#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop

population
{
	StartingCurrency	1000
	RespawnWaveTime	7
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	SniperAllowHeadshots 1  
	SniperHideLasers 1  
	MedievalMode 1  
	CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt"
	BotsDropSpells 1  
	GiantsDropRareSpells 1  
	SpellDropRateCommon 0.15  
	SpellDropRateGiant 0.50  
	
	ExtraSpawnPoint  
    {
		Name "spawnbot_redbot"
		TeamNum 2
		X "23.013708"
		Y "-2387.232178"
		Z "583.031311"
    }
	ExtraSpawnPoint  
    {
		Name "spawnbot_slasher" 
		TeamNum 3
		X "-5.351625" 
		Y "55.410378" 
		Z "743.531311" 
    }
	ExtraSpawnPoint  
    {
		Name "spawnbot_random" 
		TeamNum 3
		X "-653.070435" 
		Y "1599.213135" 
		Z "567.031311" 
    }
	ExtraSpawnPoint  
	{
		Name "spawnbot_random2"
		TeamNum 3
		X "-866.249817"
		Y "1018.288635"
		Z "534.031311"
	}
	ExtraSpawnPoint  
	{
		Name "spawnbot_random3"
		TeamNum 3
		X "1314.000122"
		Y "826.458984"
		Z "646.031311"
	}

	Mission
	{
		Objective	Sniper
		Where	spawnbot_random3
		BeginAtWave	11
		InitialCooldown	80
		CooldownTime	50
		DesiredCount	6
		TFBot
		{
			ClassIcon	sniper
			Health	250
			Name	"Drovo's Shadow"
			Scale	1.0
			Class	Sniper
			Skill	Expert
			MaxVisionRange	5000
			WeaponRestrictions	PrimaryOnly
			ItemAttributes
			{
				ItemName	"the awper hand"
				"explosive sniper shot"	6
				"damage bonus"	2.0
			}
			Item	"the awper hand"
			Item	"the hat with no name"
			Item	"the chronomancer"
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot_slasher
		BeginAtWave	5
		RunForThisManyWaves	12
		InitialCooldown	90
		CooldownTime	90
		DesiredCount	1
		TFBot
		{
			ClassIcon	soldier_crit
			Health	5000
			Name	"Giant Special Energidier"
			Scale	1.7
			Class	Soldier
			Skill	Expert
			MaxVisionRange	25000
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes	"MiniBoss"
			Attributes "IgnoreFlag"
			ItemAttributes
			{
				ItemName	"the cow mangler 5000"
				"is australium item"	1
				"turn to gold"	1
				"damage bonus"	2.0
				"faster reload rate"	5.5
				"fire rate bonus"	4.5
				"Blast radius increased"	1.85
				"rocket specialist"	10
			}
			CharacterAttributes
			{
			"move speed bonus" 0.5
			"override footstep sound set" 3
			}
			Item	"the cow mangler 5000"
			Action Mobber  
			
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_random2
		BeginAtWave 4
		RunForThisManyWaves 12
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	1
		TFBot
		{
			ClassIcon	soldier_d
			Health	1000
			Name	"Special Bucket Energidier"
			Scale	1.1
			Class	Soldier
			Skill	Expert
			MaxVisionRange	25000
			Attributes	"HoldFireUntilFullReload"
			Attributes "IgnoreFlag"
			ItemAttributes
			{
				ItemName	"the cow mangler 5000"
				"damage bonus"	3.0
				"fire rate bonus"	2.0
				"faster reload rate"	2.5
				"turn to gold"	1
				"rocket specialist"	6
				"is australium item"	1
				"Blast radius increased"	1.5
			}
			ItemAttributes
			{
				ItemName	"the disciplinary action"
				"turn to gold"	1
				"damage bonus"	2.0
				"is australium item"	1
			}
			Item	"the cow mangler 5000"
			Item	"the disciplinary action"
			Item	"stainless pot"
			Action Mobber  
		}
	}
	Mission
	{
	    Objective Spy
		Where	spawnbot_random
		BeginAtWave 3
		RunForThisManyWaves 12
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			ClassIcon	soldier
			Health	350
			Name	"Special Energidier"
			Scale	1.0
			Class	Soldier
			Skill	Expert
			MaxVisionRange	25000
			WeaponRestrictions	PrimaryOnly
			Attributes	"HoldFireUntilFullReload"
			Attributes "IgnoreFlag"
			ItemAttributes
			{
				ItemName	"the cow mangler 5000"
				"damage bonus"	2.0
				"fire rate bonus"	4.0
				"faster reload rate"	5
				"turn to gold"	1
				"rocket specialist"	6
				"Blast radius increased"	1.5
				"is australium item"	1
			}
			Item	"the cow mangler 5000"
			Action Mobber  
		}
	}
	Wave
	{
		
