//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Mini_SentryBuster } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Soldier } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Metalbeard } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Reload } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Soldier_Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Soldier_Hard } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Chief_Soldier_SlowCritBarrage } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Medic_Vaccinator_Fire } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_SlowCritBarrage } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Mini_SentryBuster } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Spy } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Heavy_IronFist } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Soldier_BurstFire_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Chief_Tavish } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Medic } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Demoman_Normal } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Heavy_Hard } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Scout_Hard } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 55 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit } } } } } //This file has been generated by http://mvm.tf