#base robot_mc.pop
//Mini no admin version

WaveSchedule
{	
	StartingCurrency		0
	RespawnWaveTime 		3
	CanBotsAttackWhileInSpawnRoom no
	FixedRespawnWaveTime Yes
	EventPopFile Halloween
	HumansMustJoinTeam any  
	SniperAllowHeadshots 1    // Allow blue dudes to headshot, intended to let BLU Sniper bots headshot
	EnableDominations 1  
	NoReanimators 1  
	NoMvMDeathTune 1  
    AllowJoinTeamBlue 1  
	AllowJoinTeamBlueMax 2  
	SetCreditTeam 2  			// Red bots can now pick credits
	RespecEnabled 0  
	UpgradeStationKeepWeapons 1
	ExtendedUpgradesOnly 1
	BodyPartScaleSpeed 99
	DisableUpgradeStations 1  
	FixedBuybacks 1  			// Use limited-but-free buybacks system
	BuybacksPerWave 0  		// Disables Buybacks
	BotPushaway 0  
	GrapplingHook 1  
	RemoveGrapplingHooks 6    // Remove grappling hook projs after 6 seconds of it being spawned to prevent the map filled with grappling hook projs
	
	ExtraSpawnPoint  
	{
		Name "spawnbot_red_right"
		TeamNum 3
		X "664.84"
		Y "-2225.20" 
		Z "482.03"
	}
	ExtraSpawnPoint  
	{
		Name "spawnbot_red_right_corner"
		TeamNum 3
		X "1179.97"
		Y "-2332.82" 
		Z "599.81"
	}
	ExtraSpawnPoint  
	{
		Name "spawnbot_red_left"
		TeamNum 3
		X " -663.93"
		Y "-2227.10" 
		Z "486.75"
	}
	ExtraSpawnPoint  
	{
		Name "spawnbot_red_left_corner"
		TeamNum 3
		X " -835.0"
		Y "-1971.68" 
		Z "488.03"
	}
	ExtraSpawnPoint  
	{
		Name "spawnbot_red_mission_cloakedsniper"
		TeamNum 3
		X "-450.02" 
		Y "25.07" 
		Z "800.05"
	}
//////// RIGHT SPAWN ROOM, 5x SPAWNS, 2 LANES, #1 LANE HAS 2, #2 LANE HAS 3
//	ExtraSpawnPoint    // RIGHT FIRST LANE 1/2
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "824"
//		Y "-2848" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT FIRST LANE 1/2
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "824"
//		Y "-2848" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT FIRST LANE 2/2
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "904"
//		Y "-2848" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT FIRST LANE 2/2
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "904"
//		Y "-2848" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT MID LANE 1/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "800"
//		Y "-2928" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT MID LANE 1/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "800"
//		Y "-2928" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT MID LANE 2/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "872"
//		Y "-2928" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT MID LANE 2/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "872"
//		Y "-2928" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT MID LANE 3/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "952"
//		Y "-2928" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // RIGHT MID LANE 3/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "952"
//		Y "-2928" 
//		Z "580.03"
//	}
//////// LEFT SPAWN ROOM, 5x SPAWNS, 2 LANES, #1 LANE HAS 3, #2 LANE HAS 2
//	ExtraSpawnPoint    // LEFT FIRST LANE 1/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "-984"
//		Y "-2880" 
//		Z "582.03"
//	}
//	ExtraSpawnPoint    // LEFT FIRST LANE 1/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 2
//		X "-984"
//		Y "-2880" 
//		Z "582.03"
//	}
//	ExtraSpawnPoint    // LEFT FIRST LANE 2/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "904"
//		Y "-2880" 
//		Z "582.03"
//	}
//	ExtraSpawnPoint    // LEFT FIRST LANE 2/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 2
//		X "904"
//		Y "-2880" 
//		Z "582.03"
//	}
//	ExtraSpawnPoint    // LEFT FIRST LANE 3/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "824"
//		Y "-2888" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // LEFT FIRST LANE 3/3
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 2
//		X "824"
//		Y "-2888" 
//		Z "580.03"
//	}
//	ExtraSpawnPoint    // LEFT MID LANE 1/2
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "-936"
//		Y "-2960" 
//		Z "582.03"
//	}
//	ExtraSpawnPoint    // LEFT MID LANE 1/2
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 2
//		X "-936"
//		Y "-2960" 
//		Z "582.03"
//	}
//	ExtraSpawnPoint    // LEFT MID LANE 2/2
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 3
//		X "-856"
//		Y "-2960" 
//		Z "582.03"
//	}
//	ExtraSpawnPoint    // LEFT MID LANE 2/2
//	{
//		Name "spawnbot_red_spawnrooms"
//		TeamNum 2
//		X "-856"
//		Y "-2960" 
//		Z "582.03"
//	}


	CustomWeapon   
	{
		Name "ShortstopScout" 
		OriginalItemName "The Shortstop" 
		"move speed bonus" 0.85 
		"model scale" 1.4
		"max health additive bonus" 575
		"head scale" 0.7
	}

	CustomWeapon   
	{
		Name "BatScout" 
		OriginalItemName "TF_WEAPON_BAT" 
	}

	CustomWeapon   
	{
		Name "FANScout" 
		OriginalItemName "The Force-A-Nature" 
		"faster reload rate" 1.6
		"scattergun knockback mult" 1.5
		"damage bonus" 0.65
	}

	CustomWeapon   
	{
		Name "Bonk" 
		OriginalItemName "Bonk! Atomic Punch" 
		"effect bar recharge rate increased" 0.55
	}

	CustomWeapon   
	{
		Name "ScattergunScout" 
		OriginalItemName "TF_WEAPON_SCATTERGUN" 
	}

	CustomWeapon   
	{
		Name "Sandman" 
		OriginalItemName "The Sandman" 
	}

	CustomWeapon   
	{
		Name "SandmanHyper" 
		OriginalItemName "The Sandman" 
		"effect bar recharge rate increased" 0.25
	}



	CustomWeapon   
	{
		Name "JumpSand" 
		OriginalItemName "The Sandman" 
		"effect bar recharge rate increased" 0.5
		"increased jump height" 2
	}

	CustomWeapon   
	{
		Name "Killstick" 
		OriginalItemName "The Boston Basher" 
		"damage bonus" 6.5 
		"disable weapon switch" 1
		"provide on active" 1
		"move speed penalty" 0.85
		"crit mod disabled" 1
	}

	CustomWeapon   
	{
		Name "WingerAlt" 
		OriginalItemName "The Winger" 
		"damage bonus" 1.6 
		"disable weapon switch" 1
		"provide on active" 1
		"move speed bonus" 1.1
		"crit mod disabled" 1
		"Reload time increased" 1.15
		"maxammo secondary increased" 3
	}

	CustomWeapon   
	{
		Name "BurnBox" 
		OriginalItemName "The Black Box" 
		"damage bonus" 1.05 
		"Set DamageType Ignite" 1
		"health on radius damage" 2
	}


	CustomWeapon   
	{
		Name "MangleSpam" 
		OriginalItemName "The Cow Mangler 5000" 
		"faster reload rate" -0.8
		"fire rate bonus" 0.45
		"damage penalty" 0.4
		"Blast radius decreased" 0.05
		"Projectile speed increased"	1.5
	}


	CustomWeapon   
	{
		Name "UnloadBazooka" 
		OriginalItemName "The Beggar's Bazooka" 
		"faster reload rate" 1
		"fire rate bonus" 0.02
		"clip size upgrade atomic" 4.0
		"projectile spread angle penalty" 15
		"Projectile speed increased" 0.4
		"Blast radius increased" 1.1
		"mult projectile count" 2
		"mod projectile heat seek power" 4 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"hand scale" 1.4
		"damage bonus" 1.2
		"rocket jump damage reduction HIDDEN" 0.05
	}

	CustomWeapon   
	{
		Name "SuperEqualizer" 
		OriginalItemName "The Equalizer" 
		"fire rate bonus" 0.85
		"damage bonus" 1.45
		"disable weapon switch" 1
		"provide on active" 1
		"move speed bonus" 1.25
		"max health additive bonus" 60
	}

	CustomWeapon   
	{
		Name "LongThrower" 
		OriginalItemName "TF_WEAPON_FLAMETHROWER" 
		"airblast pushback scale" 1.5
		"damage bonus" 1.25
		"flame_gravity" 0
		"flame_drag" 3
		"flame_up_speed" 65
		"flame_speed" 2700
		"flame_spread_degree" 5
		"flame_lifetime" 1.2
		"flame_random_life_time_offset" 0.12
		"maxammo primary increased" 0.5
	}

	CustomWeapon   
	{
		Name "ManmelterAlt" 
		OriginalItemName "The Manmelter" 
		"fire rate bonus" 0.2
		"disable weapon switch" 1
		"provide on active" 1
	}


	CustomWeapon   
	{
		Name "UnloadPipes" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"clip size upgrade atomic" 18.0
		"damage penalty" 0.3
		"fire rate bonus" 0.14
		"Projectile speed increased" 1.35
		"projectile spread angle penalty" 2.33
		"faster reload rate" 0.28
		"maxammo primary increased" 5
		"heal on hit for rapidfire" 3
	}

	CustomWeapon   
	{
		Name "MultiTrap" 
		OriginalItemName "The Scottish Resistance" 
		"clip size penalty" 0.5
		"fire rate bonus" 0.1
		"damage penalty" 0.65
		"max pipebombs increased" 16
		"Projectile speed increased" 1.35
		"projectile spread angle penalty" 4
		"faster reload rate" 1.65
		"maxammo secondary increased" 0.5
		"sticky arm time penalty" 2.2
		"blast radius increased" 1.15
	}


	CustomWeapon   
	{
		Name "ExtremelyCursedSword" 
		OriginalItemName "The Eyelander" 
		"max health additive bonus" 250
		"Heal on kill" 145
		"heal on hit for rapidfire" 7
		"fire rate bonus" 0.85
		"health regen" -16
		"damage bonus" 1.25
		"health from healers reduced" 0.1
		"health from packs decreased" 0.25
		"charge time increased" -0.5
		"charge recharge rate increased" 3.5
		"move speed bonus" 1.15
	}

	CustomWeapon   
	{
		Name "LightMinigun" 
		OriginalItemName "Tomislav" 
		"fire rate penalty" 1.5
		"move speed bonus" 1.05
		"aiming movespeed increased" 1.8
		"maxammo primary increased" 0.6
		"damage penalty" 0.9
	}

	CustomWeapon   
	{
		Name "Deflector" 
		OriginalItemName "Deflector" 
		"attack projectiles" 1
	}

	CustomWeapon   
	{
		Name "DeflectorHoK" 
		OriginalItemName "Deflector" 
		"attack projectiles" 1
		"heal on kill" 500
	}

	CustomWeapon   
	{
		Name "PureFatscout" 
		OriginalItemName "TF_WEAPON_SHOTGUN_HWG" 
		"max health additive bonus" 60
		"maxammo secondary increased" 1.5
		"fire rate bonus" 0.45
		"bullets per shot bonus" 0.6
		"disable weapon switch" 1
		"provide on active" 1
		"clip size bonus" 2
		"weapon spread bonus" 0.65
		"faster reload rate" 0.9
	}


	CustomWeapon   
	{
		Name "Pomson9000" 
		OriginalItemName "The Pomson 6000" 
		"fire rate bonus" 0.2
		"faster reload rate" 0.75
		"disable weapon switch" 1
		"provide on active" 1
		"projectile spread angle penalty" 1.5
		
	}

	CustomWeapon   
	{
		Name "JagAlt" 
		OriginalItemName "The Jag" 
		"engy building health bonus" 1.75
		"engy sentry fire rate increased" 2
	}

	CustomWeapon   
	{
		Name "CrossbowAlt" 
		OriginalItemName "The Crusader's Crossbow" 
		"faster reload rate" 0.75
		"clip size upgrade atomic" 2
		"disable weapon switch" 1
		"provide on active" 1
		"damage penalty" 0.75
		"projectile penetration" 1
		
	}


	CustomWeapon   
	{
		Name "CursedShahanshah" 
		OriginalItemName "The Shahanshah" 
		"damage bonus" 1.3
		"damage causes airblast" 1
		"max health additive bonus" 475
		"disable weapon switch" 1
		"provide on active" 1
		"move speed penalty" 0.85
		"health regen" 100
		"healing received bonus" 0.1
		"model scale" 1.25
	}

	CustomWeapon   
	{
		Name "RevolverAlt" 
		OriginalItemName "TF_WEAPON_REVOLVER" 
		"faster reload rate" 2
		"fire rate bonus" 0.75
		"damage penalty" 0.25
		"mark for death" 4
	}

	CustomWeapon   
	{
		Name "AllScatter" 
		OriginalItemName "The Soda Popper" 
		"damage penalty" 1 
		"damage bonus" 2
		"clip size penalty" 1
		"scattergun has knockback" 1
		"bullets per shot bonus" 1.2
		"boost on damage" 1
		"closerange backattack minicrits" 1
	}

	CustomWeapon   
	{
		Name "AllRocket" 
		OriginalItemName "The Air Strike" 
		"Blast radius decreased" 1 
		"damage penalty" 1 
		"no self blast dmg" 2
		"Projectile speed increased" 1.8
		"damage bonus" 1.25
		"mod mini-crit airborne" 1
		"health on radius damage" 20
		"maxammo primary increased" 3
		"clip size upgrade atomic" 1
		"fire rate bonus HIDDEN" 0.3
		"auto fires full clip" 1
		"can overload" 1
	}

	CustomWeapon   
	{
		Name "AllFlame" 
		OriginalItemName "TF_WEAPON_FLAMETHROWER" 
		"mod flamethrower back crit" 1
		"single wep deploy time decreased" 0.4
		"switch from wep deploy time decreased" 0.7
	}

	CustomWeapon   
	{
		Name "AllGrenade" 
		OriginalItemName "The Loose Cannon" 
		"dmg bonus vs buildings" 1.2
		"Projectile speed increased" 1.25
		"grenade no bounce" 1
		"max health additive bonus" 25
		"mult charge turn control" 3
		"move speed bonus shield required" 1.1
		"kill refills meter" 0.25
	}

	CustomWeapon   
	{
		Name "AllMini" 
		OriginalItemName "Tomislav" 
		"fire rate penalty" 1
		"slow enemy on hit" 1
		"spunup_damage_resistance" 0.8
		"damage bonus" 1.2
		"ring of fire while aiming" 12
		"damage bonus vs burning" 1.25
	}


	CustomWeapon   
	{
		Name "AllEShotgun" 
		OriginalItemName "The Frontier Justice" 
		"damage bonus bullet vs sentry target" 1.1
		"mod max primary clip override" -1
		"add onhit addammo" 100
		"subtract victim medigun charge on hit" 10
		"subtract victim cloak on hit" 20
		"bullets per shot bonus" 1.5
		"deploy time decreased" 0.5
	}

	CustomWeapon   
	{
		Name "AllCrossbow" 
		OriginalItemName "The Crusader's Crossbow" 
		"heal on hit for rapidfire" 35
		"move speed bonus resource level" 1.2
	}

	CustomWeapon   
	{
		Name "AllSniper" 
		OriginalItemName "The Hitman's Heatmaker" 
		"sniper charge per sec" 1.25
		"jarate duration" 5
		"mult sniper charge after headshot" 1.25
		"sniper penetrate players when charged" 1
		"sniper full charge damage bonus" 1.15
	}

	CustomWeapon   
	{
		Name "AllRevolver" 
		OriginalItemName "The Diamondback" 
		"damage penalty" 1
		"cloak consume rate decreased" 0.6
		"add cloak on hit" 15
		"dmg pierces resists absorbs" 1
		"damage bonus while disguised" 1.2
	}

	CustomWeapon   
	{
		Name "Barrage" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"Projectile speed decreased" 0.4
		"maxammo primary increased" 5
		"clip size upgrade atomic" 11
		"fire rate bonus HIDDEN" 0.3
		"reload time decreased" 0.8
		"projectile spread angle penalty" 5
	}

	CustomWeapon   
	{
		Name "GScout" 
		OriginalItemName "TF_WEAPON_SCATTERGUN" 
		"max health additive bonus" 1475
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.25
	}

	CustomWeapon   
	{
		Name "GSoldier" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3600
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
	}



	CustomWeapon   
	{
		Name "GPyro" 
		OriginalItemName "TF_WEAPON_FLAMETHROWER" 
		"max health additive bonus" 2825
		"move speed bonus"	0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GDemo" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 3125
		"move speed bonus"	0.5
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"faster reload rate" -0.4
		"fire rate bonus" 0.75
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GDemo2" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 2825
		"move speed bonus"	0.5
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"fire rate bonus" 0.5
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GHeavy" 
		OriginalItemName "TF_WEAPON_MINIGUN" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"damage bonus" 1.5
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GHeavyRocketHoming" 
		OriginalItemName "TF_WEAPON_MINIGUN" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"damage bonus" 1.5
               	"projectile trail particle" eyeboss_projectile
                "override projectile type" 2
		"add cond when active" 36
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GHeavyRocketHomingBrass" 
		OriginalItemName "The Brass Beast" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"damage bonus" 1.5
               	"projectile trail particle" eyeboss_projectile
                "override projectile type" 2
		"add cond when active" 36
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GMedic" 
		OriginalItemName "The Quick-Fix" 
		"max health additive bonus" 4350
		"move speed bonus"	0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"heal rate bonus" 200 
		"ubercharge rate bonus" 0.01
		"health regen"	40
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GDeflector" 
		OriginalItemName "Deflector" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"Damage Bonus" 1.5
		"Attack Projectiles" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GHShotgun" 
		OriginalItemName "TF_WEAPON_SHOTGUN_HWG" 
		"max health additive bonus" 4700
		"move speed bonus"	0.7
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"fire rate bonus" 2.5
		"bullets per shot bonus" 10
		"damage penalty" 0.5
		"faster reload rate" 0.1
		"maxammo primary reduced" 0
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.25
	}

