//Created by Yoovy: https://steamcommunity.com/profiles/76561198017198600/ #base reforge5_sheet.pop Custom_MvM_Hell { EventPopfile Halloween SpellDropForBotsInTeam Blue BotHumansHaveEyeGlow 1 GiantsDropRareSpells 1 AllowBotExtraSlots 1 StartingCurrency 5000 RespawnWaveTime 0 BotsDropSpells 1 FastNPCUpdate 1 NoCritPumpkin 1 SpellsEnabled 1 TextPrintTime 0 ForceHoliday 2 RobotLimit 28 FixedRespawnWaveTime yes CanBotsAttackWhileInSpawnRoom no SpellDropRateCommon 0.25 SpellDropRateGiant 0.25 ExtraSpawnPoint { Name "spawnbot_redskele" TeamNum 3 X "1270" Y "-2337" Z "551" } OverrideSounds { "MVM.PlayerDied" "misc/halloween/clock_tick.wav" "music.mvm_end_mid_wave" "ui/halloween_boss_escape.wav" "music.mvm_end_wave" "ui/halloween_boss_escape.wav" "music.mvm_end_tank_wave" "ui/halloween_boss_escape.wav" "music.mvm_lost_wave" "ui/halloween_boss_defeated.wav" } SpellBookNormalRoll { "Fireball" 3 "Pumpkin MIRV" 2 "Invisibility" 1 "Healing Aura" 2 "summon skeletons" 1 } SpellBookRareRoll { "summon skeletons" 2 "summon skeletons" 2 "minify" 1 "minify" 1 "summon monoculus" 1 } PointTemplates { pickups { tf_spell_pickup { "origin" "-0 -1918 343" "teamnum" "2" "automaterialize" "1" } tf_spell_pickup { "origin" "-2 -401 736" "teamnum" "2" "automaterialize" "1" } item_healthkit_full { "origin" "960 -2187 391" "teamnum" "2" "automaterialize" "1" } item_healthkit_medium { "origin" "-431 1698 496" "teamnum" "2" "automaterialize" "1" } item_healthkit_medium { "origin" "472 2273 496" "teamnum" "2" "automaterialize" "1" } item_healthkit_medium { "origin" "-855 1119 464" "teamnum" "2" "automaterialize" "1" } item_healthkit_small { "origin" "-677 2679 298" "teamnum" "2" "automaterialize" "1" } } arrows_ignition { NoFixup 1 trigger_ignite_arrows { "origin" "742 -2479 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "935 -2479 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-952 -2479 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-759 -2480 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-1 -2390 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-994 -1696 670" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "1677 -1780 734" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-1295 -130 606" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-108 -1305 350" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "687 -16 542" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-4 471 702" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-666 -382 766" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "1260 -412 766" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "505 1657 526" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-326 1563 526" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-292 905 417" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "420 1036 446" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } } brazier { prop_dynamic { "StartDisabled" "0" "spawnflags" "0" "solid" "6" "skin" "0" "SetBodyGroup" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "RandomAnimation" "0" "pressuredelay" "0" "PerformanceMode" "0" "modelscale" "1" "model" "models/props_medieval/brazier.mdl" "mindxlevel" "0" "MinAnimTime" "5" "maxdxlevel" "0" "MaxAnimTime" "10" "fadescale" "0" "fademindist" "-1" "fademaxdist" "0" "ExplodeRadius" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "DisableBoneFollowers" "0" } } brazier_flame { NoFixup 1 info_particle_system { "effect_name" "m_brazier_flame" "start_active" "1" "origin" "0 0 0" "angles" "0 0 0" } } wolf_sounds { NoFixup 1 ambient_generic { "targetname" "wolf01" "health" "8" "message" "ambient/wolf01.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "8" } ambient_generic { "targetname" "wolf02" "health" "8" "message" "ambient/wolf02.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "8" } ambient_generic { "targetname" "wolf03" "health" "8" "message" "ambient/wolf03.wav" "pitch" "100" "pitchstart" "100" "preset" "0" "spawnflags" "33" "volume" "8" } logic_case { "targetname" "wolfeffect" "OnCase01" "wolf01,PlaySound,,0,-1" "OnCase02" "wolf02,PlaySound,,0,-1" "OnCase03" "wolf03,PlaySound,,0,-1" } logic_timer { "targetname" "wolfambient" "UseRandomTime" "1" "LowerRandomBound" "25" "UpperRandomBound" "38" "spawnflags" "0" "OnTimer" "wolfeffect,PickRandom,,0,-1" } } hallowsound { NoFixup 1 ambient_generic { "targetname" "hallowloop" "health" "100" "message" "ambient/hallowloop.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "10" } NoFixup 1 ambient_generic { "targetname" "hallow01" "health" "100" "message" "ambient/hallow01.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "10" } ambient_generic { "targetname" "hallow02" "health" "100" "message" "ambient/hallow02.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "10" } ambient_generic { "targetname" "hallow03" "health" "100" "message" "ambient/hallow03.wav" "pitch" "100" "pitchstart" "100" "preset" "0" "spawnflags" "33" "volume" "10" } logic_case { "targetname" "halloweffect" "OnCase01" "hallow01,PlaySound,,0,-1" "OnCase02" "hallow02,PlaySound,,0,-1" "OnCase03" "hallow03,PlaySound,,0,-1" } logic_timer { "targetname" "hallowambient" "UseRandomTime" "1" "LowerRandomBound" "12" "UpperRandomBound" "16" "spawnflags" "0" "OnTimer" "halloweffect,PickRandom,,0,-1" } } pumpkinbombs { entity_spawn_manager { "targetname" "bomb_manager" "drop_to_ground" "1" "entity_count" "15" "entity_name" "tf_pumpkin_bomb" "random_rotation" "1" "respawn_time" "30" } entity_spawn_point { "origin" "686 2329 561" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-230 1613 278" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-758 2669 381" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-407 318 529" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "0 -1825 411" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-608 -1474 391" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "546 -1757 424" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-1258 -2142 708" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-1307 -938 644" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "588 -631 804" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-582 -649 804" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "544 -51 580" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "1626 -582 804" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "1326 -1827 772" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "1165 616 