		Explanation  
		{
			Line "Medieval Mode Activated"
			Line "{003300}Welcome to Operation N.T"
			Line "{003300}Prepare to fight the Robots in general"
			Line "{yellow}If all reds die, it will cause a wave lost"
		}
		RedTeamWipeCausesWaveLoss 1  
		
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	40
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot_random2
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	50
					Name	"Small Soldier"
					Scale	0.75
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	tf_weapon_shovel
						"damage bonus"	0.4
						"fire rate bonus"	0.55
					}
					CharacterAttributes
					{
						"voice pitch scale"	1.3
					}
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	26
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldieR
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	5
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot_slasher
			Squad
			{
				TFBot
				{
					ClassIcon	Soldier
					Health	500
					Name	"Large Soldier"
					Scale	1.35
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	tf_weapon_shovel
						"damage bonus"	1.6
						"fire rate bonus"	1.15
					}
					CharacterAttributes
					{
						"voice pitch scale"	0.80
					}
					Action Mobber  
				}
			}
		}
	}
	Wave
	{
		
		Explanation  
		{
		Line "{262626}???: {red}Well they dont give a single shit, Drovo..."
		Line "{blue}Drovo: I could have just built more robots to destroy them."
		}
		RedTeamWipeCausesWaveLoss 1  
	
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	65
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	2
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	50
					Name	"Small Soldier"
					Scale	0.75
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	tf_weapon_shovel
						"damage bonus"	0.4
						"fire rate bonus"	0.55
					}
					CharacterAttributes
					{
						"voice pitch scale"	1.3
					}
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	40
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldieR
					Health	200
					Name	Soldier
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	8
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	soldiEr
					Health	500
					Name	"Large Soldier"
					Scale 1.35
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	tf_weapon_shovel
						"damage bonus"	1.6
						"fire rate bonus"	1.15
					}
					CharacterAttributes
					{
						"voice pitch scale"	0.8
					}
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	250
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot_slasher
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_kgb_black
					Health	1000
					Name	Breaker
					Scale	1.45
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	apoco-fists
						"damage bonus"	2.0
						"fire rate bonus"	1.35
						"critboost on kill"	2
					}
					CharacterAttributes
					{
						"cannot be backstabbed"	1
					}
					Item	"apoco-fists"
					Item	"the katyusha"
					Item	"bone-cut belt"
					Action Mobber  
				}
			}
		}
	}
	Wave
	{
	
	Explanation  
	{
	Line "{262626}???: {red}They are still alive... Im going off for this now."
	Line "{blue}Drovo: Alright and you dont need to worry about the situation, I will handle it perfectly."
	Line "{yellow}All thunder/zap icons can pick up the bomb."
	}
	RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	55
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	2
			Where	spawnbot_random
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	75
					Name	"Small Knight"
					Scale	0.75
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	0.4
						"fire rate bonus"	0.65
					}
					CharacterAttributes
					{
						"voice pitch scale"	1.3
					}
					Item	"festive stickybomb launcher 2011"
					Item	"the eyelander"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	30
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknighT
					Health	200
					Name	Knight
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					Item	"the chargin' targe"
					Item	"the eyelander"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	demokniGht
					Health	550
					Name	"Large Knight"
					Scale	1.35
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"damage bonus"	1.6
						"fire rate bonus"	1.15
					}
					CharacterAttributes
					{
						"voice pitch scale"	0.80
					}
					Item	"the chargin' targe"
					Item	"the eyelander"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot_giant
			FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3"
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_zap
					Health	175
					Name	"SlowFire Pistol Scout"
					Scale	1.0
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_pistol_scout
						"faster reload rate"	2.0
						"fire rate bonus"	2.2
					}
					Item tf_weapon_pistol_scout
				}
			}
		}
	}
	Wave
	{
	
