//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 7000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" EventPopfile Halloween Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 120 TFBot { Health 6666 Name "Sentry Buster.exe" WeaponRestrictions PrimaryOnly Template T_TFBot_SentryBuster Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" -0.8 "faster reload rate" 0.2 "damage bonus" 3.5 "Projectile speed increased" 0.8 } Item "the splendid screen" Item "the scotsman's skullcutter" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 90 DesiredCount 3 TFBot { ClassIcon soldier Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 160 CooldownTime 180 DesiredCount 1 TFBot { ClassIcon soldier_d Health 1100 Name "Special Bucket Energidier" Scale 1.2 Class Soldier Skill Expert MaxVisionRange 25000 Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "is australium item" 1 "Blast radius increased" 1.5 } ItemAttributes { ItemName "the disciplinary action" "turn to gold" 1 "damage bonus" 5 "is australium item" 1 } Item "the cow mangler 5000" Item "the disciplinary action" Item "stainless pot" Addcond { Index 16 Delay 0.2 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 99 InitialCooldown 300 CooldownTime 300 DesiredCount 1 TFBot { ClassIcon deader Health 4000 Name "Giant Underworld Guard" Scale 1.7 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "is australium item" 1 "turn to gold" 1 "damage bonus" 3.0 "faster reload rate" 5.5 "fire rate bonus" 4.5 "Blast radius increased" 1.85 "rocket specialist" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item tf_weapon_rocketlauncher Addcond { Index 108 Delay 5.0 Duration 10.0 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01 TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 200 Name "Rocket Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "override projectile type" 2 "fire rate bonus" 0.9 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 1.25 } Item "hard counter" } } } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 900 Name "Speedy Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 2.0 } Item "fists of steel" } } } WaveSpawn { Name wave01 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 12500 Name Gargantuar Scale 1.8 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } } WaveSpawn { Name wave02 WaitForAllDead wave01 TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 5250 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.5 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 500 Name "WTF Soldier" Scale 1.25 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 300 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy Health 500 Name "Eternal Minion" Scale 1.15 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 500 } Item "der maschinensoldaten-helm" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon soldier_barragE Health 5000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { Name wave03 WaitForAllDead wave02 TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon heavy_giant Health 6000 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 600 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 8 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon hellmet_tf2 Health 850 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } WaveSpawn { Name wave04 WaitForAllDead wave03 TotalCurrency 600 TotalCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 500 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Dodging B-Fire Demo" ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 500 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 200 AutoJumpMin NaN AutoJumpMax NaN Name "Ultra Demo-Train" Scale 1.0 Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the pain train" } } } WaveSpawn { Name wave05 WaitForAllDead wave04 TotalCurrency 1500 TotalCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 40000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave06a WaitForAllDead wave05 TotalCurrency 300 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier_backup Health 275 Name "Backup Bucket Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Item "the battalion's backup" Item "bucket hat" } } } WaveSpawn { Name wave06b WaitForAllSpawned wave06a TotalCurrency 650 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } TFBot { ClassIcon soldier_blackbox Health 5000 Name "Giant Homing BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "damage bonus" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.3 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 45.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon soldier_blackbox Health 5000 Name "Giant Homing BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "damage bonus" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.3 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 45.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } } WaveSpawn { Name wave07 WaitForAllDead wave06b TotalCurrency 1100 TotalCount 30 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { Tank { Health 4000 Name tankboss Speed 400 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave07 WaitForAllDead wave06b TotalCurrency 200 TotalCount 96 MaxActive 16 SpawnCount 8 WaitBeforeStarting 40 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon spy_d Health 250 Name "Crit Speedy Spy" Class Spy Skill Normal Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_revolver "fire rate bonus" 0.5 } ItemAttributes { ItemName tf_weapon_knife "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 3 } } } } WaveSpawn { Name wave08a WaitForAllDead wave07 TotalCurrency 300 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.2 } Item "larrikin robin" } } } WaveSpawn { Name wave08b WaitForAllSpawned wave08a TotalCurrency 300 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier_d Health 666 Name "Hell-Born Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus vs burning" 2.5 "crit vs burning players" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.0001 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "the infernal impaler" } } } WaveSpawn { Name wave08c WaitForAllSpawned wave08b TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon demo_d Health 300 AutoJumpMin 10 AutoJumpMax 10 Name "Demooof" Scale 1.0 Class Demoman Skill Expert Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2.5 "charge recharge rate increased" 25 "increased jump height" 3 "bot custom jump particle" 1 "damage bonus" 2.0 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "tf birthday hat 2011" Item "the bonedolier" } } } WaveSpawn { Name wave08d WaitForAllSpawned wave08c TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon pyro_d Health 666 Name "Hell-Born Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus vs burning" 3 "crit vs burning players" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.0001 "fire retardant" 1 "become fireproof on hit by fire" 1 "afterburn immunity" 1 } Item "the last breath" } } } WaveSpawn { Name wave08e WaitForAllSpawned wave08d TotalCurrency 200 TotalCount 75 MaxActive 20 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Weird Scout" Scale 1.0 Class Scout Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol" "override projectile type" 2 "Projectile speed increased" 7.5 "heal on hit for rapidfire" 10 "heal on hit for slowfire" 10 "bleeding duration" 3 "damage causes airblast" 1 "mod stun waist high airborne" 1 "crit vs stunned players" 1 } CharacterAttributes { "move speed bonus" 0.70 } Item "ttg max pistol" Item "camera helm" Item "scout mtg hat" } } } WaveSpawn { Name wave08f WaitForAllSpawned wave08e TotalCurrency 200 TotalCount 48 MaxActive 22 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_scattered Squad { TFBot { ClassIcon hellmet_tf2 Health 3000 Name "MB Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the siberian sophisticate" Item "a well wrapped hat" } TFBot { Template T_TFBot_Medic_QuickUber Item "the warsworn helmet" } } } WaveSpawn { Name wave08g WaitForAllDead wave08d TotalCurrency 0 TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 150000 Name tankboss Speed 75 Scale 2.0 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf