//mission by Garry// //https://steamcommunity.com/id/dydoss/ // #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 4000 ///thaw/// RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2900 AddSentryBusterWhenKillCountExceeds 15 EventPopfile Halloween Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 95 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 75 DesiredCount 4 TFBot { Name "Camper Sniper" Skill Expert Template T_TFBot_Sniper Item "the cozy camper" Item "the tribalman's shiv" Item "voodoo juju" ItemAttributes { ItemName tf_weapon_sniperrifle } ItemAttributes { ItemName "the tribalman's shiv" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name SQUAD_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 9 WaitBetweenSpawns 10 Squad { TFBot { Name "Giant Headless Demoknight" Tag nav_prefer_flank_right Classicon demoknight_headtaker_nys BehaviorModifiers Mobber Template T_TFBot_Giant_DemoMan_PrinceTavish Item "the horseless headless horseman's headtaker" Item "horseless headless horseman's head" ItemAttributes { ItemName "the horseless headless horseman's headtaker" "slow enemy on hit major" 2 "damage causes airblast" 1 "damage bonus" 1.33 "fire rate bonus" 1.66 } } } } WaveSpawn { Name SQUAD_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 3000 Name "Cursed Fire Giant Pyro" Scale 1.7 Class Pyro Classicon pyro Skill Expert Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "override footstep sound set" 6 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "SPELL: Halloween green flames" 1 } ItemAttributes { ItemName tf_weapon_flamethrower "spell: halloween green flames" 1 } } } } WaveSpawn { Name SQUAD_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 9 WaitBetweenSpawns 10 Squad { TFBot { Name "Giant Headless Demoknight" Tag nav_prefer_flank_left BehaviorModifiers Mobber Classicon demoknight_headtaker_nys Template T_TFBot_Giant_DemoMan_PrinceTavish Item "the horseless headless horseman's headtaker" Item "horseless headless horseman's head" ItemAttributes { ItemName "the horseless headless horseman's headtaker" "slow enemy on hit major" 2 "damage causes airblast" 1 "damage bonus" 1.33 "fire rate bonus" 1.66 } } } } WaveSpawn { Name SQUAD_01_SUPPORT TotalCurrency 0 TotalCount 9 MaxActive 3 SpawnCount 3 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Pyro_Flaregun Classicon Pyro Item "pyro helm" Item "trickster's turnout gear" } } } WaveSpawn { Name SQUAD_02 WaitForAllDead SQUAD_01 TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 //5// WaitBetweenSpawns 15 Squad { TFBot { Name "Giant Infinity Demoman" Template T_TFBot_Giant_Demoman Item "voodoo juju" } } } WaveSpawn { Name SQUAD_02_SUPPORT_01 WaitForAllDead SQUAD_01 TotalCurrency 25 TotalCount 15 MaxActive 4 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 7.77 Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { Name SQUAD_02_SUPPORT_02 WaitForAllDead SQUAD_01 TotalCurrency 25 TotalCount 10 MaxActive 3 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 6 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Hard Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name SQUAD_02_SUPPORT_03 WaitForAllDead SQUAD_02_SUPPORT_01 TotalCurrency 25 TotalCount 15 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 12 Squad { TFBot { Health 200 Name "Bison Soldier" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" Item "the grenadier's softcap" } } } WaveSpawn { Name SQUAD_03 WaitForAllDead SQUAD_02 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 Where spawnbot_giant WaitBeforeStarting 3 WaitBetweenSpawns 2.33 Squad { TFBot { Name "Giant Phoenix Soldier" Classicon soldier_phoenix Template T_TFBot_Giant_Soldier Item "spine-chilling skull 2011 style 2" Item "the shogun's shoulder guard" CharacterAttributes { "afterburn immunity" 1 } ItemAttributes { ItemName tf_weapon_rocketlauncher "attach particle effect" 701 "Set DamageType Ignite" 1 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name SQUAD_03_SUPPORT_01 WaitForAllSpawned SQUAD_03 TotalCurrency 25 TotalCount 12 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name "Heater Heavy" BehaviorModifiers Mobber Tag nav_prefer_flank_left Class HeavyWeapons Skill Normal Item "the huo long heatmaker" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "world traveler" } } } WaveSpawn { Name SQUAD_03_SUPPORT_02 WaitForAllSpawned SQUAD_03 TotalCurrency 25 TotalCount 15 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 6 Squad { TFBot { Health 175 Name "Demoman" Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "spine-chilling skull" } } } WaveSpawn { Name SQUAD_02_03_SUPPORT_01 WaitForAllSpawned SQUAD_02 TotalCurrency 25 