	Explanation  
	{
	Line "{blue}Drovo: Ummmm... They are more powerful than I thought."
	Line "{blue}Drovo: But well, you can still try to face that Giant."
	}
	RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	350
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot_slasher
			FirstSpawnWarningSound "mvm/mvm_warning.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_kgb_black
					Health	7500
					Name	"Giant Breaker"
					Scale	1.9
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	apoco-fists
						"damage bonus"	3.5
						"fire rate bonus"	1.50
						"critboost on kill"	4
					}
					CharacterAttributes
					{
						"cannot be backstabbed"	1
						"move speed bonus" 0.5
						"override footstep sound set" 3
					}
					Item	"apoco-fists"
					Item	"the katyusha"
					Item	"bone-cut belt"
					Action Mobber  
				}
			}
		}
	}
	Wave
	{
	
	Explanation  
	{
	Line "{blue}Drovo: Wow still alive..."
	Line "{blue}Drovo: Im just gonna wait for my robots to destroy you right away."
	}
	RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	500
			TotalCount	150
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Where spawnbot_giant
			Where spawnbot_random
			RandomChoice
			{
				
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	125
						Name	Scout
						Class	Scout
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	200
						Name	Soldier
						Class	Soldier
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
				
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	175
						Name	Pyro
						Class	Pyro
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
				
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	175
						Name	Demoman
						Class	Demoman
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	300
						Name	HeavyWeapons
						Class	HeavyWeapons
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	150
						Name	Medic
						Class	Medic
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	125
						Name	Sniper
						Class	Sniper
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	125
						Name	Spy
						Class	Spy
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
				
				
					TFBot
					{
						ClassIcon	hellmet_tf2
						Health	125
						Name	Engineer
						Class	Engineer
						Skill	Normal
						WeaponRestrictions	MeleeOnly
						
						Attributes    "AlwaysCrit"
						Action FetchFlag  
					}
				
			}
		}
		WaveSpawn
		{
		    TotalCurrency 300
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	30
			Where	spawnbot_slasher
			FirstSpawnWarningSound "mvm/mvm_tele_activate.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_goldsword
					Health	1100
					Name	"Special Slasher"
					Scale	1.35
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes "IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the eyelander"
						"turn to gold"	1
						"damage bonus"	3.0
						"melee range multiplier"	2.2
						"hand scale"	2.0
					}
					CharacterAttributes
					{
						"move speed bonus"	0.8
					}
					Item	"festive stickybomb launcher 2011"
					Item	"the eyelander"
					Action Mobber  
				}
			}
		}
	}
	Wave
	{
	SoundLoop  
	{
	SoundFile "NT5.wav"
	}
	Explanation  
	{
	Line "{blue}Drovo: Alright then."
	Line "{blue}Drovo: One tank would destroy your hatch in seconds."
	}
	RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	350
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			
				Tank
				{
					Health	50000
					Name	Tank
					Speed	90
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
				}
			
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	20
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			Support	1
			Where	spawnbot_giant
			FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3"
			RandomChoice
			{
				
					TFBot
					{
						ClassIcon	hellmet_zap
						Health	200
						Name	"SlowFire Shotgun Soldier"
						Class	Soldier
						Skill	Normal
						WeaponRestrictions	SecondaryOnly
						ItemAttributes
						{
							ItemName	tf_weapon_shotgun_soldier
							"fire rate bonus"	1.5
						}
						CharacterAttributes
						{
						"fire rate bonus"	1.5
						}
						Item tf_weapon_shotgun_soldier
					}
				