644" "spawn_manager_name" "bomb_manager" } } allprops { NoFixup 1 prop_dynamic { "model" "models\bots\skeleton_sniper\skeleton_sniper.mdl" "angles" "0 -90 0" "origin" "830 -2429 523" "targetname" "skelemodel1" "defaultanim" "stand_melee" "disableshadows" "1" "DisableBoneFollowers" "1" } NoFixup 1 prop_dynamic { "model" "models\bots\skeleton_sniper\skeleton_sniper.mdl" "angles" "0 -90 0" "origin" "-873 -2429 523" "targetname" "skelemodel2" "defaultanim" "stand_melee" "disableshadows" "1" "DisableBoneFollowers" "1" } NoFixup 1 prop_dynamic { "model" "models\bots\skeleton_sniper\skeleton_sniper.mdl" "angles" "0 -45 0" "origin" "-942 1332 704" "targetname" "skelemodel3" "defaultanim" "taunt_russian" "disableshadows" "1" "DisableBoneFollowers" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "disableshadows" "1" } //UPPER FOG prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "1396 -1920 1184" "angles" "0 135 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "1360 -507 1100" "angles" "0 180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "930 1297 896" "angles" "0 180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-377 1983 644" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-1130 -1816 960" "angles" "0 45 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-362 2658 440" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-961 1492 727" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-1106 790 859" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-1421 -324 942" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "505 -603 1067" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-476 -603 1147" "angles" "0 180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "918 -3485 62" "angles" "0 90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "692 -2900 56" "angles" "0 -45 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "862 -3281.53 593" "angles" "0 45 0" "solid" "6" "modelscale" "0.05" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1393 -2892 382" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-740 -3297 615" "angles" "0 -180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-51 -1240 222" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1103 -2164 355" "angles" "0 90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1524 -2300 497" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "1406 5082 673" "angles" "0 -145 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "1276 -2543 496" "angles" "0 125 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "1256 -2813 540" "angles" "0 65 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "1150 -2674 519" "angles" "0 90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "856 2128 497" "angles" "0 180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1272 -2708 -223" "angles" "0 -25 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-644 -3668 525" "angles" "0 45 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1364 -495 911" "angles" "0 -45 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1242 -225 -15" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\carnival_poster_001.mdl" "origin" "1060 -2562 591" "angles" "0 90 0" "solid" "6" "modelscale" "0.75" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\carnival_poster_002.mdl" "origin" "1065 -2720 591" "angles" "0 90 0" "solid" "6" "modelscale" "0.75" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\carnival_poster_003.mdl" "origin" "1060 -2889 591" "angles" "0 90 0" "solid" "6" "modelscale" "0.75" "disableshadows" "1" } prop_dynamic { "model" "models/props_farm/awning001.mdl" "origin" "396 1856 412" "angles" "0 180 0" "fademaxdist" "3200" "fademindist" "3000" "fadescale" "1" "solid" "6" } prop_dynamic { "model" "models/props_farm/awning001.mdl" "origin" "396 2112 412" "angles" "0 180 0" "fademaxdist" "3200" "fademindist" "3000" "fadescale" "1" "solid" "6" } prop_dynamic { "model" "models\props_coalmines\wood_fence_256.mdl" "origin" "-1096 -124.5 564" "angles" "0 90 0" "solid" "6" } prop_dynamic { "model" "models\props_halloween\halloween_rock001.mdl" "origin" "721 3532 554" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock002.mdl" "origin" "1129 3036 393" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock002.mdl" "origin" "2176 1098 506" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock003.mdl" "origin" "-474 3403 479" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock003.mdl" "origin" "1237 3397 446" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock004.mdl" "origin" "-1228 3257 414" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock004.mdl" "origin" "-1741 -1513 560" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock005.mdl" "origin" "-1683 -1146 600" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock005.mdl" "origin" "1862 -1589 621" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock006.mdl" "origin" "1937 -1045 520" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock007.mdl" "origin" "1922 -110 580" "angles" "0 189 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock008.mdl" "origin" "-1093 1992 270" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock008_large.mdl" "origin" "1622 2845 377" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock008_large.mdl" "origin" "1656 -3090 538" "angles" "0 100 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock009.mdl" "origin" "2536 548 501" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock009_large.mdl" "origin" "1648 2314 331" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "angles" "-90 90 0" "origin" "0 -748 -950" "DefaultAnim" "look" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "0" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mixdxlevel" "0" "model" "models/props_manor/spooky_eyes_01.mdl" "modelscale" "1.5" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "DisableBoneFollowers" "0" } prop_dynamic { "angles" "0 -90 0" "origin" "61 3603 158" "DefaultAnim" "look" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "0" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mixdxlevel" "0" "model" "models/props_manor/spooky_eyes_01.mdl" "modelscale" "1.5" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "DisableBoneFollowers" "0" } } } Templates { RED_Skeleton_Scout { //TFBot Class Scout ClassIcon soldier_d Name "RED Remnant" Scale 1.1 Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Action Mobber CharacterAttributes { "collect currency on kill" 1 "dmg