAllDead "e3" TotalCurrency 50 TotalCount 8 MaxActive 5 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 26 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "ebruh" Support 1 TotalCurrency 50 TotalCount 50 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_BigHeal Name "Bigheal Medic" Item "The Surgeon's Stahlhelm" } } } WaveSpawn { Name "e6" WaitForAllDead "e3" Support 1 TotalCurrency 100 TotalCount 50 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 TFBot { Template T_TFBot_Sniper_Pharaoh_Curse_Caster Tag "pisser" } } WaveSpawn { Name "e6" WaitForAllDead "e3" Support 1 TotalCurrency 50 TotalCount 50 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_main_B_0 Where spawnbot_main_B_1 Where spawnbot_main_B_2 Where spawnbot_main_A_0 Where spawnbot_main_A_1 Where spawnbot_main_A_2 Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_BigHeal Name "Bigheal Medic" Item "The Surgeon's Stahlhelm" } } } } }