//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 450 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ZombiesNoWave666 1 // If set to 1, the game will not display wave 666 when EventPopFile is set (default: 0) FixedRespawnWaveTime Yes EventPopfile Halloween Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Medic_Shield_Type2_Extended { Class Medic Name "Giant Shield Medic" Health 10000 Scale 1.7 WeaponRestrictions SecondaryOnly Skill Normal ClassIcon medic_shield_qf Item "The Quick-Fix" Item "Das Metalmeatencasen" Attributes ProjectileShield Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 1 "increase buff duration" 50000 "ubercharge rate penalty" 0 } CharacterAttributes { "uber duration bonus" -8 "move speed penalty" 0.5 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 4 InitialCooldown 120 CooldownTime 85 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 120 CooldownTime 100 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 5 InitialCooldown 60 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 7 RunForThisManyWaves 5 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 26 MaxActive 13 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 85 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 95 TotalCount 30 MaxActive 30 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 90 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_FAN } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 34 MaxActive 34 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 120 TotalCount 30 MaxActive 30 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 56 MaxActive 56 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { Name 1 TotalCurrency 80 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 35 MaxActive 35 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 350 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Squad { TFBot { Health 1800 Template T_TFBot_Giant_Soldier_Crit Item "idiot box" Item "shoestring budget" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 450 TotalCount 5 MaxActive 25 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 60000 Scale 1.9 Template T_TFBot_Giant_Demo_RapidFire Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.3 } } TFBot { Template T_TFBot_Medic_Shield_Type2_Extended } TFBot { Template T_TFBot_Medic_Shield_Type2_Extended } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 65 MaxActive 65 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 120 TotalCount 36 MaxActive 36 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 45 MaxActive 45 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "shoestring budget" Item "idiot box" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 32 MaxActive 32 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 70 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 150 TotalCount 30 MaxActive 30 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 120 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 90 TotalCount 12 MaxActive 6 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 24 MaxActive 24 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Buff_Banner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name 1 TotalCurrency 120 TotalCount 85 MaxActive 85 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 250 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 50 MaxActive 50 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon sniper_jarate Health 125 Name Sniper Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the self-aware beauty mark" "effect bar recharge rate increased" 0.25 } Item "the self-aware beauty mark" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 30 MaxActive 30 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 46 MaxActive 46 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 80 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 350 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 12000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 35 MaxActive 35 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 70 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_mission_sniper Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 25 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysFireWeapon" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 45 MaxActive 45 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 45 MaxActive 45 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 25000 Scale 1.9 Skill Expert Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed penalty" 0.3 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 110 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 65000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 5 TotalCount 100 MaxActive 100 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 65 MaxActive 65 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 70 TotalCount 45 MaxActive 45 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 70 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 60 TotalCount 85 MaxActive 85 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 90 TotalCount 35 MaxActive 35 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 110 TotalCount 45 MaxActive 45 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 75 MaxActive 75 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name 1 TotalCurrency 140 TotalCount 34 MaxActive 34 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name 1 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 130 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 50 MaxActive 50 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 90 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 90 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 120 TotalCount 45 MaxActive 45 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 130 TotalCount 32 MaxActive 32 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 80 TotalCount 32 MaxActive 32 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 100 TotalCount 40 MaxActive 40 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 220 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 160 TotalCount 31 MaxActive 31 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 2500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 80000 Name "Captain Charged Soldier" Scale 1.9 Skill Expert Template T_TFBot_Giant_Soldier_Crit Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Item "the patriot peak" Item "the hooded haunter" ItemAttributes { ItemName "the original" "fire rate bonus" 0.2 "clip size upgrade atomic" 12 "faster reload rate" 0.3 "damage bonus" 1.3 } } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 2500 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Shield_Type2_Extended } } } } } //This file has been generated by http://mvm.tf