taken increased" 0.5 "voice pitch scale" 0.5 "damage bonus" 1.35 "always gib" 1 } //Cosmetics Item "Punk's Pomp" Item "The Ripped Rider" Item "B'aaarrgh-n-Britches" //Rafmod Stuff CustomEyeGlowColor "0 0 0" StripItem "Zombie Scout" UseCustomModel "models/bots/skeleton_sniper_boss/skeleton_sniper_boss.mdl" UseHumanAnimations 1 Skin 4 Addcond { Index 43 } } RED_Skeleton_Soldier { //TFBot Class Soldier ClassIcon soldier_d Name "RED Remnant" Scale 1.1 Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Action Mobber CharacterAttributes { "collect currency on kill" 1 "dmg taken increased" 0.5 "voice pitch scale" 0.5 "damage bonus" 1.35 "always gib" 1 } //Cosmetics Item "Flakcatcher" Item "EOTL_Coldfront Curbstompers" Item "The Man in Slacks" Item "Breach and Bomb" ItemAttributes { ItemName "Breach and Bomb" "set item tint RGB" 6637376 } //Rafmod Stuff CustomEyeGlowColor "0 0 0" StripItem "Zombie Soldier" UseCustomModel "models/bots/skeleton_sniper_boss/skeleton_sniper_boss.mdl" UseHumanAnimations 1 Skin 4 Addcond { Index 43 } } RED_Skeleton_Pyro { //TFBot Class Pyro ClassIcon soldier_d Name "RED Remnant" Scale 1.1 Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Action Mobber CharacterAttributes { "collect currency on kill" 1 "dmg taken increased" 0.5 "voice pitch scale" 0.5 "damage bonus" 1.35 "always gib" 1 } //Cosmetics Item "Fireman's Essentials" Item "The Bone Dome" ItemAttributes { ItemName "The Bone Dome" "item style override" 1 "set item tint RGB" 8400928 } Item "Invisible Flame" ItemAttributes { ItemName "Invisible Flame" "item style override" 1 } Item "Scorched Earth Stompers" ItemAttributes { ItemName "Scorched Earth Stompers" "item style override" 1 } //Rafmod Stuff CustomEyeGlowColor "0 0 0" StripItem "Zombie Pyro" UseCustomModel "models/bots/skeleton_sniper_boss/skeleton_sniper_boss.mdl" UseHumanAnimations 1 Skin 4 Addcond { Index 43 } } RED_Skeleton_Demoman { //TFBot Class Demoman ClassIcon soldier_d Name "RED Remnant" Scale 1.1 Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Action Mobber CharacterAttributes { "collect currency on kill" 1 "dmg taken increased" 0.5 "voice pitch scale" 0.5 "damage bonus" 1.35 "always gib" 1 } //Cosmetics Item "Scotch Bonnet" Item "The Juggernaut Jacket" Item "The Tartantaloons" ItemAttributes { ItemName "The Tartantaloons" "set item tint RGB" 4732984 } //Rafmod Stuff CustomEyeGlowColor "0 0 0" StripItem "Zombie Demo" UseCustomModel "models/bots/skeleton_sniper_boss/skeleton_sniper_boss.mdl" UseHumanAnimations 1 Skin 4 Addcond { Index 43 } } RED_Skeleton_Heavy { //TFBot Class Heavy ClassIcon soldier_d Name "RED Remnant" Scale 1.1 Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Action Mobber CharacterAttributes { "collect currency on kill" 1 "dmg taken increased" 0.5 "voice pitch scale" 0.5 "damage bonus" 1.35 "always gib" 1 } //Cosmetics Item "Commando Elite" Item "Heavy Harness" Item "EOTL_sheavyshirt" Item "Gone Commando" //Rafmod Stuff CustomEyeGlowColor "0 0 0" StripItem "Zombie Heavy" UseCustomModel "models/bots/skeleton_sniper_boss/skeleton_sniper_boss.mdl" UseHumanAnimations 1 Skin 4 Addcond { Index 43 } } RED_Skeleton_Sniper { //TFBot Class Sniper ClassIcon soldier_d Name "RED Remnant" Scale 1.1 Skill Expert WeaponRestrictions PrimaryOnly Attributes IgnoreFlag Action Mobber CharacterAttributes { "collect currency on kill" 1 "dmg taken increased" 0.5 "voice pitch scale" 0.5 "damage bonus" 1.35 "always gib" 1 } //Weapons Item "The Huntsman" //Cosmetics Item "Larrikin Robin" Item "The Huntsman's Essentials" Item "The Glorious Gambeson" //Rafmod Stuff CustomEyeGlowColor "0 0 0" StripItem "Zombie Sniper" UseCustomModel "models/bots/skeleton_sniper_boss/skeleton_sniper_boss.mdl" UseHumanAnimations 1 Skin 4 Addcond { Index 43 } } YoovyBot_SentryBuster_Charge { Class Demoman Name "Charging Sentry Buster" Health 2500 ClassIcon sentry_buster WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 7 "damage force reduction" 0.25 "cannot be backstabbed" 1 "voice pitch scale" 1.5 "move speed bonus" 2 "torso scale" 0.25 "head scale" 3 } //Weapons Item "Ali Baba's Wee Booties" Item "The Chargin' Targe" ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 2 "dmg taken from blast reduced" 1 "dmg taken from fire reduced" 1 } Item "The Ullapool Caber" //Cosmetics Item "Horseless Headless Horseman's Head" Item "The Tartantaloons" } YoovyBot_Demoman_Knight_Persian { //TFBot Class Demoman Name "Persian Demoknight" ClassIcon demoknight_persian_nys //Weapons Item "Ali Baba's Wee Booties" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } Item "The Persian Persuader" ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } //Cosmetics Item "The Tartan Spartan" ItemAttributes { ItemName "The Tartan Spartan" "set item tint RGB" 8289918 } } YoovyBot_Soldier { //TFBot Class Soldier //Cosmetics Item "Tyrant's Helm" ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 1315860 } } YoovyBot_Giant_Demoman_SemiRapidFire { //TFBot Class Demoman Name "Giant Semi Rapid Fire Demoman" Health 3300 ClassIcon demo_spammer_giant Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 109 //Forest Fire Mk.II "set_item_texture_wear" 0 "faster reload rate" -0.4 } //Cosmetics Item "Spine-Chilling Skull" ItemAttributes { ItemName "Spine-Chilling Skull" "set item tint RGB" 4345659 } } YoovyBot_Pyro { //TFBot Class Pyro //Weapons ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } //Cosmetics Item "The Lunatic's Leathers" Item "Flamehawk" ItemAttributes { ItemName "Flamehawk" "set item tint RGB" 8154199 } } YoovyBot_Medic_Uber_Quick { //TFBot Class Medic Name "Quick-Über Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge //Weapons Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "ubercharge rate bonus" 5 "set_item_texture_wear" 0 "uber duration bonus" -3 "heal rate penalty" 0.1 } //Cosmetics Item "Berlin Brain Bowl" } YoovyBot_Heavy_Tomislav { //TFBot Class Heavy Name "Tomislav Heavy" ClassIcon heavy_accurate_lite //Weapons Item "Tomislav" //Cosmetics Item "Crook's Cap" ItemAttributes { ItemName "Crook's Cap" "set item tint RGB" 2960676 } } YoovyBot_Giant_Soldier_BurstFire { //TFBot Class Soldier Name "Giant Burst Fire Soldier" Health 3800 ClassIcon Soldier_burstfire Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile speed increased" 0.65 "paintkit_proto_def_index" 411 //Steel Brushed "clip size upgrade atomic" 5 "set_item_texture_wear" 0 "faster reload rate" 0.6 "fire rate bonus" 0.1 } //Cosmetics Item "Hellhunter's