//die #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 8000 RespawnWaveTime 1 EventPopfile Halloween CanBotsAttackWhileInSpawnRoom no Templates { br_mobster_heavy { ClassIcon heavy_eviction_nys Health 300 Name "Mobster Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eviction notice" //remove EN health drain, why did you fuck this up valve? "mod_maxhealth_drain_rate" 0 speed_boost_on_hit 4 // buffed. } Item "the eviction notice" Item "capone's capper" } br_speed_rocket_soldier { Class Soldier Name "Speed Rocket Soldier" Skill Hard ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 1.4 // fast boi } ClassIcon soldier_directhit Attributes HoldFireUntilFullReload } Br_Titanium_Gauntlet { ClassIcon heavy_titaniumfist_br Health 900 Name "Titanium Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eliminators safeguard" "item style override" 1 } CharacterAttributes { "dmg taken from fire reduced" 0.05 "dmg taken from blast reduced" 0.05 "dmg taken from bullets reduced" 0.05 "dmg taken from crit reduced" 0.5 } Item "fists of steel" Item "the eliminators safeguard" } BR_Pyro_JACK_GIANT_HEALONHIT // Heal on hit version of the giant powerjack pyro. Same health however. { ClassIcon pyro_powerjack_heal_giant Health 2750 Name "Giant Jacked Up Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the powerjack" "heal on hit for rapidfire" 400 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 6 } Item "the powerjack" Item "the attendant" } br_heavy_battery_fuled { ClassIcon heavy_atomic Health 300 Name "Battery Fueled Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "override projectile type" 13 "energy weapon penetration" 1 "damage bonus" 5.0 "dmg bonus vs buildings" 2.50 "projectile spread angle penalty" 4 } Item "phononaut" } Br_Giant_minefield_Demo { ClassIcon demo_clusterbomb_giant Health 3000 Name "Giant Minefield Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" -1 "damage force reduction" 0.5 "projectile spread angle penalty" 4 "clip size upgrade atomic" 6 "fuse bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the iron bomber" Item "scotch bonnet" } br_scout_infinite_baseball_giant // fuck you lol { Class Scout Name "Ball Major" ClassIcon scout_stun_ohgodwhy Skill Expert Health 2200 Item "The Bolt Action Blitzer" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.00000001 "maxammo grenades1 increased" 9999.0 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } Br_Bowman_ignite { ClassIcon sniper_bow_ignite Health 125 Name "Igniter Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage bonus" 0.4 "Set DamageType Ignite" 1 "attach particle effect" 1 } ItemAttributes { ItemName "corona australis" "set item tint RGB" 13595446 "attach particle effect" 13 } Item "the huntsman" Item "corona australis" } br_giant_barrage_soldier { ClassIcon soldier_barrage Health 3800 Name "Giant Barrage Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName warbird_rocketlauncher_warhawk "clip size upgrade atomic" 36 "projectile spread angle penalty" 20 "fire rate bonus" -1 "faster reload rate" 0.6 "Projectile speed increased" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "warbird_rocketlauncher_warhawk" Item "the whirly warrior" } Br_Samurai_Boss { Class Soldier Skill Expert WeaponRestrictions MeleeOnly Name "Swish Slasher" ClassIcon demoknight_samurai_sakura Health 35000 Scale 1.9 Item "Furious Fukaamigasa" Item "The Shogun's Shoulder Guard" Item "The Half-Zatoichi" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.15 "melee attack rate bonus" 0.6 "melee range multiplier" 1.7 "honorbound" 0 "hand scale" 1.