					TFBot
					{
						ClassIcon	hellmet_zap
						Name "SlowFire Shotgun Pyro"
						Health	175
						Name	Pyro
						Class	Pyro
						Skill	Normal
						WeaponRestrictions	SecondaryOnly
						ItemAttributes
						{
							ItemName	tf_weapon_shotgun_pyro
							"fire rate bonus"	1.5
						}
						CharacterAttributes
						{
						"fire rate bonus"	1.5
						}
						Item tf_weapon_shotgun_pyro
					}
				
					TFBot
					{
						ClassIcon hellmet_zap
						Health	125
						Name	"Slowfire SMG Sniper"
						Class	Sniper
						Skill	Normal
						WeaponRestrictions	SecondaryOnly
						ItemAttributes
						{
							ItemName	tf_weapon_smg
							"fire rate bonus"	2.2
						}
						CharacterAttributes
						{
						"fire rate bonus"	2.2
						}
						Item tf_weapon_smg
					}
				
			}
		}
	}
	Wave
	{
	SoundLoop  
	{
	SoundFile "NT6.wav"
	}
	Explanation  
	{
	Line "{blue}Drovo: I guess that was my worst idea."
	Line "{blue}Drovo: I will change my plan and I am 100% sure this one will work."
	}
	RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	50
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	4
			Where	spawnbot
			Where    spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	500
					Name	"Large Soldier"
					Scale	1.35
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					
					Attributes    "AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_shovel
						"fire rate bonus"	1.15
						"damage bonus"	1.6
					}
					CharacterAttributes
					{
						"voice pitch scale"	0.8
					}
					
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	20
			MaxActive	20
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	spawnbot_slasher
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_kgb_black
					Health	1000
					Name	Breaker
					Scale	1.45
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					
					Attributes "AlwaysCrit"
					ItemAttributes
					{
						ItemName	apoco-fists
						"damage bonus"	2.0
						"critboost on kill"	2
						"fire rate bonus"	1.35
					}
					CharacterAttributes
					{
						"cannot be backstabbed"	1
					}
					Item	"apoco-fists"
					Item	"the katyusha"
					Item	"bone-cut belt"
					