	CustomWeapon   
	{
		Name "GPowerjack" 
		OriginalItemName "The Powerjack" 
		"max health additive bonus" 2575
		"move speed bonus"	0.7
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
		"provide on active" 0
		"Is Miniboss" 1
		"Damage Bonus" 2.2
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GHeavyBrass" 
		OriginalItemName "The Brass Beast" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"damage bonus" 1.5
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GHeavyNata" 
		OriginalItemName "Natascha" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"damage bonus" 1.5
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GHeavyHoK" 
		OriginalItemName "Deflector" 
		"max health additive bonus" 5200
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"damage bonus"	1.2
		"attack projectiles" 2
		"heal on kill" 5000
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GHeavyHoK2" 
		OriginalItemName "Deflector" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"damage bonus"	1.2
		"attack projectiles" 2
		"heal on kill" 5000
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GHeavyHeater" 
		OriginalItemName "The Huo Long Heatmaker" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"damage bonus"	1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "SuperScout" 
		OriginalItemName "The Holy Mackerel" 
		"max health additive bonus" 1075
		"move speed bonus"	2
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
		"health from packs decreased" 0.35
	}

	CustomWeapon   
	{
		Name "GFAN" 
		OriginalItemName "The Force-a-Nature" 
		"max health additive bonus" 1075
		"move speed bonus"	1.1
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"bullets per shot bonus" 2
		"fire rate bonus" 0.5
		"faster reload rate" 1.7
		"scattergun knockback mult" 6
		"damage penalty" 0.35
		"weapon spread bonus" 0.4
		"ammo regen" 1
		"health from packs decreased" 0.35
	}

	CustomWeapon   
	{
		Name "GJumpSand" 
		OriginalItemName "The Sandman" 
		"max health additive bonus" 1075
		"damage force reduction" 0.7
		"head scale" 1.5
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"increased jump height" 2
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus"	2
		"effect bar recharge rate increased" 0.1
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
		"health from packs decreased" 0.35
	}

	CustomWeapon   
	{
		Name "GKnight" 
		OriginalItemName "The Eyelander" 
		"max health additive bonus" 3125
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"critboost on kill" 3
		"voice pitch scale" 0.8
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
		"health from packs decreased" 0.2
		"move speed penalty" 0.5
	}

	CustomWeapon   
	{
		Name "GSandman" 
		OriginalItemName "The Sandman" 
		"max health additive bonus" 1475
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"effect bar recharge rate increased" 0.1
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
		"health from packs decreased" 0.3
	}

	CustomWeapon   
	{
		Name "GArmSandman" 
		OriginalItemName "The Sandman" 
		"max health additive bonus" 2875
		"move speed penalty" 0.75
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"effect bar recharge rate increased" 0.05
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GBonk" 
		OriginalItemName "Bonk! Atomic Punch" 
		"max health additive bonus" 1475
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"effect bar recharge rate increased" 0.55
		"maxammo primary reduced" 0
		"health from packs decreased" 0.3
	}

	CustomWeapon   
	{
		Name "GCharged" 
		OriginalItemName "The Original" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" 0.2
		"fire rate bonus" 2
		"Projectile speed increased" 0.5
		"Always Crit" 1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GChargedHoming" 
		OriginalItemName "The Original" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"projectile trail particle" eyeboss_projectile
		"add cond when active" 36
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
		"faster reload rate" 0.2
		"fire rate bonus" 2
		"Projectile speed increased" 0.5
		"Always Crit" 1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GFlare" 
		OriginalItemName "The detonator" 
		"max health additive bonus" 2825
		"move speed penalty" 0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"fire rate bonus" 0.3
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GFlareHoming" 
		OriginalItemName "The detonator" 
		"max health additive bonus" 2825
		"move speed penalty" 0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"add cond when active" 36
		"projectile trail particle" eyeboss_projectile
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
		"fire rate bonus" 0.3
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GPush" 
		OriginalItemName "The Degreaser" 
		"max health additive bonus" 2825
		"move speed penalty" 0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus"	0.05
		"fire rate bonus" 1
		"airblast pushback scale" 5
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GBoxing" 
		OriginalItemName "the killing gloves of boxing" 
		"max health additive bonus" 4700
		"move speed penalty" 0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus"	1.2
		"fire rate bonus" 0.6
		"maxammo primary reduced" 0
		"maxammo Secondary reduced" 0
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GDemoBurst" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 3125
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" 0.65 //35% faster reload
		"fire rate bonus" 0.1
		"clip size upgrade atomic" 7.0
		"projectile spread angle penalty" 5
		"Projectile speed increased"	1.1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GDemoBurstHoming" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 3125
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"add cond when active" 36
		"projectile trail particle" eyeboss_projectile
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
		"faster reload rate" 0.65 //35% faster reload
		"fire rate bonus" 0.1
		"clip size upgrade atomic" 7.0
		"projectile spread angle penalty" 5
		"Projectile speed increased"	1.1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolRapid" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" -0.8
		"fire rate bonus" 0.5
		"Projectile speed increased" 0.65
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolRapidHoming" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"projectile trail particle" eyeboss_projectile
		"add cond when active" 36
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
		"faster reload rate" -0.8
		"fire rate bonus" 0.5
		"Projectile speed increased" 0.65
		"ammo regen" 1
		"health from packs decreased" 0.2
	}


	CustomWeapon   
	{
		Name "GSolReload" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" 0.6
		"fire rate bonus" 0.1
		"clip size upgrade atomic" 5.0
		"Projectile speed increased" 0.65
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolBurstFireHoming" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"projectile trail particle" eyeboss_projectile
		"add cond when active" 36
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
		"faster reload rate" 0.6
		"fire rate bonus" 0.1
		"clip size upgrade atomic" 5.0
		"Projectile speed increased" 0.65
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "EXTBuff" 
		OriginalItemName "The Buff Banner" 
		"increase buff duration"	9.0
	}

	CustomWeapon   
	{
		Name "EXTHoming" 
		OriginalItemName "The Buff Banner" 
		"increase buff duration"	9.0
		"projectile trail particle" eyeboss_projectile
		"add cond when active" 36
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
	}

	CustomWeapon   
	{
		Name "EXTConch" 
		OriginalItemName "The Concheror" 
		"increase buff duration"	9.0
	}


	CustomWeapon   
	{
		Name "EXTBackup" 
		OriginalItemName "The Battalion's Backup" 
		"increase buff duration"	9.0
	}

	CustomWeapon   
	{
		Name "GSolBB" 
		OriginalItemName "The Black Box" 
		"max health additive bonus" 4000
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus" 0.45
		"fire rate bonus" 0.001
		"clip size upgrade atomic" 0
		"faster reload rate" 1.6
		"blast radius increased" 1.25
		"Projectile speed increased" 0.9
		"projectile spread angle penalty" 4
		"heal on hit for rapidfire" 1000
		"ammo regen" 1
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GSolBBHoming" 
		OriginalItemName "The Black Box" 
		"max health additive bonus" 4000
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus" 0.45
		"fire rate bonus" 0.001
		"clip size upgrade atomic" 0
		"faster reload rate" 1.6
		"blast radius increased" 1.25
		"projectile trail particle" eyeboss_projectile
		"add cond when active" 36
		"mod projectile heat seek power" 100
		"mod projectile heat aim error" 150
		"mod projectile heat aim time" 10
		"Projectile speed increased" 0.9
		"projectile spread angle penalty" 4
		"heal on hit for rapidfire" 1000
		"ammo regen" 1
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GSolBurstfire" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 4000
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus" 2.0
		"faster reload rate" 0.4
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 5.0
		"Always Crit" 1
		"ammo regen" 1
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GSolBarrage" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3800
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"clip size upgrade atomic" 26.0
		"faster reload rate" 0.22
		"fire rate bonus" 0.2
		"projectile spread angle penalty" 5
		"health regen"	40
		"damage bonus" 1.5
		"airblast vertical vulnerability multiplier" 0.1			
		"Projectile speed increased" 0.4
		"ammo regen" 1
		"rage giving scale" 0.1
		"health from packs decreased" 0.2
		"maxammo primary increased" 5
	}

	CustomWeapon   
	{
		Name "GSolBlast" 
		OriginalItemName "The Liberty Launcher" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage causes airblast" 1
		"damage bonus" 0.75
		"fire rate bonus" 0.25
		"clip size upgrade atomic" 5
		"faster reload rate" 0.2
		"Blast radius decreased" 1.2
		"projectile spread angle penalty" 4
		"airblast vertical vulnerability multiplier" 0.1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolBlastHoming" 
		OriginalItemName "The Liberty Launcher" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage causes airblast" 1
		"damage bonus" 0.75
		"fire rate bonus" 0.25
                "add cond when active" 36
		"mod projectile heat seek power" 10 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"clip size upgrade atomic" 5
		"faster reload rate" 0.2
		"Blast radius decreased" 1.2
		"projectile spread angle penalty" 4
		"airblast vertical vulnerability multiplier" 0.1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GPistolScout" 
		OriginalItemName "TF_WEAPON_PISTOL" 
		"max health additive bonus" 1475
		"move speed penalty" 0.85
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"fire rate bonus" 0.75
		"damage penalty" 0.35
		"faster reload rate" -0.8
		"maxammo primary increased" 0
		"maxammo secondary reduced" 2
		"ammo regen" 1
		"health from packs decreased" 0.3
	}

	CustomWeapon   
	{
		Name "GGuillotineScout" 
		OriginalItemName "The Flying Guillotine" 
		"max health additive bonus" 1075
		"move speed bonus" 1.15
		"damage force reduction" 0.8
		"airblast vulnerability multiplier" 0.8
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"maxammo primary reduced" 0
		"effect bar recharge rate increased" 0.075
		"ammo regen" 1
		"health from packs decreased" 0.35
	}


	CustomWeapon   
	{
		Name "GMilkScoutGun" 
		OriginalItemName "The Shortstop" 
		"max health additive bonus" 1875
		"move speed penalty" 0.82
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"health regen" 10
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"maxammo secondary reduced" 0
		"damage bonus" 0.5
		"fire rate bonus" 0.4
		"faster reload rate" 0.65
		"heal on hit for rapidfire" 20
		"ammo regen" 1
		"health from packs decreased" 0.2
	}


	CustomWeapon   
	{
		Name "GMilkScoutMilk" 
		OriginalItemName "Mad Milk" 
		"effect bar recharge rate increased" 0.25
		"Projectile speed increased" 1.35
	}


	CustomWeapon   
	{
		Name "GScoutBackscatter" 
		OriginalItemName "The Back Scatter" 
		"max health additive bonus" 1195
		"move speed penalty" 0.9
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"maxammo secondary reduced" 0
		"bullets per shot bonus" 4.0
		"damage bonus" 0.5
		"clip size upgrade atomic" -3.0
		"faster reload rate" 0.65
		"weapon spread bonus" 2.2
		"ammo regen" 1
		"health from packs decreased" 0.35
	}

	CustomWeapon   
	{
		Name "GScoutJumping" 
		OriginalItemName "TF_WEAPON_SCATTERGUN" 
		"max health additive bonus" 1475
		"move speed penalty" 0.85
		"increased jump height" 7
		"damage force reduction" 1
		"dmg taken increased" 0.05 
   		 "dmg from melee increased" 20
   		"dmg from ranged reduced" 20
		"airblast vulnerability multiplier" 3
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"maxammo secondary reduced" 0
		"bullets per shot bonus" 1.7
		"damage penalty" 0.4
		"fire rate bonus" 0.75
		"faster reload rate" 0.85
		"weapon spread bonus" 1.33
		"ammo regen" 1
		"health from packs decreased" 0.35
	}

	CustomWeapon   
	{
		Name "GScoutTriBleedGun" 
		OriginalItemName "The Back Scatter" 
		"max health additive bonus" 2875
		"move speed penalty" 0.75
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"maxammo secondary reduced" 0
		"bullets per shot bonus" 5.0
		"damage bonus" 0.1
		"clip size upgrade atomic" -4.0
		"faster reload rate" 2
		"weapon spread bonus" 6.00
		"bleeding duration" 12
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GScoutTriBleedMelee" 
		OriginalItemName "The Wrap Assassin" 
		"effect bar recharge rate increased" 0.075
		"Is Miniboss" 1
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 5
		"voice pitch scale" 0.8
		"max health additive bonus" 1475
		"switch from wep deploy time decreased" 0.5
	}

	CustomWeapon   
	{
		Name "GScoutTriBleedSecondary" 
		OriginalItemName "The Flying Guillotine" 
		"effect bar recharge rate increased" 0.04
		"projectile spread angle penalty" 6.0
		"Is Miniboss" 1
		"damage force reduction" 0.4
		"voice pitch scale" 0.8
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 5
		"Projectile speed increased" 0.65
		"max health additive bonus" 1475
		"switch from wep deploy time decreased" 0.5
	}

	CustomWeapon   
	{
		Name "GSolSuper" 
		OriginalItemName "The Direct Hit" 
		"max health additive bonus" 4000
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage causes airblast" 1
		"damage bonus" 1.66
		"dmg bonus vs buildings" 1.8
		"use large smoke explosion" 1
		"fire rate bonus" 0.25
		"clip size upgrade atomic" -2.0
		"Projectile speed increased" 1.6
		"faster reload rate" 3.2
		"blast radius increased" 4
		"airblast vertical vulnerability multiplier" 0.1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolBison" 
		OriginalItemName "The Righteous Bison" 
		"max health additive bonus" 3600
		"move speed penalty" 0.65
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" -0.8
		"fire rate bonus" 0.65
		"projectile spread angle penalty" 1.5
		"Projectile speed increased"	1.25
		"dmg penalty vs players" 1.25
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolBisonHoming" 
		OriginalItemName "The Righteous Bison" 
		"max health additive bonus" 3600
		"move speed penalty" 0.65
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
                "add cond when active" 36
		"projectile trail particle" eyeboss_projectile
		"mod projectile heat seek power" 10 
		"mod projectile heat aim error" 150
		"mod projectile heat aim error" 360
		"faster reload rate" -0.8
		"fire rate bonus" 0.65
		"projectile spread angle penalty" 1.5
		"Projectile speed increased"	1.25
		"dmg penalty vs players" 1.25
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolMangleRapid" 
		OriginalItemName "The Cow Mangler 5000" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" -0.8
		"fire rate bonus" 0.233
		"damage penalty" 0.4
		"Blast radius decreased" 0.05
		"Projectile speed increased"	1.65
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolBazooka" 
		OriginalItemName "The Beggar's Bazooka" 
		"max health additive bonus" 3800
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" 0.25
		"fire rate bonus" 0.03
		"clip size upgrade atomic" 2.0
		"projectile spread angle penalty" 8.5
		"Projectile speed increased" 0.5
		"Blast radius increased" 0.8
		"damage penalty" 0.9
		"ammo regen" 1
		"health from packs decreased" 0.2
	}


	CustomWeapon   
	{
		Name "GSolBazookaHoming" 
		OriginalItemName "The Beggar's Bazooka" 
		"max health additive bonus" 3800
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" 0.25
		"fire rate bonus" 0.03
		"clip size upgrade atomic" 2.0
		"projectile spread angle penalty" 10
		"Projectile speed increased" 0.45
		"Blast radius increased" 0.6
		"mod projectile heat seek power" 10 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"damage penalty" 0.9
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolBazookaUHoming" 
		OriginalItemName "The Beggar's Bazooka" 
		"max health additive bonus" 3800
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" 1
		"fire rate bonus" 0.02
		"clip size upgrade atomic" 4.0
		"projectile spread angle penalty" 20
		"Projectile speed increased" 0.4
		"Blast radius increased" 1.1
		"mult projectile count" 5
		"mod projectile heat seek power" 2 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"hand scale" 1.4
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolAirstrike" 
		OriginalItemName "The Air Strike" 
		"max health additive bonus" 3100
		"increased jump height" 4.0
		"move speed bonus" 0.7
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"projectile speed increased" 0.75
		"fire rate bonus" 0.075
		"damage bonus" 0.75
		"faster reload rate" 0.3
		"clip size upgrade atomic" 2.0
		"projectile spread angle penalty" 4.5
		"ammo regen" 1
		"dmg taken increased" 0.05 
   		"dmg from melee increased" 20
   		"dmg from ranged reduced" 20
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolPanic" 
		OriginalItemName "teufort_rocketlauncher_smalltownbringdown" 
		"max health additive bonus" 4000
		"move speed bonus" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"rocket jump damage reduction" 1.33
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"set_item_texture_wear" 1.0
		"clip size upgrade atomic" 16.0
		"damage bonus" 1.15
		"fire rate bonus" 0.9
		"projectile spread angle penalty" 4.2
		"faster reload rate" 0.03
		"fire rate bonus with reduced health" 0.03
		"clipsize increase on kill" 4	
		"ammo regen" 1
		"health from packs decreased" 0.2
		"maxammo primary increased" 3
	}

	CustomWeapon   
	{
		Name "GFirestorm" 
		OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" 
		"max health additive bonus" 2825
		"move speed penalty" 0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus" 4
		"fire rate bonus" 1
		"flame_gravity" 0
		"flame_drag" 4
		"flame_up_speed" 65
		"flame_speed" 1250
		"flame_spread_degree" 150
		"flame_lifetime" 0.7
		"flame_random_life_time_offset" 0.12
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GDemoFast" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 2175
		"move speed penalty" 0.75
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.83
		"faster reload rate" 0.75
		"damage bonus" 1.2
		"Projectile speed increased" 1.25
		"ammo regen" 1
		"health from packs decreased" 0.2
		"model scale" 1.65
	}

