#base robot_giant.pop #base robot_standard.pop #base robot_vengeance.pop WaveSchedule { StartingCurrency 5000 RespawnWaveTime 3 FixedRespawnWaveTime yes CanBotsAttackWhileInSpawnRoom no Advanced 1 EventPopfile Halloween Templates { T_TFBot_Unusual_Cola_Scout { Class Scout Skill Hard Item "Crit-a-Cola" //this is no longer cut content ItemAttributes { ItemName "Crit-a-Cola" "item_meter_charge_rate" 0.5 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 120 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 120 TFBot { Template T_TFBot_SentryBuster } } Mission // spy { Objective Spy InitialCooldown 180 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 180 TFBot { Class Spy Skill Expert Item "Under Cover" Item "Intangible Ascot" //Item "Griffin's Gog" } } Mission // sniper { Objective Sniper InitialCooldown 120 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 CooldownTime 120 TFBot { Class Sniper Skill Expert MaxVisionRange 3000 Item "Holy Hunter" Item "Silver Bullets" Item "Garlic Flank Stake" } } //WAVE 666 //Currency a lot ;) /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay_666 Action Trigger } Checkpoint Yes //STAGE 01 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// //Mostly just a rip of the first Stage of the first Wave 666. Minor differences, but mostly the same. WaveSpawn //WAVE A: Xenomorph Bonk Scouts { Name "A" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit Item "The Alien Cranium" Item "The Biomech Backpack" Item "The Xeno Suit" } } WaveSpawn //WAVE A: Alien Hunter Pyros, alwaysfire { Name "A" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon Item "The Nostromo Napalmer" Item "The MK 50" } } WaveSpawn //WAVE A: Giant Headless Horsetakers... Horsemen... Head... { Name "A" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Horseless Headless Horseman's Head" Item "The Chargin' Targe" Item "The Horseless Headless Horseman's Headtaker" Item "The Bootlegger" Item "The Horsemann's Hand-Me-Down" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "critboost on kill" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } //STAGE 02 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// //Scout section! Featuring unusual hats and Hunter Pistol Scouts WaveSpawn //WAVE B: Unusual Scouts :) { Name "B" WaitForAllDead "A" Where spawnbot_scattered RandomSpawn 1 TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCurrency 300 RandomChoice // UNUSUAL SCOUT LOADOUTS!!! more can be added anytime :) { TFBot // me :) { Template T_TFBot_Unusual_Cola_Scout Item "The Paisley Pro" Item "Brimmed Bootlegger" ItemAttributes { ItemName "Brimmed Bootlegger" "attach particle effect" 57 } } TFBot // bigpoopy40 - shoutouts to him :) { Template T_TFBot_Unusual_Cola_Scout Item "Dead of Night" Item "Lumbercap" ItemAttributes { ItemName "Lumbercap" "attach particle effect" 274 } } TFBot // unusual ghostly gibus :) { Template T_TFBot_Unusual_Cola_Scout Item "Ghostly Gibus" ItemAttributes { ItemName "Ghostly Gibus" "attach particle effect" 14 } } TFBot // wizard scout :) { Template T_TFBot_Unusual_Cola_Scout Item "The Frenchman's Formals" Item "Point and Shoot" ItemAttributes { ItemName "Point and Shoot" "attach particle effect" 294 } } TFBot // bunny from the discord :) { Template T_TFBot_Unusual_Cola_Scout Item "Bonk Boy" ItemAttributes { ItemName "ttg max hat" "set item tint RGB" 8208497 "attach particle effect" 61 } Item "ttg max hat" } } } WaveSpawn //WAVE B: Giant Magnum Pistol Scouts { Name "B" WaitForAllDead "A" Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Pistol_Scout Item "Head Hunter" Item "Claws And Infect" Item "Crazy Legs" } } //STAGE 03 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// //Giant Heavies, the wish-making fairys, Giant Pyros, the devils, machine bomber demos, and a tank WaveSpawn //WAVE C1: Wish-Making Fairys { Name "C1" WaitForAllDead "B" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.5 } Item "The Grand Duchess Tiara" Item "The Grand Duchess Fairy Wings" Item "The Grand Duchess Tutu" } } } WaveSpawn //WAVE C1: Devils { Name "C1" WaitForAllDead "B" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "Blazing Bull" Item "Fallen Angel" Item "Tail from the Crypt" } } } WaveSpawn //WAVE C2: Machine Bomber Demos { Name "C2" WaitForAllDead "B" Where spawnbot TotalCount 27 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Demo_MachinePipes } } WaveSpawn //WAVE C1: First Tank. Slow Tank. { Name "C1" WaitForAllSpawned "C2" TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 50 Name "Slow Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //STAGE 04 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// //Haunted Demoknights and Bowmen, and another two tanks WaveSpawn //WAVE D: Haunted Demoknights { Name "D" WaitForAllDead "C1" Where spawnbot TotalCount 54 MaxActive 12 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { Template T_TFBot_Demoknight_Supercharged Name "Haunted Demoknight" Item "Forgotten King's Restless Head" Item "Forgotten King's Pauldrons" } } WaveSpawn //WAVE D: Haunted Bowmen { Name "D" WaitForAllDead "C1" Where spawnbot TotalCount 54 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 300 TFBot { Template T_TFBot_Bowman_Supercharged Name "Haunted Bowman" Item "Marsupial Muzzle" Item "Kanga Kickers" Item "Roo Rippers" } } WaveSpawn //WAVE D: Two Tanks, Slightly Armored { Name "D" WaitForAllDead "C1" TotalCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 50 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "Slightly Armored Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //BREATHER PERIOD - 20 SECONDS //STAGE 05 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// //Giant Crit Burst Fire Demos with Uber Medics, transitions into Direct Hit Conch Soldiers with more Crit Burst Fire Demos/Uber Medics WaveSpawn //WAVE E1: Crit Burst Fire Demos and Uber Medics, the furry team i guess { Name "E1" WaitForAllDead "D" Where spawnbot_mission_sniper TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 25 WaitBetweenSpawns 20 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit Item "Blastphomet" Item "The Baphomet Trotters" } TFBot { Template T_TFBot_Medic Item "Hundekopf" Item "Herzensbrecher" Item "Kriegsmaschine-9000" } TFBot { Template T_TFBot_Medic Item "Hundekopf" Item "Herzensbrecher" Item "Kriegsmaschine-9000" } } } WaveSpawn //WAVE E2: Conch Direct Hit Soldiers (like the buff soldiers from the original, but with the Conch) { Name "E2" WaitForAllSpawned "E1" Where spawnbot_scattered RandomSpawn 1 TotalCount 64 MaxActive 16 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 400 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Concheror" Item "Defiant Spartan" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Direct Hit" "damage bonus" 2.0 } CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn //WAVE E2: Crit Burst Fire Demos and Uber Medics, the furry team i guess { Name "E2" WaitForAllDead "E1" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit Item "Blastphomet" Item "The Baphomet Trotters" } TFBot { Template T_TFBot_Medic Item "Hundekopf" Item "Herzensbrecher" Item "Kriegsmaschine-9000" } TFBot { Template T_TFBot_Medic Item "Hundekopf" Item "Herzensbrecher" Item "Kriegsmaschine-9000" } } } //STAGE 06 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// //Tank Rush. Midway through some Crit Giant Scouts will also be rushing. WaveSpawn //WAVE F: Two Tanks, Slightly Armored { Name "F" WaitForAllDead "E2" TotalCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 900 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 100 Name "Armored Fast Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE F: Giant Magnum Pistol Scouts { Name "F" WaitForAllDead "E2" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 6 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout Attributes AlwaysCrit Item "Wrap Battler" Item "B-ankh!" Item "Futankhamun" } } //BREATHER PERIOD - 10 SECONDS //STAGE 07 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// //Colonel Barrage with Giant Medics, and Bird Heavy + Uber Medic Pairs. WaveSpawn //WAVE G: Colonel Barrage and his medic { Name "G" WaitForAllDead "F" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Item "The Hardium Helm" Item "The Jupiter Jumpers" Item "The Space Bracers" } TFBot { Template T_TFBot_Giant_Medic Item "Templar's Spirit" Item "Wings of Purity" } } } WaveSpawn //WAVE G: Heavys and Uber Medic BIRDS { Name "G" WaitForAllDead "F" Where spawnbot TotalCount 60 MaxActive 18 SpawnCount 10 WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 300 Squad { TFBot { Class Heavyweapons Skill Expert Item "The Chicken Kiev" } TFBot { Template T_TFBot_Medic_QuickUber Item "Medimedes" } } } //STAGE 08 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// //Sergeant Crits and Spys. WaveSpawn //BOSS FIGHT! { Name "H" WaitForAllDead "G" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 300 TFBot { Template T_TFBot_Chief_Soldier Item "Warlock's Warcloak" CharacterAttributes { "health regen" 0 } } } WaveSpawn //Tricky Blue Spys { Name "H" WaitForAllDead "G" Where spawnbot_mission_spy TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Spy Skill Expert Name "Kunai Spy" Item "Conniver's Kunai" Item "Six-Eyed Specs" Item "Spyder" } } //BREATHER PERIOD - 10 SECONDS //STAGE 09 //Currency 1800 /////////////////////////////////////////////////////////////////////////////////////////////////////// //FINALE. 300 Haunted Bots, a couple of tanks, and a final brigade of 10 Crit Giant Deflector Heavies. WaveSpawn //WAVE I1: Eighth Tank. Heavily Armored { Name "I1" WaitForAllDead "H" TotalCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "Heavily Armored Tank" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE I1: The Onslaught of Haunted Bots. { Name "I1" WaitForAllDead "H" Where spawnbot_scattered RandomSpawn 1 TotalCount 300 MaxActive 20 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 1 TotalCurrency 1000 RandomChoice { TFBot { Template T_TFBot_Scout_Supercharged Name "Haunted Scout" Item "The Face Plante" } TFBot { Template T_TFBot_Soldier_Supercharged Name "Haunted Solder" Item "Cranial Cowl" } TFBot { Template T_TFBot_Pyro_Supercharged Name "Haunted Pyro" Item "The Seared Sorcerer" } TFBot { Template T_TFBot_Demoman_Supercharged Name "Haunted Demo" Item "Ethereal Hood" } TFBot { Template T_TFBot_Heavyweapons_Supercharged Name "Haunted Heavy" Item "Horror Shawl" } } } WaveSpawn //WAVE I2: FINAL TANK { Name "I2" WaitForAllSpawned "I1" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Speed 75 Name "Haunted Tank" StartingPathTrackNode "boss_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE I2: FINAL GIANTS { Name "I2" WaitForAllDead "I1" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Item "Minsk Beef" Item "Bull Locks" Item "Bone-Cut Belt" } } } }