Headpiece" } YoovyBot_Giant_Heavy_Deflector { //TFBot Class Heavy Name "Giant Deflector Heavy" Health 5000 ClassIcon heavy_deflector_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 411 //Steel Brushed "killstreak idleeffect" 1 "set_item_texture_wear" 0 "attack projectiles" 1 "damage bonus" 1.5 } //Cosmetics Item "The U-Clank-A" Item "Big Steel Jaw of Summer Fun" } YoovyBot_Medic_Kritzkrieg { //TFBot Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Attributes SpawnWithFullCharge Attributes AlwaysCrit CharacterAttributes { "bot medic uber health threshold" 7202004 } //Weapons Item "The Kritzkrieg" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 7153200 "heal rate bonus" 2 } //Cosmetics Item "Point and Shoot" Item "The Ruffled Ruprecht" ItemAttributes { ItemName "The Ruffled Ruprecht" "set item tint RGB" 8154199 } } YoovyBot_Demoman_Knight { //TFBot Class Demoman Name "Demoknight" Health 149 ClassIcon demoknight WeaponRestrictions MeleeOnly //Weapons Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "max health additive penalty" 1 "critboost on kill" 3 } //Cosmetics Item "The Dark Helm" Item "The Dark Age Defender" Item "The Toowoomba Tunic" } YoovyBot_Heavy_SteelFist_Subgiant { //TFBot Class Heavy Name "Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "voice pitch scale" 0.7 } //Weapons Item "Fists of Steel" //Cosmetics Item "Stainless Pot" Item "The Leftover Trap" ItemAttributes { ItemName "The Leftover Trap" "set item tint RGB" 8154199 } } YoovyBot_Heavy_SteelFist_Subgiant_PartyHat { //TFBot Class Heavy Name "Steel Gauntlet" Health 900 Scale 1.5 ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.5 "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "voice pitch scale" 0.7 } //Weapons Item "Fists of Steel" //Cosmetics Item "TF Birthday Hat 2011" Item "The Leftover Trap" ItemAttributes { ItemName "The Leftover Trap" "set item tint RGB" 8154199 } } YoovyBot_Giant_Soldier_RapidFire { //TFBot Class Soldier Name "Giant Rapid Fire Soldier" Health 3800 ClassIcon soldier_spammer Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } //Cosmetics Item "The Gilded Guard" } YoovyBot_Soldier_Conch { //TFBot Class Soldier Name "Conch Soldier" ClassIcon soldier_conch Attributes SpawnWithFullCharge CharacterAttributes { "deploy time decreased" 0.1 } //Weapons Item "The Concheror" Item "teufort_rocketlauncher_smalltownbringdown" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "set_item_texture_wear" 0 } //Cosmetics Item "Furious Fukaamigasa" } YoovyBot_Heavy_Natascha { //TFBot Class Heavy Name "Natascha Heavy" ClassIcon heavy_natascha_nys //Weapons Item "Natascha" //Cosmetics Item "The Eliminators Safeguard" } YoovyBot_Giant_Pyro_DF { //TFBot Class Pyro Name "Giant Dragon's Fury Pyro" Health 3000 ClassIcon pyro_dragon_fury_swordstone Attributes MiniBoss MaxVisionRange 700 Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Dragon's Fury" //Cosmetics Item "Kazan Karategi" Item "Propaniac" ItemAttributes { ItemName "Propaniac" "set item tint RGB" 13595446 } } YoovyBot_Demoman_BurstFire { //TFBot Class Demoman Name "Burst Fire Demoman" ClassIcon demo_burst Attributes HoldFireUntilFullReload //Weapons Item "warbird_grenadelauncher_warhawk" ItemAttributes { ItemName "warbird_grenadelauncher_warhawk" "projectile spread angle penalty" 3 "reload time increased" 1.75 "set_item_texture_wear" 0 "clip size penalty" 0.75 "fire rate bonus" 0.05 } //Cosmetics Item "The Frag Proof Fragger" ItemAttributes { ItemName "The Frag Proof Fragger" "set item tint RGB" 4345659 } } YoovyBot_Giant_Heavy_Shotgun { //TFBot Class Heavy Name "Giant Shotgun Heavy" Health 5000 ClassIcon heavy_shotgun_giant WeaponRestrictions SecondaryOnly Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.7 "killstreak tier" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "bullets per shot bonus" 10 "set_item_texture_wear" 0 "faster reload rate" 0.1 "fire rate penalty" 2.5 "damage penalty" 0.5 } //Cosmetics Item "Combat Slacks" Item "The Manneater" ItemAttributes { ItemName "The Manneater" "set item tint RGB" 2960676 } } YoovyBot_Giant_Soldier_Homing { //TFBot Class Soldier Name "Giant Lock-On Soldier" Health 3800 ClassIcon soldier_homing_nys Attributes HoldFireUntilFullReload Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 262 //Portal Plastered "set_item_texture_wear" 0 } RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 FollowCrosshair 1 RocketSpeed 0.75 AimTime 3 } //Cosmetics Item "The Haunted Hat" ItemAttributes { ItemName "The Haunted Hat" "set item tint RGB" 8208497 } } YoovyBot_Scout { //TFBot Class Scout //Cosmetics Item "Thrilling Tracksuit" Item "The Bruiser's Bandanna" ItemAttributes { ItemName "The Bruiser's Bandanna" "item style override" 1 } } YoovyBot_Giant_Medic_QF //_Popping { //TFBot Class Medic Name "Giant Quick-Fix Medic" Health 4500 ClassIcon medic_giant Attributes MiniBoss Tag bot_giant CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "clip size bonus" 2 "damage bonus" 1.5 } Item "The Quick-Fix" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate penalty" 0.01 "ubercharge rate bonus" 1 "heal rate bonus" 200 } //Cosmetics Item "Baron von Havenaplane" ItemAttributes { ItemName "Baron von Havenaplane" "set item tint RGB" 8626083 } } YoovyBot_Sniper_Huntsman_Ignited { //TFBot Class Sniper Name "Infernal Bowman" ClassIcon sniper_bow_ignite //Weapons Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "killstreak idleeffect" 3 "damage penalty" 0.5 "arrow ignite" 1 } //Cosmetics Item "Gourd Grin" Item "Hunting Cloak" Item "Hollowed Helm" ItemAttributes { ItemName "Hollowed Helm" "attach particle effect" 13 } } YoovyBot_Giant_Soldier_RapidFire_Buff_Ext { //TFBot Class Soldier Name "Giant Rapid Fire Buff Soldier" Health 3800 ClassIcon soldier_buff_spammer Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "increase buff duration" 11 "damage force reduction" 0.25 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Buff Banner" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "reload time decreased" -1 "fire rate bonus" 0.5 } //Cosmetics Item "Defiant Spartan" ItemAttributes { ItemName "Defiant Spartan" "set item tint RGB" 15185211 } } YoovyBot_Giant_Soldier_RapidFire_Conch_Ext { //TFBot Class Soldier Name "Giant Rapid Fire Conch Soldier" Health 3800 ClassIcon soldier_conch_spammer Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "increase buff duration" 11 "damage force reduction" 0.25 