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } br_mishap_grenader { Class Demoman Name "Mishap Grenader" ClassIcon demo_mishap_grenader Health 150 Attributes HoldFireUntilFullReload Item "The Loch-n-Load" Item "The Galvanized Gibus" ItemAttributes { ItemName "The Loch-n-Load" "sticky air burst mode" 0 "damage bonus" 1.35 "fuse bonus" 0.65 "Projectile speed increased" 0.95 "Blast radius increased" 1.50 } ItemAttributes { ItemName "The Galvanized Gibus" "set item tint RGB" 8154199 "attach particle effect" 13 } Skill Hard } Br_Heavy_Bulldozer { Class Heavyweapons Name "Bulldozer" ClassIcon heavy_accurate_hyper_giant Skill Expert Health 9000 Scale 1.8 Item "Apoco-Fists" Item "Mad Mask" Item "The Katyusha" Item "Airborne Attire" WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 0.000001 "apply look velocity on damage" -200 "weapon spread bonus" 0.001 "fire rate bonus" 0.3 } ItemAttributes { ItemName "Apoco-Fists" "damage bonus" 6.0 "melee attack rate bonus" 0.5 "melee range multiplier" 2.0 is_passive_weapon 1 "heal on kill" 3000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } Br_giant_uber_medic { Class Medic Name "Giant Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Item "The Byte'd Beak" Item "Titanium Tyrolean" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "bot medic uber health threshold" 2500 } } br_launcher_deflector_giant { Class Heavyweapons Name "Giant Launcher Deflector Heavy" ClassIcon heavy_deflector_push Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base delfector heavy "attack projectiles" 1 // copied from base delfector heavy "apply look velocity on damage" 320 "apply z velocity on damage" 80 } ItemAttributes { ItemName "The U-clank-a" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } br_bumper_car_demo // Bumper cars! { Class Demoman ClassIcon demo_bumper_car Name "Bumper Car" Skill Expert Scale 2.0 Health 20000 Item "Blast Blocker" Item "Backbreaker's Skullcracker" Item "Shin Shredders" Item "The Sangu Sleeves" Item "The Tide Turner" WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes AlwaysFireWeapon Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 27 "fire rate bonus" 2000 "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Tide Turner" "charge impact damage increased" 6.0 "charge recharge rate increased" 999.0 "full charge turn control" 85 "apply z velocity on damage" 600 "apply look velocity on damage" 1200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.000001 "airblast vulnerability multiplier" 0.000001 "airblast vertical vulnerability multiplier" 0.0000001 "rage giving scale" 0.5 "override footstep sound set" 4 } } BR_HEAVY_Launcher { ClassIcon heavy_launcher Health 300 Name "Launcher Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName concealedkiller_minigun_kingofthejungle "apply look velocity on damage" 160 "apply z velocity on damage" 40 } ItemAttributes { ItemName "the bunsen brave" "set item tint RGB" 15185211 } Item "concealedkiller_minigun_kingofthejungle" Item "the bunsen brave" } BR_DEMO_SHARPNEL { ClassIcon demo_frag_nys Health 175 Name "Sharpnel Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "bleeding duration" 4 "Blast radius increased" 0.60 } Item "soldier drill hat" } BR_Heavy_NATASHA { ClassIcon heavy_natascha Health 300 Name "Natasha Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "natascha" } br_sticky_demoman { ClassIcon demo_sticky_daan Health 175 Name Minelayer Class Demoman Skill Hard WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "override projectile type" 20 "fire rate penalty" 2000 is_passive_weapon 1 } ItemAttributes { ItemName concealedkiller_stickybomblauncher_carpetbomber "Projectile range decreased" 0.45 "stickybomb charge rate" 0.001 "max pipebombs decreased" -6 "fire rate bonus" 0.9 } Item "concealedkiller_stickybomblauncher_carpetbomber" Item "scotch bonnet" } br_medic_regen { Class Medic Name "Regen Medic" Health 450 Scale 1.5 ClassIcon medic_quickfix Skill Expert Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 200 "health regen" 50 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 120 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 120 TFBot { Template T_TFBot_SentryBuster // EVEN MOARH BUMPAH CARS! Name "Bumper Buster" ClassIcon sentry_buster_bumper_car WeaponRestrictions PrimaryOnly Item "Backbreaker's Skullcracker" Item "The Tide