#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { Advanced 1 EventPopfile Halloween StartingCurrency 12500 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenKillCountExceeds 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 120 DesiredCount 1 TFBot { Template T_TFBot_Spy Name "Hon Hon Hon" Health 500 ItemAttributes { ItemName "tf_weapon_knife" "turn to gold" 1 "damage bonus" 3 } } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 180 CooldownTime 180 DesiredCount 1 TFBot { Template T_TFBot_Sniper ClassIcon Sniper Name "CS Sniper" Health 300 Attributes "AlwaysCrit" ItemAttributes { ItemName "the awper hand" "damage bonus" 1.5 "turn to gold" 1 } Item "the awper hand" } } Wave { Description "Wave ???" WaitWhenDone 65 Sound "Announcer.MVM_Manned_Up" Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BabyMode TotalCurrency 40 TotalCount 4 MaxActive 22 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Health 10 Name "Baby Heavy" ClassIcon heavy_crit } } } WaveSpawn { Name init1 WaitForAllDead BabyMode TotalCurrency 50 TotalCount 60 MaxActive 22 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_mission_sniper Squad { TFBot { Health 100 Name "Weak Scout" Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } WaveSpawn { Name init1 WaitForAllDead BabyMode TotalCurrency 200 TotalCount 64 MaxActive 22 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Health 275 Name "Demoknight" Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name init1 WaitForAllDead BabyMode TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 27000 Name "Samurai Jack" Scale 2 Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "is australium item" 1 "item style override" 1 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.8 } Item "prince tavish's crown" } } } WaveSpawn { Name init1 WaitForAllDead BabyMode TotalCurrency 200 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 7000 Name "Insane Demoknight" Template T_TFBot_Giant_DemoMan_PrinceTavish ItemAttributes { "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.2 } } } } WaveSpawn { Name init2 WaitForAllDead init1 TotalCurrency 250 TotalCount 35 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Name "Insane Rage Heavy" Health 7500 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2 "fire rate bonus" 1.5 "projectile spread angle penalty" 4 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } } } WaveSpawn { Name init2 WaitForAllSpawned init1 TotalCurrency 150 TotalCount 25 MaxActive 22 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_mission_sniper Squad { TFBot { Health 150 Name "Scout" Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name warmup1 WaitForAllSpawned init2 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot_scattered Squad { TFBot { Health 775 Name "Samurai Aggressor" Template T_TFBot_Demoman_Samurai ClassIcon demoknight Attributes "AlwaysCrit" } } } WaveSpawn { Name warmup1 WaitForAllSpawned init2 TotalCurrency 150 TotalCount 60 MaxActive 22 SpawnCount 5 WaitBetweenSpawns 1 Where spawnbot_scattered Squad { TFBot { Health 275 Name "Demoknight" Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Item "spine-chilling skull" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name warmup2 WaitForAllSpawned warmup1 TotalCurrency 180 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 9000 Name Juggernaut Scale 1.75 Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 2 } } TFBot { Health 4500 Name "Insane Medic" Scale 1.75 Template T_TFBot_Giant_Medic Item "the warsworn helmet" } } } WaveSpawn { Name warmup2 WaitForAllSpawned warmup1 TotalCurrency 200 TotalCount 100 MaxActive 22 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_scattered Squad { TFBot { ClassIcon heavy_crit Health 400 Name "HeavyWeapons" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name warmup3 WaitForAllDead warmup2 TotalCurrency 200 TotalCount 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name warmup3 WaitForAllDead warmup2 TotalCurrency 300 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 4800 ClassIcon soldier_crit Name "Kaizo Buff Soldier" Template T_TFBot_Giant_Soldier_Extended_Buff_Banner CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Health 4800 ClassIcon soldier_crit Name "Kaizo Concheror Soldier" Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "move speed bonus" 0.6 } } TFBot { Health 5000 ClassIcon soldier_crit Name "Kaizo Battalion Soldier " Template T_TFBot_Giant_Soldier_Extended_Battalion CharacterAttributes { "move speed bonus" 0.6 } } } } WaveSpawn { Name warmup3 WaitForAllDead warmup2 TotalCurrency 250 TotalCount 45 MaxActive 15 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 250 Name "Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } } } WaveSpawn { name warmup3 WaitForAllDead warmup2 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 27000 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave01 WaitForAllDead warmup3 TotalCurrency 120 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 300 Name "Super Scout" ClassIcon scout Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Item "point and shoot" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave01 WaitForAllDead warmup3 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon pyro Health 600 Name "Super Pyro" Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Item "old guadalajara" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave01 WaitForAllDead warmup3 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 7000 Name "Insane Demoknight" Scale 