	CustomWeapon   
	{
		Name "GDemoDamage" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 2475
		"move speed penalty" 0.5
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"Reload time decreased" 0.7
		"clip size upgrade atomic" -2.0
		"damage bonus" 1.5
		"damage causes airblast" 1
		"always crit" 1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GDemoUnload" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 3125
		"move speed penalty" 0.5
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"clip size upgrade atomic" 41.0
		"damage penalty" 0.3
		"fire rate bonus" 0.08
		"Projectile speed increased" 1.35
		"projectile spread angle penalty" 2.33
		"faster reload rate" 0.09
		"heal on hit for rapidfire" 3
		"maxammo primary increased" 10
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GDemoFountain" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 3125
		"move speed penalty" 0.5
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"clip size upgrade atomic" 61.0
		"damage penalty" 0.66
		"fire rate bonus" 0.08
		"Projectile speed increased" 1.5
		"projectile spread angle penalty" 100
		"faster reload rate" 0.02
		"heal on hit for rapidfire" 2
		"blast radius increased" 1.33
		"rocket jump damage reduction" 0.05
		"maxammo primary increased" 15
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GDemoBurstSpammer" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 3125
		"move speed penalty" 0.5
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" 0.45 //35% faster reload
		"fire rate bonus" 0.035
		"clip size upgrade atomic" 1.0
		"projectile spread angle penalty" 4.5
		"Projectile speed increased"	1.25
		"blast radius increased" 1.25
		"maxammo primary increased" 3
		"damage penalty" 0.9
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GDemoTurn" 
		OriginalItemName "The Tide Turner" 
		"max health additive bonus" 2825
		"move speed penalty" 0.7
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"Attack not cancel charge" 1
		"ammo regen" 1
		"health from packs decreased" 0.2
	}


	CustomWeapon   
	{
		Name "GDemoBombard" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 4825
		"move speed penalty" 0.35
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus" 1.2
		"fire rate bonus" 0.02
		"faster reload rate" 0.333
		"Projectile speed increased" 2.5
		"projectile spread angle penalty" 16
		"grenade launcher mortar mode" 0
		"clip size upgrade atomic" 11.0
		"blast radius increased" 1.35
		"damage causes airblast" 1
		"airblast pushback scale" 0.65
		"maxammo primary increased" 8
		"fuse bonus" 1.2
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GGunNutUnstable" 
		OriginalItemName "Tomislav" 
		"max health additive bonus" 4200
		"move speed penalty" 0.6
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage penalty"	0.7
		"fire rate bonus" 0.3
		"ammo regen" 1
		"health from packs decreased" 0.15
		"weapon spread bonus" 2.00
	}


	CustomWeapon   
	{
		Name "GGunNutStable" 
		OriginalItemName "Tomislav" 
		"max health additive bonus" 4200
		"move speed penalty" 0.6
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage penalty"	0.7
		"fire rate bonus" 0.3
		"ammo regen" 1
		"health from packs decreased" 0.15
	}

	CustomWeapon   
	{
		Name "GHeavyFast" 
		OriginalItemName "TF_WEAPON_MINIGUN" 
		"max health additive bonus" 3350
		"move speed penalty" 0.75
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 2
		"Is Miniboss" 1
		"model scale" 1.65
		"voice pitch scale" 0.83
		"fire rate penalty" 1.5
		"damage bonus" 1.5
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GHeavyBoxing2" 
		OriginalItemName "the killing gloves of boxing" 
		"max health additive bonus" 4700
		"move speed penalty" 0.65
		"damage force reduction" 0.2
		"airblast vulnerability multiplier" 0.2
		"override footstep sound set" 2
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"fire rate bonus" 0.8
		"damage bonus" 1.5
		"damage causes airblast" 1
		"critboost on kill" 8
		"ammo regen" 1
		"health from packs decreased" 0.15
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
	}

	CustomWeapon   
	{
		Name "GHeavyBoxingFast" 
		OriginalItemName "Gloves of Running Urgently MVM" 
		"max health additive bonus" 4700
		"move speed penalty" 0.9
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"voice pitch scale" 0.8
		"Is Miniboss" 1
		"fire rate bonus" 0.8
		"damage bonus" 1.5
		"damage causes airblast" 1
		"ammo regen" 1
		"health from packs decreased" 0.15
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
		"provide on active" 0
	}

	CustomWeapon   
	{
		Name "GHeavyBoxingSteel" 
		OriginalItemName "Fists of Steel" 
		"max health additive bonus" 4700
		"move speed penalty" 0.5
		"damage force reduction" 0.2
		"airblast vulnerability multiplier" 0.2
		"override footstep sound set" 2
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"damage bonus" 1.5
		"damage causes airblast" 1
		"ammo regen" 1
		"health from packs decreased" 0.15
		"maxammo secondary reduced" 0
		"maxammo primary reduced" 0
	}

	CustomWeapon   
	{
		Name "GMedCrossbow" 
		OriginalItemName "The Crusader's Crossbow" 
		"max health additive bonus" 3350
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"clip size upgrade atomic" 9
		"damage penalty" 0.6
		"faster reload rate" 0.285
		"fire rate bonus" 0.035
		"projectile spread angle penalty" 5.0
		"heal on hit for rapidfire" 40
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSniper" 
		OriginalItemName "The Machina" 
		"max health additive bonus" 1875
		"move speed penalty" 0.7
		"damage force reduction" 0.75
		"override footstep sound set" 2
		"airblast vulnerability multiplier" 0.75
		"head scale" 0.7
		"Is Miniboss" 1
		"faster reload rate" 0.4
		"fire rate bonus" 0.933
		"damage causes airblast" 1
		"ammo regen" 1
		"health from packs decreased" 0.25
	}

	CustomWeapon   
	{
		Name "GSniperMelee" 
		OriginalItemName "The Shahanshah" 
		"damage bonus" 1.3
		"damage causes airblast" 1
	}

	CustomWeapon   
	{
		Name "GSniperSMG" 
		OriginalItemName "TF_Weapon_SMG" 
		"max health additive bonus" 1875
		"move speed penalty" 0.7
		"damage force reduction" 0.75
		"override footstep sound set" 2
		"airblast vulnerability multiplier" 0.75
		"head scale" 0.7
		"Is Miniboss" 1
		"fire rate bonus" 0.75
		"heal on hit for rapidfire" 2
		"damage penalty" 0.75
		"faster reload rate" 0.5
		"projectile penetration" 2.0
		"weapon spread bonus" 0.65
		"ammo regen" 1
		"health from packs decreased" 0.25
		"maxammo primary reduced" 0
	}

	CustomWeapon   
	{
		Name "GSniperBow" 
		OriginalItemName "The Huntsman" 
		"max health additive bonus" 1875
		"move speed penalty" 0.7
		"damage force reduction" 0.6
		"override footstep sound set" 2
		"airblast vulnerability multiplier" 0.6
		"head scale" 0.7
		"Is Miniboss" 1
		"damage bonus" 1.2
		"fire rate bonus" 0.2
		"bleeding duration" 4
		"dmg bonus vs buildings" 1.1
		"projectile penetration" 1
		"ammo regen" 1
	}


	CustomWeapon   
	{
		Name "GSpyKnife" 
		OriginalItemName "The Black Rose" 
		"max health additive bonus" 2475
		"move speed bonus" 1.2
		"damage force reduction" 0.7
		"override footstep sound set" 3
		"airblast vulnerability multiplier" 0.7
		"head scale" 0.7
		"Is Miniboss" 1
		"damage bonus" 1.2
		"fire rate bonus" 0.75
		"critboost on kill" 10
		"Heal on kill" 800
		"ammo regen" 1
	}


	CustomWeapon   
	{
		Name "GSpyGun" 
		OriginalItemName "The Enforcer" 
		"damage bonus" 0.75
		"fire rate bonus" 0.666
		"critboost on kill" 10
		"clip size upgrade atomic" 10.0
		"Heal on kill" 800
		"faster reload rate" 1.65
		"ammo regen" 1
	}

	CustomWeapon   
	{
		Name "HomingSwarm" 
		OriginalItemName "The Liberty Launcher" 
		"faster reload rate" 0.65
		"projectile spread angle penalty" 55.0
		"fire rate bonus" 0.66
		"clip size upgrade atomic" 2.0
		"Blast radius increased" 0.5
		"damage bonus" 0.7
		"mod projectile heat seek power" 25 
		"mod projectile heat aim error" 3000
		"rocket jump damage reduction" 0.05
		"projectile trail particle" eyeboss_projectile
		"Projectile speed increased"	0.6
	}

	CustomWeapon   
	{
		Name "GSolHomingSwarm" 
		OriginalItemName "The Liberty Launcher" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" 0.25
		"projectile spread angle penalty" 60.0
		"fire rate bonus" 0.35
		"clip size upgrade atomic" 7.0
		"Blast radius increased" 0.6
		"damage bonus" 1.15
		"mod projectile heat seek power" 40 
		"mod projectile heat aim error" 3000
		"rocket jump damage reduction" 0.02
		"projectile trail particle" eyeboss_projectile
		"Projectile speed increased"	0.6
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "FieldGeneral" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 7300
		"move speed penalty" 0.35
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.76
		"faster reload rate" 0.5
		"fire rate bonus" 0.2
		"Blast radius increased" 1.2
		"damage bonus" 1
		"health regen" 5
		"Projectile speed increased"	1.15
		"ammo regen" 1
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.15
		"health from packs decreased" 0.2
	}



	CustomWeapon   
	{
		Name "GeneralConch" 
		OriginalItemName "The Concheror" 
		"increase buff duration"	50
	}

	CustomWeapon   
	{
		Name "GSolTwinlink" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"fire rate bonus" 0.01
		"projectile spread angle penalty" 3.0
		"clip size upgrade atomic" -2.0
		"damage bonus" 1.1
		"Blast radius increased" 1.15
		"Projectile speed increased" 1.15
		"ammo regen" 1
		"health from packs decreased" 0.2
	}


	CustomWeapon   
	{
		Name "GDemoIronBomber" 
		OriginalItemName "The Iron Bomber" 
		"max health additive bonus" 3125
		"move speed bonus"	0.5
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"faster reload rate" -0.4
		"fire rate bonus" 0.75
		"fuse bonus" 0.25
		"blast radius increased" 1.15
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GSolHoming" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3600
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"Projectile speed increased" 0.65
		"Blast radius decreased" 0.6
		"mod projectile heat seek power" 10 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"mod projectile heat aim time" 0.5
		"ammo regen" 1
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "GEngyPomson" 
		OriginalItemName "The Pomson 6000" 
		"max health additive bonus" 2475
		"move speed penalty" 0.65
		"damage force reduction" 0.65
		"airblast vulnerability multiplier" 0.65
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"Projectile speed increased" 0.75
		"fire rate penalty" 2
		"faster reload rate" -0.2
		"mult projectile count" 8
		"projectile spread angle penalty" 4
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "HomingStar" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 800
		"increased jump height" 2.4
		"move speed penalty" 0.85
		"model scale" 1.5
		"voice pitch scale" 0.8
		"fire rate bonus" 0.75
		"Reload time decreased" 2
		"clip size upgrade atomic" -2
		"projectile spread angle penalty" 100
		"Projectile speed decreased" 0.45
		"blast radius decreased" 0.5
		"mult projectile count" 12
		"no self blast dmg" 2
		"mod projectile heat seek power" 40 
		"mod projectile heat aim error" 1000
		"projectile trail particle" eyeboss_projectile
		"mod projectile heat aim time" 1
		"ammo regen" 1
		"health from packs decreased" 0.5
		"dmg taken increased" 0.05 
   		"dmg from melee increased" 20
   		"dmg from ranged reduced" 20
	}


	CustomWeapon   
	{
		Name "SGTCRITS" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 59800
		"model scale" 1.9
		"health regen"	250
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"damage bonus" 1.5
		"faster reload rate" 0.6
		"fire rate bonus" 0.2
		"clip size upgrade atomic" 7.0
		"Projectile speed increased" 1.3
		"maxammo primary increased" 3
		"ammo regen" 1
		"health from packs decreased" 0.05
		"always crit" 1
	}

	CustomWeapon   
	{
		Name "CPTPUNCH" 
		OriginalItemName "Fists of Steel" 
		"max health additive bonus" 59700
		"model scale" 1.9
		"move speed bonus"	0.4
		"health regen"	250
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"fire rate bonus" 0.6
		"damage bonus" 5
		"maxammo primary increased" 0
		"maxammo secondary increased" 0
		"ammo regen" 1
		"health from packs decreased" 0.05
	}

	CustomWeapon   
	{
		Name "CHITAVISH" 
		OriginalItemName "The Eyelander" 
		"max health additive bonus" 54850
		"model scale" 1.9
		"move speed bonus"	0.4
		"health regen"	500
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"damage bonus" 5
		"maxammo primary increased" 0
		"maxammo secondary increased" 0
		"ammo regen" 1
		"health from packs decreased" 0.05
	}

	CustomWeapon   
	{
		Name "CHIPYRO" 
		OriginalItemName "TF_WEAPON_FLAMETHROWER" 
		"max health additive bonus" 54825
		"model scale" 1.9
		"move speed bonus"	0.4
		"health regen"	500
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"airblast pushback scale" 2.0
		"damage bonus" 5
		"maxammo secondary increased" 0
		"ammo regen" 1
		"health from packs decreased" 0.05
	}


	CustomWeapon   
	{
		Name "MJRCRITS" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 59800
		"model scale" 1.9
		"health regen"	250
		"move speed bonus"	0.5
		"damage bonus" 1.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"clip size upgrade atomic" 26.0
		"faster reload rate" 0.4
		"fire rate bonus" 0.2
		"projectile spread angle penalty" 5
		"Projectile speed increased" 0.4
		"ammo regen" 1
		"health from packs decreased" 0.05
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "MJRNUKES" 
		OriginalItemName "The Black Box" 
		"max health additive bonus" 59800
		"model scale" 1.9
		"health regen"	250
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"damage bonus" 5
		"damage causes airblast" 1
		"faster reload rate" 3
		"fire rate bonus" 2
		"projectile spread angle penalty" 1
		"use large smoke explosion" 1
		"blast radius increased" 2
		"Projectile speed increased" 1
		"ammo regen" 1
		"health from packs decreased" 0.05
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "SIRNUKESALOT" 
		OriginalItemName "The Loose Cannon" 
		"max health additive bonus" 59825
		"model scale" 1.9
		"health regen"	250
		"move speed bonus"	0.35
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"grenade launcher mortar mode" 0
		"faster reload rate" 1.8
		"fire rate bonus" 2
		"clip size penalty" 0.5
		"Projectile speed increased" 0.8
		"projectile spread angle penalty" 5
		"damage bonus" 7
		"damage causes airblast" 1
		"blast radius increased" 1.2
		"use large smoke explosion" 1
		"ammo regen" 1
		"health from packs decreased" 0.05
	}

	CustomWeapon   
	{
		Name "MJRLEAGUE" 
		OriginalItemName "The Sandman" 
		"max health additive bonus" 9890
		"model scale" 1.9
		"move speed bonus"	8
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 3
		"override footstep sound set" 5
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"effect bar recharge rate increased" 0.001
		"maxammo primary increased" 0
		"maxammo secondary increased" 0
		"ammo regen" 1
		"health from packs decreased" 0.05
	}

	CustomWeapon   
	{
		Name "MJRBOMBER" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 59825
		"model scale" 1.9
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 4
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"fire rate bonus" 0.2
		"faster reload rate" 0.3
		"clip size penalty" 3.0
		"Projectile speed increased" 1.5
		"Always Crit" 1
		"ammo regen" 1
		"health from packs decreased" 0.05
	}

	CustomWeapon   
	{
		Name "CHIDEMORAPID" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 59825
		"model scale" 1.9
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 4
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"faster reload rate" 0.65
		"fire rate bonus" 0.1
		"clip size upgrade atomic" 7.0
		"projectile spread angle penalty" 2
		"Projectile speed increased"	1.1
		"Always Crit" 1
		"ammo regen" 1
		"health from packs decreased" 0.05
	}

	CustomWeapon   
	{
		Name "CHIHoKHEAVY" 
		OriginalItemName "Deflector" 
		"max health additive bonus" 59700
		"model scale" 1.9
		"move speed bonus"	0.4
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 3
		"override footstep sound set" 4
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"damage bonus"	1.2
		"attack projectiles" 2
		"heal on kill" 8000
		"ammo regen" 1
		"health from packs decreased" 0.02
	}

	CustomWeapon   
	{
		Name "SOLSQUADCHIEF" 
		OriginalItemName "The Black Box" 
		"max health additive bonus" 27800
		"model scale" 1.8
		"health regen"	165
		"move speed bonus"	0.45
		"damage force reduction" 0.5
		"airblast vulnerability multiplier" 0.5
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.15
		"Is Miniboss" 1
		"fire rate bonus" 0.33
		"clip size upgrade atomic" 5.0
		"faster reload rate" 0.5
		"blast radius increased" 1.15
		"Projectile speed increased"	1.25
		"projectile spread angle penalty" 0.6
		"heal on hit for rapidfire" 300
		"maxammo primary increased" 3
		"ammo regen" 1
		"health from packs decreased" 0.05
	}

	CustomWeapon   
	{
		Name "GENSWARM" 
		OriginalItemName "The Original" 
		"max health additive bonus" 59800
		"model scale" 1.9
		"health regen"	230
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"damage penalty" 0.8
		"faster reload rate" 0.3
		"fire rate bonus" 0.001
		"projectile spread angle penalty" 5
		"clip size upgrade atomic" 4.0
		"Projectile speed increased" 1.25
		"maxammo primary increased" 3
		"ammo regen" 1
		"health from packs decreased" 0.05
		"always crit" 1
	}

	CustomWeapon   
	{
		Name "D.E.M.O" 
		OriginalItemName "The Loch-n-Load" 
		"max health additive bonus" 59825
		"model scale" 1.95
		"health regen"	230
		"move speed bonus"	0.38
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 4
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"faster reload rate" 0.2
		"fire rate bonus" 0.001
		"Projectile speed increased" 1.4
		"projectile spread angle penalty" 15
		"damage bonus" 2.5
		"clip size upgrade atomic" 2
		"damage causes airblast" 1
		"blast radius increased" 1.66
		"use large smoke explosion" 1
		"maxammo primary increased" 3
		"ammo regen" 1
		"health from packs decreased" 0.05
		"always crit" 1
	}



	CustomWeapon   
	{
		Name "THEPILLMASTER" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 59825
		"model scale" 1.9
		"health regen"	185
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 4
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"clip size upgrade atomic" 86.0
		"damage penalty" 0.4
		"fire rate bonus" 0.05
		"Projectile speed increased" 1.8
		"projectile spread angle penalty" 2.5
		"faster reload rate" 0.025
		"blast radius increased" 1.33
		"heal on hit for rapidfire" 5
		"maxammo primary increased" 30
		"ammo regen" 1
		"health from packs decreased" 0.05
		"always crit" 1
	}

	CustomWeapon   
	{
		Name "PERFECTSHOTBURSTGun" 
		OriginalItemName "The Direct Hit" 
		"max health additive bonus" 59800
		"model scale" 1.9
		"health regen"	20
		"move speed bonus"	0.22
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 4
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"damage bonus" 1.6
		"voice pitch scale" 0.7
		"faster reload rate" 0.12
		"fire rate bonus" 0.22
		"Blast radius increased" 1.2
		"Projectile speed increased"	1.3
		"clip size upgrade atomic" 7.0
		"maxammo primary increased" 4
		"ammo regen" 1
		"health from packs decreased" 0.05
	}

	CustomWeapon   
	{
		Name "PERFECTSHOTBURSTMelee" 
		OriginalItemName "TF_WEAPON_SHOVEL" 
		"damage penalty" 0.01
		"move speed bonus"	10
		"provide on active" 1
	}

	CustomWeapon   
	{
		Name "TRUEGENSWARM" 
		OriginalItemName "The Liberty Launcher" 
		"max health additive bonus" 79800
		"model scale" 2
		"health regen"	30
		"move speed bonus"	0.65
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"faster reload rate" 0.18
		"projectile spread angle penalty" 100.0
		"fire rate bonus" 0.02
		"clip size upgrade atomic" 56.0
		"Blast radius increased" 0.6
		"damage bonus" 1.25
		"mod projectile heat seek power" 33 
		"mod projectile heat aim error" 3000
		"rocket jump damage reduction" 0.01
		"projectile trail particle" eyeboss_projectile
		"Projectile speed increased"	0.65
		"maxammo primary increased" 10
		"ammo regen" 1
		"health from packs decreased" 0.03
	}

	CustomWeapon   
	{
		Name "MOLTENMONSTER" 
		OriginalItemName "TF_WEAPON_FLAMETHROWER" 
		"max health additive bonus" 79825
		"model scale" 2
		"health regen"	30
		"move speed bonus"	0.35
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"damage bonus" 3
		"flame_gravity" 0
		"flame_drag" 2
		"flame_up_speed" 65
		"flame_speed" 2700
		"flame_spread_degree" 2
		"flame_lifetime" 1.3
		"flame_random_life_time_offset" 0.12
		"maxammo primary increased" 10
		"ammo regen" 1
		"health from packs decreased" 0.03
	}


	CustomWeapon   
	{
		Name "BIGKINGGun" 
		OriginalItemName "The Huo Long Heatmaker" 
		"max health additive bonus" 79700
		"model scale" 2
		"health regen"	30
		"move speed bonus"	0.5
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"increased jump height" 1.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"fire rate bonus" 0.85
		"damage bonus" 1.15
		"maxammo primary increased" 10
		"ammo regen" 1
		"health from packs decreased" 0.03
	}

	CustomWeapon   
	{
		Name "BIGKINGShotgun" 
		OriginalItemName "TF_WEAPON_SHOTGUN_HWG" 
		"damage penalty" 0.85
		"move speed bonus" 2
		"provide on active" 1
		"weapon spread bonus" 4.00
		"projectile penetration" 4.0
		"bullets per shot bonus" 5
		"clip size upgrade atomic" -2.0
		"faster reload rate" 1
		"fire rate bonus" 0.5
		"bleeding duration" 3
	}

	CustomWeapon   
	{
		Name "COMMORTAR" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 79800
		"model scale" 2
		"health regen"	30
		"move speed bonus"	0.5
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"faster reload rate" 0.2
		"projectile spread angle penalty" 1.5
		"fire rate bonus" 0.1
		"clip size upgrade atomic" 12.0
		"Blast radius increased" 1.3
		"mod projectile heat seek power" 30 
		"mod projectile heat aim error" 3000
		"rocket jump damage reduction" 0.01
		"projectile trail particle" eyeboss_projectile
		"Projectile speed increased"	1.15
		"projectile gravity" 850
		"maxammo primary increased" 10
		"ammo regen" 1
		"health from packs decreased" 0.03
		"mod projectile heat aim time" 2
	}

	CustomWeapon   
	{
		Name "COMMORTARShotgun" 
		OriginalItemName "TF_WEAPON_Shotgun_Soldier" 
		"override projectile type" 2
		"projectile spread angle penalty" 16
		"clip size penalty" 0.5
		"faster reload rate" 1.3
		"mult projectile count" 10
		"damage bonus" 15
	}

	CustomWeapon   
	{
		Name "SPAMMASTERLauncher" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 79825
		"model scale" 2
		"health regen"	30
		"move speed bonus"	0.5
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"faster reload rate" -0.65 //35% faster reload
		"fire rate bonus" 1
		"projectile spread angle penalty" 6.5
		"Projectile speed increased"	1.33
		"blast radius increased" 1.33
		"mult projectile count" 3
		"rocket jump damage reduction" 0.01
		"is_passive_weapon"    1
		"fire rate bonus with reduced health" 0.65
		"maxammo primary increased" 10
		"ammo regen" 1
		"always crit" 1
		"health from packs decreased" 0.03
	}

	CustomWeapon   
	{
		Name "SPAMMASTERStickies" 
		OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" 
		"fire rate bonus" 0.9
		"projectile spread angle penalty" 100
		"Projectile speed increased"	1.5
		"faster reload rate" -0.65
		"blast radius increased" 1.5
		"damage bonus" 1.85
		"stickybomb charge rate"     0.001 //Demo-bot will fire Stickybomb immediately
		"max pipebombs increased" 7
		"fire rate bonus with reduced health" 0.35
		"always crit" 1
		"maxammo secondary increased" 10
		"ammo regen" 1
	}

	CustomWeapon   
	{
		Name "CORPCRITS" 
		OriginalItemName "The Original" 
		"max health additive bonus" 59800
		"model scale" 1.9
		"health regen"	30
		"move speed bonus"	0.5
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"voice pitch scale" 0.67
		"Is Miniboss" 1
		"faster reload rate" 0.2
		"fire rate bonus" 0.05
		"Projectile speed increased" 0.5
		"clip size upgrade atomic" 1.0
		"maxammo primary increased" 10
		"ammo regen" 1
		"health from packs decreased" 0.03
		"always crit" 1
	}


	CustomWeapon   
	{
		Name "CHIPANIC" 
		OriginalItemName "teufort_rocketlauncher_smalltownbringdown" 
		"max health additive bonus" 69800
		"model scale" 1.9
		"health regen"	230
		"move speed bonus"	0.5
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"voice pitch scale" 0.67
		"Is Miniboss" 1
		"clip size upgrade atomic" 29.0
		"damage bonus" 1.33
		"fire rate bonus" 0.8
		"projectile spread angle penalty" 6
		"faster reload rate" 0.01
		"fire rate bonus with reduced health" 0.01
		"clipsize increase on kill" 4	
		"maxammo primary increased" 15
		"ammo regen" 1
		"rocket jump damage reduction" 2.5
		"health from packs decreased" 0.03
	}

	CustomWeapon   
	{
		Name "GGunslingerEngy" 
		OriginalItemName "The Gunslinger" 
		"max health additive bonus" 2475
		"move speed penalty" 0.65
		"damage force reduction" 0.65
		"airblast vulnerability multiplier" 0.65
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"engy disposable sentries" 4
		"health from packs decreased" 0.2
	}

	CustomWeapon   
	{
		Name "THEMECHANIST" 
		OriginalItemName "The Gunslinger" 
		"max health additive bonus" 29875
		"model scale" 1.9
		"health regen"	100
		"move speed penalty" 0.75
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 3
		"Is Miniboss" 1
		"maxammo metal increased" 15
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"voice pitch scale" 0.67
		"engy disposable sentries" 14
	}

	CustomWeapon   
	{
		Name "THEMECHANISTGun" 
		OriginalItemName "The Frontier Justice" 
		"override projectile type" 2
		"clip size penalty" 0.5
		"faster reload rate" 1.3
		"mult projectile count" 1
		"damage bonus" 15
		"custom projectile model" "models/buildables/sentry1.mdl"
		"projectile gravity" 850
	}


	CustomWeapon   
	{
		Name "THEBEASTLAUNCHER1" 
		OriginalItemName "The Beggar's Bazooka" 
		"max health additive bonus" 311800
		"model scale" 2.15
		"move speed bonus"	0.23
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.05
		"override footstep sound set" 3
		"health regen"	125
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.03
		"increased jump height" 2
		"dmg taken increased" 0.05 
   		"dmg from melee increased" 40
   		"dmg from ranged reduced" 20
		"head scale" 1.2
		"boots falling stomp" 1
		"health from healers reduced" 0.1
		"voice pitch scale" 0.5
		"Is Miniboss" 1
		"faster reload rate" 0.08
		"fire rate bonus" 0.03
		"damage bonus" 1.5
		"clip size upgrade atomic" 12.0
		"projectile spread angle penalty" 16
		"Projectile speed increased" 0.5
		"blast radius increased" 1.2
		"bleeding duration" 4
		"mod projectile heat seek power" 5 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"ammo regen" 1
		"maxammo primary increased" 15
		"health from packs decreased" 0.01
	}

	CustomWeapon   
	{
		Name "THEBEASTLAUNCHER2" 
		OriginalItemName "The Beggar's Bazooka" 
		"max health additive bonus" 311800
		"model scale" 2.15
		"move speed bonus"	0.23
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.05
		"override footstep sound set" 3
		"health regen"	125
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.03
		"increased jump height" 2
		"dmg taken increased" 0.05 
   		"dmg from melee increased" 40
   		"dmg from ranged reduced" 20
		"head scale" 1.2
		"boots falling stomp" 1
		"health from healers reduced" 0.1
		"voice pitch scale" 0.5
		"Is Miniboss" 1
		"faster reload rate" 0.01
		"fire rate bonus" 0.01
		"damage bonus" 2
		"clip size upgrade atomic" 87.0
		"projectile spread angle penalty" 120
		"Projectile speed increased" 0.7
		"blast radius increased" 1.6
		"bleeding duration" 7
		"mod projectile heat seek power" 7.5 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"rocket jump damage reduction" 0.01
		"ammo regen" 1
		"maxammo primary increased" 15
		"health from packs decreased" 0.01
	}

	CustomWeapon   
	{
		Name "THEBEASTShotgun" 
		OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" 
		"damage bonus" 0.5
		"projectile penetration" 4.0
		"bullets per shot bonus" 3
		"voice pitch scale" 0.5
		"clip size upgrade atomic" 2.0
		"faster reload rate" 0.38
		"fire rate bonus" 0.3
		"bleeding duration" 3
	}

	CustomWeapon   
	{
		Name "THEBEASTSkillIssueMelee" 
		OriginalItemName "The Equalizer" 
		"damage bonus" 3.2
		"fire rate bonus" 0.9
		"heal on hit for rapidfire" 300
		"heal on kill" 1700
		"speed boost when active" 1
		"bleeding duration" 16
		"melee range multiplier" 1.5
		"move speed bonus"	2.7
		"dmg taken increased" 0.05 
   		"dmg from melee increased" 120
   		"dmg from ranged reduced" 25
		"damage causes airblast" 1
	}

	CustomWeapon   
	{
		Name "GKritz" 
		OriginalItemName "The Kritzkrieg" 
		"max health additive bonus" 4350
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"uber duration bonus" 60
		"ubercharge rate bonus" 10
		"heal rate bonus" 4
		"health from packs decreased" 0.15
	}


	CustomWeapon   
	{
		Name "GShieldMedic" 
		OriginalItemName "The Vaccinator" 
		"max health additive bonus" 3350
		"move speed penalty" 0.65
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"uber duration bonus" -5
		"ubercharge rate bonus" 0.01
		"heal rate bonus" 2
		"health from packs decreased" 0.15
		"generate rage on heal" 2
	}

	CustomWeapon   
	{
		Name "DemoSamuraiZato" 
		OriginalItemName "The Half-Zatoichi" 
		"max health additive bonus" 475
		"damage force reduction" 0.8
		"airblast vulnerability multiplier" 0.8
		"model scale" 1.3
		"voice pitch scale" 0.95
		"health from packs decreased" 0.7
		"charge time increased" 2
		"charge recharge rate increased" 7
		"increased jump height" 2.3
		"bot custom jump particle"	1
		"damage bonus"	1.5
	}


	CustomWeapon   
	{
		Name "RocketHeavy" 
		OriginalItemName "The Brass Beast" 
		"max health additive bonus" 600
		"damage force reduction" 0.8
		"airblast vulnerability multiplier" 0.8
		"model scale" 1.5
		"voice pitch scale" 0.9
		"health from packs decreased" 0.5
		"override projectile type" 2
		"damage bonus" 3.5
		"fire rate penalty" 3
		
	}

	CustomWeapon   
	{
		Name "DemoSamuraiShield" 
		OriginalItemName "The Splendid Screen" 
		"Attack not cancel charge" 1
	}

	CustomWeapon   
	{
		Name "LargePopperScout" 
		OriginalItemName "The Soda Popper" 
		"max health additive bonus" 525
		"damage force reduction" 0.85
		"airblast vulnerability multiplier" 0.85
		"model scale" 1.4
		"voice pitch scale" 0.95
		"health from packs decreased" 0.4
		"bullets per shot bonus" 1.8
		"spread penalty" 1.2
		"damage penalty" 0.7
		
	}

	CustomWeapon   
	{
		Name "GScoutPopper" 
		OriginalItemName "The Soda Popper" 
		"max health additive bonus" 1075
		"voice pitch scale" 0.8
		"health from packs decreased" 0.35
		"bullets per shot bonus" 3
		"spread penalty" 1.35
		"damage penalty" 0.7
		"move speed bonus"	1.1
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"is miniboss" 1
		"ammo regen" 1
	}

	CustomWeapon   
	{
		Name "LargeBurstSoldier" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 550
		"move speed bonus" 0.9
		"airblast vulnerability multiplier" 0.85
		"damage force reduction" 0.85
		"model scale" 1.4
		"voice pitch scale" 0.95
		"health from packs decreased" 0.4
		"Blast radius decreased" 0.85
		"fire rate bonus" 0.35
	}

	CustomWeapon   
	{
		Name "GSolShotgun" 
		OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" 
		"max health additive bonus" 3600
		"move speed bonus"	0.75
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
		"damage bonus" 1.1
		"projectile penetration" 1.0
		"bullets per shot bonus" 0.4
		"faster reload rate" -0.8
		"fire rate bonus" 0.5
	}

	CustomWeapon   
	{
		Name "LargeFuryPyro" 
		OriginalItemName "The Dragon's Fury" 
		"max health additive bonus" 475
		"damage force reduction" 0.8
		"airblast vulnerability multiplier" 0.8
		"model scale" 1.4
		"voice pitch scale" 0.95
		"health from packs decreased" 0.7
		"damage bonus vs burning" 4
	}



	CustomWeapon   
	{
		Name "GPyroFury" 
		OriginalItemName "The Dragon's Fury" 
		"max health additive bonus" 2825
		"move speed bonus"	0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
		"damage bonus vs burning" 4
	}

	CustomWeapon   
	{
		Name "GDemoStickieBurst" 
		OriginalItemName "the scottish resistance" 
		"max health additive bonus" 3125
		"move speed bonus"	0.5
		"damage force reduction" 0.6
		"airblast vulnerability multiplier" 0.6
		"override footstep sound set" 6
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
		"fire rate bonus" 0.05
		"projectile spread angle penalty" 7.5
		"reload time decreased" 0.65
		"clip size bonus" 1.75
	}

	CustomWeapon   
	{
		Name "CHIHOMINGSTAR" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 59800
		"model scale" 1.9
		"increased jump height" 2.4
		"health regen"	150
		"move speed bonus"	0.6
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"fire rate bonus" 0.45
		"fire rate bonus with reduced health" 0.65
		"Reload time decreased" 1.7
		"projectile spread angle penalty" 100
		"Projectile speed decreased" 0.5
		"blast radius decreased" 0.4
		"mult projectile count" 16
		"no self blast dmg" 2
		"damage bonus" 2.5
		"mod projectile heat seek power" 43 //Sigmo only
		"mod projectile heat aim error" 1000
		"projectile trail particle" eyeboss_projectile
		"mod projectile heat aim time" 1
		"ammo regen" 1
		"health from packs decreased" 0.03
		"dmg taken increased" 0.05 
   		"dmg from melee increased" 20
   		"dmg from ranged reduced" 20
	}

