//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 999999999999999 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Health 32500 Template T_TFBot_Giant_Scout Attributes "IgnoreFlag" Item "festive force-a-nature" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Health 32500 Template T_TFBot_Giant_Heavyweapons_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 32500 Template T_TFBot_Chief_Tavish } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Health 32500 Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Health 25000 Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Health 32500 Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Health 325000 Template T_TFGateBot_Giant_Soldier_BurstFire_Crit EventChangeAttributes { Default { ItemAttributes { ItemName "the black box" "damage bonus" 1.5 "faster reload rate" 0.8 "fire rate bonus" 0.001 "clip size upgrade atomic" 5 } Item "the black box" } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Health 32500 Template T_TFBot_Chief_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Health 32500 Template T_TFBot_Chief_Gauntlet } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 325000 Template T_TFBot_Chief_Soldier_Atomic ItemAttributes { ItemName "the black box" "damage causes airblast" 2 "projectile spread angle penalty" 0.5 "use large smoke explosion" 2 "blast radius increased" 3.5 "Projectile speed increased" 2.5 "clip size upgrade atomic" 5 } } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 32500 Template T_TFBot_Chief_Heavyweapons_HealOnKill ItemAttributes { ItemName deflector "damage bonus" 1.5 "heal on kill" 6250 } } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 32500 Template T_TFBot_Giant_Metalbeard ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.9 "faster reload rate" 1.2 "clip size penalty" 1.5 } CharacterAttributes { "health regen" 500 "move speed bonus" 0.45 "rage giving scale" 0.2 } Item "the king of scotland cape" Item "prince tavish's crown" } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 14 MaxActive 70 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 10000 Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Health 10000 Template T_TFBot_Giant_Heavyweapons } TFBot { Health 10000 Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Health 10000 Template T_TFBot_Giant_Heavyweapons_Natascha } TFBot { Health 10000 Template T_TFBot_Heavyweapons_Heater } TFBot { Health 10000 Template T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Health 10000 Template T_TFGateBot_Chief_Heavyweapons_HealOnKill EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 6 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 10833 Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Health 10833 Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Health 10833 Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 125000 Template T_TFGateBot_Giant_Soldier_SlowCritBarrage EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } } //This file has been generated by http://mvm.tf