//ADVANCED "GHOSTTOWN": Horrorsome Happenings //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ //By Lite https://steamcommunity.com/id/liteflame/w #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 700 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 EventPopfile Halloween ImprovedAirblast 1 RobotLimit 24 MedigunShieldDamage 1 BotsDropSpells 1 GiantsDropRareSpells 1 SpellDropRateCommon 0.15 SpellDropRateGiant 0.15 NoThrillerTaunt 1 SpellDropForBotsInTeam Blue NoRomevisionCosmetics 1 //Fuck you PrecacheModel "models/props_owo/sign001.mdl" PrecacheModel "models\props_2fort\cowtroll_reference.mdl" PrecacheSound "bozo_entrance.mp3" PrecacheModel "models/bots/boss_bot/boss_blimp.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage1.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage2.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage3.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_damage_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_blimp_explode.mdl" PrecacheModel "models/bots/boss_bot/boss_tank_color.mdl" ExtraTankPath //Rocket Blimp { Name blimp_rocket Node "1651 3858 1022" Node "1044 3831 1022" Node "1013 3495 1022" Node "895 3124 1022" Node "64 2443 1022" Node "63 933 1022" Node "-278 698 1022" Node "-718 422 1022" Node "-923 72 1022" Node "-930 -1148 1022" Node "8 -1155 1022" Node "-0 -1871 1022" } Templates { T_TFBot_Giant_Demoman_Knight_HHH { Name "Giant Headless Knight" Class Demoman Skill Expert Health 3300 ClassIcon demoknight_headtaker_nys Item "Ali Baba's Wee Booties" Item "Horseless Headless Horseman's Head" Item "The Chargin' Targe" Item "The Horseless Headless Horseman's Headtaker" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Horseless Headless Horseman's Headtaker" "critboost on kill" 3 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 "bombinomicon effect on death" 1 } } T_TFBot_Pyro_Flaregun_HOH { Class Pyro Name "Undying Flare Pyro" Item "Napper's Respite" Item "The Flare Gun" ClassIcon pyro_flareheal Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Napper's Respite" "set item tint RGB" 16738740 } ItemAttributes { ItemName "The Flare Gun" "damage bonus" 0.85 "heal on hit for rapidfire" 175 } } T_TFBot_Giant_Engineer_Shotgun { Class Engineer Action FetchFlag Attributes MiniBoss Name "Giant Monstrous Mechanic" Health 3500 ClassIcon heavy_shotgun_giant Skill Expert Item "Texas Slim's Dome Shine" Item "The Brainiac Goggles" Item "Dead of Night" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "bullets per shot bonus" 10 "attack projectiles" 1 "faster reload rate" 0.1 "fire rate bonus" 2.5 "damage penalty" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 2 "bombinomicon effect on death" 1 } } //UNUSED // T_TFBot_Medic_Kritzkrieg // { // Name "Kritzful Wizard" // Class Medic // Skill Expert // ClassIcon medic_kritz // Attributes SpawnWithFullCharge // Attributes AlwaysCrit // WeaponRestrictions SecondaryOnly // Item "The Colonel's Coat" // Item "Point and Shoot" // Item "The Kritzkrieg" // ItemAttributes // { // ItemName "The Kritzkrieg" // "uber duration bonus" 9999 // } // CharacterAttributes // { // "bot medic uber health threshold" 69420 // } // } T_TFBot_Scout_Sodapopper { Class Scout Skill Expert ClassIcon scout_pop Name "Caffeinated Corpse" Item "The Soda Popper" Item "Bonk Helm" MaxVisionRange 500 ItemAttributes { ItemName "Bonk Helm" "set item tint RGB" 8208497 } } T_TFBot_Demoman_Knight_Skullcutter { Name "Skullcutting Horrorknight" Class Demoman Skill Expert ClassIcon demoknight_skullcutter_lite Item "The Scotsman's Skullcutter" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" Item "The Manneater" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotman's Skullcutter" "move speed penalty" 1.15 "fire rate penalty" 0.85 } } T_TFBot_Medic_Syringegun { Name "Questionable Methods" ClassIcon medic_syringe Class Medic Skill Expert WeaponRestrictions PrimaryOnly Action FetchFlag AimAt Head AimLeadProjectileSpeed 1000 Item "The Colonel's Coat" Item "Medic Gatsby" } //UNUSED // T_TFBot_Giant_Engineer_Nailgun // { // Class Engineer // Action FetchFlag // AimAt Head // AimLeadProjectileSpeed 1000 // Attributes MiniBoss // Name "Giant Necrotic Nailgunner" // Health 3500 // ClassIcon scout_nail // Skill Expert // Item "Texas Slim's Dome Shine" // Item "The Brainiac Goggles" // Item "Dead of Night" // WeaponRestrictions SecondaryOnly // ItemAttributes // { // ItemName "TF_WEAPON_PISTOL" // "projectile spread angle penalty" 5 // "override projectile type" 5 // "faster reload rate" -0.08 // "custom item model" "models\weapons\c_models\c_leechgun\c_leechgun.mdl" // "custom kill icon" "syringegun_medic" // "damage bonus" 1.25 // } // CharacterAttributes // { // "airblast vulnerability multiplier" 0.4 // "damage force reduction" 0.4 // "move speed bonus" 0.5 // "override footstep sound set" 2 // } // } //UNUSED // T_TFBot_Demoman_Samurai_Small // { // Class Demoman // Name "Samurai Demoknight" // ClassIcon demoknight_samurai // Skill Expert // Item "The Half-Zatoichi" // Item "The Splendid Screen" // Item "Demo Kabuto" // ItemAttributes // { // ItemName "The Splendid Screen" // "Attack not cancel charge" 1 // } // WeaponRestrictions MeleeOnly // Attributes AirChargeOnly // Attributes AutoJump // AutoJumpMin 20 // AutoJumpMax 20 // CharacterAttributes // { // "charge time increased" 0.5 // "charge recharge rate increased" 7 // "increased jump height" 2 // "bot custom jump particle" 1 // "cancel falling damage" 1 // } // } T_TFBot_Giant_Heavy_Heater { Name "Giant Flesh Charring Gunner" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_heater_giant Item "The Huo Long Heatmaker" Item "Voodoo Juju" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 "bombinomicon effect on death" 1 } } T_TFBot_Pyro_Clown { Name "Clown" Class Pyro Skill Expert ClassIcon pyro_giant Item "Flavorful Baggies" Item "Bozo's Bouffant" Item "The Hot Hand" Item "Hypno-eyes" Attributes AlwaysCrit WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Hot Hand" "crit forces victim to laugh" 1 "crit does no damage" 1 } ItemAttributes { ItemName "Hypno-eyes" "override item style" 1 } CharacterAttributes { "move speed bonus" 1.2 "voice pitch scale" 1.5 } } T_TFBot_Chief_Pyro_Clown { Name "Bozo the Circus Leader" Class Pyro Skill Expert Health 25000 ClassIcon clown Item "Flavorful Baggies" Item "Bozo's Bouffant" Item "The Hot Hand" Item "Hypno-eyes" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions MeleeOnly RingOfFire 15 UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Hot Hand" "crit forces victim to laugh" 1 "dmg bonus vs buildings" 1.5 } ItemAttributes { ItemName "Hypno-eyes" "override item style" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "override footstep sound set" 6 "rage giving scale" 0.1 "health regen" 30 "voice pitch scale" 1.5 "bombinomicon effect on death" 1 } } T_TFBot_Soldier_Homing { Class Soldier Skill Normal ClassIcon soldier_homing_nys Name "Spooky Soldier" Item "All Hallows' Hatte" ItemAttributes { ItemName "All Hallows' Hatte" "attach particle effect" 8 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 163 "set_item_texture_wear" 0 } RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 TurnPower 400 MaxAimError 150 AimTime 3 } AddCond { Index 36 } } T_TFBot_Heavy_Cloaked { Class HeavyWeapons ClassIcon heavy_d Name "Cloaking Heavy" Item "The Virtual Viewfinder" Item "Iron Curtain" ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint RGB" 2960676 } CharacterAttributes { "voice pitch scale" 0.75 } AddCond { Index 66 } } T_TFBot_Giant_Pyro_Powerjack_HOH { Name "Giant Undying Powerjack Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_powerjack_heal_giant Attributes AlwaysCrit Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Warsworn Helmet" Item "The Powerjack" ItemAttributes { ItemName "The Warsworn Helmet" "set item tint RGB" 2960676 } ItemAttributes { ItemName "The Powerjack" "heal on hit for rapidfire" 3000 "dmg taken increased" 1 "heal on kill" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.6 "override footstep sound set" 6 "bombinomicon effect on death" 1 } } T_TFBot_Giant_Pyro_Gas_Passer { Name "Giant Gas Guzzler" Class Pyro Skill Expert Health 3000 ClassIcon pyro_gascann_giant Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "Pyro Helm" Item "The Gas Passer" Item "The Degreaser" ItemAttributes { ItemName "The Gas Passer" "mult_item_meter_charge_rate" 0.5 "mult_player_movespeed_active" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 "bombinomicon effect on death" 1 } } T_TFBot_Heavy_Heater_Deflector { Class HeavyWeapons Skill Hard Name "Fiery Metal Maniac" ClassIcon heavy_deflector_fire Item "The Huo Long Heatmaker" Item "The Bunsen Brave" ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 1 } } // T_TFBot_Giant_Medic_Vaccinator_Bullet // { // ClassIcon medic_bullet // Health 4500 // Name "Giant Witchcraft Sorcerer" // Class Medic // Skill Expert // WeaponRestrictions SecondaryOnly // Attributes SpawnWithFullCharge // Attributes IgnoreEnemies // Attributes VaccinatorBullets // Attributes MiniBoss // ItemAttributes // { // ItemName tf_weapon_medigun // "medigun charge is resists" 3 // "medigun bullet resist passive" 0.5 // "medigun bullet resist deployed" 1 // "lunchbox adds minicrits" 3 // "ubercharge rate bonus" 500 // "uber duration bonus" 300 // } // ItemAttributes // { // ItemName "The Manneater" // "set item tint RGB" 5801378 // } // CharacterAttributes // { // "ubercharge rate bonus" 25 // "uber duration bonus" 100 // "bot medic uber health threshold" 13371337 // "airblast vulnerability multiplier" 0.6 // "damage force reduction" 0.6 // "heal rate bonus" 200 // "move speed bonus" 0.5 // "override footstep sound set" 2 // } // Item "The Manneater" // } // T_TFBot_Giant_Medic_Vaccinator_Blast // { // ClassIcon medic_blast // Health 4500 // Name "Giant Witchcraft Sorcerer" // Class Medic // Skill Expert // WeaponRestrictions SecondaryOnly // Attributes SpawnWithFullCharge // Attributes IgnoreEnemies // Attributes VaccinatorBlast // Attributes MiniBoss // ItemAttributes // { // ItemName tf_weapon_medigun // "medigun charge is resists" 4 // "medigun blast resist passive" 0.5 // "medigun blast resist deployed" 1 // "lunchbox adds minicrits" 3 // "ubercharge rate bonus" 500 // "uber duration bonus" 300 // } // ItemAttributes // { // ItemName "The Manneater" // "set item tint RGB" 3329330 // } // CharacterAttributes // { // "ubercharge rate bonus" 25 // "uber duration bonus" 100 // "bot medic uber health threshold" 13371337 // "airblast vulnerability multiplier" 0.6 // "damage force reduction" 0.6 // "heal rate bonus" 200 // "move speed bonus" 0.5 // "override footstep sound set" 2 // } // Item "The Manneater" // } T_TFBot_Giant_Medic_Syringegun { Name "Not Medicine" Class Medic Skill Expert Health 4500 ClassIcon medic_syringe Item "The Quick-Fix" Attributes MiniBoss Attributes SpawnWithFullCharge WeaponRestrictions PrimaryOnly Action FetchFlag AimAt Head AimLeadProjectileSpeed 1000 Item "The Colonel's Coat" Item "Medic Gatsby" ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 2 "bombinomicon effect on death" 1 } } T_TFBot_Soldier_Extended_Crit_Banner { Name "Extended Kritz Soldier" Class Soldier Skill Expert Attributes SpawnWithFullCharge ClassIcon soldier_critbuff Item "Spine-Chilling Skull" Item "The Buff Banner" Item "Flakcatcher" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "mod rage on hit bonus" 1.25 } ItemAttributes { ItemName "The Buff Banner" "mod soldier buff range" 0.5 "effect cond override" 33 } ItemAttributes { ItemName "Spine-Chilling Skull" "atttach particle effect" 76 } ItemColor //Set item color { ItemName "The Buff Banner" Red 70 Green 99 Blue 179 } Addcond { Index 6 Duration 9999999 Delay 0 } CharacterAttributes { "increase buff duration" 2 } } // T_TFBot_Giant_Medic_Uber_Shield // { // Name "Giant Shielding Paramedical Witch" // Class Medic // Skill Expert // Health 4500 // ClassIcon medic_shield_uber_giant // Attributes SpawnWithFullCharge // Attributes ProjectileShield // Attributes IgnoreEnemies // Attributes DisableDodge // Attributes MiniBoss // WeaponRestrictions SecondaryOnly // Item "Platinum Pickelhaube" // ItemAttributes // { // ItemName TF_WEAPON_MEDIGUN // "generate rage on heal" 2 // "ubercharge rate bonus" 0.01 // "uber duration bonus" 5 // } // ItemAttributes // { // ItemName "Platinum Pickelhaube" // "attach particle effect" 57 // } // CharacterAttributes // { // "bot medic uber health threshold" 300 // "bot medic uber deploy delay duration" 1 // "airblast vulnerability multiplier" 0.6 // "damage force reduction" 0.6 // "heal rate bonus" 200 // "move speed bonus" 0.5 // "override footstep sound set" 2 // } // } T_TFBot_Soldier_Spammer_Reload { Class Soldier Name "Burst Fire Rocketeer" ClassIcon soldier_burstfire Skill Expert Attributes HoldFireUntilFullReload Item "Bucket Hat" Item "craftsmann_rocketlauncher_americanpastoral" ItemAttributes { ItemName "craftsmann_rocketlauncher_americanpastoral" "projectile speed increased" 0.65 "dmg bonus vs buildings" 0.5 "fire rate bonus" 0.2 } } T_TFBot_Chief_Soldier_SlowBarrage_Homing { Name "The Abomination of Magic" Class Soldier Skill Expert Health 40000 ClassIcon soldier_barrage_homing_nys Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Attributes MiniBoss Tag bot_giant Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Full Metal Drill Hat" Item "Veterans Attire" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "Full Metal Drill Hat" "attach particle effect" 74 "set item tint RGB" 16738740 } ItemAttributes { ItemName "Veterans Attire" "set item tint RGB" 16738740 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 20.0 "item style override" 1 "is australium item" 1 "faster reload rate" 0.25 "fire rate bonus" 0.25 "turn to gold" 1 "damage bonus" 1.4 } RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 TurnPower 200 MaxAimError 150 RocketSpeed 0.4 AimTime 1 } AddCond { Index 36 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "health regen" 50 "move speed bonus" 0.4 "override footstep sound set" 3 "bombinomicon effect on death" 1 } } T_TFBot_Giant_Scout_FAN_Armored { Name "Armored FaD Super Scout" Class Scout Skill Expert Health 2600 ClassIcon scout_fan_Armored Item "The Bolt Boy" Item "Das Metalmeatencasen" Item "The Force-a-Nature" Attributes HoldFireUntilFullReload Attributes MiniBoss MaxVisionRange 1200 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2 "damage penalty" 0.35 "faster reload rate" 1.7 "fire rate bonus" 0.5 "scattergun knockback mult" 6 "weapon spread bonus" 0.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed penalty" 0.85 "override footstep sound set" 5 "bombinomicon effect on death" 1 } } //UNUSED // T_TFBot_Chief_Soldier_RocketPush_Yoovy // { // Name "Resurrected Chief Blast Soldier" // Class Soldier // Skill Expert // Health 20000 // Scale 1.8 // ClassIcon soldier_blast_barrage // Item "The Liberty Launcher" // Item "Stahlhelm" // Attributes HoldFireUntilFullReload // Attributes UseBossHealthBar // Attributes MiniBoss // ItemAttributes // { // ItemName "The Liberty Launcher" // "projectile spread angle penalty" 5 // "clip size upgrade atomic" 26.0 // "Blast radius decreased" 1.2 // "damage causes airblast" 1 // "faster reload rate" 0.22 // "fire rate bonus" 0.2 // "damage bonus" 1.5 // } // CharacterAttributes // { // "airblast vertical vulnerability multiplier" 0.1 // "airblast vulnerability multiplier" 0.1 // "override footstep sound set" 3 // "damage force reduction" 0.1 // "rage giving scale" 0.1 // "move speed bonus" 0.5 // "health regen" 100 // } // } T_TFBot_Chief_Scout_Jester { Name "The Halloween Spirit" Class Scout Skill Expert Health 40000 ClassIcon mallet_lite Attributes UseBossHealthBar Attributes IgnoreFlag Attributes MiniBoss Action Mobber WeaponRestrictions MeleeOnly Item "Ali Baba's Wee Booties" Item "dec2014 Marauders Mask" Item "dec2014 Truands Tunic" Item "B'aaarrgh-n-Britches" Item "Claws And Infect" Item "Necro Smasher" AlwaysGlow 1 UseMeleeThreatPrioritization 1 FireSound "misc\halloween\strongman_fast_whoosh_01.wav" ItemAttributes { ItemName "Necro Smasher" "hand scale" 2 "fire rate penalty" 3 "damage bonus" 2.5 "add cond on hit" 75 "add cond on hit duration" 3 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.25 "override footstep sound set" 2 "voice pitch scale" 0.75 "move speed penalty" 0.75 "bombinomicon effect on death" 1 } } T_TFBot_Zombie_Scout { Name "Zombified Scout" Class Scout Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Item "The Bat Outta Hell" Health 250 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Zombie_Soldier { Name "Zombified Soldier" Class Soldier Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Item "The Bat Outta Hell" Health 400 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Zombie_Pyro { Name "Zombified Pyro" Class Pyro Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Item "The Bat Outta Hell" Health 