	CustomWeapon   
	{
		Name "ACCELERATINGROCKETS" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 54800
		"model scale" 1.9
		"health regen"	150
		"move speed bonus"	0.6
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"clip size upgrade atomic" 21
		"faster reload rate" 0.25
		"fire rate bonus" 0.05
		"projectile spread angle penalty" 60
		"damage bonus" 3
		"heal on kill"	5000
		"mod projectile heat seek power" 10 
		"mod projectile heat aim error" 360		
                "projectile trail particle" eyeboss_projectile
		"mod projectile heat aim time" 10
		"ammo regen" 1
		"health from packs decreased" 0.03
		"dmg taken increased" 0.05 
   		"dmg from melee increased" 20
   		"dmg from ranged reduced" 20
	}

	CustomWeapon   
	{
		Name "MAJORHOMINGFLOOD" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 64800
		"model scale" 1.9
		"health regen"	250
		"move speed bonus"	0.6
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"clip size upgrade atomic" 56
		"faster reload rate" 0.2
		"fire rate bonus" 0.01
		"projectile spread angle penalty" 32
		"Projectile speed increased" 0.2
		"damage bonus" 3.5
		"heal on hit for rapidfire" 250
		"mod projectile heat seek power" 10 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"add cond when active" 36
		"ammo regen" 1
		"health from packs decreased" 0.03
		"dmg taken increased" 0.05 
   		"dmg from melee increased" 20
   		"dmg from ranged reduced" 20
	}

	CustomWeapon   
	{
		Name "HOTSHOTFLAMETHROWER" 
		OriginalItemName "TF_WEAPON_FLAMETHROWER" 
		"max health additive bonus" 59825
		"model scale" 1.9
		"health regen"	100
		"move speed bonus"	0.5
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.67
		"ammo regen" 1
		"health from packs decreased" 0.03
		"damage bonus" 7
		"blast radius increased" 2
		"use large smoke explosion" 1
		"flame_gravity" 0
		"flame_drag" 5
		"flame_up_speed" 65
		"flame_speed" 2400
		"flame_spread_degree" 2
		"flame_lifetime" 2
		"flame_random_life_time_offset" 0.12
	}

	CustomWeapon   
	{
		Name "HOTSHOTFLARE" 
		OriginalItemName "The Detonator"
		"voice pitch scale" 0.67
		"fire rate bonus" 0.2
                "Is Miniboss" 1
                "model scale" 1.9
                "max health additive bonus" 54825
		"ammo regen" 1
		"faster reload rate" 0.2
		"maxammo secondary increased" 5
	}

	CustomWeapon   
	{
		Name "HOTSHOTHAMMER" 
		OriginalItemName "The powerjack"
		"damage bonus" 4
                "Is Miniboss" 1
                "model scale" 1.9
                "max health additive bonus" 54825
		"damage causes airblast" 1
		"fire rate bonus" 0.6
		"move speed bonus" 1.6
	}

	CustomWeapon   
	{
		Name "TRUEGUNNUTGUN" 
		OriginalItemName "Tomislav" 
		"max health additive bonus" 69700
		"model scale" 1.9
		"health regen"	100
		"move speed bonus"	0.6
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"ammo regen" 1
		"health from packs decreased" 0.03
		"fire rate bonus" 0.3
		"damage bonus" 1.4
		"weapon spread bonus" 3
		"projectile penetration heavy" 3
		"bullets per shot bonus" 3
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "TRUEGUNNUTSHOTGUN" 
		OriginalItemName "The Family Business"
		"fire rate bonus" 0.2
		"faster reload rate" 0.1
                "Is Miniboss" 1
                "model scale" 1.9
                "max health additive bonus" 54825
		"spread penalty" 1.5
		"bullets per shot bonus" 6
		"maxammo secondary increased" 5
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "TRUEGUNNUTMELEE" 
		OriginalItemName "The Eviction Notice"
		"fire rate bonus" 0.35
		"gesture speed increase" 2
		"damage bonus" 4
		"hand scale" 1.5
		"melee range multiplier" 1.5
		"move speed bonus" 1.35
		"Always Crit" 1
		"mod_maxhealth_drain_rate" 0
	}

	CustomWeapon   
	{
		Name "SENATORCRITSPATTERN3" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 59800
		"model scale" 1.9
		"health regen"	250
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.1
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"clip size upgrade atomic" 2.0
		"faster reload rate" 0.2
		"fire rate bonus" 0.35
		"projectile spread angle penalty" 75
		"Projectile speed increased" 0.7
		"Blast radius decreased" 0.6
		"mod projectile heat seek power" 11 //Sigmo only
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"mod projectile heat aim time" 1
		"damage bonus" 1.35
		"mult projectile count" 11
		"maxammo primary increased" 3
		"ammo regen" 1
		"health from packs decreased" 0.05
		"always crit" 1
	}

	CustomWeapon   
	{
		Name "EXSANGUINATORGUN" 
		OriginalItemName "TF_WEAPON_SCATTERGUN" 
		"max health additive bonus" 12875
		"model scale" 1.9
		"move speed bonus"	1.2
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"ammo regen" 1
		"health from packs decreased" 0.03
		"fire rate bonus" 0.15
		"faster reload rate" 0.3
		"weapon spread bonus" 1.8
		"bullets per shot bonus" 2.5
		"damage penalty" 0.08
		"dmg penalty vs players" 4
		"clip size bonus" 5
		"bleeding duration" 3
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "EXSANGUINATORSECONDARY" 
		OriginalItemName "The Flying Guillotine"
		"fire rate bonus" 0.27
                "Is Miniboss" 1
                "model scale" 1.9
                "max health additive bonus" 9875
		"effect bar recharge rate increased" 0.01
		"dmg penalty vs players" 1.75
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "EXSANGUINATORMELEE" 
		OriginalItemName "The Sandman"
		"fire rate bonus" 0.5
		"effect bar recharge rate increased" 0.1
		"damage bonus" 1.2
                "Is Miniboss" 1
                "model scale" 1.9
                "max health additive bonus" 9875
		"dmg penalty vs players" 2
		"bleeding duration" 5
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "AUSTRALIANACEBOW" 
		OriginalItemName "The Huntsman" 
		"max health additive bonus" 39875
		"model scale" 1.9
		"move speed bonus"	0.7
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"ammo regen" 1
		"health from packs decreased" 0.03
		"fire rate bonus" 0.65
		"faster reload rate" 0.65
		"damage penalty" 0.65
		"projectile spread angle penalty" 5
		"mult projectile count" 5
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "AUSTRALIANACESMG" 
		OriginalItemName "TF_WEAPON_SMG"
		"fire rate bonus" 0.35
		"faster reload rate" 0.5
		"Always Crit" 1
	}

	CustomWeapon   
	{
		Name "THEGOLDENGUN" 
		OriginalItemName "The Ambassador" 
		"max health additive bonus" 19875
		"model scale" 1.9
		"move speed bonus"	0.85
		"damage force reduction" 0.65
		"airblast vulnerability multiplier" 0.65
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.65
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"ammo regen" 1
		"health from packs decreased" 0.03
		"fire rate penalty" 5
		"reload time increased" 1.5
		"damage penalty" 0.5
		"headshot damage increase" 80
		"is australium item"  1 // Australium description
		"item style override" 1 // Australium variant
		"turn to gold"        1 // Victims turn to gold
	}

	CustomWeapon   
	{
		Name "CORRUPTEDBEASTGun" 
		OriginalItemName "The Direct Hit" 
		"max health additive bonus" 149800
		"model scale" 2.15
		"move speed bonus"	0.65
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.01
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.01
		"rage giving scale" 0.05
		"increased jump height" 2
		"dmg taken increased" 0.05 
   		"dmg from ranged reduced" 20
		"dmg from melee increased" 20
		"head scale" 1.2
		"boots falling stomp" 1
		"health from healers reduced" 0.1
		"crit mod disabled" 0
		"voice pitch scale" 0.3
		"Is Miniboss" 1
		"faster reload rate" -0.65 //35% faster reload
		"mult projectile count" 8
		"fire rate bonus" 1.35
		"Projectile speed increased"	0.65
		"projectile spread angle penalty" 12.5
		"no self blast dmg" 2
		"mod projectile heat seek power" 20 //Sigmo only
		"mod projectile heat aim error" 3000
		"projectile trail particle" eyeboss_projectile
		"mod projectile heat aim time" 0.28
		"projectile lifetime" 5
		"crit mod disabled" 0
		"Set DamageType Ignite" 1
		"ammo regen" 1
		"maxammo primary increased" 15
		"health from packs decreased" 0.01
	}

	CustomWeapon   
	{
		Name "CORRUPTEDBEASTBison" 
		OriginalItemName "The Righteous Bison"
		"faster reload rate" -0.65 //35% faster reload
		"mult projectile count" 8
		"is_passive_weapon"    1
		"fire rate bonus" 1.5
                "Is Miniboss" 1
                "model scale" 1.9
                "max health additive bonus" 59800
		"Projectile speed increased"	0.65
		"dmg penalty vs players" 0.65
		"projectile spread angle penalty" 65
		"mod projectile heat seek power" 18 //Sigmo only
		"mod projectile heat aim error" 1500
		"mod projectile heat aim time" 5
		"set item tint rgb" 		15132390
		"projectile lifetime" 7
		"crit mod disabled" 0
		"Set DamageType Ignite" 1
	}

	CustomWeapon   
	{
		Name "GRocketHeavy" 
		OriginalItemName "The Brass Beast" 
		"max health additive bonus" 4700
		"move speed bonus"	0.5
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.15
		"override projectile type" 2
		"damage bonus" 5.25
		"fire rate penalty" 3	
	}

	CustomWeapon   
	{
		Name "GHeavyShotgunBurst" 
		OriginalItemName "The Family Business" 
		"max health additive bonus" 4700
		"move speed bonus"	0.7
		"damage force reduction" 0.3
		"airblast vulnerability multiplier" 0.3
		"override footstep sound set" 2
		"Is Miniboss" 1
		"fire rate bonus" 0.5
		"bullets per shot bonus" 2
		"damage bonus" 1.5
		"faster reload rate" 0.7
		"clip size bonus" 1.5
		"maxammo primary reduced" 0
		"ammo regen" 1
		"weapon spread bonus" 0.75
		"voice pitch scale" 0.8
		"health from packs decreased" 0.25	
	}

	CustomWeapon   
	{
		Name "BOLTBARON" 
		OriginalItemName "The Crusader's Crossbow" 
		"max health additive bonus" 47850
		"model scale" 1.9
		"move speed bonus"	0.5
		"damage force reduction" 0.2
		"airblast vulnerability multiplier" 0.2
		"airblast vertical vulnerability multiplier" 0.1
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"ammo regen" 1
		"health from packs decreased" 0.03
		"clip size upgrade atomic" 15
		"reload time decreased" 0.1
		"fire rate bonus" 0.35
		"damage bonus" 1.75
		"projectile spread angle penalty" 4
	}

	CustomWeapon   
	{
		Name "ROCKETRENEGADE" 
		OriginalItemName "The Brass Beast" 
		"max health additive bonus" 59700
		"move speed bonus"	0.4
		"model scale" 1.9
		"health regen"	100
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"override footstep sound set" 2
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"Ammo Regen" 1
		"voice pitch scale" 0.7
		"health from packs decreased" 0.03
		"override projectile type" 2
		"damage bonus" 3.5
		"fire rate bonus" 0.9
		"projectile speed increased" 1.4
		"projectile spread angle penalty" 4	
	}

	CustomWeapon   
	{
		Name "GSolSpreadshot" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3600
		"move speed bonus"	0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.2
		"fire rate penalty" 1.35
	}

	CustomWeapon   
	{
		Name "CHISPREADSHOT" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 69800
		"model scale" 2
		"health regen"	100
		"move speed bonus"	0.4
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.1
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"override footstep sound set" 3
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.7
		"health from packs decreased" 0.03
		"fire rate bonus" 0.75
		"reload time decreased" 0.5
		"clip size upgrade atomic" 2
	}

	CustomWeapon   
	{
		Name "CHIUNLOADBAZOOKA" 
		OriginalItemName "The Beggar's Bazooka" 
		"max health additive bonus" 64800
		"model scale" 2
		"health regen"	140
		"move speed penalty" 0.4
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"faster reload rate" 0.85
		"fire rate bonus" 0.15
		"clip size upgrade atomic" 5.0
		"projectile spread angle penalty" 24
		"Projectile speed increased" 0.6
		"Blast radius increased" 1.25
		"damage bonus" 1.5
		"mult projectile count" 6
		"mod projectile heat seek power" 4 
		"mod projectile heat aim error" 360
		"projectile trail particle" eyeboss_projectile
		"hand scale" 1.4
		"ammo regen" 1
		"health from packs decreased" 0.03
	}

	CustomWeapon   
	{
		Name "CHIDEMOBURSTSPAMMER" 
		OriginalItemName "TF_WEAPON_GRENADELAUNCHER" 
		"max health additive bonus" 54825
		"move speed penalty" 0.55
		"model scale" 1.9
		"health regen"	140
		"damage force reduction" 0.1
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 4
		"airblast vertical vulnerability multiplier" 0.05
		"rage giving scale" 0.05
		"Is Miniboss" 1
		"voice pitch scale" 0.7
		"faster reload rate" 0.2 //35% faster reload
		"fire rate bonus" 0.02
		"clip size upgrade atomic" 2.0
		"projectile spread angle penalty" 4.5
		"Projectile speed increased"	1.4
		"blast radius increased" 1.25
		"maxammo primary increased" 3
		"damage bonus" 1.2
		"ammo regen" 1
		"health from packs decreased" 0.03
		"always crit" 1
	}

	CustomWeapon   
	{
		Name "GScoutRapid" 
		OriginalItemName "TF_WEAPON_SCATTERGUN" 
		"max health additive bonus" 1475
		"damage force reduction" 0.7
		"airblast vulnerability multiplier" 0.7
		"override footstep sound set" 5
		"Is Miniboss" 1
		"ammo regen" 1
		"voice pitch scale" 0.8
		"health from packs decreased" 0.25
		"reload time decreased" -0.1
		"fire rate bonus" 0.7
	}

	CustomWeapon   
	{
		Name "GSolBarrageHoming" 
		OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" 
		"max health additive bonus" 3800
		"move speed penalty" 0.5
		"damage force reduction" 0.4
		"airblast vulnerability multiplier" 0.4
		"override footstep sound set" 3
		"Is Miniboss" 1
		"voice pitch scale" 0.8
		"clip size upgrade atomic" 26.0
		"faster reload rate" 0.22
		"fire rate bonus" 0.2
		"projectile spread angle penalty" 13
		"health regen"	40
		"damage bonus" 1.5
		"airblast vertical vulnerability multiplier" 0.1			
		"Projectile speed increased" 0.4
		"ammo regen" 1
		"rage giving scale" 0.1
		"health from packs decreased" 0.2
		"maxammo primary increased" 5
		"mod projectile heat seek power" 12 
		"mod projectile heat follow crosshair" 1
		"projectile trail particle" eyeboss_projectile
	}

	CustomWeapon   
	{
		Name "TheBestWeapon" 
		OriginalItemName "The Liberty Launcher"
		"damage causes airblast" 1
		"damage bonus" .45
		"fire rate bonus" 0.001
		"clip size upgrade atomic" -2
		"faster reload rate" 1.5
		"Blast radius increased" 1.2
		"projectile spread angle penalty" 2
		"mod projectile heat seek power" 12 
		"mod projectile heat follow crosshair" 1
		"projectile trail particle" eyeboss_projectile
	}
		



	ExtraLoadoutItems  
	{
   		AllowEquipOutsideSpawn 1
    		Scout // Class
    		{
        		Primary 
        		{
           			Item  "SodaAlt" 
        		}
        		Primary 
        		{
           			Item  "ShortstopScout" 
        		}
        		Primary 
        		{
           			Item  "ScattergunScout" 
        		}

        		Primary 
        		{
           			Item  "FANScout" 
        		}

        		Primary 
        		{
           			Item  "AllScatter" 
        		}
        		Secondary 
        		{
           			Item  "WingerAlt" 
        		}

        		Secondary
        		{
           			Item  "Bonk" 
        		}

        		Melee 
        		{
           			Item  "Killstick" 
        		}

        		Melee 
        		{
           			Item  "Sandman" 
        		}
        		Melee 
        		{
           			Item  "SandmanHyper" 
        		}
        		Melee 
        		{
           			Item  "JumpSand" 
        		}
        		Primary 
        		{
           			Item  "LargePopperScout" 
        		}
        		Primary 
        		{
           			Item  "GScout"  
        		}
        		Melee 
        		{
           			Item  "SuperScout"  
        		}
        		Melee 
        		{
           			Item  "BatScout" 
        		}
        		Primary 
        		{
           			Item  "GFAN"  
        		}
        		Melee 
        		{
           			Item  "GJumpSand" 
        		}
			Melee 
        		{
           			Item  "GSandman"  
        		}
			Melee 
        		{
           			Item  "GArmSandman"  
        		}
			Secondary 
        		{
           			Item  "GBonk"  
        		}

			Secondary 
        		{
           			Item  "GPistolScout" 
        		}

			Secondary 
        		{
           			Item  "GGuillotineScout"  
        		}


			Primary 
        		{
           			Item  "GMilkScoutGun"  
        		}

			Secondary 
        		{
           			Item  "GMilkScoutMilk"  
        		}

			Primary 
        		{
           			Item  "GScoutBackscatter"  
        		}

			Primary 
        		{
           			Item  "GScoutJumping" 
        		}

			Primary 
        		{
           			Item  "GScoutTriBleedGun" 
        		}

			Melee 
        		{
           			Item  "GScoutTriBleedMelee"  
        		}

			Secondary 
        		{
           			Item  "GScoutTriBleedSecondary"  
        		}