1.75 Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" Item "spine-chilling skull" ItemAttributes { "damage bonus" 2 } CharacterAttributes { "move speed bonus" 1.2 } } } } WaveSpawn { Name wave02 WaitForAllDead wave01 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Health 7000 Name "Insane Charged Soldier" Template T_TFBot_Giant_Soldier_Crit Item "idiot box" Item "shoestring budget" ItemAttributes { "damage bonus" 2 } } TFBot { Health 500 Name "Super Uber Medic" Scale 1 Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" CharacterAttributes { "bot medic uber health threshold" 150 } } } } WaveSpawn { Name wave02 WaitForAllDead wave01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_mission_sniper Squad { TFBot { Health 30000 Name "Enraged Juggernaut" Scale 1.75 Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the deflector" "fire rate bonus" 0.35 "damage bonus" 2 } Item "the deflector" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 250 Name "Soldier" Class Soldier Skill Easy Item "defiant spartan" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 400 Name "HeavyWeapons" Class HeavyWeapons Skill Easy ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 7000 Name "Insane Rapid Fire Soldier" Scale 1.75 Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" Item "idiot box" Item "shoestring budget" ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 7500 Name "Insane Heavy" Scale 1.75 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier Health 30000 ClassIcon soldier_sergeant_crits ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 200 TotalCount 80 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 8 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon scout Health 300 Name "Super Scout" Class Scout Skill Easy Attributes "AlwaysCrit" Item "point and shoot" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 300 TotalCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { Tank { Health 40000 Name tankboss Speed 60 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 7000 Name "Insane Rapid Fire Demoman" Scale 1.75 Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" Item "spine-chilling skull" ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 100 TotalCount 25 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 2250 Name "Hyper Scout" Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name wave05 WaitForAllSpawned wave04 TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 9000 Name Juggernaut Scale 1.75 Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 200 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 750 Name "Super Demoknight" Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Item "spine-chilling skull" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 150 TotalCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 50000 Name tankboss Speed 65 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave06a WaitForAllDead wave05 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_Atomic Health 30000 ClassIcon soldier_major_crits ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave06a WaitForAllDead wave05 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier_spammer Health 800 Name "Super Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } } } WaveSpawn { Name wave06b WaitForAllSpawned wave06a TotalCurrency 260 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 9000 Name Juggernaut Scale 1.75 Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" ItemAttributes { "damage bonus" 2 } } TFBot { Health 4500 Name "Insane Medic" Scale 1.75 Template T_TFBot_Giant_Medic Item "the warsworn helmet" } } } WaveSpawn { Name wave06b WaitForAllSpawned wave06a TotalCurrency 300 TotalCount 60 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 800 Name "Super Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } } } WaveSpawn { Name wave07a WaitForAllDead wave06b TotalCurrency 350 TotalCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 30000 Name tankboss Speed 60 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave07a WaitForAllDead wave06b TotalCurrency 0 TotalCount 24 MaxActive 4 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon spy Health 1 Name "Swarm Spy" Attributes "IgnoreFlag" Scale 0.4 Class Spy Skill Expert } } } WaveSpawn { Name wave07a WaitForAllDead wave06b TotalCurrency 300 TotalCount 150 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_scattered Squad { TFBot { ClassIcon sniper Health 300 Name "Sniper Gunner" Class Sniper Skill Normal MaxVisionRange 750 Attributes "AlwaysCrit" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "damage bonus" 1.25 "fire rate bonus" 0.7 "clip size bonus" 5 "move speed bonus" 0.8 } } } } WaveSpawn { Name wave07a WaitForAllDead wave06b TotalCurrency 300 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 7000 Name "Insane Rapid Fire Demoman" Scale 1.75 Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" Item "spine-chilling skull" ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave07b WaitForAllSpawned wave07a TotalCurrency 360 TotalCount 60 MaxActive 15 SpawnCount 15 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Health 7000 Name "Insane Charged Soldier" Template T_TFBot_Giant_Soldier_Crit Item "idiot box" Item "shoestring budget" ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave07b WaitForAllSpawned wave07a TotalCurrency 360 TotalCount 60 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_scattered Squad { TFBot { ClassIcon demo_burst Health 750 Name "Super