350 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Zombie_Demoman { Name "Zombified Demoman" Class Demoman Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Item "The Bat Outta Hell" Health 350 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Zombie_HeavyWeapons { Name "Zombified Heavy" Class HeavyWeapons Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Health 600 ItemAttributes { ItemName "TF_WEAPON_FISTS" "custom kill icon" "unarmed_combat" } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Zombie_Medic { Name "Zombified Medic" Class Medic Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Item "The Bat Outta Hell" Health 300 Action FetchFlag ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Zombie_Engineer { Name "Zombified Engineer" Class Engineer Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Item "The Bat Outta Hell" Health 250 Action FetchFlag ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Zombie_Spy { Name "Zombified Spy" Class Spy Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Item "The Bat Outta Hell" Health 250 Action FetchFlag ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "unarmed_combat" "cannot disguise" 1 "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Zombie_Sniper { Name "Zombified Sniper" Class Sniper Skill Expert UseMeleeThreatPrioritization 1 ClassIcon heavy_zombie_lite WeaponRestrictions MeleeOnly NoBombUpgrades 1 Item "The Bat Outta Hell" Health 250 ItemAttributes { ItemName "The Bat Outta Hell" "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "move speed bonus" 0.75 "voice pitch scale" 0.75 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Giant_Zombie_Scout { Name "Giant Zombified Scout" Class Scout Skill Expert Health 2200 ClassIcon heavy_zombie_lite Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 1.25 "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "override footstep sound set" 5 "move speed bonus" 0.65 "bombinomicon effect on death" 1 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Giant_Zombie_Soldier { Name "Giant Zombified Soldier" Class Soldier Skill Expert Health 4400 ClassIcon heavy_zombie_lite Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 1.25 "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "move speed bonus" 0.65 "bombinomicon effect on death" 1 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Giant_Zombie_Pyro { Name "Giant Zombified Pyro" Class Pyro Skill Expert Health 3600 ClassIcon heavy_zombie_lite Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 1.25 "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 "move speed bonus" 0.65 "bombinomicon effect on death" 1 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Giant_Zombie_Demoman { Name "Giant Zombified Demoman" Class Demoman Skill Expert Health 3900 ClassIcon heavy_zombie_lite Attributes MiniBoss WeaponRestrictions MeleeOnly Item "The Bat Outta Hell" UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "The Bat Outta Hell" "damage bonus" 1.25 "custom kill icon" "unarmed_combat" "is invisible" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 "move speed bonus" 0.65 "bombinomicon effect on death" 1 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } T_TFBot_Giant_Zombie_HeavyWeapons { Name "Giant Zombified Heavy" Class HeavyWeapons Skill Expert Health 5600 ClassIcon heavy_zombie_lite Attributes MiniBoss WeaponRestrictions MeleeOnly UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "TF_WEAPON_FISTS" "damage bonus" 1.5 "custom kill icon" "unarmed_combat" } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 "move speed bonus" 0.65 "bombinomicon effect on death" 1 } ItemModel { ItemName "The Bat Outta Hell" Model "models\empty.mdl" } } } PointTemplates { //OVERPOWERED // spells // { // NoFixup 1 // tf_spell_pickup // { // "origin" "0 -2565 512" // "tier" "0" // "AutoMaterialize" "1" // } // tf_spell_pickup // { // "origin" "-9 -418 736" // "tier" "0" // "AutoMaterialize" "1" // } // tf_spell_pickup // { // "origin" "-759 1503 496" // "tier" "0" // "AutoMaterialize" "1" // } // } gravity { NoFixup 1 trigger_gravity { "targetname" "gravtrigger" "origin" "0 896 1520" "mins" "-3072 -4736 -1552" "maxs" "3072 4736 1552" "gravity" "0.35" "spawnflags" "1" "startdisabled" "1" } NoFixup 1 trigger_gravity { "targetname" "gravtriggeroff" "origin" "0 896 1520" "mins" "-3072 -4736 -1552" "maxs" "3072 4736 1552" "gravity" "1" "spawnflags" "1" } NoFixup 1 prop_dynamic { "targetname" "gravvortex" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 250" "rendercolor" "0 255 150" "renderfx" "6" "startdisabled" "1" "disableshadows" "1" } NoFixup 1 prop_dynamic { "targetname" "gravvortex" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 250" "rendercolor" "0 255 150" "renderfx" "6" "startdisabled" "1" "disableshadows" "1" } NoFixup 1 prop_dynamic { "targetname" "gravvortex" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 250" "rendercolor" "0 255 150" "renderfx" "6" "startdisabled" "1" "disableshadows" "1" } NoFixup 1 prop_dynamic { "targetname" "gravvortex2" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 250" "rendercolor" "0 255 150" "renderfx" "6" "startdisabled" "1" "disableshadows" "1" } NoFixup 1 prop_dynamic { "targetname" "gravvortex2" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 250" "rendercolor" "0 255 150" "renderfx" "6" "startdisabled" "1" "disableshadows" "1" } NoFixup 1 prop_dynamic { "targetname" "gravvortex2" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 250" "rendercolor" "0 255 150" "renderfx" "6" "startdisabled" "1" "disableshadows" "1" } NoFixup 1 ambient_generic { "targetname" "alerton" "health" "7" "message" "mvm/mvm_cpoint_klaxon.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "49" } NoFixup 1 ambient_generic { "targetname" "alerton" "health" "7" "message" "mvm/mvm_cpoint_klaxon.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "49" } NoFixup 1 ambient_generic { "targetname" "alertactive" "health" "10" "message" "ambient\halloween\thunder_01.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "49" } NoFixup 1 ambient_generic { "targetname" "alertoff" "health" "10" "message" "mvm/mvm_cpoint_klaxon.wav" "pitch" "90" "pitchstart" "100" "spawnflags" "49" } NoFixup 1 ambient_generic { "targetname" "alertdeactive" "health" "10" "message" "ambient\halloween\thunder_05.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "49" } //UNUSED FOG GIMMICK // NoFixup 1 // env_fog_controller // { // "targetname" "fogblue" // "fogenable" "1" // "fogstart" "800" // "fogend" "1400" // "fogmaxdensity" "1" // "fogcolor" "0 0 0" // "foglerptime" "2" // } // NoFixup 1 // trigger_multiple // { // "targetname" "fogtrigger" // "origin" "0 896 1520" // "mins" "-3072 -4736 -1552" // "maxs" "3072 4736 1552" // "StartDisabled" "1" // "spawnflags" "1" // "OnStartTouch" "!activator,SetFogController,fogblue,0,-1" // } // NoFixup 1 // trigger_multiple // { // "targetname" "fogtriggeroff" // "origin" "0 896 1520" // "mins" "-3072 -4736 -1552" // "maxs" "3072 4736 1552" // "StartDisabled" "1" // "spawnflags" "1" // "OnStartTouch" "!activator,SetFogController,fog_above,0,-1" // } NoFixup 1 logic_relay { "targetname" "lowgrvon_relay" "OnTrigger" "gravvortex,color,180 50 255,0,-1" "OnTrigger" "gravvortex2,color,180 50 255,0,-1" "OnTrigger" "alerton,playsound,,0,-1" "OnTrigger" "alerton,stopsound,,0.1,-1" "OnTrigger" "gravvortex,enable,,0,-1" "OnTrigger" "gravvortex,disable,,0.3,-1" "OnTrigger" "gravvortex2,enable,,0.3,-1" "OnTrigger" "gravvortex2,disable,,1,-1" "OnTrigger" "alerton,playsound,,1,-1" "OnTrigger" "alerton,stopsound,,1.1,-1" "OnTrigger" "gravvortex,enable,,1,-1" "OnTrigger" "gravvortex,disable,,1.3,-1" "OnTrigger" "gravvortex2,enable,,1.3,-1" "OnTrigger" "gravvortex2,disable,,2,-1" "OnTrigger" "mainvortex,color,180 50 255,2,-1" "OnTrigger" "alertactive,playsound,,2,-1" "OnTrigger" "gravtrigger,enable,,2.01,-1" "OnTrigger" "gravtriggeroff,disable,,2,-1" } NoFixup 1 logic_relay { "targetname" "lowgrvoff_relay" "OnTrigger" "alertoff,playsound,,0,-1" "OnTrigger" "gravvortex,color,255 100 0,0,-1" "OnTrigger" "gravvortex2,color,255 100 0,0,-1" "OnTrigger" "alertoff,playsound,,0,-1" "OnTrigger" "alertoff,stopsound,,0.1,-1" "OnTrigger" "gravvortex,enable,,0,-1" "OnTrigger" "gravvortex,disable,,0.3335,-1" "OnTrigger" "gravvortex2,enable,,0.3335,-1" "OnTrigger" "gravvortex2,disable,,1.1116,-1" "OnTrigger" "alertoff,playsound,,1.1116,-1" "OnTrigger" "alertoff,stopsound,,1.2227,-1" "OnTrigger" "gravvortex,enable,,1.1116,-1" "OnTrigger" "gravvortex,disable,,1.445,-1" "OnTrigger" "gravvortex2,enable,,1.445,-1" "OnTrigger" "gravvortex2,disable,,2.223,-1" "OnTrigger" "mainvortex,color,255 