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	8
			Support	1
			Where	spawnbot_random
			Where    spawnbot_random2
            FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3"
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_zap
					Health	300
					Name	"SlowFire Rocket Soldier"
					Scale	1.0
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"fire rate bonus"	2.5
						"faster reload rate"	1.5
					}
					CharacterAttributes
					{
					"fire rate bonus"	2.5
				    "faster reload rate"	1.5
					}
					Item tf_weapon_rocketlauncher
					Addcond  
					{
					Index 16
					Delay 0.1
					}
				}
			}
		}
	}
	Wave
	{
	SoundLoop  
	{
	SoundFile "NT7.wav"
	}
	Explanation  
	{
	Line "{blue}Drovo: *intense screaming*"
	Line "{blue}Drovo: Your hopeless upgrades only make you stronger."
	}
	RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	150
			TotalCount	100
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot
			Where    spawnbot_giant
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"Wrapped Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Attributes "IgnoreFlag"
					Item	"the wrap assassin"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	12
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	20
			WaitBetweenSpawns	20
			Where	spawnbot_slasher
			FirstSpawnWarningSound "mvm/mvm_tele_deliver.wav"
			LastSpawnWarningSound "mvm/mvm_tele_deliver.wav"
			DoneWarningSound "mvm/mvm_warning.wav"
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Giant_Scout_Fast
					Attributes	"IgnoreFlag"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	60
			MaxActive	20
			SpawnCount	5
			WaitBeforeStarting	10
			WaitBetweenSpawns	6
			Where	spawnbot_random2
			FirstSpawnWarningSound "vo/mvm_bomb_alerts01.mp3"
			Squad
			{
				TFBot
				{
				    ClassIcon hellmet_zap
					Template	T_TFBot_Pyro_Flaregun
				}
			}
		}
	}
	Wave
	{
	SoundLoop  
	{
	SoundFile "NT8.wav"
	}
	Explanation  
	{
	Line "{blue}Drovo: Bruh."
	Line "{blue}Drovo: I have nothing to say right now..."
	}
	RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	100
			MaxActive	20
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	1
			Where	spawnbot_giant
			Squad
			{
				TFBot
				{
					Skill	Normal
					Template	T_TFBot_Sniper_Huntsman
					Attributes	"IgnoreFlag"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	200
			TotalCount	32
			MaxActive	8
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			Where    spawnbot_giant
			FirstSpawnWarningSound "vo/mvm_bomb_alerts02.mp3"
			Squad
			{
				TFBot
				{
				    ClassIcon hellmet_zap
					Template	T_TFBot_Sniper_Huntsman_Spammer
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	30
			Where	spawnbot_random3
			FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav"
			Squad
			{
				TFBot
				{
				    ClassIcon hellmet_Zap
				    Attributes    "AlwaysCrit"
					Template	T_TFBot_Giant_Scout_Baseball_Armored
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_random2
			Where	spawnbot_random3
			Where	spawnbot_random
			FirstSpawnWarningSound  "ui/halloween_boss_tagged_other_it.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	750
					Name	Berserker
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"damage bonus"	1.5
					}
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
					Action Mobber  
				}
			}
		}
	}
	Wave
	{
		SoundLoop  
		{
			SoundFile "NT3.wav"
		}
		Explanation  
		{
			Line "{blue}Drovo: Hell..."
			Line "{blue}Drovo: My enemies are granting powers by just destroying my robots?"
			Line "{blue}Drovo: Time to get serious!"
			Line "{gray}???: You are not going anywhere motherfucker! I shall present you some red bots that will help these manns to fight against your operation!"
			Line "{blue}Drovo: Dear god, no."
		}
		RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	100
			TotalCount	50
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	1
			FirstSpawnWarningSound "music/mvm_start_tank_wave.wav"
			LastSpawnWarningSound "mvm/mvm_tank_horn.wav"
			DoneWarningSound "music/mvm_end_tank_wave.wav"
			Where	spawnbot_random2
			Where    spawnbot_random3
			Where    spawnbot_random
			Where    spawnbot_slasher
			Where spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	200
					AutoJumpMin	NaN
					AutoJumpMax	NaN
					Name	"Ultra Demo-Train"
					Scale	1.0
					Class	Demoman
					Skill	Expert
					Attributes	"IgnoreFlag"
					Attributes    "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the chargin' targe"
						"Attack not cancel charge"	1
					}
					ItemAttributes
					{
						ItemName	"the pain train"
						"damage bonus"	0.5
						"fire rate bonus"	0.5
					}
					CharacterAttributes
					{
						"charge time increased"	25
						"charge recharge rate increased"	25
					}
					Item	"ali baba's wee booties"
					Item	"the chargin' targe"
					Item	"the pain train"
					Action Mobber  
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	w1
			TotalCurrency	750
			TotalCount	120
			MaxActive	15
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0.5
			Where	spawnbot
			Where    spawnbot_giant
			Where	spawnbot_random
			FirstSpawnWarningSound "mvm/mvm_warning.wav"
			RandomChoice
			{
				
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	125
					Name	"Pistol Scout"
					Class	Scout
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					
					Attributes    "AlwaysCrit"
					Action FetchFlag  
					Item tf_weapon_pistol_scout
				}
			
			
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	200
					Name	"Shotgun Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					
					Attributes    "AlwaysCrit"
					Action FetchFlag  
					Item tf_weapon_shotgun_soldier
				}
			
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	175
					Name	"Shotgun Pyro"
					Class	Pyro
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					
					Attributes    "AlwaysCrit"
					Action FetchFlag  
					Item tf_weapon_shotgun_pyro
				}
			
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	175
					Name	Knight
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					
					Item	"the chargin' targe"
					Item	"the eyelander"
					Action FetchFlag  
				}
			
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	300
					Name	"Basic Shotgun Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					
					Attributes    "AlwaysCrit"
					Action FetchFlag  
					Item tf_weapon_shotgun_hwg
				}
			
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	150
					Name	"Syringe Medic"
					Class	Medic
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					
					Attributes    "AlwaysCrit"
					Action FetchFlag  
					Item tf_weapon_syringegun_medic
				}
			
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	125
					Name	"SMG Sniper"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					
					Attributes    "AlwaysCrit"
					Action FetchFlag  
					Item tf_weapon_smg
				}
			
