#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes SniperAllowHeadshots 1 SniperHideLasers 1 MedievalMode 1 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" BotsDropSpells 1 GiantsDropRareSpells 1 SpellDropRateCommon 0.15 SpellDropRateGiant 0.50 ExtraSpawnPoint { Name "spawnbot_redbot" TeamNum 2 X "23.013708" Y "-2387.232178" Z "583.031311" } ExtraSpawnPoint { Name "spawnbot_slasher" TeamNum 3 X "-5.351625" Y "55.410378" Z "743.531311" } ExtraSpawnPoint { Name "spawnbot_random" TeamNum 3 X "-653.070435" Y "1599.213135" Z "567.031311" } ExtraSpawnPoint { Name "spawnbot_random2" TeamNum 3 X "-866.249817" Y "1018.288635" Z "534.031311" } ExtraSpawnPoint { Name "spawnbot_random3" TeamNum 3 X "1314.000122" Y "826.458984" Z "646.031311" } Mission { Objective Sniper Where spawnbot_random3 BeginAtWave 11 InitialCooldown 80 CooldownTime 50 DesiredCount 6 TFBot { ClassIcon sniper Health 250 Name "Drovo's Shadow" Scale 1.0 Class Sniper Skill Expert MaxVisionRange 5000 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the awper hand" "explosive sniper shot" 6 "damage bonus" 2.0 } Item "the awper hand" Item "the hat with no name" Item "the chronomancer" } } Mission { Objective Engineer Where spawnbot_slasher BeginAtWave 5 RunForThisManyWaves 12 InitialCooldown 90 CooldownTime 90 DesiredCount 1 TFBot { ClassIcon soldier_crit Health 5000 Name "Giant Special Energidier" Scale 1.7 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "is australium item" 1 "turn to gold" 1 "damage bonus" 2.0 "faster reload rate" 5.5 "fire rate bonus" 4.5 "Blast radius increased" 1.85 "rocket specialist" 10 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 } Item "the cow mangler 5000" Action Mobber } } Mission { Objective Spy Where spawnbot_random2 BeginAtWave 4 RunForThisManyWaves 12 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { ClassIcon soldier_d Health 1000 Name "Special Bucket Energidier" Scale 1.1 Class Soldier Skill Expert MaxVisionRange 25000 Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 3.0 "fire rate bonus" 2.0 "faster reload rate" 2.5 "turn to gold" 1 "rocket specialist" 6 "is australium item" 1 "Blast radius increased" 1.5 } ItemAttributes { ItemName "the disciplinary action" "turn to gold" 1 "damage bonus" 2.0 "is australium item" 1 } Item "the cow mangler 5000" Item "the disciplinary action" Item "stainless pot" Action Mobber } } Mission { Objective Spy Where spawnbot_random BeginAtWave 3 RunForThisManyWaves 12 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { ClassIcon soldier Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber } } Wave { Explanation { Line "Medieval Mode Activated" Line "{003300}Welcome to Operation N.T" Line "{003300}Prepare to fight the Robots in general" Line "{yellow}If all reds die, it will cause a wave lost" } RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_random2 Squad { TFBot { ClassIcon soldier Health 50 Name "Small Soldier" Scale 0.75 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 0.4 "fire rate bonus" 0.55 } CharacterAttributes { "voice pitch scale" 1.3 } Action Mobber } } } WaveSpawn { TotalCurrency 200 TotalCount 26 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldieR Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { TotalCurrency 250 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_slasher Squad { TFBot { ClassIcon Soldier Health 500 Name "Large Soldier" Scale 1.35 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 1.6 "fire rate bonus" 1.15 } CharacterAttributes { "voice pitch scale" 0.80 } Action Mobber } } } } Wave { Explanation { Line "{262626}???: {red}Well they dont give a single shit, Drovo..." Line "{blue}Drovo: I could have just built more robots to destroy them." } RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 65 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_giant Squad { TFBot { ClassIcon soldier Health 50 Name "Small Soldier" Scale 0.75 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 0.4 "fire rate bonus" 0.55 } CharacterAttributes { "voice pitch scale" 1.3 } Action Mobber } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldieR Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot_giant Squad { TFBot { ClassIcon soldiEr Health 500 Name "Large Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 1.6 "fire rate bonus" 1.15 } CharacterAttributes { "voice pitch scale" 0.8 } Action Mobber } } } WaveSpawn { TotalCurrency 250 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_slasher Squad { TFBot { ClassIcon hellmet_kgb_black Health 1000 Name Breaker Scale 1.45 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName apoco-fists "damage bonus" 2.0 "fire rate bonus" 1.35 "critboost on kill" 2 } CharacterAttributes { "cannot be backstabbed" 1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" Action Mobber } } } } Wave { Explanation { Line "{262626}???: {red}They are still alive... Im going off for this now." Line "{blue}Drovo: Alright and you dont need to worry about the situation, I will handle it perfectly." Line "{yellow}All thunder/zap icons can pick up the bomb." } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 55 MaxActive 15 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot_random Squad { TFBot { ClassIcon demoknight Health 75 Name "Small Knight" Scale 0.75 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the eyelander" "damage bonus" 0.4 "fire rate bonus" 0.65 } CharacterAttributes { "voice pitch scale" 1.3 } Item "festive stickybomb launcher 2011" Item "the eyelander" Action Mobber } } } WaveSpawn { TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demoknighT Health 200 Name Knight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Item "the chargin' targe" Item "the eyelander" Action Mobber } } } WaveSpawn { TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon demokniGht Health 550 Name "Large Knight" Scale 1.35 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the eyelander" "damage bonus" 1.6 "fire rate bonus" 1.15 } CharacterAttributes { "voice pitch scale" 0.80 } Item "the chargin' targe" Item "the eyelander" Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Support 1 Where spawnbot_giant FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Squad { TFBot { ClassIcon hellmet_zap Health 175 Name "SlowFire Pistol Scout" Scale 1.0 Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_pistol_scout "faster reload rate" 2.0 "fire rate bonus" 2.2 } Item tf_weapon_pistol_scout } } } } Wave { Explanation { Line "{blue}Drovo: Ummmm... They are more powerful than I thought." Line "{blue}Drovo: But well, you can still try to face that Giant." } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_slasher FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { ClassIcon hellmet_kgb_black Health 7500 Name "Giant Breaker" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName apoco-fists "damage bonus" 3.5 "fire rate bonus" 1.50 "critboost on kill" 4 } CharacterAttributes { "cannot be backstabbed" 1 "move speed bonus" 0.5 "override footstep sound set" 3 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" Action Mobber } } } } Wave { Explanation { Line "{blue}Drovo: Wow still alive..." Line "{blue}Drovo: Im just gonna wait for my robots to destroy you right away." } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 150 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_giant Where spawnbot_random RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 125 Name Sniper Class Sniper Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 125 Name Spy Class Spy Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 125 Name Engineer Class Engineer Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Action FetchFlag } } } WaveSpawn { TotalCurrency 300 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 30 Where spawnbot_slasher FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" Squad { TFBot { ClassIcon hellmet_goldsword Health 1100 Name "Special Slasher" Scale 1.35 Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the eyelander" "turn to gold" 1 "damage bonus" 3.0 "melee range multiplier" 2.2 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.8 } Item "festive stickybomb launcher 2011" Item "the eyelander" Action Mobber } } } } Wave { SoundLoop { SoundFile "NT5.wav" } Explanation { Line "{blue}Drovo: Alright then." Line "{blue}Drovo: One tank would destroy your hatch in seconds." } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Tank { Health 50000 Name Tank Speed 90 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support 1 Where spawnbot_giant FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" RandomChoice { TFBot { ClassIcon hellmet_zap Health 