			Primary 
        		{
           			Item  "GScoutPopper" 
        		}

Primary 
        		{
           			Item  "GScoutRapid"  
        		}

Melee 
        		{
           			Item  "MJRLEAGUE"  
        		}

			Primary
        		{
           			Item  "EXSANGUINATORGUN"  
        		}

			Secondary
        		{
           			Item  "EXSANGUINATORSECONDARY"  
        		}

			Melee
        		{
           			Item  "EXSANGUINATORMELEE"  
        		}
    		}

		Soldier // Class
    		{       		

			Primary 
        		{
           			Item  "BurnBox" 
        		}

        		Primary 
        		{
           			Item  "MangleSpam" 
        		}

			Primary 
        		{
           			Item  "TheBestWeapon" 
        		}


        		Primary 
        		{
           			Item  "UnloadBazooka" 
        		}


        		Primary 
        		{
           			Item  "Barrage" 
        		}

			Primary 
        		{
           			Item  "HomingSwarm"  
        		}

Primary 
        		{
           			Item  "AllRocket" 
        		}


        		Melee 
        		{
           			Item  "SuperEqualizer" 
        		}

			Primary 
        		{
           			Item  "LargeBurstSoldier"  
        		}

			Primary 
        		{
           			Item  "GSoldier"  
        		}
			Primary 
        		{
           			Item  "GCharged" 
        		}

			Primary 
        		{
           			Item  "GChargedHoming" 
        		}

			Primary 
        		{
           			Item  "GSolRapid"  
        		}

			Primary 
        		{
           			Item  "GSolRapidHoming"  
        		}

			Primary 
        		{
           			Item  "GSolReload"  
        		}

			Primary 
        		{
           			Item  "GSolBurstFireHoming"  
        		}

			Secondary 
        		{
           			Item  "EXTBuff"  
        		}

			Secondary 
        		{
           			Item  "EXTHoming"  
        		}

			Secondary 
        		{
           			Item  "EXTConch"  
        		}

			Secondary 
        		{
           			Item  "EXTBackup" 
        		}

			Primary 
        		{
           			Item  "GSolBB"  
        		}

			Primary 
        		{
           			Item  "GSolBBHoming"  
        		}

			Primary 
        		{
           			Item  "GSolBurstfire"  
        		}

			Primary 
        		{
           			Item  "GSolBarrage"  
        		}

			Primary 
        		{
           			Item  "GSolBlast"  
        		}

			Primary 
        		{
           			Item  "GSolBlastHoming"  
        		}


			Primary 
        		{
           			Item  "GSolSuper"  
        		}


			Secondary 
        		{
           			Item  "GSolBison"  
        		}

			Secondary 
        		{
           			Item  "GSolBisonHoming"  
        		}

			Primary 
        		{
           			Item  "GSolMangleRapid" 
        		}

			Primary 
        		{
           			Item  "GSolBazooka" 
        		}


			Primary 
        		{
           			Item  "GSolBazookaHoming"  
        		}


			Primary 
        		{
           			Item  "GSolBazookaUHoming" 
        		}

			Primary 
        		{
           			Item  "GSolAirstrike"  
        		}

			Primary 
        		{
           			Item  "GSolPanic"  
        		}

			Primary 
        		{
           			Item  "GSolHomingSwarm" 
        		}

			Primary 
        		{
           			Item  "FieldGeneral" 
        		}

			Secondary 
        		{
           			Item  "GeneralConch" 
        		}

			Primary 
        		{
           			Item  "GSolTwinlink" 
        		}

			Primary 
        		{
           			Item  "GSolHoming" 
        		}

			Primary 
        		{
           			Item  "HomingStar"  
        		}

			Secondary 
        		{
           			Item  "GSolShotgun"  
        		}

			Primary 
        		{
           			Item  "GSolSpreadshot" 
        		}

			Primary 
        		{
           			Item  "GSolBarrageHoming"  
        		}

			Primary 
        		{
           			Item  "SGTCRITS"  
        		}

			Primary 
        		{
           			Item  "MJRCRITS"  
        		}

			Primary 
        		{
           			Item  "MJRNUKES" 
        		}

			Primary 
        		{
           			Item  "SOLSQUADCHIEF" 
        		}

			Primary 
        		{
           			Item  "GENSWARM"  
        		}

			Primary 
        		{
           			Item  "PERFECTSHOTBURSTGun"  
        		}

Melee 
        		{
           			Item  "PERFECTSHOTBURSTMelee"  
        		}

			Primary 
        		{
           			Item  "TRUEGENSWARM"  
        		}

			Primary 
        		{
           			Item  "COMMORTAR" 
        		}


			Secondary 
        		{
           			Item  "COMMORTARShotgun" 
        		}

			Primary 
        		{
           			Item  "CORPCRITS" 
        		}


			Primary 
        		{
           			Item  "CHIPANIC"  
        		}

			Primary 
        		{
           			Item  "CHIHOMINGSTAR"  
        		}

			Primary 
        		{
           			Item  "MAJORHOMINGFLOOD"  
        		}

			Primary 
        		{
           			Item  "ACCELERATINGROCKETS"  
        		}

			Primary 
        		{
           			Item  "SENATORCRITSPATTERN3"  
        		}

			Primary 
        		{
           			Item  "CHISPREADSHOT"  
        		}

			Primary 
        		{
           			Item  "CHIUNLOADBAZOOKA" 
        		}

			Primary 
        		{
           			Item  "THEBEASTLAUNCHER1" 
        		}


			Primary 
        		{
           			Item  "THEBEASTLAUNCHER2" 
        		}

			Secondary 
        		{
           			Item  "THEBEASTShotgun"  
        		}

			Melee 
        		{
           			Item  "THEBEASTSkillIssueMelee"  
        		}

			Primary 
        		{
           			Item  "CORRUPTEDBEASTGun"  
        		}

			Secondary 
        		{
           			Item  "CORRUPTEDBEASTBison" 
        		}
			Head
			{
				Item "Full Metal Drill Hat"
			}
					
    		}

		Pyro // Class
    		{
        		Primary 
        		{
           			Item  "LongThrower" 
        		}

			Primary 
        		{
           			Item  "AllFlame" 
        		}

        		Secondary 
        		{
           			Item  "ManmelterAlt" 
        		}

			Primary 
        		{
           			Item  "LargeFuryPyro" 
        		}

			Primary 
        		{
           			Item  "GPyro"  
        		}
			Secondary 
        		{
           			Item  "GFlare"  
        		}

			Secondary 
        		{
           			Item  "GFlareHoming"  
        		}
			Primary 
        		{
           			Item  "GPush" 
        		}
			Melee 
        		{
           			Item  "GPowerjack" 
        		}
			Primary 
        		{
           			Item  "GFirestorm"  
        		}

			Primary 
        		{
           			Item  "GPyroFury" 
        		}

			Primary 
        		{
           			Item  "CHIPYRO" 
        		}


			Primary 
        		{
           			Item  "MOLTENMONSTER" 
        		}

			Primary 
        		{
           			Item  "HOTSHOTFLAMETHROWER" 
        		}
			Secondary
        		{
           			Item  "HOTSHOTFLARE" 
        		}
			Melee 
        		{
           			Item  "HOTSHOTHAMMER"  
        		}
    		}

		Demoman // Class
    		{
        		Melee 
        		{
           			Item "The Scottish Handshake" 
        		}
			Primary 
        		{
           			Item  "UnloadPipes" 
            			Cost 250 
        		}

Primary 
        		{
           			Item  "AllGrenade" 
            			Cost 2500 
        		}

        		Secondary 
        		{
           			Item  "MultiTrap" 
        		}

        		Melee 
        		{
           			Item  "ExtremelyCursedSword" 
        		}

        		Melee 
        		{
           			Item "DemoSamuraiZato" 
            			Cost 600 
        		}

        		Secondary 
        		{
           			Item "DemoSamuraiShield" 
        		}

Primary 
        		{
           			Item  "GDemo" 
        		}

Primary 
        		{
           			Item  "GDemo2"  
        		}

        		Melee 
        		{
           			Item  "GKnight" 
        		}

        		Primary 
        		{
           			Item  "GDemoBurst" 
        		}

        		Primary 
        		{
           			Item  "GDemoBurstHoming" 
        		}

        		Primary 
        		{
           			Item  "GDemoFast" 
        		}

        		Primary 
        		{
           			Item  "GDemoDamage" 
        		}

        		Primary 
        		{
           			Item  "GDemoUnload" 
        		}

        		Primary 
        		{
           			Item  "GDemoFountain" 
        		}

        		Primary 
        		{
           			Item  "GDemoBurstSpammer" 
        		}

        		Secondary 
        		{
           			Item  "GDemoTurn"  
        		}

        		Primary 
        		{
           			Item  "GDemoBombard" 
        		}

Primary 
        		{
           			Item  "GDemoIronBomber"  
        		}

			Secondary 
        		{
           			Item  "GDemoStickieBurst" 
        		}


        		Melee 
        		{
           			Item  "CHITAVISH"  
        		}


        		Primary 
        		{
           			Item  "SIRNUKESALOT"  
        		}

        		Primary 
        		{
           			Item  "MJRBOMBER"  
        		}

        		Primary 
        		{
           			Item  "CHIDEMORAPID" 
        		}

        		Primary 
        		{
           			Item  "D.E.M.O" 
        		}

        		Primary 
        		{
           			Item  "THEPILLMASTER" 
        		}

        		Primary 
        		{
           			Item  "SPAMMASTERLauncher" 
        		}

        		Secondary 
        		{
           			Item  "SPAMMASTERStickies" 
        		}

			Primary 
        		{
           			Item  "CHIDEMOBURSTSPAMMER" 
        		}
    		}

		Heavyweapons // Class
    		{
        		Primary 
        		{
           			Item  "LightMinigun" 
        		}

        		Primary 
        		{
           			Item  "Deflector" 
        		}

        		Primary 
        		{
           			Item  "DeflectorHoK" 
        		}



Primary 
        		{
           			Item  "AllMini" 
        		}

        		Secondary 
        		{
           			Item  "PureFatscout" 
        		}

			Primary 
        		{
           			Item  "RocketHeavy" 
        		}

Primary 
        		{
           			Item  "GHeavy" 
        		}

Primary 
        		{
           			Item  "GHeavyRocketBrass" 
        		}

Primary 
        		{
           			Item  "GHeavyRocketHoming" 
        		}

Primary 
        		{
           			Item  "GDeflector" 
        		}

			Secondary 
        		{
           			Item  "GHShotgun" 
        		}

Primary 
        		{
           			Item  "GHeavyBrass" 
        		}

Primary 
        		{
           			Item  "GHeavyNata" 
        		}

Primary 
        		{
           			Item  "GHeavyHoK" 
        		}

Primary 
        		{
           			Item  "GHeavyHoK2" 
        		}

			Primary 
        		{
           			Item  "GHeavyHeater" 
        		}
			Melee 
        		{
           			Item  "GBoxing" 
        		}
			Primary 
        		{
           			Item  "GGunNutUnstable" 
        		}

			Primary 
        		{
           			Item  "GGunNutStable"  
        		}


			Primary 
        		{
           			Item  "GHeavyFast" 
        		}

			Melee 
        		{
           			Item  "GHeavyBoxing2"  
        		}
			Melee 
        		{
           			Item  "GHeavyBoxingFast"  
        		}
			Melee 
        		{
           			Item  "GHeavyBoxingSteel" 
        		}

			Primary 
        		{
           			Item  "GRocketHeavy" 
        		}

			Secondary 
        		{
           			Item  "GHeavyShotgunBurst"  
        		}

			Melee 
        		{
           			Item  "CPTPUNCH" 
        		}

			Primary 
        		{
           			Item  "CHIHoKHEAVY"  
        		}

			Primary 
        		{
           			Item  "BIGKINGGun"  
        		}

			Secondary 
        		{
           			Item  "BIGKINGShotgun" 
        		}
			Primary 
        		{
           			Item  "TRUEGUNNUTGUN" 
        		}

			Secondary 
        		{
           			Item  "TRUEGUNNUTSHOTGUN" 
        		}
			Melee
        		{
           			Item  "TRUEGUNNUTMELEE"  
        		}
			Primary 
        		{
           			Item  "ROCKETRENEGADE" 
        		}
    		}

		Engineer // Class
    		{
        		Primary 
        		{
           			Item  "Pomson9000" 
        		}

Primary 
        		{
           			Item  "AllEShotgun" 
        		}

        		Melee 
        		{
           			Item  "JagAlt" 
        		}

        		Primary 
        		{
           			Item  "GEngyPomson" 
        		}

        		Melee 
        		{
           			Item  "GGunslingerEngy" 
        		}

        		Melee 
        		{
           			Item  "THEMECHANIST"  
        		}

        		Primary 
        		{
           			Item  "THEMECHANISTGun" 
        		}
    		}

		Medic // Class
    		{
        		Primary 
        		{
           			Item  "CrossbowAlt" 
        		}

			Primary 
        		{
           			Item  "AllCrossbow" 
        		}

Secondary 
        		{
           			Item  "GMedic"  
        		}
Secondary 
        		{
           			Item  "GKritz" 
        		}
			Secondary 
        		{
           			Item  "GShieldMedic" 
        		}
			Primary 
        		{
           			Item  "GMedCrossbow" 
        		}

			Primary 
        		{
           			Item  "BOLTBARON"  
        		}
    		}

		Sniper // Class
    		{
        		Melee 
        		{
           			Item  "CursedShahanshah" 
        		}
		Primary 
        		{
           			Item  "AllSniper" 
        		}

		Primary 
        		{
           			Item  "GSniper" 
        		}

		Secondary 
        		{
           			Item  "GSniperSMG"  
        		}
		Primary 
        		{
           			Item  "GSniperBow" 
        		}
		Primary 
        		{
           			Item  "AUSTRALIANACEBOW"  
        		}

		Secondary 
        		{
           			Item  "AUSTRALIANACESMG" 
        		}
    		}

		Spy // Class
    		{
     		

			Secondary 
        		{
           			Item  "RevolverAlt"  
        		}

			Secondary 
        		{
           			Item  "AllRevolver" 
        		}

			Melee 
        		{
           			Item  "GSpyKnife"  
        		} 

			Secondary 
        		{
           			Item  "GSpyGun"  
        		}
			Secondary 
        		{
           			Item  "THEGOLDENGUN" 
        		}      
    		}
	}

	
	Templates 
	{
		T_TFBot_Sniper_Explosive
		{
			Class Sniper
			Skill Expert
			Name "Explosive Headshots Sniper"
			ClassIcon hellmet_red
			MaxVisionRange 2500
//			Name "Upgraded Classic Sniper"
//			Item "The Classic"
			Item "Upgradeable TF_WEAPON_SNIPERRIFLE"
			Item "Upgradeable TF_WEAPON_CLUB"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE"
//				ItemName "The Classic"
//				"sniper no headshot without full charge" 0
//				"lunchbox adds minicrits" 0
//				"sniper fires tracer" 1
//				"sniper fires tracer HIDDEN" 0
//				"sniper full charge damage bonus" 1.1
//				"SRifle Charge rate increased" 1.5
				"explosive sniper shot" 3
				"heal on kill" 100
//				"sniper crit no scope" 0
//				"crit on hard hit" 0
			}
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_CLUB"
				"heal on kill" 100
			}
		}
		T_TFBot_Giant_Scout_Sigsegv
		{
			Class Scout
			Name "Giant Scout"
			ClassIcon scout_giant
			Skill Expert
			Health 1600
			MaxVisionRange 1200
			Attributes MiniBoss
			Item "Upgradeable TF_WEAPON_SCATTERGUN"
			Item "Upgradeable TF_WEAPON_PISTOL"
			Item "Upgradeable TF_WEAPON_BAT"
			Tag bot_giant
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_SCATTERGUN"
				"bullets per shot bonus" 1.2
				"damage bonus" 1.25
				"killstreak tier" 2
				"killstreak idleeffect" 1
			}
			CharacterAttributes
			{
				"damage force reduction" 0.7
				"airblast vulnerability multiplier" 0.7
				"override footstep sound set" 5
			}
		}
		T_TFBot_Giant_Soldier_Crit_Sigsegv
		{
			Class Soldier
			Name "Giant Charged Soldier"
			ClassIcon soldier_crit
			Skill Normal
			Health 3800
			Item "The Original"
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Tag bot_giant
			ItemAttributes
			{
				ItemName "The Original"
				"faster reload rate" 0.2
				"fire rate penalty" 2
				"Projectile speed decreased" 0.5
			}
			CharacterAttributes
			{
				"move speed penalty"	0.5
				"damage force reduction" 0.4
				"airblast vertical vulnerability multiplier" 0.4
				"override footstep sound set" 3
			}
		}
		T_TFBot_Giant_Soldier_Spammer_Caper_Sigsegv
		{
			Class Soldier
			Name "Giant Rapid Fire Soldier"
			ClassIcon soldier_spammer
			Health 4000
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Tag bot_giant
			Attributes MiniBoss
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			Item "Honcho's Headgear"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				"fire rate bonus" 0.5
				"reload time increased hidden" -0.1
				"mod no reload DISPLAY ONLY" 1
				"Projectile speed decreased" 0.65
				"killstreak tier" 2
				"killstreak idleeffect" 2
			}
			CharacterAttributes
			{
				"move speed penalty"	0.5
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
			//	"head scale" 1.7		// this is for giant soldier robot models only
				"override footstep sound set" 3
			}
		}
		T_TFBot_Giant_Demoman_Caper_Sigsegv  // this is actually a rapid fire? get your sh- nah, I don't misuse words
		{
			Class Demoman
			Name "Giant Rapid Fire Demoman"
			ClassIcon demo_spammer_giant
			Skill Expert
			Health 3300
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss
			Item "Upgradeable TF_WEAPON_GRENADELAUNCHER"
		//	Item "The Pure Tin Capotain"
			Tag bot_giant
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER"
				"fire rate bonus" 0.75
				"reload time increased hidden" -0.1
				"mod no reload DISPLAY ONLY" 1
				"killstreak tier" 2
				"killstreak idleeffect" 2
			}
			CharacterAttributes
			{
				"move speed penalty"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}
		T_TFBot_Giant_Demo_RapidFire_Sigsegv  // this is actually a regular giant? get your sh- nah, I don't misuse words
		{
			Class Demoman
			Name "Giant Demoman"
			ClassIcon demo_giant
			Health 3300
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes MiniBoss
			Item "Upgradeable TF_WEAPON_GRENADELAUNCHER"
			Tag bot_giant
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER"
				"fire rate bonus" 0.5
				"killstreak tier" 2
				"killstreak idleeffect" 1
			}