Demoman" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } Item "spine-chilling skull" } } } WaveSpawn { Name wave08a WaitForAllDead wave07b TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic Health 30000 ClassIcon demo_bomber ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { WaitForAllDead wave07b TotalCurrency 210 TotalCount 30 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 7000 Name "Insane Rapid Fire Soldier" Scale 1.75 Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" Item "idiot box" Item "shoestring budget" ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave08a WaitForAllDead wave07b TotalCurrency 240 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { Health 400 Name "Super Bowman" Skill Expert Template T_TFBot_Sniper_Huntsman ClassIcon sniper Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.2 "damage bonus" 1.5 } Item "larrikin robin" } } } WaveSpawn { Name wave08b WaitForAllSpawned wave08a TotalCurrency 320 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 800 Name "Super Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" -0.8 "fire rate bonus" 0.6 } Item "defiant spartan" } } } WaveSpawn { Name wave08c WaitForAllSpawned wave08b TotalCurrency 400 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon demo_burst Health 320 Name "Super Demoman" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } Item "spine-chilling skull" } } } WaveSpawn { Name wave08d WaitForAllSpawned wave08c TotalCurrency 240 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon pyro Health 650 Name "Super Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } Item "old guadalajara" } } } WaveSpawn { Name wave08e WaitForAllSpawned wave08d TotalCurrency 240 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon scout Health 300 Name "Super Scout" Class Scout Skill Expert Attributes "AlwaysCrit" Item "point and shoot" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave08interlude WaitForAllSpawned wave08e TotalCurrency 300 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 6500 Name "Insane Pyro" Skill Expert Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 } } } } WaveSpawn { Name wave08interlude WaitForAllSpawned wave08e TotalCurrency 240 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_scattered Squad { TFBot { ClassIcon heavy_crit Health 900 Name "Super HeavyWeapons" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name wave08interlude WaitForAllDead wave08e TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 2250 Name "Hyper Scout" Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name wave08f WaitForAllSpawned wave08interlude TotalCurrency 240 TotalCount 48 MaxActive 22 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon heavy_crit Health 900 Name "Super HeavyWeapons" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } TFBot { Health 500 Name "Super Uber Medic" Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" CharacterAttributes { "bot medic uber health threshold" 150 } } } } WaveSpawn { Name wave08g WaitForAllDead wave08d TotalCurrency 160 TotalCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 45000 Name tankboss Speed 60 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave09 WaitForAllSpawned wave08f TotalCurrency 150 TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 80000 Name tankboss Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave09 WaitForAllDead wave08f TotalCurrency 270 TotalCount 27 MaxActive 18 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Name "Insane Rage Heavy" Health 7500 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "fire rate bonus" 5 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } TFBot { Health 500 Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" CharacterAttributes { "bot medic uber health threshold" 150 } } } } WaveSpawn { Name wave10 WaitForAllDead wave09 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic Health 30000 ClassIcon demo_bomber ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave10 WaitForAllDead wave09 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_Atomic Health 30000 ClassIcon soldier_major_crits ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave10 WaitForAllDead wave09 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier Health 30000 ClassIcon soldier_sergeant_crits ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name wave10 WaitForAllDead wave09 TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_scattered Squad { TFBot { ClassIcon scout Health 300 Name "Super Scout" Class Scout Skill Expert Attributes "AlwaysCrit" Item "point and shoot" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave10b WaitForAllDead wave10 TotalCurrency 240 TotalCount 40 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 800 Name "Super Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" -0.8 "fire rate bonus" 0.6 } Item "defiant spartan" } } } WaveSpawn { Name wave10b WaitForAllDead wave10 TotalCurrency 280 TotalCount 56 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon scout Health 300 Name "Super Scout" Class Scout Skill Expert Attributes "AlwaysCrit" Item "point and shoot" ItemAttributes { "damage bonus" 1.5 } } } } WaveSpawn { Name wave10b WaitForAllDead wave10 TotalCurrency 240 TotalCount 48 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { Health 400 Name "Super Bowman" Skill Expert Template T_TFBot_Sniper_Huntsman ClassIcon sniper Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.2 "damage bonus" 1.5 } Item "larrikin robin" } } } WaveSpawn { Name wave10b WaitForAllDead