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	125
					Name	"Pistol Engineer"
					Class	Engineer
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					
					Attributes    "AlwaysCrit"
					Action FetchFlag  
					Item tf_weapon_pistol
				}
			
				TFBot
				{
					ClassIcon	hellmet_tf2
					Health	125
					Name	"Revolver Spy"
					Class	Spy
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					
					Attributes    "AlwaysCrit"
					Action FetchFlag  
					Item tf_weapon_revolver
				}
			}
		}
		WaveSpawn
		{
	        WaitForAllDead	w1
			TotalCurrency	555
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	75
			WaitBetweenSpawns	50
			Where	spawnbot_slasher
			Where	spawnbot_random
			Where	spawnbot_random2
			Where	spawnbot_random3
			Where	spawnbot
			Where	spawnbot_giant
			FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav"
			LastSpawnWarningSound "mvm/mvm_bomb_warning.wav"
			
			Squad
			{
				TFBot
				{
					Name	"Super Wrapper Guard"
					Template	T_TFBot_Giant_Major_League
					Scale 1.35
					Health 8888
					ClassIcon hellmet_TF2
					
					Item	"the wrap assassin"
					Item	"summer shades"
					Item	"baseball bill's sports shine"
					Action FetchFlag  
					Addcond  
					{
					Index 16
					Delay 0.2
					}
				}
			}
		}
		WaveSpawn
		{
		    WaitForAllDead w1
			TotalCurrency	0
			TotalCount	6
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	5
			Support	1
			Where	spawnbot_redbot
			FirstSpawnWarningSound "mvm/mvm_tele_activate.wav"
			RandomChoice
			{
				TFBot
				{
					ClassIcon	hellmet_red
					Health	200
					Name	"[RED] DMG Mangler Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes "IgnoreFlag"
					CharacterAttributes
					{
						"damage bonus" 2.00
					}
					Action Mobber  
					AddCond  
					{
						Name TF_COND_REPROGRAMMED
						Delay 0.2
					}
                   Item "the cow mangler 5000"
				}
			
				TFBot
				{
					ClassIcon	hellmet_red
					Health	250
					Name	"[RED] Direct StunNPush Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes "IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"rocket specialist"	4
						"damage causes airblast" 1
					}
					Item	"the direct hit"
					Action Mobber  
					AddCond  
					{
						Name TF_COND_REPROGRAMMED
						Delay 0.2
					}
				}
			}
		}
	}
	Wave
	{
		SoundLoop  
		{
			SoundFile "NT9.wav"
		}
		Explanation  
		{
			Line "{blue}Drovo: Upon a time where my robots are so weak to destroy a force."
			Line "{blue}Drovo: The only way to solve this situation is by doing all the work myself."
			Line "What?"
		}
		RedTeamWipeCausesWaveLoss 1  
	
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	w1
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			FirstSpawnWarningSound "mvm/mvm_warning.wav"
			DoneWarningSound "mvm/mvm_bomb_warning.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	sniper
					Health	25000
					Name	"Drovo (Phase 1)"
					Scale	1.0
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the bushwacka"
						"bleeding duration"	4
						"damage bonus"	1.5
						"damage force reduction" 0.1
					}
					Item	"the bushwacka"
					Item	"the chronomancer"
					Item	"the hat with no name"
					Action Mobber  
					DamageAppliesCond  
					{
						Index 24 // <-- required: condition name/index
						Duration 4.0         // <-- optional: limited duration
					}
					DamageAppliesCond  
					{
						Index 27 // <-- required: condition name/index
						Duration 4.0         // <-- optional: limited duration
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w2
			WaitForAllDead	w1
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where	spawnbot_random2
			FirstSpawnWarningSound "passtime/whistle.wav"
			DoneWarningSound "mvm/mvm_tank_horn.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	snipeR
					Health	20000
					Name	"Drovo (Phase 2)"
					Scale	1.0
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	2.0
						"fire rate bonus"	0.95
						"faster reload rate"	0.86
						"damage force reduction" 0.1
					}
					Item	"the huntsman"
					Item	"the hat with no name"
					Item	"the chronomancer"
					Action Mobber  
					DamageAppliesCond  
					{
						Index 87 // <-- required: condition name/index
						Duration 2.0        // <-- optional: limited duration
					}
				}
			}
		}
		WaveSpawn
		{
			Name	w3
			WaitForAllDead	w2
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where	spawnbot_slasher
			FirstSpawnWarningSound "mvm/mvm_used_powerup.wav"
			DoneWarningSound "mvm/mvm_bomb_explode.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	snipEr
					Health	50000
					Name	"Drovo (Phase 3)"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"AlwaysCrit"
					Attributes	"UseBossHealthBar"
				   