100 0,2.223,-1" "OnTrigger" "alertdeactive,playsound,,2.223,-1" "OnTrigger" "gravtrigger,disable,,2.223,-1" "OnTrigger" "gravtriggeroff,enable,,2.223,-1" } } //UNUSED FOG GIMMICK // NoFixup 1 // logic_relay // { // "targetname" "fogon_relay" // "OnTrigger" "gravvortex,color,0 110 255,0,-1" // "OnTrigger" "gravvortex2,color,0 110 255,0,-1" // "OnTrigger" "alerton,playsound,,0,-1" // "OnTrigger" "alerton,stopsound,,0.1,-1" // "OnTrigger" "gravvortex,enable,,0,-1" // "OnTrigger" "gravvortex,disable,,0.3,-1" // "OnTrigger" "gravvortex2,enable,,0.3,-1" // "OnTrigger" "gravvortex2,disable,,1,-1" // "OnTrigger" "alerton,playsound,,1,-1" // "OnTrigger" "alerton,stopsound,,1.1,-1" // "OnTrigger" "gravvortex,enable,,1,-1" // "OnTrigger" "gravvortex,disable,,1.3,-1" // "OnTrigger" "gravvortex2,enable,,1.3,-1" // "OnTrigger" "gravvortex2,disable,,2,-1" // "OnTrigger" "mainvortex,color,0 110 255,2,-1" // "OnTrigger" "alertactive,playsound,,2,-1" // "OnTrigger" "fogtrigger,enable,,2.01,-1" // "OnTrigger" "fogtriggeroff,disable,,2,-1" // "OnTrigger" "skynormal,kill,,2,-1" // "OnTrigger" "blueskybox,forcespawn,,2,-1" // } // NoFixup 1 // logic_relay // { // "targetname" "fogoff_relay" // "OnTrigger" "alertoff,playsound,,0,-1" // "OnTrigger" "gravvortex,color,255 100 0,0,-1" // "OnTrigger" "gravvortex2,color,255 100 0,0,-1" // "OnTrigger" "alertoff,playsound,,0,-1" // "OnTrigger" "alertoff,stopsound,,0.1,-1" // "OnTrigger" "gravvortex,enable,,0,-1" // "OnTrigger" "gravvortex,disable,,0.3335,-1" // "OnTrigger" "gravvortex2,enable,,0.3335,-1" // "OnTrigger" "gravvortex2,disable,,1.1116,-1" // "OnTrigger" "alertoff,playsound,,1.1116,-1" // "OnTrigger" "alertoff,stopsound,,1.2227,-1" // "OnTrigger" "gravvortex,enable,,1.1116,-1" // "OnTrigger" "gravvortex,disable,,1.445,-1" // "OnTrigger" "gravvortex2,enable,,1.445,-1" // "OnTrigger" "gravvortex2,disable,,2.223,-1" // "OnTrigger" "mainvortex,color,255 100 0,2.223,-1" // "OnTrigger" "alertdeactive,playsound,,2.223,-1" // "OnTrigger" "fogtrigger,disable,,2.223,-1" // "OnTrigger" "fogtriggeroff,enable,,2.223,-1" // "OnTrigger" "normalskybox,forcespawn,,2.223,-1" // "OnTrigger" "skyblue,kill,,2.223,-1" // } // } // blueskybox // { // sky_camera // { // "targetname" "skyblue" // "origin" "-901 -2853 785" // "fogcolor" "15 25 50" // "fogenable" "1" // "fogstart" "128" // "fogend" "1024" // "fogmaxdensity" "1" // "scale" "32" // } // } // normalskybox // { // sky_camera // { // "targetname" "skynormal" // "origin" "0 8192 180" // "fogcolor" "18 20 24" // "fogenable" "1" // "fogstart" "1000" // "fogend" "12000" // "fogmaxdensity" "1" // "scale" "16" // } // } rocketblimp { func_rotating { "targetname" "rocketrotate" "origin" "-8 0 48" "mins" "-8 -8 -8" "maxs" "8 8 8" "fanfriction" "100" "maxspeed" "90" "rendermode" "10" "spawnflags" "65" } prop_dynamic { "targetname" "rocketprop" "origin" "48 0 76" "angles" "45 0 180" "modelscale" "0.75" "model" "models/props_frontline/tank_turret.mdl" "skin" "2" "parentname" "rocketrotate" } tf_glow { "target" "rocketprop" "glowcolor" "175 215 255 210" } NoFixup 1 tf_point_weapon_mimic { "targetname" "rocketshoot" "origin" "50 0 -56" "angles" "45 0 0" "damage" "135" "firesound" "weapons/airstrike_fire_01.wav" "modeloverride" "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl" "modelscale" "1" "speedmax" "770" "speedmin" "770" "splashradius" "146" "spreadangle" "5" "teamnum" "3" "parentname" "rocketrotate" } NoFixup 1 ambient_generic { "targetname" "rocketsound" "health" "10" "message" "weapons/airstrike_fire_01.wav" "pitch" "100" "pitchstart" "100" "radius" "10000" "spawnflags" "48" "origin" "50 0 -56" "parentname" "rocketrotate" } NoFixup 1 ambient_generic { "targetname" "rocketsound" "health" "10" "message" "weapons/airstrike_fire_01.wav" "pitch" "100" "pitchstart" "100" "radius" "10000" "spawnflags" "48" "origin" "50 0 -56" "parentname" "rocketrotate" } NoFixup 1 ambient_generic { "targetname" "rocketsound_crit" "health" "10" "message" "weapons/airstrike_fire_crit.wav" "pitch" "100" "pitchstart" "100" "radius" "10000" "spawnflags" "48" "origin" "50 0 -56" "parentname" "rocketrotate" } NoFixup 1 ambient_generic { "targetname" "rocketsound_crit" "health" "10" "message" "weapons/airstrike_fire_crit.wav" "pitch" "100" "pitchstart" "100" "radius" "10000" "spawnflags" "48" "origin" "50 0 -56" "parentname" "rocketrotate" } NoFixup 1 logic_timer { "targetname" "rockettimer" "refiretime" "0.16" "OnTimer" "rocketshoot,fireonce,,0,-1" "OnTimer" "rocketsound,playsound,,0,-1" } logic_relay { "OnSpawn" "tank_boss,addoutput,OnHealthBelow20Percent rocketshoot:addoutput:crits 1:0:-1,0,-1" "OnSpawn" "tank_boss,addoutput,OnHealthBelow20Percent rtc_relay:trigger::0:-1,0,-1" "OnSpawn" "tank_boss,addoutput,OnHealthBelow20Percent rocketsound:kill::0:-1,0,-1" } NoFixup 1 logic_relay { "targetname" "rtc_relay" "OnTrigger" "rockettimer,addoutput,OnTimer rocketsound_crit:playsound::0:-1,0,-1" } } medkits { item_healthkit_full { "origin" "960 -2187 391" "teamnum" "2" "automaterialize" "1" } item_healthkit_medium { "origin" "-431 1698 496" "teamnum" "2" "automaterialize" "1" } item_healthkit_medium { "origin" "472 2273 496" "teamnum" "2" "automaterialize" "1" } item_healthkit_medium { "origin" "-855 1119 464" "teamnum" "2" "automaterialize" "1" } item_healthkit_small { "origin" "-677 2679 298" "teamnum" "2" "automaterialize" "1" } } arrows_ignition { NoFixup 1 trigger_ignite_arrows { "origin" "742 -2479 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "935 -2479 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-952 -2479 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-759 -2480 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-1 -2390 555" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-994 -1696 670" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "1677 -1780 734" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-1295 -130 606" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-108 -1305 350" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "687 -16 542" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-4 471 702" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-666 -382 766" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "1260 -412 766" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "505 1657 526" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-326 1563 526" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "-292 905 417" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } trigger_ignite_arrows { "origin" "420 1036 446" "mins" "-17.5 -15.5 -19.5" "maxs" "17.5 15.5 19.5" "filtername" "filter_red" "spawnflags" "1" "StartDisabled" "0" } } brazier { prop_dynamic { "StartDisabled" "0" "spawnflags" "0" "solid" "6" "skin" "0" "SetBodyGroup" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "RandomAnimation" "0" "pressuredelay" "0" "PerformanceMode" "0" "modelscale" "1" "model" "models/props_medieval/brazier.mdl" "mindxlevel" "0" "MinAnimTime" "5" "maxdxlevel" "0" "MaxAnimTime" "10" "fadescale" "0" "fademindist" "-1" "fademaxdist" "0" "ExplodeRadius" "0" "ExplodeDamage" "0" "disableshadows" "0" "disablereceiveshadows" "0" "DisableBoneFollowers" "0" } } brazier_flame { NoFixup 1 info_particle_system { "effect_name" "m_brazier_flame" "start_active" "1" "origin" "0 0 0" "angles" "0 0 0" } } wolf_sounds { NoFixup 1 ambient_generic { "targetname" "wolf01" "health" "8" "message" "ambient/wolf01.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "8" } ambient_generic { "targetname" "wolf02" "health" "8" "message" "ambient/wolf02.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "8" } ambient_generic { "targetname" "wolf03" "health" "8" "message" "ambient/wolf03.wav" "pitch" "100" "pitchstart" "100" "preset" "0" "spawnflags" "33" "volume" "8" } logic_case { "targetname" "wolfeffect" "OnCase01" "wolf01,PlaySound,,0,-1" "OnCase02" "wolf02,PlaySound,,0,-1" "OnCase03" "wolf03,PlaySound,,0,-1" } logic_timer { "targetname" "wolfambient" "UseRandomTime" "1" "LowerRandomBound" "25" "UpperRandomBound" "38" "spawnflags" "0" "OnTimer" "wolfeffect,PickRandom,,0,-1" } } hallowsound { NoFixup 1 ambient_generic { "targetname" "hallowloop" "health" "100" "message" "ambient/hallowloop.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "10" } NoFixup 1 ambient_generic { "targetname" "hallow01" "health" "100" "message" "ambient/hallow01.