wave10 TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon demo_burst Health 750 Name "Super Demoman" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 "faster reload rate" -0.8 "Projectile speed increased" 2.0 } Item "spine-chilling skull" } } } WaveSpawn { Name wave11a WaitForAllDead wave10b TotalCurrency 240 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 2250 Name "Hyper Scout" Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" } } } WaveSpawn { Name wave11b WaitForAllDead wave11a TotalCurrency 200 TotalCount 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave11 WaitForAllDead wave10b TotalCurrency 240 TotalCount 80 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon pyro Health 650 Name "Super Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } Item "old guadalajara" } } } WaveSpawn { Name wave11b WaitForAllDead wave11 TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon spy Health 1 Name "Swarm Spy" Attributes "IgnoreFlag" Scale 0.4 Class Spy Skill Expert } } } WaveSpawn { Name wave12a WaitForAllDead wave11b TotalCurrency 150 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_mission_sniper Squad { TFBot { Class Soldier Name "Insane Para-Soldier" ClassIcon soldier Skill Hard Health 100 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "Parachute" Attributes "AutoJump" Attributes "AlwaysCrit" AutoJumpMin 1 AutoJumpMax 2 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 4 "faster reload rate" 0.25 "fire rate bonus" 0.15 "Projectile speed decreased" 2.5 "projectile spread angle penalty" 5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 2.5 "cancel falling damage" 1 "increased jump height" 12 } } } } WaveSpawn { Name wave12 WaitForAllDead wave11b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Class Soldier Health 50000 Name "Mecha-Bay" ClassIcon soldier_crit Skill Hard Scale 2 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "Parachute" Attributes "AutoJump" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" AutoJumpMin 1 AutoJumpMax 2 Item "The Air Strike" Item "The B.A.S.E. Jumper" Item "The Whirly Warrior" ItemAttributes { ItemName "The Air Strike" "clip size upgrade atomic" 25 "faster reload rate" 0.1 "fire rate bonus" 0.1 "Projectile speed decreased" 2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.7 "cancel falling damage" 1 "increased jump height" 25 } } } } WaveSpawn { Name wave12 WaitForAllDead wave12a TotalCurrency 250 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier Health 800 Name "Super Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } } } WaveSpawn { Name BossRush WaitForAllSpawned wave12 TotalCurrency 240 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot_scattered Squad { TFBot { Health 775 Name "Samurai Aggressor" Template T_TFBot_Demoman_Samurai ClassIcon demoknight Attributes "AlwaysCrit" } } } WaveSpawn { Name BossRush WaitForAllDead wave12 TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Health 27000 Name "Samurai Jack" Scale 2 Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "is australium item" 1 "item style override" 1 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.8 } Item "prince tavish's crown" } } } WaveSpawn { Name BossRush WaitForAllDead wave12 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier Health 30000 ClassIcon soldier_sergeant_crits CharacterAttributes { "dmg taken increased" 2 } ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name BossRush WaitForAllDead wave12 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_Atomic Health 30000 ClassIcon soldier_major_crits CharacterAttributes { "dmg taken increased" 2 } ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name BossRush WaitForAllDead wave12 TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic Health 30000 ClassIcon demo_bomber CharacterAttributes { "dmg taken increased" 2 } ItemAttributes { "damage bonus" 2 } } } } WaveSpawn { Name BossRush WaitForAllDead wave12 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Health 60000 Name "King Pyro" Skill Expert Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2 "move speed bonus" 0.8 } CharacterAttributes { "dmg taken increased" 1.5 } } } } WaveSpawn { Name wave13 WaitForAllDead BossRush TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 FirstSpawnWarningSound "Soldier.M_MVM_Robot24" Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 100000 Name "Nuker.mp4" Scale 1.9 Class Soldier Skill Normal Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "item style override" 1 "is australium item" 1 "fire rate bonus" 0.1 "clip size bonus upgrade" .25 "faster reload rate" 0.1 "projectile spread angle penalty" 5 "Projectile speed decreased" 3 "use large smoke explosion" 1 "dmg pierces resists absorbs" 1 "damage bonus" 2 } CharacterAttributes { "dmg taken increased" 2 "move speed bonus" 0.6 "damage force reduction" 0.25 "cancel falling damage" 1 "airblast vulnerability multiplier" 0.25 "no self blast dmg" 2 } Item "the black box" Item "exquisite rack" Item "the team captain" } } } WaveSpawn { Name SuperTank WaitForAllDead BossRush TotalCurrency 120 TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { Tank { Health 65000 Name Tank Speed 55 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave13 WaitForAllDead BossRush TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 DoneWarningSound "Soldier.M_MVM_Robot27" Where spawnbot_mission_sniper Squad { TFBot { ClassIcon pyro Health 650 Name "Super Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0 } Item "old guadalajara" } } } } }