TotalCount 18 MaxActive 4 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 30 WaitBetweenSpawns 3.34 Squad { TFBot { Health 175 Name "Caber Demoman" Class Demoman Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" Item "voodoo juju" CharacterAttributes { "blast dmg to self increased" 2.33 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 1.33 } } } } WaveSpawn { Name SQUAD_03_CONT WaitForAllDead SQUAD_03 TotalCurrency 75 TotalCount 6 MaxActive 6 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 1 WaitBetweenSpawns 2.33 Squad { TFBot { Name "Giant Phoenix Soldier" Classicon soldier_phoenix Template T_TFBot_Giant_Soldier Item "spine-chilling skull 2011 style 2" Item "the shogun's shoulder guard" CharacterAttributes { "afterburn immunity" 1 } ItemAttributes { ItemName tf_weapon_rocketlauncher "attach particle effect" 701 "Set DamageType Ignite" 1 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name TANK_01 WaitForAllDead SQUAD_03_CONT TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { Tank { Health 22000 Name Tank Speed 70 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name SQUAD_03_TANK WaitForAllSpawned TANK_01 TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 3 Squad { TFBot { Name "Giant Building Buster Soldier" Template T_TFBot_Giant_Soldier ClassIcon soldier_armourbreaker Attributes "SpawnWithFullCharge" Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" Item "the shogun's shoulder guard" CharacterAttributes { "override footstep sound set" 7 "increase buff duration" 3 } ItemAttributes { ItemName "the black box" "faster reload rate" -0.4 "fire rate bonus" 3 "dmg bonus vs buildings" 3.66 "dmg pierces resists absorbs" 1 } } } } WaveSpawn { Name TANK_02 WaitForAllSpawned SQUAD_03_TANK TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { Tank { Health 25000 Name Tank Speed 70 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name SQUAD_03_SUPPORT_TANK WaitForAllSpawned TANK_01 TotalCurrency 34 TotalCount 20 MaxActive 4 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 3.44 Squad { TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Classicon Pyro Item "old guadalajara" Item "summer shades" } } } WaveSpawn { Name SQUAD_03_TANK_02 WaitForAllDead SQUAD_03_TANK TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 6 WaitBetweenSpawns 3 Squad { TFBot { Name "Giant Phlog Pyro" Classicon pyro Template T_TFBot_Giant_Pyro Attributes "SpawnWithFullCharge" Item "the phlogistinator" Item "the attendant" Item "trickster's turnout gear" ItemAttributes { ItemName "the phlogistinator" "airblast disabled" 0 } } } } WaveSpawn { Name SQUAD_04 WaitForAllDead TANK_02 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Giant Vac-Bullet Medic" ClassIcon medic_vacc_trio Template T_TFBot_Giant_Medic Item "TF_WEAPON_MEDIGUN" CharacterAttributes { "heal rate bonus" 1.25 "bot medic uber health threshold" 5555 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 0.95 "medigun bullet resist passive" 0.95 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } } } } WaveSpawn { Name SQUAD_04_02 WaitForAllDead SQUAD_04 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Giant Vac-Blast Medic" ClassIcon medic_vacc_trio Template T_TFBot_Giant_Medic Item "TF_WEAPON_MEDIGUN" CharacterAttributes { "heal rate bonus" 1.25 "bot medic uber health threshold" 5555 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun blast resist deployed" 0.95 "medigun blast resist passive" 0.95 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } } } } WaveSpawn { Name SQUAD_04_03 WaitForAllDead SQUAD_04_02 TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Giant Vac-Fire Medic" ClassIcon medic_vacc_trio Template T_TFBot_Giant_Medic Item "TF_WEAPON_MEDIGUN" CharacterAttributes { "heal rate bonus" 1.25 "bot medic uber health threshold" 5555 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun fire resist deployed" 0.95 "medigun fire resist passive" 0.95 "medigun charge is resists" 5 "ubercharge rate bonus" 200 } } } } WaveSpawn { Name SQUAD_04_SUPPORT WaitForAllDead TANK_02 TotalCurrency 25 TotalCount 20 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 3.34 Squad { TFBot { Health 200 Name "Infinity Fire Shotgun Soldier" Class Soldier Classicon heavy_shotgun_infinite Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "voodoo juju" ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" -0.4 } } } } WaveSpawn { Name SQUAD_04_SUPPORT_02 WaitForAllDead TANK_02 TotalCurrency 25 TotalCount 17 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name "Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "the iron bomber" Item "mangnanimous monarch" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.5 } } } } WaveSpawn { Name SQUAD_04_SUPPORT_03 ////CAN BE USED IN THE START FOR BETTER FIGHTING/// WaitForAllDead TANK_02 TotalCurrency 25 TotalCount 15 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 14 Squad { TFBot { Health 200 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Soldier" BehaviorModifiers Mobber Tag nav_prefer_flank_right Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AutoJump" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "the half-zatoichi" Item "soldier samurai hat" Item "the shogun's shoulder guard" CharacterAttributes { "damage bonus" 1.25 "increased jump height" 1.6 "bot custom jump particle" 1 } } } } WaveSpawn { Name SQUAD_05 WaitForAllDead SQUAD_04_03 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Health 4500 Name "Giant Uber Medic" Template T_TFBot_Giant_Medic Classicon Medic_uber Item "tf_weapon_medigun" CharacterAttributes { "bot medic uber health threshold" 350 "heal rate bonus" 1.66 } } } } WaveSpawn { Name SQUAD_05 WaitForAllDead SQUAD_04_03 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 17 WaitBetweenSpawns 3 Squad { TFBot { Name "Giant Headless Demoknight" Classicon demoknight_headtaker_nys BehaviorModifiers Mobber Template T_TFBot_Giant_DemoMan_PrinceTavish Item "the horseless headless horseman's headtaker" Item "horseless headless horseman's head" ItemAttributes { ItemName "the horseless headless horseman's headtaker" "slow enemy on hit major" 2 "damage causes airblast" 1 "damage bonus" 1.33 "fire rate bonus" 1.66 } } } } WaveSpawn { Name TANK_03 WaitForAllDead SQUAD_05 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { Tank { Health 25000 Name TANK_03 Speed 70 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name SQUAD_06 WaitForAllSpawned TANK_03 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Name "Giant Infinity Fire Demoman" Template T_TFBot_Giant_Demoman Item "mangnanimous monarch" Item "the iron bomber" ItemAttributes { ItemName "the iron bomber" "faster reload rate" -0.4 } } } } WaveSpawn { Name TANK_04 WaitForAllSpawned TANK_03 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { Tank { Health 27000 Name Tank Speed 69 Skin 1 StartingPathTrackNode boss_path_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name SQUAD_06_DLC WaitForAllDead TANK_03 TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_giant WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Name "Giant Building Buster Soldier" Template T_TFBot_Giant_Soldier ClassIcon soldier_armourbreaker Attributes "SpawnWithFullCharge" Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" Item "the shogun's shoulder guard" CharacterAttributes { "override footstep sound set" 7 "increase buff duration" 3 } ItemAttributes { ItemName "the black box" "faster reload rate" -0.4 "fire rate bonus" 3 "dmg bonus vs buildings" 3.66 "dmg pierces resists absorbs" 1 } } TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Classicon Pyro Item "madame dixie" } TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Classicon Pyro Item "madame dixie" } TFBot { Skill Expert Template T_TFBot_Pyro_Flaregun Classicon Pyro Item "madame dixie" } } } WaveSpawn { Name SQUAD_05_SUPPORT WaitForAllDead SQUAD_04_03 TotalCurrency 25 TotalCount 15 MaxActive 4 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 6 WaitBetweenSpawns 8 Squad { TFBot { Health 125 Name "Pop Scout" Class Scout BehaviorModifiers Mobber Tag nav_prefer_flank_right Skill Normal WeaponRestrictions PrimaryOnly Item "the soda popper" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "batter's helmet" Item "the little drummer mann" } } } WaveSpawn { Name SQUAD_05_SUPPORT_02 WaitForAllDead SQUAD_04_03 TotalCurrency 25 TotalCount 10 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 11 WaitBetweenSpawns 11 Squad { TFBot { Template T_TFBot_Demo_Burst Item "carouser's capotain" } } } WaveSpawn { Name SQUAD_05_SUPPORT_03 WaitForAllDead SQUAD_04_03 TotalCurrency 25 TotalCount 12 MaxActive 3 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Name "Cursed Flame Pyro" Health 175 Class Pyro Classicon Pyro Skill Expert Attributes "alwaysfireweapon" Item "tf_weapon_flamethrower" Item "pyro helm" Item "voodoo-cursed soul (armory)" CharacterAttributes { "SPELL: Halloween green flames" 1 } ItemAttributes { ItemName tf_weapon_flamethrower "spell: halloween green flames" 1 } } } } WaveSpawn { Name SQUAD_06_SUPPORT WaitForAllSpawned TANK_03 TotalCurrency 25 TotalCount 16 MaxActive 4 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 15 WaitBetweenSpawns 6.33 Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name SQUAD_06_SUPPORT_02 WaitForAllSpawned TANK_03 TotalCurrency 