#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 5000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween AddSentryBusterWhenDamageDealtExceeds 25000 AddSentryBusterWhenKillCountExceeds 25 Templates { Giant_Sniper { ClassIcon sniper Health 1250 Name "Giant Sniper" Scale 1.75 Class Sniper Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.5 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 5 } } Giant_Stun_Sniper { ClassIcon sniper_smg_stun Health 1600 Name "Giant Stun Sniper" Scale 1.75 Class Sniper Skill Expert MaxVisionRange 2500 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the cleaner's carbine" "slow enemy on hit major" 3.0 } CharacterAttributes { "move speed penalty" 0.5 "override footstep sound set" 5 } Item "the cleaner's carbine" Item "liquidator's lid" Item "the chronomancer" } Giant_Blaster_Soldier { ClassIcon soldier_bison Health 4200 Name "Giant Blaster Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.6 } Item "the righteous bison" Item "lord cockswain's pith helmet" } Armoured_FaN_Scout { ClassIcon scout_fan_armoured Health 2500 Name "Armoured FaN Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 4.75 "fire rate penalty" 2.25 "damage penalty" 0.5 "spread penalty" 1.5 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 5 "move speed penalty" 0.5 "dmg from ranged reduced" 0.6 } Item "the force-a-nature" Item "bonk boy" Item "batter's helmet" } Giant_Overclocked_Soldier { ClassIcon soldier_barrage Health 4200 Name "Giant Overclocked Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.75 "fire rate bonus with reduced health" 0.5 "Projectile speed decreased" 0.7 "projectile spread angle penalty" 3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.5 } } Giant_Overclocked_Heavy { ClassIcon heavy_minigun Health 5000 Name "Giant Overclocked Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_minigun_butcherbird "fire rate bonus with reduced health" 0.05 "bullets per shot bonus" 0.25 "minicritboost on kill" 3 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "move speed penalty" 0.4 } Item "warbird_minigun_butcherbird" Item "immobile suit" } Giant_Dumpster_Diver { ClassIcon soldier_dumpster Health 4000 Name "Giant Dumpster Diver" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the beggar's bazooka" "clip size upgrade atomic" 13 "auto fires full clip" 1 "faster reload rate" 0.45 "damage penalty" 0.73 "auto fires when full" 1 "Projectile speed decreased" 0.7 } CharacterAttributes { "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 3 "move speed penalty" 0.35 } Item "the beggar's bazooka" Item "stainless pot" Item "the captain's cocktails" } Giant_Beggar_s_Soldier { ClassIcon boss_hollowhead Health 4200 Name "Giant Beggar's Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the beggar's bazooka" "damage bonus" 2.0 "auto fires when full" 1 "Projectile speed decreased" 0.5 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed penalty" 0.35 } Item "the beggar's bazooka" Item "the captain's cocktails" Item "bucket hat" } Giant_Torcher_Pyro { ClassIcon pyro_giant Health 3300 Name "Giant Torcher Pyro" Class Pyro Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_flamethrower_warhawk "crit vs burning players" 1 "SPELL: Halloween green flames" 1 "flame life bonus" 2.0 "flame size penalty" 2.0 "damage penalty" 0.67 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "move speed penalty" 0.35 } Item "warbird_flamethrower_warhawk" Item "the firefly" Item "the bone dome" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template Giant_Sniper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template Giant_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name soldiers TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name demos WaitForAllSpawned soldiers TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name binbanger WaitForAllDead demos TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Dumpster_Diver } } } WaveSpawn { Name torcher WaitForAllSpawned binbanger TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template Giant_Torcher_Pyro } } } WaveSpawn { Name overclockedheavy WaitForAllDead binbanger TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Overclocked_Heavy } } } WaveSpawn { Name tank1 WaitForAllDead overclockedheavy TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { Tank { Health 40000 Name Tank Speed 35 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name giantknight WaitForAllSpawned tank1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } } } WaveSpawn { Name giantdeflector WaitForAllDead tank1 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_giant Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name beggars WaitForAllDead giantdeflector TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Beggar_s_Soldier } } } WaveSpawn { Name armouredfancrit WaitForAllDead beggars TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Armoured_FaN_Scout Attributes "AlwaysCrit" } } } WaveSpawn { Name stunblaster WaitForAllDead armouredfancrit TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Stun_Sniper Attributes "AlwaysCrit" } TFBot { Template Giant_Blaster_Soldier } } } WaveSpawn { Name overkill WaitForAllDead stunblaster TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Overclocked_Soldier Attributes "AlwaysCrit" } } } } } //This file has been generated by http://mvm.tf