200 Name "SlowFire Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.5 } CharacterAttributes { "fire rate bonus" 1.5 } Item tf_weapon_shotgun_soldier } TFBot { ClassIcon hellmet_zap Name "SlowFire Shotgun Pyro" Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "fire rate bonus" 1.5 } CharacterAttributes { "fire rate bonus" 1.5 } Item tf_weapon_shotgun_pyro } TFBot { ClassIcon hellmet_zap Health 125 Name "Slowfire SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 2.2 } CharacterAttributes { "fire rate bonus" 2.2 } Item tf_weapon_smg } } } } Wave { SoundLoop { SoundFile "NT6.wav" } Explanation { Line "{blue}Drovo: I guess that was my worst idea." Line "{blue}Drovo: I will change my plan and I am 100% sure this one will work." } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_giant Squad { TFBot { ClassIcon soldier Health 500 Name "Large Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "fire rate bonus" 1.15 "damage bonus" 1.6 } CharacterAttributes { "voice pitch scale" 0.8 } } } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot_slasher Squad { TFBot { ClassIcon hellmet_kgb_black Health 1000 Name Breaker Scale 1.45 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "damage bonus" 2.0 "critboost on kill" 2 "fire rate bonus" 1.35 } CharacterAttributes { "cannot be backstabbed" 1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 Where spawnbot_random Where spawnbot_random2 FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Squad { TFBot { ClassIcon hellmet_zap Health 300 Name "SlowFire Rocket Soldier" Scale 1.0 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 2.5 "faster reload rate" 1.5 } CharacterAttributes { "fire rate bonus" 2.5 "faster reload rate" 1.5 } Item tf_weapon_rocketlauncher Addcond { Index 16 Delay 0.1 } } } } } Wave { SoundLoop { SoundFile "NT7.wav" } Explanation { Line "{blue}Drovo: *intense screaming*" Line "{blue}Drovo: Your hopeless upgrades only make you stronger." } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_giant Squad { TFBot { ClassIcon scout Health 125 Name "Wrapped Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Item "the wrap assassin" Action Mobber } } } WaveSpawn { TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_slasher FirstSpawnWarningSound "mvm/mvm_tele_deliver.wav" LastSpawnWarningSound "mvm/mvm_tele_deliver.wav" DoneWarningSound "mvm/mvm_warning.wav" Squad { TFBot { Skill Expert Template T_TFBot_Giant_Scout_Fast Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_random2 FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3" Squad { TFBot { ClassIcon hellmet_zap Template T_TFBot_Pyro_Flaregun } } } } Wave { SoundLoop { SoundFile "NT8.wav" } Explanation { Line "{blue}Drovo: Bruh." Line "{blue}Drovo: I have nothing to say right now..." } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_giant Squad { TFBot { Skill Normal Template T_TFBot_Sniper_Huntsman Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_giant FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3" Squad { TFBot { ClassIcon hellmet_zap Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { TotalCurrency 300 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_random3 FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" Squad { TFBot { ClassIcon hellmet_Zap Attributes "AlwaysCrit" Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_random2 Where spawnbot_random3 Where spawnbot_random FirstSpawnWarningSound "ui/halloween_boss_tagged_other_it.wav" Squad { TFBot { ClassIcon demoknight Health 750 Name Berserker Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 1.5 } Item "the chargin' targe" Item "the scotsman's skullcutter" Action Mobber } } } } Wave { SoundLoop { SoundFile "NT3.wav" } Explanation { Line "{blue}Drovo: Hell..." Line "{blue}Drovo: My enemies are granting powers by just destroying my robots?" Line "{blue}Drovo: Time to get serious!" Line "{gray}???: You are not going anywhere motherfucker! I shall present you some red bots that will help these manns to fight against your operation!" Line "{blue}Drovo: Dear god, no." } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 FirstSpawnWarningSound "music/mvm_start_tank_wave.wav" LastSpawnWarningSound "mvm/mvm_tank_horn.wav" DoneWarningSound "music/mvm_end_tank_wave.wav" Where spawnbot_random2 Where spawnbot_random3 Where spawnbot_random Where