25 TotalCount 12 MaxActive 3 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 16 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name "Infinity Fire Shotgun Pyro" Class Pyro Classicon heavy_shotgun_infinite BehaviorModifiers Mobber Tag nav_prefer_flank_right Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" ItemAttributes { ItemName tf_weapon_shotgun_pyro "faster reload rate" -0.4 } } } } WaveSpawn { Name SQUAD_05_06_SUPPORT_03 WaitForAllDead SQUAD_04 TotalCurrency 25 TotalCount 21 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 18 WaitBetweenSpawns 17 Squad { TFBot { Health 175 Name "Infinity Fire Flare Pyro" Class Pyro Classicon Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the flare gun" Item "tf_weapon_fireaxe" Item "old guadalajara" CharacterAttributes { "move speed bonus" 0.90 } ItemAttributes { ItemName "the flare gun" "faster reload rate" 0.22 } } } } WaveSpawn { Name SQUAD_05_SUPPORT_04 WaitForAllDead SQUAD_05_SUPPORT_02 TotalCurrency 25 TotalCount 6 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman Skill Normal } TFBot { Template T_TFBot_Demoman Skill Expert } TFBot { Template T_TFBot_Demoman Skill Normal } } } WaveSpawn { Name SQUAD_07 WaitForAllDead SQUAD_06_DLC TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman Item "the chargin' targe" Item "carouser's capotain" } } } WaveSpawn { Name SQUAD_07_SUPPORT WaitForAllDead SQUAD_06_DLC TotalCurrency 25 TotalCount 15 MaxActive 6 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Hard Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name SQUAD_07_DLC WaitForAllSpawned SQUAD_07 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name SQUAD_07_SUPPORT_DLC WaitForAllDead TANK_04 TotalCurrency 25 TotalCount 12 MaxActive 12 SpawnCount 1 Where spawnbot_invasion WaitBeforeStarting 15 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Classicon soldier } } } WaveSpawn { Name SQUAD_08 WaitForAllDead SQUAD_07_DLC TotalCurrency 215 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Classicon pyro Item "pyro's beanie" } } } WaveSpawn { Name SQUAD_08_SUPPORT WaitForAllDead SQUAD_07_DLC TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 6 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name "Bat Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "humanitarian's hachimaki" } } } WaveSpawn { Name SQUAD_08_SUPPORT_02 WaitForAllDead SQUAD_07_DLC TotalCurrency 25 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 13 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name "BackBurner Pyro" BehaviorModifiers Mobber Class Pyro Classicon Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "the backburner" Item "the scorch shot" Item "tf_weapon_fireaxe" Item "the attendant" ItemAttributes { ItemName "the backburner" "airblast disabled" 1 } } } } WaveSpawn { Name SQUAD_09 WaitForAllDead SQUAD_08 TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Squad { TFBot { Name "Giant Spammer Flare Pyro" health 3666 Template T_TFBot_Giant_Pyro_Flare_Spammer Classicon pyro Item "the person in the iron mask" Item "the scorch shot" Item "Trickster's Turnout Gear" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.05 "projectile spread angle penalty" +8 "projectile speed increased" 0.25 "blast radius increased" 1.33 } } TFBot { Health 4500 Name "Giant Uber Medic" Template T_TFBot_Giant_Medic Classicon Medic_uber Item "tf_weapon_medigun" CharacterAttributes { "bot medic uber health threshold" 350 "heal rate bonus" 1.66 } } } } WaveSpawn { Name SQUAD_09_SUPPORT WaitForAllSpawned SQUAD_09 TotalCurrency 10 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 4 WaitBetweenSpawns 15 Squad { TFBot { Health 300 Name "Heater Heavy" BehaviorModifiers Mobber Tag nav_prefer_flank_left Class HeavyWeapons Skill Normal Item "the huo long heatmaker" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "world traveler" } } } WaveSpawn { Name BOSS_01 WaitForAllDead SQUAD_09 TotalCurrency 566 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot FirstSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 46900 Name "Fire Expert" Scale 1.8 Class Demoman Classicon demo_undying Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "rage giving scale" 0.1 } ItemAttributes { ItemName tf_weapon_grenadelauncher "override projectile type" 6 "faster reload rate" -0.4 "Projectile speed increased" 0.33 "projectile spread angle penalty" 3 "fire rate bonus" 0.12 "damage causes airblast" 1 "dmg bonus vs buildings" 1.11 } } } } WaveSpawn { Name BOSS_01_SUPPORT WaitForAllSpawned BOSS_01 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman Skill Normal } } } } } ///This mission have been tested to death/// ///Skill issue///