//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 7777 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Advanced 1 Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Undead Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } Mini_Sentry_Buster { Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy Name "Zombie Spy" } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper Name "Zombie Sniper" } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Sydney Zombie Sniper" } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Name "Undead Buster" ClassIcon engineer_d } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster Name "Mini Undead Buster" } } Wave { SoundLoop [$SIGSEGV] { SoundFile "Undead1.wav" SoundFile "Undead2.wav" SoundFile "Undead3.wav" SoundFile "Undead4.wav" SoundFile "Undead5.wav" SoundFile "Undead6.wav" SoundFile "Undead7.wav" SoundFile "Undead8.wav" SoundFile "Undead9.wav" SoundFile "Undead4.wav" } Explanation [$SIGSEGV] { Line "{red}Welcome to Survival 101" Line "{red}After Master Corruptor's death..." Line "{red}The world has been reborn a second time" Line "{red}TRY to defend your hatch against the Corrupted Brigade... again..." Line "{yellow}Modified Version of Special Bigrock Invasion..." Line "{red}This is Deadly..." Line "{yellow}There only one wave this time" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon tf2 Health 400 Name "Infected Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.3 } } } } WaveSpawn { Name wave1 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon tf2 Health 350 Name "Infected Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.3 } } } } WaveSpawn { Name wave1 TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon tf2 Health 250 Name "Infected Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.3 } } } } WaveSpawn { Name wave1 TotalCurrency 500 TotalCount 15 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_giant Squad { TFBot { ClassIcon heavy_champ_giant Health 6000 Name "Giant Zombie" Scale 1.65 Class HeavyWeapons Skill Expert MaxVisionRange 0 WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage bonus" 1.5 } ItemAttributes { ItemName "the killing gloves of boxing" "heal on kill" 1000 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0.01 } Item "the killing gloves of boxing" Item "the manneater" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 350 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_giant Squad { TFBot { ClassIcon tf2 Health 600 Name "Infected Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.3 } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 500 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_giant Squad { TFBot { ClassIcon tf2 Health 250 Name "Infected Backup Engineer" Attributes "SpawnWithFullCharge" Class Engineer Skill Expert Action FetchFlag [$SIGSEGV] WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.4 "increase buff duration" 10.0 } Item "the battalion's backup" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 777 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 30000 Name "Undead Destroyer" Scale 1.8 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.35 "ring of fire while aiming" 1 "heal on kill" 1000 "damage bonus vs burning" 999 "weapon burn dmg increased" 999 "bleeding duration" 10 "mark for death" 1 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 "health regen" 150 } Item "spine-chilling skull 2011" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 2000 Name "Major Undead Wrapper" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "voice pitch scale" 0.01 } Item "the wrap assassin" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 250 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 200 Name "Hyper League Zombie" Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.6 } ItemAttributes { ItemName "the sandman" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 200 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_giant Squad { TFBot { ClassIcon deader Health 1333 Name "Dire Berserk-Bie" Scale 1.1 Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 3.5 "heal on kill" 666 } CharacterAttributes { "health regen" 77 "move speed bonus" 1.2 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "pickled paws" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 350 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_giant Squad { TFBot { ClassIcon heavy_champ Health 5000 Name "Dire Armored Zombie" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the killing gloves of boxing" "heal on kill" 750 "bleeding duration" 3 } CharacterAttributes { "voice pitch scale" 0.01 "health regen" 100 "move speed bonus" 0.45 "damage force reduction" 0.1 } Item "the killing gloves of boxing" Item "spine-chilling skull" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 766 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 65 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 36666 AutoJumpMin 10 AutoJumpMax 10 Name "Brutal Undead Reaper" Scale 1.7 Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the horseless headless horseman's headtaker" "heal on kill" 666 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 25 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the horseless headless horseman's headtaker" Item "the crone's dome" Item "the king of scotland cape" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Name "Super Undead" Scale 1.6 Template T_TFBot_Giant_Scout_Fast Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "damage force reduction" 0.5 } ItemAttributes { ItemName "the holy mackerel" "damage bonus" 0.5 "bleeding duration" 6 "fire rate bonus" 0.8 "melee range multiplier" 2.0 } } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 500 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 500 TotalCount 24 MaxActive 24 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon sentry_buster Health 2500 Name "S-Armored Super Kami-Bie" Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the ullapool caber" "damage bonus" 