spawnbot_slasher Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 AutoJumpMin NaN AutoJumpMax NaN Name "Ultra Demo-Train" Scale 1.0 Class Demoman Skill Expert Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the pain train" Action Mobber } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 750 TotalCount 120 MaxActive 15 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_giant Where spawnbot_random FirstSpawnWarningSound "mvm/mvm_warning.wav" RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_pistol_scout } TFBot { ClassIcon hellmet_tf2 Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_shotgun_soldier } TFBot { ClassIcon hellmet_tf2 Health 175 Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_shotgun_pyro } TFBot { ClassIcon hellmet_tf2 Health 175 Name Knight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the eyelander" Action FetchFlag } TFBot { ClassIcon hellmet_tf2 Health 300 Name "Basic Shotgun Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_shotgun_hwg } TFBot { ClassIcon hellmet_tf2 Health 150 Name "Syringe Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_syringegun_medic } TFBot { ClassIcon hellmet_tf2 Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_smg } TFBot { ClassIcon hellmet_tf2 Health 125 Name "Pistol Engineer" Class Engineer Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_pistol } TFBot { ClassIcon hellmet_tf2 Health 125 Name "Revolver Spy" Class Spy Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Action FetchFlag Item tf_weapon_revolver } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 555 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 50 Where spawnbot_slasher Where spawnbot_random Where spawnbot_random2 Where spawnbot_random3 Where spawnbot Where spawnbot_giant FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" LastSpawnWarningSound "mvm/mvm_bomb_warning.wav" Squad { TFBot { Name "Super Wrapper Guard" Template T_TFBot_Giant_Major_League Scale 1.35 Health 8888 ClassIcon hellmet_TF2 Item "the wrap assassin" Item "summer shades" Item "baseball bill's sports shine" Action FetchFlag Addcond { Index 16 Delay 0.2 } } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 Where spawnbot_redbot FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" RandomChoice { TFBot { ClassIcon hellmet_red Health 200 Name "[RED] DMG Mangler Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 2.00 } Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Item "the cow mangler 5000" } TFBot { ClassIcon hellmet_red Health 250 Name "[RED] Direct StunNPush Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" ItemAttributes { ItemName "the direct hit" "rocket specialist" 4 "damage causes airblast" 1 } Item "the direct hit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } } } } Wave { SoundLoop { SoundFile "NT9.wav" } Explanation { Line "{blue}Drovo: Upon a time where my robots are so weak to destroy a force." Line "{blue}Drovo: The only way to solve this situation is by doing all the work myself." Line "What?" } RedTeamWipeCausesWaveLoss 1 WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/mvm_warning.wav" DoneWarningSound "mvm/mvm_bomb_warning.wav" Squad { TFBot { ClassIcon sniper Health 25000 Name "Drovo (Phase 1)" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName "the bushwacka" "bleeding duration" 4 "damage bonus" 1.5 "damage force reduction" 0.1 } Item "the bushwacka" Item "the chronomancer" Item "the hat with no name" Action Mobber DamageAppliesCond { Index 24 // <-- required: condition name/index Duration 4.0 // <-- optional: limited duration } DamageAppliesCond { Index 27 // <-- required: condition name/index Duration 4.0 // <-- optional: limited duration } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_random2 FirstSpawnWarningSound "passtime/whistle.wav" DoneWarningSound "mvm/mvm_tank_horn.wav" Squad { TFBot { ClassIcon snipeR Health 20000 Name "Drovo (Phase 2)" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName "the huntsman" "damage bonus" 2.0 "fire rate bonus" 0.95 "faster reload rate" 0.86 "damage force reduction" 0.1 } Item "the huntsman" Item "the hat with no name" Item "the chronomancer" Action Mobber DamageAppliesCond { Index 87 // <-- required: condition name/index Duration 2.0 // <-- optional: limited duration } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_slasher