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Concheror" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "reload time decreased" -1 "fire rate bonus" 0.5 } //Cosmetics Item "Furious Fukaamigasa" } YoovyBot_Giant_Soldier_RapidFire_Backup_Ext { //TFBot Class Soldier Name "Giant Rapid Fire Backup Soldier" Health 3800 ClassIcon soldier_backup_spammer Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "increase buff duration" 11 "damage force reduction" 0.25 "deploy time decreased" 0.1 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Battalion's Backup" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed decreased" 0.65 "reload time decreased" -1 "fire rate bonus" 0.5 } //Cosmetics Item "Soldier Drill Hat" ItemAttributes { ItemName "Soldier Drill Hat" "set item tint RGB" 2960676 } } YoovyBot_Pyro_Airblast { //TFBot Class Pyro Name "Airblast Pyro" ClassIcon pyro_reflect_daan //Weapons Item "powerhouse_flamethrower_turbinetorcher" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "set_item_texture_wear" 0 } //Cosmetics Item "Traffic Cone" } YoovyBot_Giant_Heavy_Heater { //TFBot Class Heavy Name "Giant Heater Heavy" Health 5000 ClassIcon heavy_heater_giant Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage penalty" 1 "damage bonus" 1.4 } //Cosmetics Item "The War Goggles" Item "Big Steel Jaw of Summer Fun" Item "Bone-Cut Belt" Item "The Bunsen Brave" ItemAttributes { ItemName "The Bunsen Brave" "set item tint RGB" 13595446 } } YoovyBot_TF2_Scout_Crit { //TFBot Class Scout Name "Ultra Scout" ClassIcon tf2_lite_shadeless Attributes AlwaysCrit //Weapons Item "Upgradeable TF_WEAPON_SCATTERGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "paintkit_proto_def_index" 241 //Electroshocked "set_item_texture_wear" 0 "faster reload rate" 0.5 "damage bonus" 1.5 } //Cosmetics Item "Big Steel Jaw of Summer Fun" Item "Dead of Night" Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "attach particle effect" 296 "set item tint RGB" 5801378 } } YoovyBot_TF2_Soldier_Crit { //TFBot Class Soldier Name "Ultra Soldier" ClassIcon tf2_lite_shadeless Attributes AlwaysCrit //Weapons Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 241 //Electroshocked "set_item_texture_wear" 0 "faster reload rate" 0.5 "fire rate bonus" 0.75 "damage bonus" 1.5 } //Cosmetics Item "Big Steel Jaw of Summer Fun" Item "Dead of Night" Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "attach particle effect" 296 "set item tint RGB" 5801378 } } YoovyBot_TF2_Pyro_Crit { //TFBot Class Pyro Name "Ultra Pyro" ClassIcon tf2_lite_shadeless Attributes AlwaysCrit //Weapons Item "Upgradeable TF_WEAPON_FLAMETHROWER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "paintkit_proto_def_index" 241 //Electroshocked "airblast pushback scale" 2 "set_item_texture_wear" 0 "damage bonus" 1.5 } //Cosmetics Item "Big Steel Jaw of Summer Fun" Item "Dead of Night" Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "attach particle effect" 296 "set item tint RGB" 5801378 } } YoovyBot_TF2_Demoman_Crit { //TFBot Class Demoman Name "Ultra Demoman" ClassIcon tf2_lite_shadeless Attributes AlwaysCrit //Weapons Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 241 //Electroshocked "set_item_texture_wear" 0 "faster reload rate" 0.5 "fire rate bonus" 0.75 "damage bonus" 1.5 } //Cosmetics Item "Big Steel Jaw of Summer Fun" Item "Dead of Night" Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "attach particle effect" 296 "set item tint RGB" 5801378 } } YoovyBot_TF2_Heavy_Crit { //TFBot Class Heavy Name "Ultra Heavy" ClassIcon tf2_lite_shadeless Attributes AlwaysCrit //Weapons Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "minigun spinup time decreased" 0.5 "paintkit_proto_def_index" 241 //Electroshocked "set_item_texture_wear" 0 "fire rate bonus" 0.8 } //Cosmetics Item "Big Steel Jaw of Summer Fun" Item "Dead of Night" Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "attach particle effect" 296 "set item tint RGB" 5801378 } } YoovyBot_TF2_Medic_Crit { //TFBot Class Medic Name "Ultra Medic" ClassIcon tf2_lite_shadeless Attributes AlwaysCrit Action FetchFlag //Weapons Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "clip size bonus" 1.5 "damage bonus" 1.5 } //Cosmetics Item "Big Steel Jaw of Summer Fun" Item "Dead of Night" Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "attach particle effect" 296 "item style override" 1 "set item tint RGB" 5801378 } } YoovyBot_TF2_Sniper_Crit { //TFBot Class Sniper Name "Ultra Bowman" ClassIcon tf2_lite_shadeless Attributes AlwaysCrit Action FetchFlag //Weapons Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.6 "fire rate bonus" 0.6 "damage bonus" 1.25 } //Cosmetics Item "Big Steel Jaw of Summer Fun" Item "Dead of Night" Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "attach particle effect" 296 "item style override" 1 "set item tint RGB" 5801378 } } YoovyBot_TF2_Spy_Crit { //TFBot Class Spy Name "Ultra Spy" ClassIcon tf2_lite_shadeless Attributes AlwaysCrit Action FetchFlag //Weapons Item "Upgradeable TF_WEAPON_REVOLVER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_REVOLVER" "paintkit_proto_def_index" 241 //Electroshocked "set_item_texture_wear" 0 "damage bonus" 1.5 } //Cosmetics Item "Big Steel Jaw of Summer Fun" Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "attach particle effect" 296 "item style override" 1 "set item tint RGB" 5801378 } } YoovyBot_Soldier_DH_RapidFire { //TFBot Class Soldier Name "Rapidly Direct Soldier" ClassIcon soldier_directhit_infinite_giant //Weapons Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "projectile speed increased" 1.45 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.75 } //Cosmetics Item "The Shellmet" } YoovyBot_Heavy_Deflector { //TFBot Class Heavy Name "Deflector Heavy" ClassIcon heavy_deflector //Weapons Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 411 //Steel Brushed "killstreak idleeffect" 1 "set_item_texture_wear" 0 "attack projectiles" 1 } //Cosmetics Item "The U-Clank-A" Item "Big Steel Jaw of Summer Fun" } YoovyBot_Giant_Soldier_DH_RapidFire { //TFBot Class Soldier Name "Giant Rapidly Direct Soldier" Health 3800 ClassIcon soldier_directhit_infinite_giant Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "projectile speed increased" 1.45 "set_item_texture_wear" 0 "reload time decreased" -1 "fire rate bonus" 0.5 } //Cosmetics Item "The Shellmet" } YoovyBot_Giant_Soldier_Nuke { //TFBot Class Soldier Name "Giant Over Charged Soldier" Health 3800 ClassIcon soldier_nuke2 Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "powerhouse_rocketlauncher_shellshocker" ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "projectile speed increased" 1.7 "attach particle effect" 704 "dmg bonus vs buildings" 1.5 "set_item_texture_wear" 0 "faster reload rate" -1 "fire rate penalty" 1.5 "damage bonus" 3 } //Cosmetics Item "Mad Mask" Item "Wavefinder" Item "Transparent Trousers" Item "Forest Footwear" Item "Combat Slacks" } YoovyBot_Heavy { //TFBot Class Heavy Name "Battle Sandvich" //Cosmetics Item "Mannvich" Item "Immobile Suit" Item "Gone Commando" } YoovyBot_Medic_Uber_Quick_NoRecharge { //TFBot Class Medic Name "Quick-Über Medic" ClassIcon medic_uber Attributes SpawnWithFullCharge //Weapons Item "gentlemanne_medigun_coffinnail" ItemAttributes { ItemName "gentlemanne_medigun_coffinnail" "ubercharge rate penalty" 0 "set_item_texture_wear" 0 "uber duration bonus" -3 "heal rate penalty" 0.1 } //Cosmetics Item "Berlin Brain Bowl" } YoovyBot_Giant_Heavy { //TFBot Class Heavy Name "Giant Battle Sandvich" Health 5000 ClassIcon heavy_giant Attributes MiniBoss MaxVisionRange 1200 Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } //Cosmetics Item "Mannvich" Item "Immobile Suit" Item "Gone Commando" } YoovyBot_Giant_Demoman_RapidFire { //TFBot Class Demoman Name "Giant Rapid Fire Demoman" Health 3300 ClassIcon demo_spammer_giant Attributes MiniBoss Tag bot_giant AdditionalStepSound "=50|player/footsteps/giant2.wav" NoIdleSound 1 CharacterAttributes { "airblast vertical vulnerability multiplier" 0.25 "airblast vulnerability multiplier" 0.25 "damage force reduction" 0.25 "move speed penalty" 0.5 "killstreak tier" 1 } //Weapons Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "paintkit_proto_def_index" 114 //Night Owl Mk.II "set_item_texture_wear" 0 "faster reload rate" -0.4 "clip size bonus" 2 "fire rate bonus" 0.75 } //Cosmetics Item "Scotch Bonnet" } YoovyBot_Pyro_Degreaser { //TFBot Class Pyro Name "Degreaser Pyro" //Weapons Item "The Degreaser" ItemAttributes { ItemName "The Degreaser" "airblast disabled" 1 } //Cosmetics Item "The Attendant" Item "Beaten and Bruised" ItemAttributes { ItemName "Beaten and Bruised" "item style override" 4 } } YoovyBot_Spy_Jetpack { //TFBot Class Spy Name "Jetpack Spy" Attributes IgnoreFlag CharacterAttributes { "increased jump height" 1.15 } //Cosmetics Item "Jupiter Jetpack" Item "Universal Translator" ItemAttributes { ItemName "Universal Translator" "set item tint RGB" 2960676 } } YoovyBot_Sniper_Sydney { //TFBot Class Sniper Name "Sydney Sniper" ClassIcon sniper_sydneysleeper Attributes IgnoreFlag //Weapons Item "The Sydney Sleeper" Item "The Bushwacka" //Cosmetics Item "Ol' Snaggletooth" Item "Crocodile Dandy" } } //Sentrybusters //Wave 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template YoovyBot_SentryBuster_Charge Skill Expert } } //Spies //Wave 1 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template YoovyBot_Spy_Jetpack CustomEyeGlowColor "255 0 0" Skill Expert } } //Snipers //Wave 1 Mission { Objective Sniper Where spawnbot_giant BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template YoovyBot_Sniper_Sydney CustomEyeGlowColor "255 0 0" Skill Expert } } SpawnTemplate "arrows_ignition" SpawnTemplate "pumpkinbombs" SpawnTemplate "hallowsound" SpawnTemplate "wolf_sounds" SpawnTemplate "allprops" SpawnTemplate "pickups" SpawnTemplate { Name "brazier" Origin "-2 -2382 512" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-2 -2382 542" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-994 -1696 640" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-994 -1696 670" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "1677 -1780 704" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "1677 -1780 734" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-1295 -130 576" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-1295 -130 606" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-108 -1305 320" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-108 -1305 350" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "687 -16 512" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "687 -16 542" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-4 471 672" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-4 471 702" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-666 -382 736" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-666 -382 766" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "1260 -412 736" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "1260 -412 766" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "505 1657 496" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "505 1657 526" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-326 1563 496" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-326 1563 526" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-292 905 417" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-292 905 447" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "420 1036 416" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "420 1036 446" Angles "0 0 0" } ////////////// ////////////// // Wave 1 // // $7,667 // ////////////// ////////////// Wave { Explanation { LIne "" Line "This mission uses {yellow}Reforged Upgrades!" Line "Check this Google Doc to see every change as the list is quite extensive!" Line "{blue}https://docs.google.com/document/d/1hEGEqOogcQPtEKtycZC6Xrom_G3N06ntdXNAme-3PQg/edit?usp=sharing" Line "" } StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay_666 Action RunScriptCode Param " EntFire(`bombpath_holograms*`,`color`,`115 0 175`) " } WaveSpawn { Name REDSkeletons TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 4 Where spawnbot_redskele Support 1 RandomChoice { RandomChoice { TFBot { Template RED_Skeleton_Scout } TFBot { Template RED_Skeleton_Soldier } TFBot { Template RED_Skeleton_Pyro } TFBot { Template RED_Skeleton_Demoman } TFBot { Template RED_Skeleton_Heavy } TFBot { Template RED_Skeleton_Sniper } } } } WaveSpawn { Name SUBWAVE_01 TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_giant TFBot { Template YoovyBot_Demoman_Knight_Persian ClassIcon demoknight Skill Expert CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_01 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot_giant TFBot { Template YoovyBot_Soldier Skill Normal } } WaveSpawn { Name SUBWAVE_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Demoman_SemiRapidFire Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Demoman_SemiRapidFire Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_02 