					ItemAttributes
					{
						ItemName	"festive rocket launcher 2011"
						"rocket specialist"	1
						"fire rate bonus"	1.25
						"faster reload rate"	0.6
						"damage bonus" 3.0
					}
					CharacterAttributes
					{
						"move speed bonus"	0.3
						"damage force reduction"	0.1
						"airblast vulnerability multiplier"	0.1
						"override footstep sound set"	3
					}
					Item	"festive rocket launcher 2011"
					Item	"ghoul gibbin' gear"
					Item	"tipped lid"
					
					Addcond  
					{
						Index 42 
						Delay 45.0
					}
					Addcond  
					{
						Index 29 
						Delay 2.5         
					}
					Addcond  
					{
						Index 73 
						Delay 250.0     
					}
					HomingRockets  
					{
						IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies
						IgnoreStealthedSpies 1 // <-- don't home in on invisible spies
						
						RocketSpeed  1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s)
						TurnPower    50.0 // <-- crank up the rockets' turning power to compensate for their high speed
						MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees
					}
				}
			}
		}
		WaveSpawn
		{
		    Name w4
			WaitForAllDead	w3
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where	spawnbot_random3
			FirstSpawnWarningSound "mvm/mvm_bought_in.wav"
			DoneWarningSound "mvm/mvm_tank_deploy.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	snipER
					Health	25000
					Name	"Drovo (Phase 4)"
					Scale	1.0
					Class	Sniper
					Skill	Expert
					WeaponRestrictions	SecondaryOnly
					Attributes	"AlwaysCrit"
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes	"IgnoreFlag"
					ItemAttributes
					{
						ItemName	"festive smg 2014"
						"fire rate bonus"	1.4
						"clip size bonus"	2.5
						"turn to gold"	1
						"is australium item"	1
						"damage bonus"	4.0
					}
					CharacterAttributes
					{
						"health regen"	10
						"fire rate bonus" 1.6
						"damage force reduction" 0.1
					}
					Item	"festive smg 2014"
					Item	"the chronomancer"
					Item	"the hat with no name"
					Action Mobber  
					Addcond  
					{
						Index 72 // <-- required: condition name/index
						Delay 250.0        // <-- optional: limited duration
					}
					Addcond  
					{
						Index 55 // <-- required: condition name/index
						Delay 30.0        // <-- optional: limited duration
					}
					Addcond  
					{
						Index 108 // <-- required: condition name/index
						Delay 15.0
						Duration 5.0		// <-- optional: limited duration
					}
					Addcond  
					{
						Index 108 // <-- required: condition name/index
						Delay 110.0
						Duration 10.0		// <-- optional: limited duration
					}
					Addcond  
					{
						Index 108 // <-- required: condition name/index
						Delay 210.0
						Duration 10.0		// <-- optional: limited duration
					}
					Addcond  
					{
						Index 108 // <-- required: condition name/index
						Delay 310.0
						Duration 10.0		// <-- optional: limited duration
					}
					Addcond  
					{
						Index 108 // <-- required: condition name/index
						Delay 425.0
						Duration 10.0		// <-- optional: limited duration
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_redbot
			FirstSpawnWarningSound "mvm/mvm_tele_activate.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_red
					Health	250
					Name	"[RED] Sergeant Demo"
					Scale	1.0
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes "IgnoreFlag"
					CharacterAttributes
					{
						"damage bonus"	2.0
						"faster reload rate"	0.5
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	7.0
						"Projectile speed increased"	1.5
					}
					Item	"tyrant's helm"
					Action Mobber  
					AddCond  
    				{
    				    Name TF_COND_REPROGRAMMED
   			   			Delay 0.2
    				}
                    Item tf_weapon_grenadelauncher
				}
			}
		}
	}
	Wave
	{
		SoundLoop  
		{
		SoundFile "NT3.wav"
		}
		Explanation  
		{
		Line "{blue}Drovo's Destroyer: *power on*"
		Line "{gray}???: He somehow managed to enable one of his destroyers after his death."
		Line "{gray}???: This is serious now, we really need to take them out."
		Line "{yellow}A part 2 will come soon... or not."
		}
		RedTeamWipeCausesWaveLoss 1  