			CharacterAttributes
			{
				"move speed penalty"	0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}
		T_TFBot_Giant_DemoMan_PrinceTavish_Sigsegv // Fast Moving DemoKnight, or supposed to
		{
			Class Demoman
			ClassIcon demoknight_giant
			Name "Giant Demoknight"
			Skill Expert
			Health 3300
			Item "Prince Tavish's Crown"
			Item "The Chargin' Targe"
			Item "The Eyelander"
			Item "Ali Baba's Wee Booties"
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss
			Tag bot_giant
			ItemAttributes
			{
				ItemName "The Eyelander"
				"critboost on kill" 3
				"killstreak tier" 2
				"killstreak idleeffect" 1
			}
			ItemAttributes
			{
				ItemName "Ali Baba's Wee Booties"
				"max health additive bonus" 0
			}
			CharacterAttributes
			{
				"move speed penalty" 0.5
				"damage force reduction" 0.5
				"airblast vulnerability multiplier" 0.5
				"override footstep sound set" 4
			}
		}
		T_TFBot_Giant_Heavyweapons_Sigsegv
		{
			Class Heavyweapons
			Name "Giant Heavy"
			ClassIcon heavy_giant
			Skill Expert
			Health 5000
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			Attributes MiniBoss
			Item "Upgradeable TF_WEAPON_MINIGUN"
			Tag bot_giant
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_MINIGUN"
				"damage bonus"	1.5
				"killstreak tier" 2
				"killstreak idleeffect" 1
			}
			CharacterAttributes
			{
				"move speed penalty"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}
		T_TFBot_Giant_Heavyweapons_Deflector_Sigsegv
		{
			Class Heavyweapons
			Name "Giant Deflector Heavy"
			ClassIcon heavy_deflector
			Skill Expert
			Health 5000
			Item "The U-clank-a"
			Item "Deflector"
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			Attributes MiniBoss
			Tag bot_giant
			ItemAttributes
			{
				ItemName "Deflector"
				"damage bonus"	1.5 // copied from base mighty heavy
				"attack projectiles" 1	// force ability to shoot down projectiles
				"killstreak tier" 2
				"killstreak idleeffect" 5
			}
			CharacterAttributes
			{
				"move speed penalty"	0.5
				"damage force reduction" 0.3
				"airblast vulnerability multiplier" 0.3
				"override footstep sound set" 2
			}
		}
		T_TFBot_Giant_Medic_Sigsegv
		{
			Class Medic
			Name "Giant Medic"
			ClassIcon medic_giant
			Skill Expert
			Health 4500
			Attributes SpawnWithFullCharge
			Item "The Quick-Fix"
			Attributes MiniBoss
			Tag bot_giant
			Tag bot_squad_member
			ItemAttributes
			{
				ItemName "TF_WEAPON_SYRINGEGUN_MEDIC"
				"killstreak tier" 2
				"killstreak idleeffect" 1
			}
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"heal rate bonus" 200
				"killstreak tier" 2
				"killstreak idleeffect" 1
			}
			CharacterAttributes
			{
				"move speed penalty"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.6
			}
		}
		T_TFBot_Giant_Medic_Regen_MilkSyringes_Conch
		{
			Class Medic
			Name "Giant Regen Milk Syringes Medic"
			// ClassIcon medic_regeneration_giant
			Skill Expert
			Health 4500
			Item "The Concheror"
			Item "The Surgeon's Stahlhelm"
			// WeaponRestrictions SecondaryOnly
			Attributes MiniBoss
			Tag bot_giant
			Tag bot_squad_member
			Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
				"mad milk syringes" 1
				"mod rage on hit bonus" 10000
				"mod rage damage boost" 1.5
				"clip size bonus" 1.5
				"fire rate bonus" 0.8
			}
			CharacterAttributes
			{
				"move speed penalty"	0.5
				"damage force reduction" 0.6
				"airblast vulnerability multiplier" 0.2
				"airblast vertical vulnerability multiplier" 0.5
				"health regen"	40
				"increase buff duration" 9.5
			}
		}
		T_TFBot_Chief_Pyro_Sigsegv
		{
			Class Pyro
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Name "Chief Pyro"
			ClassIcon pyro_giant
			Health 55000
			Scale 1.9
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Tag bot_giant
			Item "Upgradeable TF_WEAPON_FLAMETHROWER"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
				"airblast pushback scale" 2.0
				"damage bonus" 5
				"airblast_pushback_no_viewpunch" 1
				"killstreak tier" 2
				"killstreak idleeffect" 1
			}
			CharacterAttributes
			{
				"health regen"	500
				"move speed penalty"	0.4
				"damage force reduction" 0.1
				"airblast vulnerability multiplier" 0.1
				"override footstep sound set" 2
				"airblast vertical vulnerability multiplier" 0.1
				"rage giving scale" 0.4
			}
		}
	}		
	
	Mission // Spy - wave 1
	{
		Objective Spy  

		InitialCooldown 180
		Where spawnbot_mission_spy
		BeginAtWave 1
		RunForThisManyWaves 1
		CooldownTime 80
		DesiredCount 1

		TFBot
		{
			Template T_TFBot_Spy
			Item "Upgradeable TF_WEAPON_KNIFE"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_KNIFE"
				"armor piercing" 80
			}
		}
	}	
	Mission // Sniper - wave 1
	{
		Objective Sniper

		InitialCooldown 120
		Where spawnbot_mission_sniper
		BeginAtWave 1
		RunForThisManyWaves 1
		CooldownTime 100
		DesiredCount 1

		TFBot
		{
			Template T_TFBot_Sniper
			MaxVisionRange 3000
		}
	}
	Mission // RED SPY
	{
		Objective Spy  

		InitialCooldown 170
		Where spawnbot_red_mission_cloakedsniper
		BeginAtWave 1
		RunForThisManyWaves 1
		CooldownTime 60
		DesiredCount 1

		TFBot
		{
			Template T_TFBot_Spy
			Item "The Dead Ringer"
			Item "The Diamondback"
			Item "Upgradeable TF_WEAPON_KNIFE"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_KNIFE"
				"armor piercing" 80
				"heal on kill" 100
				"melee attack rate bonus" 0.6
			}
			ItemAttributes
			{
				ItemName "The Diamondback"
				"fire rate bonus" 0.6
				"auto fires full clip" 1
				"auto fires when full" 1
			}
			AddCond  		// Reprogrammed cond
			{
				Index 43
				Delay 0.2
			}
			AddCond  		// MvM Spawn Protection Cond
			{
				Index 51
				Duration 3.0
			}
			AddCond  		// Bonk cond
			{
				Index 14
				Duration 3.0
			}
			AddCond  		// Cloak spell cond, removed when bot fires wep
			{
				Index 64
				Duration 2.9
			}
		//	AddCond  		// bruh they decloaked why do y'all numnutz not call him out??? Bruh gaming
		//	{
		//		Index 24
		//		Delay 2.9
		//		Duration 0.1
		//	}
		}
	}	
	Mission // VERY EVIL RED SNIPER for entertainment
	{
		Objective Sniper

		InitialCooldown 110
		Where spawnbot_red_mission_cloakedsniper
		BeginAtWave 1
		RunForThisManyWaves 1
		CooldownTime 75
		DesiredCount 1

		TFBot
		{
			Template T_TFBot_Sniper_Explosive
			AddCond  
			{
				Index 43
				Delay 0.2
			}
			AddCond  
			{
				Index 51
				Duration 3.0
			}
			AddCond  
			{
				Index 14
				Duration 3.0
			}
			AddCond  
			{
				Index 64
				Duration 2.9
			}
			AddCond  		// bruh they decloaked why do y'all numnutz not call him out??? Bruh gaming
			{
				Index 24
				Delay 2.9
				Duration 0.1
			}
		}
	}
	
	Wave
	{
		Explanation  
		{
			Line "{F48524}BLU bots have been slightly reduced to make space for RED bots."
			Line "{red}Only a max of 2 players may join blue. Join blue using 'jointeam blue' in console."
			Line "{blue}Players may intervene however no upgrades will be provided."
			Line "{yellow}THIS MISSION IS DESIGNED TO BE SPECTATED"
		}
		StartWaveOutput
		{
			Target wave_start_relay_666
			Action Trigger
		}

		WaveSpawn
		{
			Support 1
		
			TFBot
			{
				ClassIcon hellmet_red
				Attributes AlwaysCrit
			}
		}
		
		WaveSpawn
		{
			Where spawnbot_red_right
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			Support 1
		
			TFBot
			{
				Template T_TFBot_Chief_Pyro_Sigsegv
				Health 55000
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				ItemAttributes
				{
					ItemName  "Upgradeable TF_WEAPON_FLAMETHROWER"
					"heal on kill" 100
				}
				Action PushToCapturePoint  
				AddCond  	// reprogrammed cond
				{
					Index 43
					Delay 0.2
				}
				AddCond  	// mvm spawn protection
				{
					Index 51
					Duration 0.2
				}
				AddCond  	// Bonk cond, disables weapon firing
				{
					Index 14
					Duration 0.2
				}
				AddCond  	// "Fading" Invis spell cond, reveals self for a moment when player attacks
				{
					Index 66
					Duration 0.2
				}
			//	AddCond  	// Pass time bonk cond
			//	{
			//		Index 106
			//		Duration 0.2
			//	}
			}
		}
		
	//STAGE 01 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////

		WaveSpawn //WAVE 01a: 60 total, 10 active, Scout (bonk) 
		{
			Name "wave01"
			Where spawnbot
			TotalCount 18
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 240		
		
			TFBot
			{
				Template T_TFBot_Scout_Bonk
				Attributes AlwaysCrit
				Name "Bonk Scout"
				Item "Point and Shoot"
			}
		}
		WaveSpawn //WAVE 01b: 32 total, 8 active, Pyro (always fire)
		{
			Name "wave01"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 7
			TotalCurrency 150		
		
			TFBot
			{
				Class Pyro
				Skill Easy
				Attributes AlwaysFireWeapon
				Item "Old Guadalajara"
			}
		}
		WaveSpawn //WAVE 01c: [GIANT] 12 total, 4 active, Demoman (demoknight)
		{
			Name "wave01"
			Where spawnbot
			TotalCount 9
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 150
		
			TFBot
			{
				Template T_TFBot_Giant_DemoMan_PrinceTavish_Sigsegv
				Attributes AlwaysCrit
				Item "Spine-Chilling Skull"
			}
		}

		WaveSpawn
		{
			Name "wave01red"
			Where spawnbot_red_left_corner
			TotalCount 18
			MaxActive 4
			SpawnCount 3
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 60
			Support Limited
		
			TFBot
			{
				Template T_TFBot_Addicted_Scout
				Item "Point and Shoot"
				Skill Normal
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
				AddCond  	// "Fading" Invis spell cond, reveals self for a moment when player attacks
				{
					Index 66
					Duration 0.2
				}
				AddCond  	// fix crit sparkle using wrong team's color
				{
				    // Index 34
				    Name TF_COND_CRITBOOSTED_USER_BUFF
					Delay 0.2
				}
			}
		}
		WaveSpawn
		{
			Name "wave01red"
			Where spawnbot_red_right_corner
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 7
			TotalCurrency 50
			Support Limited
		
			TFBot
			{
				Template T_TFBot_Pyro
				Skill Normal
				Attributes AlwaysFireWeapon
				Item "Old Guadalajara"
				Item "Upgradeable TF_WEAPON_FLAMETHROWER"
				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
					"airblast disabled" 1
				}
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
				AddCond  	// "Fading" Invis spell cond, reveals self for a moment when player attacks
				{
					Index 66
					Duration 0.2
				}
				AddCond  
				{
				    // Index 34
				    Name TF_COND_CRITBOOSTED_USER_BUFF
					Delay 0.2
				}
			}
		}
		WaveSpawn
		{
			Name "wave01red"
			Where spawnbot_red_right
			TotalCount 3
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 50	
			Support Limited
		
			TFBot
			{
				Template T_TFBot_Giant_DemoMan_PrinceTavish
				Item "Spine-Chilling Skull"
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				ItemAttributes
				{
					ItemName "The Eyelander"
					"melee attack rate bonus" 0.6
				}
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
				AddCond  	// "Fading" Invis spell cond, reveals self for a moment when player attacks
				{
					Index 66
					Duration 0.2
				}
				AddCond  
				{
				    // Index 34
				    Name TF_COND_CRITBOOSTED_USER_BUFF
					Delay 0.2
				}
			}
		}
	//STAGE 02 //Currency 400 ///////////////////////////////////////////////////////////////////////////////////////////////////////

		WaveSpawn //WAVE 02a: [GIANT] 10(20) total, 10(20) active, Soldier (slow crit + uber medic)
		{
			Name "wave02"
			Where spawnbot
			TotalCount 12
			MaxActive 12
			SpawnCount 4
			WaitForAllDead "wave01"
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 350		
		
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Crit
					Item "Idiot box"
					Item "Shoestring Budget"
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
					Item "The Warsworn Helmet"
					Item "Upgradeable TF_WEAPON_MEDIGUN" // no way to see it
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_MEDIGUN"
						"ubercharge rate bonus" 5
						"uber duration bonus" -3
						"heal rate penalty" 0.1
					}
				}
			}
		}
		WaveSpawn
		{
			Name "wave02red"
			Where spawnbot_red_right_corner
			TotalCount 2
			MaxActive 2
			SpawnCount 2
			WaitForAllDead "wave01red"
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 50
			Support Limited
		
			Squad
			{
				TFBot  // Super slow crit rocket flight speed, fires one at a time
				{
					Template T_TFBot_Giant_Soldier_Crit_Sigsegv
					Item "Idiot box"
					Item "Shoestring Budget"
					ClassIcon hellmet_red
					Attributes IgnoreFlag
					Action Mobber  
					AddCond  
					{
						Index 43
						Delay 0.2
					}
					AddCond  
					{
						Index 51
						Duration 0.2
					}
					AddCond  
					{
						Index 14
						Duration 0.2
					}
					AddCond  
					{
						// Index 34
						Name TF_COND_CRITBOOSTED_USER_BUFF
						Delay 0.2
					}
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
					Item "The Warsworn Helmet"
					Item "Upgradeable TF_WEAPON_MEDIGUN" // no way to see it
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_MEDIGUN"
						"ubercharge rate bonus" 5
						"uber duration bonus" -3
						"heal rate penalty" 0.1
					}
					ClassIcon hellmet_red
					Attributes IgnoreFlag
					Action Mobber  
					AddCond  
					{
						Index 43
						Delay 0.2
					}
					AddCond  
					{
						Index 51
						Duration 0.2
					}
					AddCond  
					{
						// Index 34
						Name TF_COND_CRITBOOSTED_USER_BUFF
						Delay 0.2
					}
				}
			}
		}
		WaveSpawn
		{
			Name "wave02red"
			Where spawnbot_red_right_corner
			TotalCount 8
			MaxActive 8
			SpawnCount 2
			WaitForAllDead "wave01red"
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 50
			Support Limited
		
			Squad
			{
				TFBot  // Super slow crit rocket flight speed, fires one at a time
				{
					Template T_TFBot_Giant_Soldier_Crit_Sigsegv
					Item "Idiot box"
					Item "Shoestring Budget"
					ClassIcon hellmet_red
					Attributes IgnoreFlag
					Action Mobber  
					AddCond  
					{
						Index 43
						Delay 0.2
					}
					AddCond  
					{
						Index 51
						Duration 0.2
					}
					AddCond  
					{
						Index 14
						Duration 0.2
					}
					AddCond  
					{
						// Index 34
						Name TF_COND_CRITBOOSTED_USER_BUFF
						Delay 0.2
					}
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
					Item "The Warsworn Helmet"
					Item "Upgradeable TF_WEAPON_MEDIGUN" // no way to see it
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_MEDIGUN"
						"ubercharge rate bonus" 5
						"uber duration bonus" -3
						"heal rate penalty" 0.1
					}
					ClassIcon hellmet_red
					Attributes IgnoreFlag
					Action Mobber  
					AddCond  
					{
						Index 43
						Delay 0.2
					}
					AddCond  
					{
						Index 51
						Duration 0.2
					}
					AddCond  
					{
						// Index 34
						Name TF_COND_CRITBOOSTED_USER_BUFF
						Delay 0.2
					}
				}
			}
		}
	//STAGE 03 //Currency 1000 ///////////////////////////////////////////////////////////////////////////////////////////////////////