Turner" Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 27 "fire rate bonus" 2000 "head scale" 4.2 "cancel falling damage" 1 "torso scale" 0.0 "Attack not cancel charge" 1 } ItemAttributes { ItemName "The Tide Turner" "charge impact damage increased" 6.0 "charge recharge rate increased" 999.0 "full charge turn control" 85 "apply z velocity on damage" 600 "apply look velocity on damage" 1200 } } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 180 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 180 DesiredCount 2 RandomChoice { TFBot // Common, Havoc Spy { Class Spy ClassIcon spy_d Skill Expert Health 600 CharacterAttributes { "move speed bonus" 1.4 "mark for death" 1 "damage bonus" 1.5 "bleeding duration" 10 "slow enemy on hit major" 10 } Item "Spine-Chilling Skull" Name "Havoc Spy" } TFBot { Class Spy ClassIcon spy_d Skill Expert Health 600 CharacterAttributes { "move speed bonus" 1.4 "mark for death" 1 "damage bonus" 1.5 "bleeding duration" 10 "slow enemy on hit major" 10 } Item "Spine-Chilling Skull" Name "Havoc Spy" } TFBot { Class Spy ClassIcon spy_d Skill Expert Health 600 CharacterAttributes { "move speed bonus" 1.4 "mark for death" 1 "damage bonus" 1.5 "bleeding duration" 10 "slow enemy on hit major" 10 } Item "Spine-Chilling Skull" Name "Havoc Spy" } TFBot // Common, Gunslinger { Class Spy ClassIcon spy_d Skill Expert WeaponRestrictions PrimaryOnly Health 325 ItemAttributes { ItemName "The Ambassador" "auto fires when full" 1 "auto fires full clip" 1 "clip size upgrade atomic" 6666 } CharacterAttributes { "move speed bonus" 1.4 "damage bonus" 4.0 } Item "The Ambassador" Name "Gunslinger" } TFBot { Class Spy ClassIcon spy_d Skill Expert WeaponRestrictions PrimaryOnly Health 325 ItemAttributes { ItemName "The Ambassador" "auto fires when full" 1 "auto fires full clip" 1 "clip size upgrade atomic" 6666 } CharacterAttributes { "move speed bonus" 1.4 "damage bonus" 4.0 } Item "The Ambassador" Name "Gunslinger" } TFBot { Class Spy ClassIcon spy_d Skill Expert WeaponRestrictions PrimaryOnly Health 325 ItemAttributes { ItemName "The Ambassador" "auto fires when full" 1 "auto fires full clip" 1 "clip size upgrade atomic" 6666 } CharacterAttributes { "move speed bonus" 1.4 "damage bonus" 4.0 } Item "The Ambassador" Name "Gunslinger" } } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 210 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 210 DesiredCount 1 RandomChoice { TFBot // Common { Class Sniper ClassIcon sniper_d Skill Hard Name "Not-so Giant Sniper" Health 2500 Attributes MiniBoss MaxVisionRange 3000 } TFBot // Common { Class Sniper ClassIcon sniper_d Skill Hard Name "Not-so Giant Sniper" Health 2500 Attributes MiniBoss MaxVisionRange 3000 } TFBot // Common { Class Sniper ClassIcon sniper_d Skill Hard Name "Not-so Giant Sniper" Health 2500 Attributes MiniBoss MaxVisionRange 3000 } TFBot // Uncommon { Class Sniper ClassIcon sniper_d Skill Hard Name "Havoc Sniper" ItemAttributes { ItemName "Upgradeable tf_weapon_sniperrifle" "damage bonus" 1.25 "bleeding duration" 10 "slow enemy on hit major" 10 "mark for death" 1 "faster reload rate" 0.4 "is australium item" 1 "item style override" 1 "ragdolls become ash" 1 } Scale 1.25 Health 2500 Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable tf_weapon_sniperrifle" Item "Spine-Chilling Skull" MaxVisionRange 3000 } TFBot // Uncommon { Class Sniper ClassIcon sniper_d Skill Hard Name "Havoc Sniper" ItemAttributes { ItemName "Upgradeable tf_weapon_sniperrifle" "damage bonus" 1.25 "bleeding duration" 10 "slow enemy on hit major" 10 "mark for death" 1 "faster reload rate" 0.4 "is australium item" 1 "item style override" 1 "ragdolls become ash" 1 } Scale 1.25 Health 2500 Attributes MiniBoss Attributes AlwaysCrit Item "Upgradeable tf_weapon_sniperrifle" Item "Spine-Chilling Skull" MaxVisionRange 3000 } TFBot // Uncommon { Class Sniper ClassIcon sniper_d Skill Hard Name "Croco-Dine" Health 2500 Item "The Sydney