99 "blast dmg to self increased" 99 "fire rate bonus" 0.4 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Item "the ullapool caber" Item "spine-chilling skull" Item "the ornament armament" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 750 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 750 Name "Deadly Zomurai" Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" CharacterAttributes { "damage bonus" 25 "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 350 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon deader Health 2000 Name "Hell Zomurai" Scale 1.5 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 5.0 } CharacterAttributes { "increase buff duration" 9.0 } Item "the half-zatoichi" Item "the infernal impaler" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 350 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1200 Name "Steel Zombie" Template T_TFBot_Heavyweapons_Fist Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 500 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon tf2 Health 1250 Name "Corrupted Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_giant Squad { TFBot { Health 16666 AutoJumpMin 0 AutoJumpMax 0 ClassIcon heavy_heater Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 } Item "the huo long heatmaker" Item "spine-chilling skull" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 350 TotalCount 70 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Infected Bowman" ClassIcon tf2 Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 250 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1250 ClassIcon sniper_bow_multi Name "Razor Bow-Bie Rapid Fire" WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "clip size bonus" 10 "bullets per shot bonus" 5 "maxammo primary increased" 99 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the razorback" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 300 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon dead Health 1250 Name "Brutal Zombie" Scale 1.5 Class Soldier Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shovel "damage bonus" 5.0 "heal on kill" 625 } CharacterAttributes { "voice pitch scale" 0.4 "move speed bonus" 0.9 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 666 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Name "Giant Rocket Zombie" Template T_TFBot_Giant_Soldier Health 5000 ClassIcon soldier_d Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } CharacterAttributes { "voice pitch scale" 0.01 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 444 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight_giant Health 6666 Name "Giant Knight Zombie" Scale 1.7 Class Demoman Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 2.5 "melee range multiplier" 2.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "voice pitch scale" 0.01 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "carouser's capotain" Item "osx item" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 85 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 99999 AutoJumpMin 15 AutoJumpMax 15 Name "Corrupted Zombie's Soul" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "clip size upgrade atomic" 14.0 "Projectile speed increased" 2.4 "Blast radius increased" 1.5 } CharacterAttributes { "increased jump height" 3.2 "bot custom jump particle" 1 "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "cancel falling damage" 1 "override footstep sound set" 3 "rage giving scale" 0.1 "voice pitch scale" 0.01 "move speed bonus" 0.28 } Item "the conquistador" Item "the brawling buccaneer" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 200 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 200 Name "Hyper Undead Wrapper" Class Scout Skill Hard WeaponRestrictions MeleeOnly Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "faster reload rate" 1.5 "scattergun knockback mult" 2 "damage penalty" 0.65 } ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "voice pitch scale" 0.01 } Item "the wrap assassin" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 250 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon demoknight_samurai Health 1000 AutoJumpMin 10 AutoJumpMax 10 Name "Conch Zomurai" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_giant Squad { TFBot { ClassIcon sniper_d Health 750 Name "Undead Assassin" Scale 1.25 Class Sniper Skill Expert WeaponRestrictions MeleeOnly Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_sniperrifle "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName tf_weapon_club "fire rate bonus" 0.6 "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 1.5 "voice pitch scale" 0.01 } Item "silver bullets" Item "holy hunter" } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 555 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 150000 Name Tank Speed 40 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 350 TotalCount 100 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_giant Squad { TFBot { ClassIcon deader Health 500 Name "U-Tanky Undead-Train" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { Name wave10 WaitForAllDead wave9 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 160000 Name "CorruptedSystem1's Soul" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive scattergun 2011" "damage bonus" 4.5 "damage causes airblast" 1 "faster reload rate" 0.55 "fire rate bonus" 0.1 "clip size bonus" 10 "mod stun waist high airborne" 1 "heal on hit for rapidfire" 50 "heal on kill" 2000 } CharacterAttributes { "move speed bonus" 0.28 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increased jump height" 2.4 "cancel falling damage" 1 "rage giving scale" 0.1 "voice pitch scale" 0.01 } Item "festive scattergun 2011" Item "the bolt boy" Item "the delinquent's down vest" } } } WaveSpawn { Name wave11 WaitForAllDead wave10 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy_d Health 1 Name "Finished..." Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" } } } } } //This file has been generated by http://mvm.tf