		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	400
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_giant
			FirstSpawnWarningSound "mvm/mvm_tank_horn.wav"
			DoneWarningSound "mvm/mvm_bomb_explode.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_d
					Health	85000
					Name	"Drovo's Destroyer"
					Scale	2.0
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Attributes	"UseBossHealthBar"
					Attributes     "AlwaysFireWeapon"
					Attributes    "AlwaysCrit"
					ItemAttributes
					{
						ItemName	tf_weapon_minigun
						"fire rate bonus"	1.5
						"damage bonus"	2.25
						"damage causes airblast"	1
					}
					CharacterAttributes
					{
					"move speed bonus" 0.3
					"damage force reduction" 0.1
					"override footstep sound set" 3
					}
					
					Item	"the merc's mohawk"
					Addcond  
					{
						Index 73 // <-- required: condition name/index
						Delay 250.0        // <-- optional: limited duration
					}
					Item tf_weapon_minigun
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_random3
			Where	spawnbot_random
			Where	spawnbot_random2
			FirstSpawnWarningSound "misc/halloween/hwn_wheel_of_fate.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	dead
					Health	1000
					Name	"Underworld Berserker"
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	"IgnoreFlag"
					Attributes     "AlwaysCrit"
					ItemAttributes
					{
						ItemName	"the scotsman's skullcutter"
						"damage bonus"	2.0
					}
					Item	"the chargin' targe"
					Item	"the scotsman's skullcutter"
					Action Mobber  
					Addcond  
					{
					Index 108
					Delay 0.2
					Duration 4.0
					}
					Addcond  
					{
					Index 72
					Delay 10
					}
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	10
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot_redbot
			FirstSpawnWarningSound "mvm/mvm_tele_activate.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_red
					Health	200
					Name	"[RED] Sergeant Soldier"
					Scale	1.0
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes "IgnoreFlag"
					ItemAttributes
					{
						ItemName	tf_weapon_rocketlauncher
						"damage bonus"	2.5
						"faster reload rate"	0.6
						"fire rate bonus"	0.2
						"clip size upgrade atomic"	7.0
						"Projectile speed increased"	1.5
					}
					Item	"tyrant's helm"
					Item     tf_weapon_rocketlauncher
					Action Mobber  
					AddCond  
    				{
    				    Name TF_COND_REPROGRAMMED
   			   			Delay 0.2
    				}
                    Item  tf_weapon_rocketlauncher     
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	0
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot_redbot
			FirstSpawnWarningSound "mvm/mvm_tele_activate.wav"
			Squad
			{
				TFBot
				{
					ClassIcon	hellmet_red
					Health	350
					Name	"[RED] M-Crits Knockbacker"
					Scale	1.35
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes "IgnoreFlag"
					CharacterAttributes
					{
					"move speed bonus" 1.35
					"fire rate bonus" 0.46
					"damage causes airblast" 1
					"damage bonus" 1.5
					}
					Item	"tyrant's helm"
					Action Mobber  
					AddCond  
    				{
    				    Name TF_COND_REPROGRAMMED
   			   			Delay 0.2
    				}
                      AddCond  
    				{
    				    Index 103
   			   			Delay 0.5
    				}
                      AddCond  
    				{
    				    Index 16
   			   			Delay 0.5
    				}            
				}
		   }   
		}
   }
}

//This file has been generated by http://mvm.tf