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "10" } ambient_generic { "targetname" "hallow02" "health" "100" "message" "ambient/hallow02.wav" "pitch" "100" "pitchstart" "100" "spawnflags" "33" "volume" "10" } ambient_generic { "targetname" "hallow03" "health" "100" "message" "ambient/hallow03.wav" "pitch" "100" "pitchstart" "100" "preset" "0" "spawnflags" "33" "volume" "10" } logic_case { "targetname" "halloweffect" "OnCase01" "hallow01,PlaySound,,0,-1" "OnCase02" "hallow02,PlaySound,,0,-1" "OnCase03" "hallow03,PlaySound,,0,-1" } logic_timer { "targetname" "hallowambient" "UseRandomTime" "1" "LowerRandomBound" "12" "UpperRandomBound" "16" "spawnflags" "0" "OnTimer" "halloweffect,PickRandom,,0,-1" } } skull { prop_dynamic { "targetname" "mainvortex" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 240" "modelscale" "1.25" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "targetname" "mainvortex" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 240" "modelscale" "1.25" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "targetname" "mainvortex" "model" "models/props_lakeside_event/vortex_lakeside.mdl" "origin" "6 8444 240" "modelscale" "1.25" "rendercolor" "0 0 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/wof_plane2.mdl" "origin" "0 8444 472" "angles" "0 0 90" "modelscale" "0.8" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/wof_plane2.mdl" "origin" "16 8444 472" "angles" "0 180 90" "modelscale" "0.8" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_combine/stasisvortex.mdl" "origin" "6 8444 220" "angles" "0 0 180" "modelscale" "0.85" "rendercolor" "255 100 0" "defaultanim" "idle" "disableshadows" "1" } prop_dynamic { "model" "models/props_combine/stasisvortex.mdl" "origin" "6 8444 220" "angles" "0 180 180" "modelscale" "0.85" "rendercolor" "255 100 0" "defaultanim" "idle" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/skull_island01.mdl" "angles" "-1 4 10" "modelscale" "0.9" "origin" "48 3888 528" "rendercolor" "135 128 100" "disableshadows" "1" } prop_dynamic { "model" "models/props_medieval/medieval_stairs_stone02.mdl" "angles" "0 90 0" "origin" "64 3640 496" "rendermode" "10" "solid" "6" "disableshadows" "1" } func_forcefield { "mins" "-88 -912 -1304" "maxs" "88 912 1304" "origin" "-168 4400 1768" "TeamNum" "2" } func_forcefield { "mins" "-144 -6 -88" "maxs" "144 6 88" "origin" "64 3410 552" "TeamNum" "2" } func_forcefield { "mins" "-88 -912 -1304" "maxs" "88 912 1304" "origin" "296 4400 1768" "TeamNum" "2" } NoFixup 1 prop_dynamic { "model" "models\bots\skeleton_sniper\skeleton_sniper.mdl" "angles" "0 -90 0" "origin" "830 -2429 523" "targetname" "skelemodel1" "defaultanim" "stand_melee" "disableshadows" "1" "DisableBoneFollowers" "1" } NoFixup 1 prop_dynamic { "model" "models\bots\skeleton_sniper\skeleton_sniper.mdl" "angles" "0 -90 0" "origin" "-873 -2429 523" "targetname" "skelemodel2" "defaultanim" "stand_melee" "disableshadows" "1" "DisableBoneFollowers" "1" } NoFixup 1 prop_dynamic { "model" "models\bots\skeleton_sniper\skeleton_sniper.mdl" "angles" "0 -45 0" "origin" "-942 1332 704" "targetname" "skelemodel3" "defaultanim" "taunt_russian" "disableshadows" "1" "DisableBoneFollowers" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "disableshadows" "1" } //UPPER FOG prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "rendercolor" "255 100 0" "disableshadows" "1" } prop_dynamic { "model" "models/props_lakeside_event/fog_plane01.mdl" "origin" "0 256 456" "modelscale" "2" "disableshadows" "1" } } pumpkinbombs { entity_spawn_manager { "targetname" "bomb_manager" "drop_to_ground" "1" "entity_count" "15" "entity_name" "tf_pumpkin_bomb" "random_rotation" "1" "respawn_time" "30" } entity_spawn_point { "origin" "686 2329 561" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-230 1613 278" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-758 2669 381" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-407 318 529" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "0 -1825 411" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-608 -1474 391" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "546 -1757 424" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-1258 -2142 708" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-1307 -938 644" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "588 -631 804" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "-582 -649 804" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "544 -51 580" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "1626 -582 804" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "1326 -1827 772" "spawn_manager_name" "bomb_manager" } entity_spawn_point { "origin" "1165 616 644" "spawn_manager_name" "bomb_manager" } } ColorTank_DarkGreen { OnSpawnOutput { Target "!activator" Action "color" Param "24 54 11" } } lastwaveprops { prop_dynamic { Target "!activator" "model" "tf\models\props_coalmines\wood_fence_short_64.mdl" "origin" "-234 -1003 691" "angles" "0 45 0" "solid" "6" "disableshadows" "1" } } allprops { trigger_push { "mins" "-144 -122 -132" "maxs" "144 122 132" "origin" "64 3494 600" "pushdir" "0 270 0" "speed" "200" "spawnflags" "1" } trigger_push { "mins" "-144 -122 -132" "maxs" "144 122 132" "origin" "64 3250 600" "pushdir" "90 0 0" "speed" "300" "spawnflags" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "1396 -1920 1184" "angles" "0 135 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "1360 -507 1100" "angles" "0 180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "930 1297 896" "angles" "0 180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-377 1983 644" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-1130 -1816 960" "angles" "0 45 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-362 2658 440" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-961 1492 727" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-1106 790 859" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-1421 -324 942" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "505 -603 1067" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_viaduct_event/house_hat01.mdl" "origin" "-476 -603 1147" "angles" "0 180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "918 -3485 62" "angles" "0 90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "692 -2900 56" "angles" "0 -45 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "862 -3281.53 593" "angles" "0 45 0" "solid" "6" "modelscale" "0.05" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1393 -2892 382" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-740 -3297 615" "angles" "0 -180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-51 -1240 222" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1103 -2164 355" "angles" "0 90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1524 -2300 497" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "1406 5082 673" "angles" "0 -145 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "1276 -2543 496" "angles" "0 125 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "1256 -2813 540" "angles" "0 65 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "1150 -2674 519" "angles" "0 90 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "856 2128 497" "angles" "0 180 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1272 -2708 -223" "angles" "0 -25 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-644 -3668 525" "angles" "0 45 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1364 -495 911" "angles" "0 -45 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cow001_reference.mdl" "origin" "-1242 -225 -15" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models\props_2fort\cowtroll_reference.mdl" "origin" "65 -1878 272" "angles" "-90 0 0" "solid" "6" "rendercolor" "255 0 0" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\carnival_poster_001.mdl" "origin" "1060 -2562 591" "angles" "0 90 0" "solid" "6" "modelscale" "0.75" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\carnival_poster_002.mdl" "origin" "1065 -2720 591" "angles" "0 90 0" "solid" "6" "modelscale" "0.75" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\carnival_poster_003.mdl" "origin" "1060 -2889 591" "angles" "0 90 0" "solid" "6" "modelscale" "0.75" "disableshadows" "1" } prop_dynamic { "model" "models\props_owo\sign001.mdl" "origin" "-2051 379 605" "angles" "0 0 0" "solid" "6" "disableshadows" "1" } prop_dynamic { "model" "models/props_farm/awning001.mdl" "origin" "396 1856 412" "angles" "0 180 0" "fademaxdist" "3200" "fademindist" "3000" "fadescale" "1" "solid" "6" } prop_dynamic { "model" "models/props_farm/awning001.mdl" "origin" "396 2112 412" "angles" "0 180 0" "fademaxdist" "3200" "fademindist" "3000" "fadescale" "1" "solid" "6" } prop_dynamic { "model" "models\props_coalmines\wood_fence_256.mdl" "origin" "-1096 -124.5 564" "angles" "0 90 0" "solid" "6" } prop_dynamic { "model" "models\props_halloween\halloween_rock001.mdl" "origin" "721 3532 554" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock002.mdl" "origin" "1129 3036 393" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock002.mdl" "origin" "2176 1098 506" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock003.mdl" "origin" "-474 3403 479" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock003.mdl" "origin" "1237 3397 446" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock004.mdl" "origin" "-1228 3257 414" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock004.mdl" "origin" "-1741 -1513 560" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock005.mdl" "origin" "-1683 -1146 600" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock005.mdl" "origin" "1862 -1589 621" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock006.mdl" "origin" "1937 -1045 520" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock007.mdl" "origin" "1922 -110 580" "angles" "0 189 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock008.mdl" "origin" "-1093 1992 270" "angles" "0 0 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock008_large.mdl" "origin" "1622 2845 377" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock008_large.mdl" "origin" "1656 -3090 538" "angles" "0 100 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock009.mdl" "origin" "2536 548 501" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "model" "models\props_halloween\halloween_rock009_large.mdl" "origin" "1648 2314 331" "angles" "0 180 0" "solid" "6" "rendercolor" "255 210 175" "disableshadows" "1" } prop_dynamic { "angles" "-90 90 0" "origin" "0 -748 -950" "DefaultAnim" "look" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "0" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mixdxlevel" "0" "model" "models/props_manor/spooky_eyes_01.mdl" "modelscale" "1.5" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "DisableBoneFollowers" "0" } prop_dynamic { "angles" "0 -90 0" "origin" "61 3603 158" "DefaultAnim" "look" "disablereceiveshadows" "0" "disableshadows" "1" "ExplodeDamage" "0" "ExplodeRadius" "0" "fademaxdist" "0" "fademindist" "0" "MaxAnimTime" "10" "maxdxlevel" "0" "MinAnimTime" "5" "mixdxlevel" "0" "model" "models/props_manor/spooky_eyes_01.mdl" "modelscale" "1.5" "PerformanceMode" "0" "pressuredelay" "0" "RandomAnimation" "0" "renderamt" "255" "rendercolor" "255 255 255" "renderfx" "0" "rendermode" "0" "SetBodyGroup" "0" "skin" "0" "solid" "0" "spawnflags" "0" "StartDisabled" "0" "DisableBoneFollowers" "0" } } } ExtraSpawnPoint { Name spawnbot_left TeamNum 3 X "-1346" Y "2431" Z "413" } ExtraSpawnPoint { Name spawnbot_front TeamNum 3 X "58" Y "3877" Z "663" } ExtraSpawnPoint { Name spawnbot_right TeamNum 3 X "1157" Y "2256" Z "494" } ExtraSpawnPoint { Name spawnbot_cloak1 TeamNum 3 X "1079" Y "-2242" Z "419" } ExtraSpawnPoint { Name spawnbot_cloak2 TeamNum 3 X "-1070" Y "-1779" Z "640" } ExtraSpawnPoint { Name spawnbot_cloak3 TeamNum 3 X "-1423" Y "-269" Z "576" } ExtraSpawnPoint { Name spawnbot_cloak4 TeamNum 3 X "466" Y "-511" Z "736" } ExtraSpawnPoint { Name spawnbot_cloak5 TeamNum 3 X "-473" Y "-511" Z "736" } ExtraSpawnPoint { Name spawnbot_cloak6 TeamNum 3 X "-860" Y "1098" Z "464" } ExtraSpawnPoint { Name spawnbot_cloak7 TeamNum 3 X "1431" Y "880" Z "641" } ExtraSpawnPoint { Name spawnbot_cloak8 TeamNum 3 X "-685" Y "2892" Z "352" } SpawnTemplate "arrows_ignition" SpawnTemplate "pumpkinbombs" SpawnTemplate "hallowsound" SpawnTemplate "wolf_sounds" SpawnTemplate "allprops" SpawnTemplate "medkits" SpawnTemplate "gravity" // SpawnTemplate "spells" SpawnTemplate "skull" SpawnTemplate { Name "brazier" Origin "-2 -2382 512" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-2 -2382 542" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-994 -1696 640" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-994 -1696 670" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "1677 -1780 704" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "1677 -1780 734" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-1295 -130 576" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-1295 -130 606" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-108 -1305 320" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-108 -1305 350" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "687 -16 512" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "687 -16 542" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-4 471 672" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-4 471 702" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-666 -382 736" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-666 -382 766" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "1260 -412 736" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "1260 -412 766" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "505 1657 496" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "505 1657 526" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-326 1563 496" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-326 1563 526" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "-292 905 417" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "-292 905 447" Angles "0 0 0" } SpawnTemplate { Name "brazier" Origin "420 1036 416" Angles "0 0 0" } SpawnTemplate { Name "brazier_flame" Origin "420 1036 446" Angles "0 0 0" } //Sentrybuster Mission { Where spawnbot_front Objective DestroySentries InitialCooldown 30 CooldownTime 30 DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 8 TFBot { Template T_TFBot_Sentrybuster Name "Grave Buster" } } //Spies Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy Name "Ice to see You" Item "The Spy-cicle" } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 CooldownTime 25 DesiredCount 4 BeginAtWave 8 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy Name "Ice to see You" Item "The Spy-cicle" } } //Snipers Mission { Where spawnbot_front Objective Sniper InitialCooldown 35 CooldownTime 35 DesiredCount 2 BeginAtWave 2 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper Name "Cranium Breaker" } } Mission { Where spawnbot_front Objective Sniper InitialCooldown 30 CooldownTime 30 DesiredCount 2 BeginAtWave 5 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper Name "Cranium Breaker" } } Mission { Where spawnbot_front Objective Sniper InitialCooldown 25 CooldownTime 25 DesiredCount 4 BeginAtWave 8 RunForThisManyWaves 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Pissing on your Grave" } } Wave //WAVE 1 $1,000 { Explanation //Dispayed once the wave is initialized { Line "" Line "{green}+Spells are enabled for players." Line "{red}-Robot Pyros have Improved Airblast." Line "{red}-Robot Medic shields deal damage." Line "{yellow}Wave 1/7" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front TFBot { Class Pyro Skill Easy Name "Perished Pyromaniac" Item "Old Guadalajara" } } WaveSpawn { Name W1_01 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman Name "Unholy Hunter" Item "The Toowoomba Tunic" Item "Holy Hunter" } } WaveSpawn { Name W1_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left Where spawnbot_right TFBot { Class Demoman Name "Dead Demolitionist" Item "The Well-Rounded Rifleman" Item "EOTL_demo_dynamite" } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_front TFBot { Template T_TFBot_Giant_Demoman_Knight_HHH } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_front TFBot { Class Demoman Name "Dead Demolitionist" Item "The Well-Rounded Rifleman" Item "EOTL_demo_dynamite" } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Pyro_Flaregun_HOH } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist Name "Flesh and Steel" Item "Die Regime-Panzerung" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_front TFBot { Template T_TFBot_Giant_Engineer_Shotgun } } } Wave //WAVE 2 $1,000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "" Line "{yellow}Wave 2/7" } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Name "Rapid Fire Unholy Hunter" Item "The Toowoomba Tunic" Item "Holy Hunter" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } CharacterAttributes { "head scale" 1 "bombinomicon effect on death" 1 } } } WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front TFBot { Template T_TFBot_Scout_Sodapopper } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Demoman_Knight_Skullcutter } } WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Colonel Boorage" Item "Armored Authority" Health 3800 CharacterAttributes { "damage bonus" 1 "bombinomicon effect on death" 1 } } } WaveSpawn { Name w2_02 WaitForAllDead W2_01 TotalCurrency 100 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 4 Tank { Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_DarkGreen" Name tankboss Health 20000 Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 9 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Template T_TFBot_Medic_Syringegun } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 9 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Class HeavyWeapons Name "Gatling Pumpkineer" Item "Gourd Grin" Item "Hollowed Helm" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 62 "set_item_texture_wear" 0 } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Name "Colonel Boorage" Item "Armored Authority" Health 3800 CharacterAttributes { "damage bonus" 1 "bombinomicon effect on death" 1 } } } } Wave //WAVE 3 $1,000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "" Line "{yellow}Wave 3/7" } WaveSpawn { Name W3_01 TotalCurrency 400 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Name "Giant Burst Fire Rocketeer" Item "Bucket Hat" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W3_01 TotalCurrency 250 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Template T_TFBot_Demoman_Knight Name "Dishonorable Knight" Item "Spiral Sallet" } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist Item "pugilist's protector" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 8289918 } Name "Deadweight Champ" Health 300 Scale 1 } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Class Pyro Name "Perished Pyromaniac" Item "Old Guadalajara" } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 18 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout Name "Giant Ghoulish Punk" Item "Punk's Pomp" ItemAttributes { ItemName TF_WEAPON_SCATTERGUN "damage bonus" 1.25 } CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot_front TFBot { Template T_TFBot_Giant_Heavy_Heater } } WaveSpawn { Name W3_SONG WaitForAllDead W3_02 FirstSpawnWarningSound "misc\happy_birthday_tf_01.wav" } WaveSpawn { Name W3_SONG WaitForAllDead W3_02 FirstSpawnWarningSound "misc\happy_birthday_tf_02.wav" WaitBeforeStarting 1.5 } WaveSpawn { Name W3_SONG WaitForAllDead W3_02 FirstSpawnWarningSound "misc\happy_birthday_tf_03.wav" WaitBeforeStarting 3 } WaveSpawn { Name W3_SONG WaitForAllDead W3_02 FirstSpawnWarningSound "misc\happy_birthday_tf_04.wav" WaitBeforeStarting 4.5 } WaveSpawn { Name W3_SONG WaitForAllDead W3_02 FirstSpawnWarningSound "misc\happy_birthday_tf_05.wav" WaitBeforeStarting 6 } WaveSpawn { Name W3_BOSS_SUPPORT WaitForAllDead W3_02 TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_front Where spawnbot_left Where spawnbot_right Support Limited RandomChoice { TFBot { Template T_TFBot_Pyro_Clown } TFBot { Template T_TFBot_Pyro_Clown } TFBot { Class Pyro Attributes AlwaysCrit ClassIcon pyro_giant Name "Perished Pyromaniac" Item "Old Guadalajara" } } } WaveSpawn { Name W3_BOSS WaitForAllDead W3_02 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_front TFBot { Template T_TFBot_Chief_Pyro_Clown } } WaveSpawn { Name W3_SOUND WaitForAllSpawned W3_BOSS FirstSpawnWarningSound "bozo_entrance.mp3" } WaveSpawn { Name W3_SOUND WaitForAllSpawned W3_BOSS FirstSpawnWarningSound "bozo_entrance.mp3" } } Wave //WAVE 4 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "" Line "{yellow}Wave 4/7" } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front FirstSpawnWarningSound "music\hl1_song3.mp3" Squad { // TFBot // { // Template T_TFBot_Soldier_Homing // } TFBot { Class Soldier Skill Hard Name "Rotten Rockteer" Item "The Lucky Shot" } TFBot { Class Pyro Name "Perished Pyromaniac" Item "Old Guadalajara" Attributes AlwaysCrit } TFBot { Class Pyro Name "Perished Pyromaniac" Item "Old Guadalajara" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Bigheal Name "Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" } TFBot { Template T_TFBot_Medic_Bigheal Name "Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" } } } WaveSpawn { Name W4_01 TotalCurrency 75 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot_cloak1 Where spawnbot_cloak2 Where spawnbot_cloak3 Where spawnbot_cloak4 Where spawnbot_cloak5 Where spawnbot_cloak6 Where spawnbot_cloak7 Where spawnbot_cloak8 RandomSpawn 1 FirstSpawnWarningSound "npc\stalker\breathing3.wav" FirstSpawnMessage "{red}You feel like there's something behind you . . ." TFBot { Template T_TFBot_Heavy_Cloaked } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Giant Rapid Fire Rocketeer" Item "Bucket Hat" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_front TFBot { Template T_TFBot_Giant_Pyro_Powerjack_HOH } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Pyro_Gas_Passer } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavy_Heater_Deflector } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Class Pyro Name "Perished Pyromaniac" Item "Old Guadalajara" ClassIcon pyro_giant } } WaveSpawn { Name W4_03 WaitForAllDead W4_02 TotalCurrency 75 TotalCount 35 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Class Scout Skill Normal Name "Ghoulish Punk" Item "Punk's Pomp" } } WaveSpawn { Name W4_03 WaitForAllDead W4_02 TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavy_Heater_Deflector } } WaveSpawn { Name W4_03 WaitForAllDead W4_02 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot_front Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Giant Rapid Fire Rocketeer" Item "Bucket Hat" CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Medic_Bigheal Name "Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" } TFBot { Template T_TFBot_Medic_Bigheal Name "Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" } TFBot { Template T_TFBot_Medic_Bigheal Name "Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" } } } } Wave //WAVE 5 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "" Line "{yellow}Wave 5/7" } WaveSpawn { FirstSpawnWarningSound "ui\holiday\gamestartup_halloween.mp3" WaitBeforeStarting 5.5 } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_front TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Name "Grand Gatling Pumpkineer" Item "Gourd Grin" Item "Hollowed Helm" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 62 "set_item_texture_wear" 0 } CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 14 Where spawnbot_front TFBot { Template T_TFBot_Giant_Medic_Syringegun } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_front TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Fiendish Punk" Item "Heavy Hair" } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Soldier_Extended_Crit_Banner } } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Demoman_Knight Name "Dishonorable Knight" Item "Spiral Sallet" } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Template T_TFBot_Soldier_Extended_Crit_Banner } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 25 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Demoman_Knight Name "Dishonorable Knight" Item "Spiral Sallet" } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Class Demoman Skill Easy Name "Dead Demolitionist" Item "The Well-Rounded Rifleman" Item "EOTL_demo_dynamite" } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot_front Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Name "Giant Perished Pyormaniac" CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" CharacterAttributes { "override footstep sound set" 2 "bombinomicon effect on death" 1 } } } } WaveSpawn { Name W5_03 WaitForAllDead W5_02 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_front Where spawnbot_left Where spawnbot_right RandomSpawn 1 TFBot { Class Demoman Skill Hard Name "Dead Demolitionist" Item "The Well-Rounded Rifleman" Item "EOTL_demo_dynamite" } } WaveSpawn { Name W5_03 WaitForAllDead W5_02 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_front Where spawnbot_left