		WaveSpawn //WAVE 03a: 40 total, 10 active, Soldier 
		{
			Name "wave03"
			Where spawnbot
			TotalCount 24
			MaxActive 6
			SpawnCount 3
			WaitForAllDead "wave02"
			WaitBeforeStarting 8
			WaitBetweenSpawns 2
			TotalCurrency 210		
		
			TFBot
			{
				Class Soldier
				Skill Easy
				Item "Defiant Spartan"
			}
		}
		WaveSpawn //WAVE 03b: 40 total, 10 active, Heavyweapons 
		{
			Name "wave03"
			Where spawnbot
			TotalCount 24
			MaxActive 6
			SpawnCount 3
			WaitForAllDead "wave02"
			WaitBeforeStarting 8
			WaitBetweenSpawns 2
			TotalCurrency 210		
		
			TFBot
			{
				Class Heavyweapons
				Skill Easy
				Item "The Crone's Dome"
			}
		}
		WaveSpawn //WAVE 03c: [GIANT] 5 total, 2 active, Soldier 
		{
			Name "wave03"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "wave02"
			WaitBeforeStarting 8
			WaitBetweenSpawns 30
			TotalCurrency 100		
		
			TFBot
			{
				Template T_TFBot_Giant_Soldier_Spammer_Caper_Sigsegv
				Item "Idiot box"
				Item "Shoestring Budget"
			}
		}
		WaveSpawn //WAVE 03d: [GIANT] 5 total, 2 active, Heavyweapons 
		{
			Name "wave03"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "wave02"
			WaitBeforeStarting 8
			WaitBetweenSpawns 30
			TotalCurrency 100
		
			TFBot
			{
				Template T_TFBot_Giant_Heavyweapons_Sigsegv
				Item "The Crone's Dome"
			}
		}
		WaveSpawn
		{
			Name "wave03red"
			Where spawnbot_red_left_corner
			TotalCount 20
			MaxActive 6
			SpawnCount 2
			WaitForAllDead "wave02red"
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 180
			Support Limited
		
			RandomChoice
			{
				TFBot
				{
					Template T_TFBot_Addicted_Soldier
					Item "Defiant Spartan"
					Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
						"heal on kill" 50
					}
					ClassIcon hellmet_red
					Attributes IgnoreFlag
					Action Mobber  
					AddCond  
					{
						Index 43
						Delay 0.2
					}
					AddCond  
					{
						Index 51
						Duration 0.2
					}
					AddCond  
					{
						Index 14
						Duration 0.2
					}
					AddCond  
					{
						// Index 34
						Name TF_COND_CRITBOOSTED_USER_BUFF
						Delay 0.2
					}
				}
				TFBot
				{
					Template T_TFBot_Addicted_Heavyweapons
					Item "The Crone's Dome"
					Item "Upgradeable TF_WEAPON_MINIGUN"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_MINIGUN"
						"heal on kill" 50
					}

					ClassIcon hellmet_red
					Attributes IgnoreFlag
					Action Mobber  
					AddCond  
					{
						Index 43
						Delay 0.2
					}
					AddCond  
					{
						Index 51
						Duration 0.2
					}
					AddCond  
					{
						Index 14
						Duration 0.2
					}
					AddCond  
					{
						// Index 34
						Name TF_COND_CRITBOOSTED_USER_BUFF
						Delay 0.2
					}
				}
			}	
		}
		WaveSpawn
		{
			Name "wave03red"
			Where spawnbot_red_left_corner
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "wave02red"
			WaitBetweenSpawns 30
			TotalCurrency 200
			Support Limited
		
			TFBot
			{
				Template T_TFBot_Giant_Soldier_Spammer_Caper_Sigsegv
				Item "Idiot box"
				Item "Shoestring Budget"
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
			}
		}
		WaveSpawn
		{
			Name "wave03red"
			Where spawnbot_red_left_corner
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitForAllDead "wave02red"
			WaitBetweenSpawns 30
			TotalCurrency 200
			Support Limited
		
			TFBot
			{
				Template T_TFBot_Giant_Heavyweapons_Sigsegv
				Item "The Crone's Dome"
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
			}
		}

	//STAGE 04 //Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////////////////////

		WaveSpawn //WAVE 04a: 80 total, 10 active, Scout
		{
			Name "wave04"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 80
			MaxActive 10
			SpawnCount 5
			WaitForAllDead "wave03"
			WaitBeforeStarting 10
			WaitBetweenSpawns 8
			TotalCurrency 480		
		
			TFBot
			{
				Class Scout
				Skill Easy
				Attributes AlwaysCrit
				Item "Point and Shoot"
			}
		}
		WaveSpawn //WAVE 04b: [3 TANKS]  
		{
			Name "wave04"
			TotalCount 3
			WaitForAllDead "wave03"
			WaitBeforeStarting 0
			WaitBetweenSpawns 50
			TotalCurrency 480
			
			FirstSpawnOutput                                                                                                                                                            
			{
				 Target boss_spawn_relay                                            
				 Action Trigger                         
			}

			Tank
			{
				Health 35000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode "boss_path_1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave04red"
			Where spawnbot_red_left_corner
			Where spawnbot_red_right_corner
			RandomSpawn 1
			TotalCount 60
			MaxActive 10
			SpawnCount 5
			WaitForAllDead "wave03red"
			WaitBeforeStarting 0
			WaitBetweenSpawns 4
			TotalCurrency 120
			Support Limited
		
			TFBot
			{
				Class Scout
				Skill Normal
				Item "Point and Shoot"
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
				AddCond  
				{
				    // Index 34
				    Name TF_COND_CRITBOOSTED_USER_BUFF
					Delay 0.2
				}
			}
		}
		WaveSpawn
		{
			Name "wave04red"
			Where spawnbot_red_right_corner
			TotalCount 6
			MaxActive 2
			SpawnCount 2
			WaitForAllDead "wave03red"
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 120
			Support Limited
		
			TFBot
			{
				Template T_TFBot_Giant_Scout_Sigsegv
				Name "Giant Heavy Gun Scout"
				Item "Point and Shoot"
				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_SCATTERGUN"
					"bullets per shot bonus" 1.4
					"damage bonus" 1.5
				}
				CharacterAttributes
				{
					"move speed penalty" 0.9
					"hand scale" 1.5
				}
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
				AddCond  
				{
				    // Index 34
				    Name TF_COND_CRITBOOSTED_USER_BUFF
					Delay 0.2
				}
			}
		}

	//STAGE 05 //Currency 1000 ///////////////////////////////////////////////////////////////////////////////////////////////////////

		WaveSpawn //WAVE 05a: [GIANT] 40 total, 15 active, Demoman
		{
			Name "wave05"
			Where spawnbot
			TotalCount 24
			MaxActive 6
			SpawnCount 3
			WaitForAllDead "wave04"
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 500		
		
			TFBot
			{
				Template T_TFBot_Giant_Demo_RapidFire_Sigsegv
				Item "Spine-Chilling Skull"
			}
		}
		WaveSpawn //WAVE 05b: 40 total, 5 active, Demoman (Eyelander + Charge N Targe)
		{
			Name "wave05"
			Where spawnbot
			TotalCount 40
			MaxActive 5
			SpawnCount 5
			WaitForAllDead "wave04"
			WaitBeforeStarting 30
			WaitBetweenSpawns 8
			TotalCurrency 500		
		
			TFBot
			{
				Template T_TFBot_Demoman_Knight
				Attributes AlwaysCrit
				Item "Spine-Chilling Skull"
			}
		}
		WaveSpawn //WAVE 05c: [TANK]  
		{
			Name "wave05"
			TotalCount 1
			WaitForAllDead "wave04"
			WaitBeforeStarting 55
			WaitBetweenSpawns 0
			TotalCurrency 600

			Tank
			{
				Health 40000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode "boss_path_1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave05red"
			Where spawnbot_red_right_corner
			TotalCount 21
			MaxActive 6
			SpawnCount 3
			WaitForAllDead "wave04red"
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 500		
		
			TFBot
			{
				Template T_TFBot_Giant_Demoman_Caper_Sigsegv
				Item "Spine-Chilling Skull"
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
			}
		}
		WaveSpawn
		{
			Name "wave05red"
			Where spawnbot_red_left_corner
			TotalCount 42
			MaxActive 6
			SpawnCount 6
			WaitForAllDead "wave04red"
			WaitBeforeStarting 15
			WaitBetweenSpawns 8
			TotalCurrency 500		
		
			TFBot
			{
				Template T_TFBot_Demoman_Knight
				Item "Spine-Chilling Skull"
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
				AddCond  
				{
				    // Index 34
				    Name TF_COND_CRITBOOSTED_USER_BUFF
					Delay 0.2
				}
			}
		}
	//STAGE 06 //Currency 700 ///////////////////////////////////////////////////////////////////////////////////////////////////////

		WaveSpawn //WAVE 06a: 40 total, 20 active, Soldier (Direct hit, buff banner)
		{
			Name "wave06a"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 40
			MaxActive 20
			SpawnCount 10
			WaitForAllDead "wave05"
			WaitBeforeStarting 15
			WaitBetweenSpawns 2
			TotalCurrency 300		
		
			TFBot
			{
				Class Soldier
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Item "The Direct Hit"
				Item "The Buff Banner"
				Item "Defiant Spartan"
				Attributes SpawnWithFullCharge
				ItemAttributes
				{
					ItemName "The Direct Hit"
					"damage bonus"	2.0 
				}
				CharacterAttributes 
				{
					"increase buff duration"	9.5			
				}
			}
		}
		WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Always Crit + Giant medic)
		{
			Name "wave06b"
			Where spawnbot
			TotalCount 8
			MaxActive 8
			SpawnCount 2
			WaitForAllSpawned "wave06a"
			WaitBeforeStarting 0
			WaitBetweenSpawns 30
			TotalCurrency 400		
		
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons_Deflector_Sigsegv
					Attributes AlwaysCrit
					Item "The Crone's Dome"
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Sigsegv
					Item "The Warsworn Helmet"
				}
			}
		}
		WaveSpawn //WAVE 06a: 40 total, 20 active, Soldier (Direct hit, buff banner)
		{
			Name "wave06ared"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 40
			MaxActive 20
			SpawnCount 10
			WaitForAllDead "wave05red"
			WaitBeforeStarting 15
			WaitBetweenSpawns 2
			TotalCurrency 300		
		
			TFBot
			{
				Class Soldier
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Item "The Direct Hit"
				Item "The Buff Banner"
				Item "Defiant Spartan"
				Attributes SpawnWithFullCharge
				ItemAttributes
				{
					ItemName "The Direct Hit"
					"damage bonus"	2.0 
				}
				CharacterAttributes 
				{
					"increase buff duration"	9.5			
				}
				ClassIcon hellmet_red
				Attributes IgnoreFlag
				Action Mobber  
				AddCond  
				{
					Index 43
					Delay 0.2
				}
				AddCond  
				{
					Index 51
					Duration 0.2
				}
				AddCond  
				{
					Index 14
					Duration 0.2
				}
				AddCond  
				{
				    // Index 34
				    Name TF_COND_CRITBOOSTED_USER_BUFF
					Delay 0.2
				}
			}
		}
		WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Always Crit + Giant medic)
		{
			Name "wave06bred"
			Where spawnbot
			TotalCount 8
			MaxActive 8
			SpawnCount 2
			WaitForAllSpawned "wave06ared"
			WaitBeforeStarting 0
			WaitBetweenSpawns 30
			TotalCurrency 400		
		
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons_Deflector_Sigsegv
					Attributes AlwaysCrit
					Item "The Crone's Dome"
					ClassIcon hellmet_red
					Attributes IgnoreFlag
					Action Mobber  
					AddCond  
					{
						Index 43
						Delay 0.2
					}
					AddCond  
					{
						Index 51
						Duration 0.2
					}
					AddCond  
					{
						Index 14
						Duration 0.2
					}
					AddCond  
					{
						// Index 34
						Name TF_COND_CRITBOOSTED_USER_BUFF
						Delay 0.2
					}
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Sigsegv
					Item "The Warsworn Helmet"
					ClassIcon hellmet_red
					Attributes IgnoreFlag
					Action Mobber  
					AddCond  
					{
						Index 43
						Delay 0.2
					}
					AddCond  
					{
						Index 51
						Duration 0.2
					}
					AddCond  
					{
						Index 14
						Duration 0.2
					}
					AddCond  
					{
						// Index 34
						Name TF_COND_CRITBOOSTED_USER_BUFF
						Delay 0.2
					}

				}
			}
		}
	//STAGE 07 //Currency 1300 ///////////////////////////////////////////////////////////////////////////////////////////////////////

		WaveSpawn //WAVE 07a: [4 TANKS]  
		{
			Name "wave07"
			TotalCount 4
			WaitForAllDead "wave06b"
			WaitBeforeStarting 10
			WaitBetweenSpawns 30
			TotalCurrency 1100
			
			FirstSpawnOutput                                                                                                                                                            
			{
				 Target boss_spawn_relay                                            
				 Action Trigger                         
			}

			Tank
			{
				Health 42000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode "boss_path_1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn //WAVE 07b: 96 total, 16 active, Spy 
		{
			Name "wave07"
			Where spawnbot
			TotalCount 96
			MaxActive 16
			SpawnCount 8
			WaitForAllDead "wave06b"
			WaitBeforeStarting 40
			WaitBetweenSpawns 5
			TotalCurrency 200		
		
			TFBot
			{
				Class Spy
				Skill Expert
				Item "Upgradeable TF_WEAPON_REVOLVER"
				Item "Upgradeable TF_WEAPON_KNIFE"
			}
		}
	//STAGE 08 //Currency 1400 ///////////////////////////////////////////////////////////////////////////////////////////////////////

		WaveSpawn //WAVE 08a: 75 total, 20 active, Sniper (Huntsman)
		{
			Name "wave08a"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 75
			MaxActive 20
			SpawnCount 5
			WaitForAllDead "wave07"
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 300		
		
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
				Skill Expert
				Item "Larrikin Robin"
				Attributes AlwaysCrit
				ItemAttributes
				{
					ItemName "The Huntsman"
					"damage bonus"	1.5
					"faster reload rate" 0.2
				}
			}
		}
		WaveSpawn //WAVE 08b: 75 total, 20 active, Soldier (Always Crit)
		{
			Name "wave08b"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 75
			MaxActive 20
			SpawnCount 5
			WaitForAllSpawned "wave08a"
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 300		
		
			TFBot
			{
				Class Soldier
				Skill Expert
				Attributes AlwaysCrit
				Item "Defiant Spartan"
				Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
					"damage bonus"	2.0
					"faster reload rate" -0.8
					"fire rate bonus" 0.6
				}
			}
		}
		WaveSpawn //WAVE 08c: 75 total, 20 active, Demoman (Always Crit)
		{
			Name "wave08c"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 75
			MaxActive 20
			SpawnCount 5
			WaitForAllSpawned "wave08b"
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 200		
		
			TFBot
			{
				Class Demoman
				Skill Expert
				Attributes AlwaysCrit
				Item "Upgradeable TF_WEAPON_GRENADELAUNCHER"
				Item "Spine-Chilling Skull"
				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER"
					"damage bonus"	2.0
					"faster reload rate" -0.8
					"Projectile speed increased" 2.0
				}
			}
		}
		WaveSpawn //WAVE 08d: 75 total, 20 active, Pyro (Always Crit)
		{
			Name "wave08d"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 75
			MaxActive 20
			SpawnCount 5
			WaitForAllSpawned "wave08c"
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 200		
		
			TFBot
			{
				Class Pyro
				Skill Expert
				Attributes AlwaysCrit
				Item "Upgradeable TF_WEAPON_FLAMETHROWER"
				Item "Old Guadalajara"
				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
					"damage bonus"	2.0
				}
				CharacterAttributes
				{
					
					"move speed bonus"	1.5
				}
			}
		}
		WaveSpawn //WAVE 08e: 75 total, 20 active, Scout (Always Crit)
		{
			Name "wave08e"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 75
			MaxActive 20
			SpawnCount 5
			WaitForAllSpawned "wave08d"
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 200		
		
			TFBot
			{
				Class Scout
				Skill Expert
				Attributes AlwaysCrit
				Item "Point and Shoot"
				Item "Upgradeable TF_WEAPON_SCATTERGUN"
			}
		}
		WaveSpawn //WAVE 08f: 48 total, 22 active, Heavyweapons (Always Crit + Uber medic)
		{
			Name "wave08f"
			Where spawnbot_scattered
			RandomSpawn 1
			TotalCount 48
			MaxActive 22
			SpawnCount 4
			WaitForAllSpawned "wave08e"
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 200		
		
			Squad
			{
				TFBot
				{
					Class Heavyweapons
					Skill Expert
					Attributes AlwaysCrit
					Item "The Crone's Dome"
					Item "Upgradeable TF_WEAPON_MINIGUN"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_MINIGUN"
						"damage bonus"	1.5
					}
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
					Item "The Warsworn Helmet"
					Item "Upgradeable TF_WEAPON_MEDIGUN" // no way to see it
					Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_MEDIGUN"
						"ubercharge rate bonus" 5
						"uber duration bonus" -3
						"heal rate penalty" 0.1
					}
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
						"damage penalty" 0.1
					}
				}
			}
		}
		WaveSpawn //WAVE 08g: [FINAL TANK]  
		{
			Name "wave08g"
			TotalCount 1
			WaitForAllDead "wave08d"
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			
			FirstSpawnOutput                                                                                                                                                            
			{
				 Target boss_spawn_relay                                            
				 Action Trigger                         
			}

			Tank
			{
				Health 60000
				Speed 75
				Name "tankboss"
				Skin 1
				StartingPathTrackNode "boss_path_1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
	}
}