WaitForAllSpawned SUBWAVE_01 TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template YoovyBot_Pyro Skill Easy CustomEyeGlowColor "0 255 0" } TFBot { Template YoovyBot_Medic_Uber_Quick_NoRecharge Skill Hard } } } WaveSpawn { Name SUBWAVE_02 WaitForAllSpawned SUBWAVE_01 TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_giant TFBot { Template YoovyBot_Heavy_Tomislav ClassIcon heavy Skill Easy CustomEyeGlowColor "0 255 0" } } WaveSpawn { Name SUBWAVE_02 WaitForAllSpawned SUBWAVE_01 TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_giant TFBot { Template YoovyBot_Heavy_Tomislav ClassIcon heavy Skill Easy CustomEyeGlowColor "0 255 0" } } WaveSpawn { Name SUBWAVE_02 WaitForAllSpawned SUBWAVE_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 16 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Soldier_BurstFire ClassIcon soldier_barrage Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_03 WaitForAllSpawned SUBWAVE_02 TotalCurrency 125 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Deflector ClassIcon heavy_giant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Medic_Kritzkrieg Skill Hard } } } WaveSpawn //30,000 health tank { Name SUBWAVE_04_TANK1 WaitForAllDead SUBWAVE_03 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnMessage "{blue}A Tank has arrived with {reset}30,000 {blue}HP!" LastSpawnOutput { Target "tankboss1" Action "color" Param "150 0 255" } Tank { Health 30000 Speed 75 Name tankboss1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name SUBWAVE_04 WaitForAllDead SUBWAVE_03 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.2 Where spawnbot_giant TFBot { Template YoovyBot_Demoman_Knight Skill Expert CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_04 WaitForAllDead SUBWAVE_03 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_giant RandomChoice { TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant_PartyHat Skill Expert CustomEyeGlowColor "255 0 0" } } } WaveSpawn { Name SUBWAVE_04 WaitForAllDead SUBWAVE_03 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Soldier_RapidFire ClassIcon soldier_barrage Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_05 WaitForAllSpawned SUBWAVE_04 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template YoovyBot_Soldier_Conch ClassIcon soldier Skill Normal } } WaveSpawn { Name SUBWAVE_05 WaitForAllSpawned SUBWAVE_04 TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot TFBot { Template YoovyBot_Heavy_Natascha ClassIcon heavy Skill Easy CustomEyeGlowColor "0 255 0" } } WaveSpawn { Name SUBWAVE_05 WaitForAllSpawned SUBWAVE_04 TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Pyro_DF Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Medic_Uber_Quick Skill Hard } } } WaveSpawn { Name SUBWAVE_06 WaitForAllSpawned SUBWAVE_05 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_giant TFBot { Template YoovyBot_Demoman_BurstFire Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_06 WaitForAllSpawned SUBWAVE_05 TotalCurrency 90 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_giant TFBot { Template YoovyBot_Demoman_BurstFire Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_06 WaitForAllSpawned SUBWAVE_05 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template YoovyBot_Giant_Heavy_Shotgun Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn //30,000 health tank { Name SUBWAVE_07_TANK2 WaitForAllSpawned SUBWAVE_06 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnMessage "{blue}A Tank has arrived with {reset}30,000 {blue}HP!" LastSpawnOutput { Target "tankboss2" Action "color" Param "150 0 255" } Tank { Health 30000 Speed 75 Name tankboss2 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //30,000 health tank { Name SUBWAVE_07_TANK3 WaitForAllSpawned SUBWAVE_06 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 FirstSpawnMessage "{blue}A Tank has arrived with {reset}30,000 {blue}HP!" LastSpawnOutput { Target "tankboss3" Action "color" Param "150 0 255" } Tank { Health 30000 Speed 75 Name tankboss3 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name SUBWAVE_07 WaitForAllSpawned SUBWAVE_06 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Soldier_Homing Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_07 WaitForAllSpawned SUBWAVE_06 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Soldier_Homing Skill Expert CustomEyeGlowColor "255 0 0" } } //WaveSpawn //{ // Name SUBWAVE_07 // WaitForAllDead SUBWAVE_06 // TotalCurrency 200 // TotalCount 40 // MaxActive 8 // SpawnCount 1 // WaitBeforeStarting 25 // WaitBetweenSpawns 1.25 // Where spawnbot // TFBot // { // Template YoovyBot_Scout // Skill Easy // CustomEyeGlowColor "0 255 0" // Attributes AlwaysCrit // } //} WaveSpawn { Name SUBWAVE_08 WaitForAllDead SUBWAVE_07 TotalCurrency 500 TotalCount 20 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_giant RandomChoice { TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Heavy_SteelFist_Subgiant_PartyHat Skill Expert CustomEyeGlowColor "255 0 0" } } } WaveSpawn { Name SUBWAVE_08 WaitForAllDead SUBWAVE_07 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.4 Where spawnbot TFBot { Template YoovyBot_Scout Skill Easy CustomEyeGlowColor "0 255 0" Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_08 WaitForAllDead SUBWAVE_07 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy_Deflector ClassIcon heavy_giant Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Giant_Medic_QF //_Popping Skill Expert CustomEyeGlowColor "255 0 0" } } } WaveSpawn { Name SUBWAVE_09 WaitForAllDead SUBWAVE_08 TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 1 Where spawnbot TFBot { Template YoovyBot_Sniper_Huntsman_Ignited Skill Hard } } WaveSpawn { Name SUBWAVE_09 WaitForAllDead SUBWAVE_08 TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot TFBot { Template YoovyBot_Sniper_Huntsman_Ignited Skill Hard } } WaveSpawn { Name SUBWAVE_09 WaitForAllDead SUBWAVE_08 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_RapidFire_Buff_Ext ClassIcon soldier_barrage Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_09 WaitForAllDead SUBWAVE_08 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_RapidFire_Conch_Ext ClassIcon soldier_barrage Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_09 WaitForAllDead SUBWAVE_08 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template YoovyBot_Giant_Soldier_RapidFire_Backup_Ext