//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 7777 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween Advanced 1 IsEndless 1 ExtraSpawnPoint { Name "spawnbot_redbot" TeamNum 2 X "23.013708" Y "-2387.232178" Z "583.031311" } Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Undead Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } Mini_Sentry_Buster { Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy Name "Zombie Spy" } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper Name "Zombie Sniper" } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Sydney Zombie Sniper" } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Undead Buster" ClassIcon engineer_d } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster Name "Mini Undead Buster" } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "Endless Mode Activated" Line "RED Bots Turned On..." Line "{red}Welcome to Survival 101" Line "{red}After Master Corruptor's death..." Line "{red}The world has been reborn a second time" Line "{red}TRY to defend your hatch against the Corrupted Brigade... again..." Line "{yellow}Modified Version of Special Bigrock Invasion..." Line "{red}This is Deadly..." Line "{yellow}There only one wave this time" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon tf2 Health 400 Name "Infected Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.3 } } } } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon tf2 Health 350 Name "Infected Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.3 } } } } WaveSpawn { Name wave1 TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon tf2 Health 250 Name "Infected Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.3 } } } } WaveSpawn { Name wave1 TotalCurrency 500 TotalCount 15 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_giant Squad { TFBot { ClassIcon heavy_champ_giant Health 6000 Name "Giant Zombie" Scale 1.65 Class HeavyWeapons Skill Expert MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 1.5 } ItemAttributes { ItemName "the killing gloves of boxing" "heal on kill" 1000 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0.01 } Item "the killing gloves of boxing" Item "the manneater" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 350 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_giant Squad { TFBot { ClassIcon tf2 Health 600 Name "Infected Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.3 } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 500 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_giant Squad { TFBot { ClassIcon tf2 Health 250 Name "Infected Backup Engineer" Attributes "SpawnWithFullCharge" Class Engineer Skill Expert Action FetchFlag WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 "increase buff duration" 10.0 } Item "the battalion's backup" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 777 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 30000 Name "Undead Destroyer" Scale 1.8 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.35 "ring of fire while aiming" 1 "heal on kill" 1000 "damage bonus vs burning" 999 "weapon burn dmg increased" 999 "bleeding duration" 10 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "health regen" 150 } Item "spine-chilling skull 2011" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 2000 Name "Major Undead Wrapper" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "voice pitch scale" 0.01 } Item "the wrap assassin" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 250 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 200 Name "Hyper League Zombie" Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.6 } ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 200 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_giant Squad { TFBot { ClassIcon deader Health 1333 Name "Dire Berserk-Bie" Scale 1.1 Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 3.5 "heal on kill" 666 } CharacterAttributes { "health regen" 77 "move speed bonus" 1.2 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "pickled paws" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 350 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_giant Squad { TFBot { ClassIcon heavy_champ Health 5000 Name "Dire Armored Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the killing gloves of boxing" "heal on kill" 750 "bleeding duration" 3 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 100 "move speed bonus" 0.45 "damage force reduction" 0.1 } Item "the killing gloves of boxing" Item "spine-chilling skull" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 766 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 65 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 36666 AutoJumpMin 10 AutoJumpMax 10 Name "Brutal Undead Reaper" Scale 1.7 Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "heal on kill" 666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 25 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the crone's dome" Item "the king of scotland cape" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Name "Super Undead" Scale 1.6 Template T_TFBot_Giant_Scout_Fast Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "damage force reduction" 0.5 } ItemAttributes { ItemName "the holy mackerel" "damage bonus" 0.5 "bleeding duration" 6 "fire rate bonus" 0.8 "melee range multiplier" 2.0 } } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 500 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 500 TotalCount 24 MaxActive 24 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon sentry_buster Health 3500 Name "S-Armored Super Kami-Bie" Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 99 "blast dmg to self increased" 99 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Item "the ullapool caber" Item "spine-chilling skull" Item "the ornament armament" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 750 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 750 Name "Deadly Zomurai" Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 25 "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 350 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon deader Health 2000 Name "Hell Zomurai" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 5.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 350 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1200 Name "Steel Zombie" Template T_TFBot_Heavyweapons_Fist Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 500 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon tf2 Health 1250 Name "Corrupted Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { Health 16666 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 } Item "the huo long heatmaker" Item "spine-chilling skull" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 350 TotalCount 70 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Infected Bowman" ClassIcon tf2 Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 250 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1250 ClassIcon sniper_bow_multi Name "Razor Bow-Bie Rapid Fire" WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "clip size bonus" 10 "bullets per shot bonus" 5 "maxammo primary increased" 99 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the razorback" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 300 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon dead Health 1250 Name "Brutal Zombie" Scale 1.5 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 5.0 "heal on kill" 625 } CharacterAttributes { "voice pitch scale" 0.4 "move speed bonus" 0.9 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 666 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Name "Giant Rocket Zombie" Template T_TFBot_Giant_Soldier Health 5000 ClassIcon soldier_d Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 444 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight_giant Health 6666 Name "Giant Knight Zombie" Scale 1.7 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 2.5 "melee range multiplier" 2.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "carouser's capotain" Item "osx item" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 85 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 150000 AutoJumpMin 15 AutoJumpMax 15 Name "Corrupted Zombie's Soul" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "Projectile speed increased" 2.4 "Blast radius increased" 1.5 } CharacterAttributes { "increased jump height" 3.2 "bot custom jump particle" 1 "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "cancel falling damage" 1 "override footstep sound set" 3 "rage giving scale" 0.1 "voice pitch scale" 0.01 "move speed bonus" 0.28 } Item "the conquistador" Item "the brawling buccaneer" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 200 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 200 Name "Hyper Undead Wrapper" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 1.5 "scattergun knockback mult" 2 "damage penalty" 0.65 } ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the wrap assassin" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 250 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight_samurai Health 1000 AutoJumpMin 10 AutoJumpMax 10 Name "Conch Zomurai" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon sniper_d Health 750 Name "Undead Assassin" Scale 1.25 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.6 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "silver bullets" Item "holy hunter" } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 555 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 225000 Name Tank Speed 40 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 350 TotalCount 100 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_giant Squad { TFBot { ClassIcon deader Health 500 Name "U-Tanky Undead-Train" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { Name wave10 WaitForAllDead wave9 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 200000 Name "CorruptedSystem1's Soul" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive scattergun 2011" "damage bonus" 4.5 "damage causes airblast" 1 "faster reload rate" 0.55 "fire rate bonus" 0.1 "clip size bonus" 10 "mod stun waist high airborne" 1 "heal on hit for rapidfire" 50 "heal on kill" 2000 } CharacterAttributes { "move speed bonus" 0.28 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increased jump height" 2.4 "cancel falling damage" 1 "rage giving scale" 0.1 "voice pitch scale" 0.01 } Item "festive scattergun 2011" Item "the bolt boy" Item "the delinquent's down vest" } } } WaveSpawn { Name wave12 WaitForAllDead wave11 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy_d Health 1 Name "Time Looped..." Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" } } } WaveSpawn { Name wave11 WaitForAllDead wave10 TotalCurrency 1000 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon hellmet_tf2 Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { ClassIcon hellmet_tf2 Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { ClassIcon hellmet_tf2 Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon hellmet_tf2 Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon hellmet_tf2 Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_redbot Support 1 RandomChoice { TFBot { ClassIcon red Template T_TFBot_Sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_redbot Support 1 RandomChoice { TFBot { ClassIcon red Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon red Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon red Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon red Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { ClassIcon red Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { ClassIcon red Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon red Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon red Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { ClassIcon red Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { ClassIcon red Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon red Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon red Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } } } //This file has been generated by http://mvm.tf