//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } MVM_TF_Santa_Heavy { ClassIcon heavyweapons Health 300 Name "Santa Heavy" Class HeavyWeapons Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" } MVM_TF_Moonman { ClassIcon pyro Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } Item "the manmelter" Item "the bubble pipe" Item "the moonman backpack" } MVM_TF_Pirate { ClassIcon demoman Health 175 Name Pirate Class Demoman Skill Expert ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 2 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Tag "bot_giant" Item "the frontier justice" Item "the short circuit" Item "the jag" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } WaveSpawn { TotalCurrency 280 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { TotalCurrency 350 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "brigade helm" Item "brigade helm" } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { TotalCurrency 250 TotalCount 12 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Item "the black box" } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Item "the direct hit" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 400 TotalCount 9 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Item "the iron bomber" } TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Item "batsaber" Item "bonk leadwear" Item "the bolt boy" } TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Item "batsaber" Item "bonk leadwear" Item "the bolt boy" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 250 TotalCount 6 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { TotalCurrency 200 TotalCount 8 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Fan O' War Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the fan o'war" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "mad milk" } } } WaveSpawn { TotalCurrency 250 TotalCount 9 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "the original" } } } WaveSpawn { TotalCurrency 345 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 200 TotalCount 9 MaxActive 9 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name InstaScout Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the winger" "damage bonus" 9897979796969879969 "clip size penalty" 4 "fire rate penalty" 2.5 "heal on kill" 125 "move speed penalty" 3 } Item "the winger" Item "bonk leadwear" Item "the bolt boy" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 255 TotalCount 12 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "InfCrits Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Razorback } } } WaveSpawn { TotalCurrency 350 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Normal } TFBot { Template T_TFBot_Sniper } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 15 SpawnCount 30 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 300 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_giant" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 10 "clip size bonus" 25 "heal on hit for rapidfire" 1250 } Item "the fortified compound" Item "the virtual viewfinder" Item "the crosslinker's coil" } TFBot { Template T_TFBot_Heavyweapons_Fist Item "tw_heavybot_helmet" Item "the little bear" } TFBot { Template T_TFBot_Heavyweapons_Fist Item "the little bear" Item "tw_heavybot_helmet" } TFBot { Template T_TFBot_Heavyweapons_Fist Item "the little bear" Item "tw_heavybot_helmet" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "football helmet" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Item "football helmet" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Item "the heavy-weight champ" } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Item "the heavy-weight champ" Item "pugilist's protector" } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the huntsman" "clip size bonus" 25 "fire rate bonus" 10 "faster reload rate" `00 "heal on hit for rapidfire" 1250 } Item "the virtual viewfinder" Item "the crosslinker's coil" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 255 TotalCount 12 MaxActive 18 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Razorback } TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Item "batsaber" Item "bonk leadwear" Item "the bolt boy" } TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Item "batsaber" Item "bonk leadwear" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 390 TotalCount 4 MaxActive 4 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "the frontier justice" Item "the short circuit" Item "the jag" } } } WaveSpawn { TotalCurrency 780 TotalCount 5 MaxActive 25 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 79 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Item "prince tavish's crown" } TFBot { Template T_TFBot_Demo_Burst Item "the iron bomber" Item "scotch bonnet" Item "the liquor locker" } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 350 TotalCount 4 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Fan O' War Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the fan o'war" } TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Fan O' War Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the force-a-nature" Item "the fan o'war" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Item "mad milk" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 12 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 600 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 Name InstaScout Class Scout EventChangeAttributes { Default { Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the winger" "damage bonus" 999999 "fire rate penalty" 2.5 "clip size penalty" 2.5 "heal on kill" 150 "move speed penalty" 2 } Item "the winger" Item "bonk leadwear" Item "the bolt boy" } RevertGateBotsBehavior { Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "batsaber" } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 750 TotalCount 6 MaxActive 3 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { TotalCurrency 450 TotalCount 15 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Razorback } TFBot { Template T_TFBot_Sniper_Razorback } TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Giant_Scout ItemAttributes { ItemName "the force-a-nature" "clip size bonus" 0.5 } Item "the force-a-nature" } } } WaveSpawn { TotalCurrency 575 TotalCount 7 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 500 TotalCount 3 MaxActive 3 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 12 MaxActive 18 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Normal } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Sniper_Razorback } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 650 TotalCount 4 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } TFBot { Template T_TFBot_Giant_Scout_Baseball } TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { TotalCurrency 400 TotalCount 7 MaxActive 7 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 390 TotalCount 6 MaxActive 30 SpawnCount 12 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill Item "der maschinensoldaten-helm" Item "die regime-panzerung" } TFBot { Template T_TFBot_Giant_Medic Attributes "VaccinatorFire" Item "the vaccinator" } TFBot { Template T_TFBot_Giant_Medic Attributes "VaccinatorBlast" Item "the vaccinator" } TFBot { Template T_TFBot_Giant_Medic Attributes "VaccinatorBullets" Item "the vaccinator" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 1000 TotalCount 30 MaxActive 75 SpawnCount 30 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template MVM_TF_Santa_Heavy } TFBot { Template MVM_TF_Santa_Heavy } TFBot { Template MVM_TF_Santa_Heavy } TFBot { Template MVM_TF_Moonman } TFBot { Template MVM_TF_Pirate } TFBot { Template MVM_TF_Pirate } TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit EventChangeAttributes { Default { Item "the original" } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit EventChangeAttributes { Default { Item "the degreaser" } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Scout_FAN EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Scout_FAN EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Chief_Pyro } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 400 TotalCount 12 MaxActive 60 SpawnCount 24 WaitBeforeStarting 28 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Chief_Gauntlet } TFBot { Template T_TFBot_Chief_Gauntlet } TFBot { Template T_TFBot_Chief_Soldier_Atomic Item "fancy dress uniform" Item "tyrant's helm" } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 400 TotalCount 5 MaxActive 25 SpawnCount 10 WaitBeforeStarting 32 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Scout Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Health 65000 Template T_TFBot_Chief_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Health 2000 Template T_TFBot_Chief_Demo_Atomic } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 650 Name Lvl3InstaScout Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" ItemAttributes { ItemName "the shortstop" "move speed penalty" 2 "damage bonus" 66666666 "fire rate penalty" 2 "clip size penalty" 3 "critboost on kill" 10000 "mod bat launches balls" 10 "bullets per shot bonus" 10 "scattergun has knockback" 100 "backstab shield" 123456789 "health regen" 10 "dmg taken from fire reduced" 2 "dmg taken from blast reduced" 2 "mod mini-crit airborne" 1 "mod soldier buff type" 3 "minicrits become crits" 12 "active health regen" 10 } Item "the shortstop" Item "bonk leadwear" Item "the virtual viewfinder" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 15000 Name WeakenedMajorCrits Template T_TFBot_Chief_Soldier_SlowCrit ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 30.0 "faster reload rate" 0.65 "fire rate bonus" 0.4 "Projectile speed increased" 0.5 } Item "the team captain" Item "the soldier's stogie" } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 20 SpawnCount 8 WaitBeforeStarting 37 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 50000 Name EngineeringDeath Template T_TFBot_Engineer_Sentry_Battle_TeleIn Tag "bot_giant" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the frontier justice" "clip size bonus" 25 "fire rate bonus" 1 "heal on kill" 500 "health regen" 250 } Item "the frontier justice" Item "the short circuit" Item "the jag" Item "the virtual viewfinder" Item "mining light" } TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } TFBot { Template T_TFBot_Giant_Major_League } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 7 MaxActive 35 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 65000 Name TheDestroyer Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the loose cannon" "active health regen" 250 "heal on kill" 5000 "overheal bonus" 1.5 } Item "the loose cannon" Item "the tide turner" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Skill Hard Template T_TFBot_Giant_Demo_RapidFire } TFBot { Skill Hard Template T_TFBot_Giant_Demo_RapidFire } } } } } //This file has been generated by http://mvm.tf