//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Medic_Shield { ClassIcon medic_shield_lite Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_medigun "increase buff duration" 2.2 "generate rage on heal" 1 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } Item "german gonzila" } T_TFBot_Medic_Vaccinator_Bullet_75res { ClassIcon medic_bullet Health 150 Name "Bullet Resist Medic" Class Medic Skill Normal Tag "bot_squad_member" Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "Attach Particle Effect" 703 "medigun bullet resist passive" 0.75 "medigun bullet resist deployed" 0.75 "medigun charge is resists" 3 "uber duration bonus" 5 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the virus doctor" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name D WaitForAllSpawned A TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Пиро с флогой" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "the phlogistinator" } } } WaveSpawn { Name B WaitForAllDead A TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_75res Attributes "VaccinatorBlast" ItemAttributes { ItemName tf_weapon_medigun "medigun blast resist passive" 0.75 "medigun blast resist deployed" 0.75 } } TFBot { Template T_TFBot_Scout_FAN } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name A TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name A TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name B WaitForAllDead A TotalCurrency 400 TotalCount 24 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name "Медик с арбалетой" Class Medic Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the crusader's crossbow" "clip size bonus" 9 "fire rate bonus" 0.001 } Item "the crusader's crossbow" } } } WaveSpawn { Name D WaitForAllDead B TotalCurrency 400 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "warbird_minigun_butcherbird" Item "the family business" Item "gloves of running urgently" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Template T_TFBot_Giant_Soldier Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "the battalion's backup" } TFBot { Template T_TFGateBot_Soldier_Normal EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Heavy_Expert_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Shield Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 "minigun spinup time increased" 2 } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFGateBot_Soldier_RocketPush EventChangeAttributes { Default { Attributes "MiniBoss" Item "the black box" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot_FastShot } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "festive holy mackerel" } } } WaveSpawn { Name B WaitForAllDead A TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name D WaitForAllDead B TotalCurrency 400 TotalCount 80 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } TFBot { ClassIcon demoman Health 175 Name "Не подрывник" Class Demoman Skill Normal Item "the loose cannon" Item "the chargin' targe" Item "frying pan" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill ItemAttributes { ItemName tf_weapon_shotgun_hwg "attack projectiles" 2 "damage bonus" 1.2 } Item "warbird_minigun_butcherbird" } } } WaveSpawn { Name B WaitForAllDead A TotalCurrency 400 TotalCount 24 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name D WaitForAllDead B TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name F WaitForAllDead D TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Медик Class Medic Skill Normal WeaponRestrictions SecondaryOnly Attributes "VaccinatorBullets" Attributes "VaccinatorBlast" Attributes "VaccinatorFire" Item "gold botkiller medi gun mk.ii" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name S WaitForAllDead F TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name endermansetapp Class Scout Skill Normal Item "festive scattergun 2011" Item "mad milk" Item "the sandman" } } } WaveSpawn { Name W WaitForAllDead S TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Fake ERROR" Class Scout Skill Normal ItemAttributes { ItemName "the force-a-nature" "fire rate bonus" 0.01 "clip size bonus" 8 } Item "the force-a-nature" Item "mad milk" Item "the sandman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A TotalCurrency 400 TotalCount 120 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 500 Name "Супер скаут" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" Attributes "AlwaysCrit" Item "gold botkiller scattergun mk.i" } } } WaveSpawn { Name B WaitForAllDead A TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 15000 Name "Giant Scout" Scale 1.5 Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_pistol_scout "mini rockets" 1 "clip size bonus" 48 "fire rate bonus" 0.1 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } } WaveSpawn { Name D WaitForAllDead B TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 20000 Name "ИДИ НАХУЙ С МОЕГО ГОРОДА!!!!!!!!!!!" Scale 1.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the cow mangler 5000" "clip size bonus" 996 "fire rate bonus" 0.1 "faster reload rate" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the cow mangler 5000" } } } WaveSpawn { Name S WaitForAllDead D TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 50000 Name "Ядерный подрывник" Scale 1.5 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1000 "clip size penalty" -3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } WaveSpawn { Name f WaitForAllDead S TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_Atomic } } } WaveSpawn { Name 1 WaitForAllSpawned f WaitForAllDead S TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "the huo long heatmaker" } } } WaveSpawn { Name 2 WaitForAllSpawned f WaitForAllDead S TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } TFBot { Template T_TFBot_Pyro Item "the nostromo napalmer" } } } WaveSpawn { Name 3 WaitForAllSpawned f WaitForAllDead S TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Scale 2.5 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the eyelander" } } } WaveSpawn { Name 4 WaitForAllSpawned f WaitForAllDead S TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_mission_spy Squad { TFBot { ClassIcon sniper_bow Health 125 Name "БОГ СТРЕЛОВ" Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the huntsman" "clip size bonus" 49 "fire rate bonus" 0.001 } Item "the huntsman" } } } } } //This file has been generated by http://mvm.tf