ClassIcon soldier_barrage Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_10 WaitForAllDead SUBWAVE_09 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template YoovyBot_Demoman_Knight_Persian ClassIcon demoknight Skill Expert CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_10 WaitForAllDead SUBWAVE_09 TotalCurrency 120 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_giant TFBot { Template YoovyBot_Pyro_Airblast ClassIcon pyro Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_10 WaitForAllDead SUBWAVE_09 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Heavy_Heater ClassIcon heavy_giant Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_10 WaitForAllDead SUBWAVE_09 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Heavy_Heater ClassIcon heavy_giant Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn //25,000 health tank { Name SUBWAVE_11_TANK4 WaitForAllDead SUBWAVE_10 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnMessage "{blue}A Tank has arrived with {reset}25,000 {blue}HP!" LastSpawnOutput { Target "tankboss4" Action "color" Param "150 0 255" } Tank { Health 25000 Speed 75 Name tankboss4 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //25,000 health tank { Name SUBWAVE_11_TANK5 WaitForAllDead SUBWAVE_10 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 FirstSpawnMessage "{blue}A Tank has arrived with {reset}25,000 {blue}HP!" LastSpawnOutput { Target "tankboss5" Action "color" Param "150 0 255" } Tank { Health 25000 Speed 75 Name tankboss5 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //25,000 health tank { Name SUBWAVE_11_TANK6 WaitForAllDead SUBWAVE_10 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 0 FirstSpawnMessage "{blue}A Tank has arrived with {reset}25,000 {blue}HP!" LastSpawnOutput { Target "tankboss6" Action "color" Param "150 0 255" } Tank { Health 25000 Speed 75 Name tankboss6 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name SUBWAVE_11 WaitForAllDead SUBWAVE_10 TotalCurrency 375 TotalCount 75 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_giant RandomChoice { TFBot { Template YoovyBot_TF2_Scout_Crit Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_TF2_Soldier_Crit Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_TF2_Pyro_Crit Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_TF2_Demoman_Crit Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_TF2_Heavy_Crit Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_TF2_Medic_Crit Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_TF2_Sniper_Crit Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_TF2_Spy_Crit Skill Expert CustomEyeGlowColor "255 0 0" } } } WaveSpawn { Name SUBWAVE_12 WaitForAllSpawned SUBWAVE_11 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot_giant TFBot { Template YoovyBot_Soldier_DH_RapidFire ClassIcon soldier Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_12 WaitForAllSpawned SUBWAVE_11 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot_giant TFBot { Template YoovyBot_Heavy_Deflector ClassIcon heavy Skill Hard } } WaveSpawn { Name SUBWAVE_12 WaitForAllSpawned SUBWAVE_11 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 24 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Soldier_DH_RapidFire ClassIcon soldier_barrage Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_12 WaitForAllSpawned SUBWAVE_11 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 24 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Heavy_Deflector ClassIcon heavy_giant Skill Expert CustomEyeGlowColor "255 0 0" } } WaveSpawn { Name SUBWAVE_13 WaitForAllSpawned SUBWAVE_12 TotalCurrency 350 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Soldier_Nuke Skill Expert CustomEyeGlowColor "255 0 0" } TFBot { Template YoovyBot_Medic_Uber_Quick_NoRecharge Skill Hard } } } WaveSpawn { Name SUBWAVE_14 WaitForAllDead SUBWAVE_13 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 Where spawnbot_giant Squad { TFBot { Template YoovyBot_Heavy Skill Easy CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } TFBot { Template YoovyBot_Medic_Uber_Quick_NoRecharge Skill Hard } } } WaveSpawn { Name SUBWAVE_14 WaitForAllDead SUBWAVE_13 TotalCurrency 120 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 Where spawnbot_giant Squad { TFBot { Template YoovyBot_Heavy Skill Easy CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } TFBot { Template YoovyBot_Medic_Uber_Quick_NoRecharge Skill Hard } } } WaveSpawn { Name SUBWAVE_14 WaitForAllDead SUBWAVE_13 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template YoovyBot_Giant_Heavy Skill Expert CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } TFBot { Template YoovyBot_Giant_Medic_QF //_Popping Skill Expert CustomEyeGlowColor "255 0 0" } } } WaveSpawn { Name SUBWAVE_15_TANK7_MESSAGE WaitForAllDead SUBWAVE_14 StartWaveMessage "{blue}The final Tank has arrived with {reset}60,666 {blue}HP!" } WaveSpawn //60,000 health tank { Name SUBWAVE_15_TANK7 WaitForAllDead SUBWAVE_14 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 LastSpawnOutput { Target "tankboss7" Action "color" Param "150 0 255" } Tank { Health 60666 Speed 75 Name tankboss7 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name SUBWAVE_15 WaitForAllDead SUBWAVE_14 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Soldier_RapidFire ClassIcon soldier_barrage Skill Expert CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_15 WaitForAllDead SUBWAVE_14 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Soldier_RapidFire ClassIcon soldier_barrage Skill Expert CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_15 WaitForAllDead SUBWAVE_14 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Demoman_RapidFire Skill Expert CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_15 WaitForAllDead SUBWAVE_14 TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_giant TFBot { Template YoovyBot_Giant_Demoman_RapidFire Skill Expert CustomEyeGlowColor "255 0 0" Attributes AlwaysCrit } } WaveSpawn { Name SUBWAVE_15_SUPPORT WaitForAllDead SUBWAVE_14 TotalCurrency 112 TotalCount 112 MaxActive 10 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 2 Where spawnbot Support 1 TFBot { Template YoovyBot_Pyro ClassIcon pyro_giant Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name BOMB_SUPPORT TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_giant Support 1 TFBot { Template YoovyBot_Pyro_Degreaser ClassIcon pyro_giant Skill Normal Attributes AlwaysCrit } } } }