Where spawnbot_right RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Fist Name "Flesh and Steel" Item "Die Regime-Panzerung" CharacterAttributes { "bombinomicon effect on death" 1 } } } WaveSpawn { Name W5_03 WaitForAllDead W5_02 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot_front Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit Name "Grand Gatling Pumpkineer" Item "Gourd Grin" Item "Hollowed Helm" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 62 "set_item_texture_wear" 0 } CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Giant_Pyro Name "Giant Perished Pyromaniac" Item "Old Guadalajara" CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Giant_Pyro Name "Giant Perished Pyromaniac" Item "Old Guadalajara" CharacterAttributes { "bombinomicon effect on death" 1 } } } } } Wave //WAVE 6 $1,000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "" Line "{yellow}Wave 6/7" } WaveSpawn { Name W6_01 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_front TFBot { Template T_TFBot_Giant_Scout_Fast Name "Super Zombie" Item "Unarmed Combat" } } WaveSpawn { Name W6_01 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot_front TFBot { Template T_TFBot_Giant_Scout_Fast Name "Super Zombie" Item "Unarmed Combat" } } WaveSpawn { Name W6_01 TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 26 WaitBetweenSpawns 18 Where spawnbot_front Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Name "Metal Menace" Item "Big Steel Jaw of Summer Fun" } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" CharacterAttributes { "override footstep sound set" 2 "bombinomicon effect on death" 1 } } } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Class Soldier Name "Rotten Rocketeer" Item "The Lucky Shot" } } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Fiendish Punk" Item "Heavy Hair" } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Soldier_Spammer_Reload Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit Name "Dreaded Demolitionist" Item "Scotch Bonnet" Item "EOTL_demo_dynamite" } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Class Pyro Skill Normal Name "Perished Pyromaniac" Item "Old Guadalajara" Item "The Backburner" } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnWarningSound "ambient_mp3/alarms/doomsday_lift_alarm.mp3" WaitBeforeStarting 10 WaitBetweenSpawns 0 Tank //BLIMP { Health 25000 Speed 80 DisableSmokestack 1 Classicon blimp2_rocket_lite Skin 1 MaxTurnRate 30 Model "models/bots/boss_bot/boss_blimp.mdl" Gravity 0 DisableTracks 1 ReplaceModelCollisions 1 DisableChildModels 1 EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" PingSound "npc\combine_gunship\ping_search.wav" Name "blimpboss" StartingPathTrackNode "blimp_rocket_1" SpawnTemplate "rocketblimp" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_BOSS WaitForAllDead W6_02 FirstSpawnWarningSound "vo\soldier_sf12_taunts13.mp3" WaitBeforeStarting 4 } WaveSpawn { Name W6_BOSS WaitForAllDead W6_02 FirstSpawnWarningSound "vo\soldier_sf12_taunts13.mp3" WaitBeforeStarting 4 } WaveSpawn { Name W6_BOSS WaitForAllDead W6_02 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_front TFBot { Template T_TFBot_Chief_Soldier_SlowBarrage_Homing } } WaveSpawn { Name W6_BOSS_SUPPORT WaitForAllSpawned W6_BOSS TotalCurrency 0 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 3.5 Where spawnbot_front Where spawnbot_left Where spawnbot_right Support Limited RandomSpawn 1 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit Name "Unholy Hunter" Item "The Toowoomba Tunic" Item "Holy Hunter" } } } Wave //WAVE 7 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "" Line "{yellow}Wave 7/7" } HalloweenBoss //Spawn halloween boss { BossType MONOCULUS TeamNum 5 Delay 0 Position { X 64 Y 2224 Z 191 } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15.1 WaitBetweenSpawns 6 Where spawnbot_front Squad { TFBot { Template T_TFBot_Soldier_Extended_Crit_Banner } // TFBot // { // Template T_TFBot_Soldier_Homing // } // TFBot // { // Template T_TFBot_Soldier_Homing // } TFBot { Class Soldier Skill Hard Name "Rotten Rocketeer" Item "The Lucky Shot" } TFBot { Class Soldier Skill Hard Name "Rotten Rocketeer" Item "The Lucky Shot" } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Scout_Sodapopper } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 21 WaitBetweenSpawns 18 Where spawnbot_front Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Name "Metal Menace" Item "Big Steel Jaw of Summer Fun" CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" CharacterAttributes { "override footstep sound set" 2 "bombinomicon effect on death" 1 } } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_FAN_Armored } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 18 Where spawnbot_front Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit Name "Giant Burst Fire Rocketeer" Item "Bucket Hat" CharacterAttributes { "bombinomicon effect on death" 1 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Major Healing Witch" Item "All Hallows' Hatte" Item "The Colonel's Coat" CharacterAttributes { "override footstep sound set" 2 "bombinomicon effect on death" 1 } } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Class Scout Skill Hard Name "Ghoulish Punk" Item "Punk's Pomp" } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_front TFBot { Class Pyro Skill Hard Name "Furious Pyromaniac" Item "The Person in the Iron Mask" Item "The Dragon's Fury" ClassIcon pyro_dragon_fury_swordstone MaxVisionRange 550 } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 SpawnCount 1 MaxActive 1 TotalCount 1 WaitBeforeStarting 4 Tank { Name tankbossfinal Health 30000 Speed 75 Skin 1 Model "models/bots/boss_bot/boss_tank_color.mdl" SpawnTemplate "ColorTank_DarkGreen" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name SOUND_QUEUE WaitForAllDead W7_02 FirstSpawnWarningSound "vo\halloween_merasmus\sf12_appears15.mp3" } WaveSpawn { Name W5_MONOCULUS_ICON TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 Where spawnbot_front Support Limited TFBot { Class Scout ClassIcon boss_eyeball } } } Wave //WAVE 8 $1000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "" Line "{red}⍓︎□︎◆︎🕯︎❒︎♏︎ ■︎□︎⧫︎ ⬧︎◆︎◻︎◻︎□︎⬧︎♏︎♎︎ ⧫︎□︎ ♌︎♏︎ ♒︎♏︎❒︎♏︎ / ⬧︎♏︎❖︎♏︎■︎" } WaveSpawn { FirstSpawnWarningSound "vo\halloween_merasmus\sf12_appears08.mp3" FirstSpawnOutPut { Target lastwaveprops Action Trigger } } WaveSpawn { WaitBeforeStarting 6 FirstSpawnWarningSound "vo\halloween_merasmus\sf12_appears16.mp3" } WaveSpawn { WaitBeforeStarting 13 FirstSpawnWarningSound "vo\halloween_merasmus\sf12_wheel_gravity04.mp3" FirstSpawnOutPut { Target lowgrvon_relay Action Trigger } } WaveSpawn { WaitBeforeStarting 20 FirstSpawnWarningSound "vo\halloween_merasmus\sf12_combat_idle02.mp3" } WaveSpawn { WaitBeforeStarting 20 FirstSpawnWarningSound "misc\halloween\strongman_fast_swing_01.wav" } WaveSpawn { Name W8_BOSS TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 21.1 WaitBetweenSpawns 0 Where spawnbot_front FirstSpawnWarningSound "misc\halloween\strongman_fast_impact_01.wav" DoneWarningSound "vo\halloween_merasmus\sf12_leaving11.mp3" DoneOutput { Target lowgrvoff_relay Action Trigger } TFBot { Template T_TFBot_Chief_Scout_Jester } } WaveSpawn { Name W5_GRAVITY_ICON TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 999999999999999 Where spawnbot_front Support Limited TFBot { Class Scout ClassIcon wheelofdoom_gravity } } WaveSpawn { Name W8_BOSS_SUPPORT TotalCurrency 0 TotalCount 100 MaxActive 15 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 1 Where spawnbot_front Where spawnbot_left Where spawnbot_right RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Zombie_Scout } TFBot { Template T_TFBot_Zombie_Soldier } TFBot { Template T_TFBot_Zombie_Pyro } TFBot { Template T_TFBot_Zombie_Demoman } TFBot { Template T_TFBot_Zombie_HeavyWeapons } TFBot { Template T_TFBot_Zombie_Medic } TFBot { Template T_TFBot_Zombie_Spy } TFBot { Template T_TFBot_Zombie_Engineer } TFBot { Template T_TFBot_Zombie_Sniper } } } WaveSpawn { Name W8_BOSS_SUPPORT_PHASE_2 TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 81 WaitBetweenSpawns 15 Where spawnbot_front Where spawnbot_left Where spawnbot_right RandomSpawn 1 Support 1 RandomChoice { TFBot { Template T_TFBot_Giant_Zombie_Scout } TFBot { Template T_TFBot_Giant_Zombie_Soldier } TFBot { Template T_TFBot_Giant_Zombie_Pyro } TFBot { Template T_TFBot_Giant_Zombie_Demoman } TFBot { Template T_TFBot_Giant_Zombie_HeavyWeapons } } } } }