FirstSpawnWarningSound "mvm/mvm_used_powerup.wav" DoneWarningSound "mvm/mvm_bomb_explode.wav" Squad { TFBot { ClassIcon snipEr Health 50000 Name "Drovo (Phase 3)" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "rocket specialist" 1 "fire rate bonus" 1.25 "faster reload rate" 0.6 "damage bonus" 3.0 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Addcond { Index 42 Delay 45.0 } Addcond { Index 29 Delay 2.5 } Addcond { Index 73 Delay 250.0 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot_random3 FirstSpawnWarningSound "mvm/mvm_bought_in.wav" DoneWarningSound "mvm/mvm_tank_deploy.wav" Squad { TFBot { ClassIcon snipER Health 25000 Name "Drovo (Phase 4)" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName "festive smg 2014" "fire rate bonus" 1.4 "clip size bonus" 2.5 "turn to gold" 1 "is australium item" 1 "damage bonus" 4.0 } CharacterAttributes { "health regen" 10 "fire rate bonus" 1.6 "damage force reduction" 0.1 } Item "festive smg 2014" Item "the chronomancer" Item "the hat with no name" Action Mobber Addcond { Index 72 // <-- required: condition name/index Delay 250.0 // <-- optional: limited duration } Addcond { Index 55 // <-- required: condition name/index Delay 30.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 15.0 Duration 5.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 110.0 Duration 10.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 210.0 Duration 10.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 310.0 Duration 10.0 // <-- optional: limited duration } Addcond { Index 108 // <-- required: condition name/index Delay 425.0 Duration 10.0 // <-- optional: limited duration } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot_redbot FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" Squad { TFBot { ClassIcon hellmet_red Health 250 Name "[RED] Sergeant Demo" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 2.0 "faster reload rate" 0.5 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.5 } Item "tyrant's helm" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Item tf_weapon_grenadelauncher } } } } Wave { SoundLoop { SoundFile "NT3.wav" } Explanation { Line "{blue}Drovo's Destroyer: *power on*" Line "{gray}???: He somehow managed to enable one of his destroyers after his death." Line "{gray}???: This is serious now, we really need to take them out." Line "{yellow}A part 2 will come soon... or not." } RedTeamWipeCausesWaveLoss 1 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_giant FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" DoneWarningSound "mvm/mvm_bomb_explode.wav" Squad { TFBot { ClassIcon heavy_d Health 85000 Name "Drovo's Destroyer" Scale 2.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 1.5 "damage bonus" 2.25 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "override footstep sound set" 3 } Item "the merc's mohawk" Addcond { Index 73 // <-- required: condition name/index Delay 250.0 // <-- optional: limited duration } Item tf_weapon_minigun } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_random3 Where spawnbot_random Where spawnbot_random2 FirstSpawnWarningSound "misc/halloween/hwn_wheel_of_fate.wav" Squad { TFBot { ClassIcon dead Health 1000 Name "Underworld Berserker" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.0 } Item "the chargin' targe" Item "the scotsman's skullcutter" Action Mobber Addcond { Index 108 Delay 0.2 Duration 4.0 } Addcond { Index 72 Delay 10 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot_redbot FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" Squad { TFBot { ClassIcon hellmet_red Health 200 Name "[RED] Sergeant Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.5 } Item "tyrant's helm" Item tf_weapon_rocketlauncher Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Item tf_weapon_rocketlauncher } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_redbot FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" Squad { TFBot { ClassIcon hellmet_red Health 350 Name "[RED] M-Crits Knockbacker" Scale 1.35 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 1.35 "fire rate bonus" 0.46 "damage causes airblast" 1 "damage bonus" 1.5 } Item "tyrant's helm" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Index 103 Delay 0.5 } AddCond { Index 16 Delay 0.5 } } } } } } //This file has been generated by http://mvm.tf