Sleeper" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" Item "The Bushwacka" Attributes MiniBoss MaxVisionRange 3000 } TFBot // Uncommon { Class Sniper ClassIcon sniper_d Skill Hard Name "Croco-Dine" Health 2500 Item "The Sydney Sleeper" Item "Darwin's Danger Shield" Item "Ol' Snaggletooth" Item "The Bushwacka" Attributes MiniBoss MaxVisionRange 3000 } TFBot // Rare { ClassIcon sniper_d Health 9500 MaxVisionRange 1250 Name "Projectile Voider" Class Engineer Skill Expert Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar Item "the short circuit" Item "Flash of Inspiration" ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PRIMARY "override projectile type" 7 "fire rate penalty" 2000 } ItemAttributes { ItemName "the short circuit" is_passive_weapon 1 "damage bonus" 4.0 "fire rate bonus" 0.35 } ItemAttributes { ItemName "Flash of Inspiration" "set item tint RGB" 15185211 } } TFBot // Rare { Class Sniper ClassIcon sniper_d Skill Hard Scale 1.35 Name "Atomic Sniper" Health 6000 ItemAttributes { ItemName "the awper hand" "damage bonus" 7.0 "Blast radius increased" 3.0 "use large smoke explosion" 1 "override projectile type" 2 "faster reload rate" 1.5 } Item "the awper hand" Item "Antarctic Eyewear" Item "Final Frontiersman" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit MaxVisionRange 3000 } } } Wave { Explanation [$SIGSEGV] { Line "{green}haha fuck all of you every single one of you is going to die lol" Line "{green}yeah I am so fucking badass" Line "" Line "{red}Credits to various authors for various icons." Line "{red}heavy_launcher , demo_bumper_car , pyro_powerjack_heal , demo_mishap_grenader , scout_stun_ohgodwhy , sentry_buster_bumper_car and heavy_titaniumfist_br are made by PDA Expert(me)" Line "{red}Credits to valve for wave 666." Line "" Line "{ff9300}Log #1 : Buffed Bulldozers and fixed Chili Eatin' Spies, also fixed bumper cars." Line "{ff9300}Log #2 : Fixed Chili Eatin' Spies (again) , buffed Projectile Voider , buffed giant delfector launcher heavies squad , Buffed Final Tanks and added support at the tank part also fixed my sand brain." Line "{ff9300}Log #3 : Fixed support at end not having melee only , buffed chili eatin' spies." } StartWaveOutput { Target wave_start_relay_666 Action Trigger } Checkpoint Yes //STAGE 01 //Currency 500 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 01a: 60 total, 10 active, Mobster Heavies { Name "wave01" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template br_mobster_heavy Attributes AlwaysCrit } } WaveSpawn //WAVE 01b: 32 total, 8 active, Bowman (Ignite + AlwaysCrit) { Name "wave01" Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Template Br_Bowman_ignite Attributes AlwaysCrit } } WaveSpawn //WAVE 01c: [GIANT] 16 total, 4 active, Pyro (powerjack , critboosted) { Name "wave01" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template BR_Pyro_JACK_GIANT_HEALONHIT Attributes AlwaysCrit } } //STAGE 02 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 02a: [GIANT] 10(20) total, 10(20) active, Scout (ball major + medic) { Name "wave02" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 2 WaitForAllDead "wave01" WaitBeforeStarting 15 WaitBetweenSpawns 4 TotalCurrency 400 Squad { TFBot { Template br_scout_infinite_baseball_giant } TFBot { Template T_TFBot_Medic_BigHeal Name "League Medic" Health 325 ClassIcon medic_quickfix_armored Scale 1.3 CharacterAttributes { "move speed bonus" 1.5 // To catch up. } Item "The Bolt Action Blitzer" } } } //STAGE 03 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 03a: 40 total, 10 active, Soldier { Name "wave03" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02" WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Template br_speed_rocket_soldier } } WaveSpawn //WAVE 03b: 40 total, 10 active, Heavyweapons (Battery) { Name "wave03" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02" WaitBeforeStarting 15 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Template br_heavy_battery_fuled } } WaveSpawn //WAVE 03c: [GIANT] 5 total, 2 active, Soldier (Barrage) { Name "wave03" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02" WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template br_giant_barrage_soldier } } WaveSpawn //WAVE 03d: [GIANT] 5 total, 2 active, Heavyweapons { Name "wave03" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllDead "wave02" WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template Br_Heavy_Bulldozer } } //STAGE 04 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 04a: 80 total, 10 active, Scout (Buff Banner + Shortstop) { Name "wave04" Where spawnbot_scattered TotalCount 80 MaxActive 10 SpawnCount 5 WaitForAllDead "wave03" WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 300 TFBot { Class Scout Skill Hard ClassIcon scout_buff_lite Attributes SpawnWithFullCharge Name "Short-Buff Scout" Item "The Hunter in Darkness" Item "The Bruiser's Bandanna" Item "The Buff Banner" Item "The Shortstop" CharacterAttributes { "increase buff duration" 9.0 "damage bonus" 1.5 "weapon spread bonus" 0.33 } } } WaveSpawn //WAVE 04b: Boss { Name "wave04" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllDead "wave03" WaitBeforeStarting 5 WaitBetweenSpawns 35 DoneWarningSound "items/samurai/tf_samurai_noisemaker_seta_02.wav" FirstSpawnWarningSound "items/samurai/tf_samurai_noisemaker_setb_02.wav" TotalCurrency 600 TFBot { Template Br_Samurai_Boss } } //STAGE 05 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 05a: [GIANT] 40 total, 15 active, Demoman (Minefield) { Name "wave05" Where spawnbot TotalCount 40 MaxActive 15 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Template Br_Giant_minefield_Demo Item "Spine-Chilling Skull" } } WaveSpawn //WAVE 05b: 40 total, 5 active, Demoman (Mishap + AlwaysCrit) { Name "wave05" Where spawnbot_scattered TotalCount 40 MaxActive 5 SpawnCount 5 WaitForAllDead "wave04" WaitBeforeStarting 35 WaitBetweenSpawns 2 TotalCurrency 900 TFBot { Template br_mishap_grenader Attributes AlwaysCrit } } WaveSpawn //WAVE 05c: [TANK] { Name "wave05" TotalCount 4 WaitForAllDead "wave04" WaitBeforeStarting 60 FirstSpawnWarningSound "misc/cp_harbor_blue_whistle.wav" WaitBetweenSpawns 0.7 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 9000 Speed 175 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //STAGE 06 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 06a: 20 total, 20 active, Soldier (Non-Stop Direct Hit) { Name "wave06a" Where spawnbot_scattered TotalCount 40 MaxActive 20 SpawnCount 10 WaitForAllDead "wave05" WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Class Soldier ClassIcon soldier_directhit Name "Non-Stop Direct Hit Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "MONOCULUS!" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.0000001 "fire rate bonus" 0.33 "projectile spread angle penalty" 2 } } } WaveSpawn //WAVE 06b: [GIANT] 2(4) total, 2(4) active, Heavyweapons (Always Crit + Giant medic) { Name "wave06" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 2 WaitForAllSpawned "wave06a" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 400 Squad { TFBot { Template br_launcher_deflector_giant Attributes AlwaysCrit } TFBot { Template Br_giant_uber_medic } } } //STAGE 07 //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 07a: Bumper car demomen { Name "wave07" Where spawnbot TotalCount 4 WaitForAllDead "wave06" WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 1000 FirstSpawnWarningSound "vo/halloween_merasmus/sf14_merasmus_minigame_all_start_10.mp3" FirstSpawnOutput { Target boss_spawn_relay Action Trigger } TFBot { Template br_bumper_car_demo } } WaveSpawn //WAVE 06a: 64 total, 16 active, Spy { Name "wave07" Where spawnbot TotalCount 96 MaxActive 16 SpawnCount 8 WaitForAllDead "wave06" WaitBeforeStarting 40 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Spy Health 400 //WeaponRestrictions PrimaryOnly // Broke them ClassIcon spy_chili Name "Chili Eatin' Spy" ItemAttributes { ItemName "Potassium Bonnett" "set item tint RGB" 12073019 } Skill Expert Item "Potassium Bonnett" Item "teufort_flamethrower_earthskyandfire" } } //STAGE 08 //Currency `00 /////////////////////////////////////////////////////////////////////////////////////////////////////// WaveSpawn //WAVE 08a: 24 total, 16 active, Sniper (Huntsman) { Name "wave08a" Where spawnbot_scattered TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllDead "wave07" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Template BR_HEAVY_Launcher Attributes AlwaysCrit } } WaveSpawn //WAVE 08b: 24 total, 16 active, Soldier (Always Crit) { Name "wave08b" Where spawnbot_scattered TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08a" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Template BR_Heavy_NATASHA ClassIcon tf2 Attributes AlwaysCrit Item "Combat Slacks" Item "Gone Commando" Item "loyalty reward" } } WaveSpawn //WAVE 08c: 24 total, 16 active, Demoman (Always Crit) { Name "wave08c" Where spawnbot_scattered TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08b" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Template BR_DEMO_SHARPNEL ClassIcon tf2 Attributes AlwaysCrit } } WaveSpawn //WAVE 08d: 24 total, 16 active, Pyro (Always Crit) { Name "wave08d" Where spawnbot_scattered TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08c" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 300 TFBot { Name "Napalm Soldier" Class Soldier Skill Hard ItemAttributes { ItemName "the cow mangler 5000" "faster reload rate" 0.0001 "set item tint RGB" 13595446 "Set DamageType Ignite" 1 } ItemAttributes { ItemName "Battle Bird" "set item tint RGB" 13595446 } Item "the cow mangler 5000" Item "Battle Bird" ClassIcon tf2 Attributes AlwaysCrit } } WaveSpawn //WAVE 08e: 24 total, 16 active, Scout (Always Crit) { Name "wave08e" Where spawnbot_scattered TotalCount 75 MaxActive 20 SpawnCount 5 WaitForAllSpawned "wave08d" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 500 TFBot { Template Br_Titanium_Gauntlet } } WaveSpawn //WAVE 08f: 48 total, 22 active, Heavyweapons (Always Crit + Uber medic) { Name "wave08f" Where spawnbot_scattered RandomSpawn 1 TotalCount 48 MaxActive 22 SpawnCount 4 WaitForAllDead "wave08e" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 800 Squad { TFBot { Template br_sticky_demoman Health 650 Scale 1.5 Skill Expert Attributes AlwaysCrit } TFBot { Template br_medic_regen ClassIcon medic_quickfix_armored } } } WaveSpawn //WAVE 08g: [FINAL TANK] { Name "wave08g" TotalCount 5 SpawnCount 5 MaxActive 5 WaitForAllDead "wave08f" WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 40 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 09h: HULKAMANIA! { Name "wave08h" Where spawnbot_scattered RandomSpawn 1 TotalCount 48 MaxActive 22 SpawnCount 3 Support 1 WaitForAllDead "wave08f" WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomChoice { TFBot { Class Heavy Health 2000 Scale 1.75 ClassIcon heavy_apocofist Name "HULKAMANIA!!!" Skill Expert WeaponRestrictions MeleeOnly Item "Apoco-Fists" Item "The Heavy Lifter" Item "Jungle Booty" Item "The One-Man Army" Attributes AlwaysCrit ItemAttributes { ItemName "Apoco-Fists" "damage bonus" 2.0 "move speed bonus" 1.3 "fire rate bonus" 0.6 } } TFBot { Class Heavy Health 2000 Scale 1.75 ClassIcon heavy_apocofist Name "COME AT ME BROTHER!" Skill Expert WeaponRestrictions MeleeOnly Item "Apoco-Fists" Item "The Heavy Lifter" Item "Jungle Booty" Item "The One-Man Army" Attributes AlwaysCrit ItemAttributes { ItemName "Apoco-Fists" "damage bonus" 2.0 "move speed bonus" 1.3 "fire rate bonus" 0.6 } } TFBot { Class Heavy Health 2000 Scale 1.75 ClassIcon heavy_apocofist Name "I AM GOING TO PUNCH YOUR SKULL OUT!" Skill Expert WeaponRestrictions MeleeOnly Item "Apoco-Fists" Item "The Heavy Lifter" Item "Jungle Booty" Item "The One-Man Army" Attributes AlwaysCrit ItemAttributes { ItemName "Apoco-Fists" "damage bonus" 2.0 "move speed bonus" 1.3 "fire rate bonus" 0.6 } } } } } }