#base robot_giant.pop #base robot_standard.pop #base gd_summer_robot_total.pop WaveSchedule { StartingCurrency 950 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no MaxRedPlayers 2 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_left Where spawnbot_right Where spawnbot_forwards BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster Tag bot_trashmob } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 10 Where spawnbot_left Where spawnbot_right Where spawnbot_forwards BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy Tag bot_trashmob } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 20 Where spawnbot_left Where spawnbot_right Where spawnbot_forwards BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy Tag bot_trashmob } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 80 Where spawnbot_left Where spawnbot_right Where spawnbot_forwards BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Class Spy Skill Expert Name Spy Tag bot_trashmob } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 75 Where spawnbot_left Where spawnbot_right Where spawnbot_forwards BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 Tag bot_trashmob } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 30 Where spawnbot_left Where spawnbot_right Where spawnbot_forwards BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Tag bot_trashmob } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 30 Where spawnbot_left Where spawnbot_right Where spawnbot_forwards BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Tag bot_trashmob } } //WAVE 1 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 4 active (late appearance) // Spy mission - 4 active WaveSpawn //WAVE 01a: 30 total, 10 active, Scout (bonk) { Name "wave01a" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk CharacterAttributes { "move speed bonus" 0.5 } BehaviorModifiers Push } } WaveSpawn //WAVE 01b: 8(16) total, 6(12) active, Heavyweapons Steel Fist + UberMedic { Name "wave01b" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Template T_Summer_Boxing_Heavy Health 250 BehaviorModifiers Push } TFBot { Template T_Winter_Medic_QuickUber } } } WaveSpawn //WAVE 01c: 30 total, 10 active, Scout { Name "wave01c" WaitForAllDead "wave01a" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Scout Skill Easy CharacterAttributes { "move speed bonus" 0.6 } BehaviorModifiers Push } } WaveSpawn //WAVE 01d: 5(15) total, 4(12) active, Heavyweapons Steel Fist + UberMedic + Pyro (AlwaysFireWeapon) { Name "wave01d" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllDead "wave01b" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 Squad { TFBot { Template T_Summer_Boxing_Heavy Health 250 BehaviorModifiers Push } TFBot { Template T_Winter_Medic_QuickUber BehaviorModifiers Push } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon BehaviorModifiers Push } } } WaveSpawn //WAVE 01e: 12 total, 12 active, Soldier { Name "wave01e" WaitForAllDead "wave01b" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Soldier Skill Hard BehaviorModifiers Push } } } //WAVE 2 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active WaveSpawn //WAVE 02a: [GIANT] 6 total, 6 active, Scout (fast) { Name "wave02a" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "move speed bonus" 0.5 } BehaviorModifiers Push } } WaveSpawn //WAVE 02b: [GIANT] 2(18) total, 1(9) active, Heavyweapons + 8 Medic { Name "wave02b" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Health 1250 BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn //WAVE 02c: 30 total, 10 active, Scout { Name "wave02c" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 15 MaxActive 10 SpawnCount 5 WaitForAllDead "wave02a" WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 250 TFBot { Class Scout CharacterAttributes { "move speed bonus" 0.6 } Skill Easy BehaviorModifiers Push } } WaveSpawn //WAVE 02d: 10 total, 10 active, Heavyweapons { Name "wave02d" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 6 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave02b" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Heavyweapons Skill Easy BehaviorModifiers Push } } WaveSpawn //WAVE 02e: 8 total, 2 active, Soldier { Name "wave02e" WaitForAllSpawned "wave02b" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Expert Item "The Direct Hit" ItemAttributes { ItemName "The Direct Hit" "damage bonus" 0.6 } Tag nav_prefer_flank_right BehaviorModifiers Push } } } //WAVE 3 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 03a: 10 total, 10 active, Scout { Name "wave03a" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.8 } Attributes AlwaysCrit BehaviorModifiers Push } } WaveSpawn //WAVE 03b: 20 total, 10 active, Soldier (flank high right) { Name "wave03b" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 400 TFBot { Class Soldier Skill Hard Tag nav_prefer_flank_right BehaviorModifiers push ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage penalty" 0.5 } BehaviorModifiers Push } } WaveSpawn //WAVE 03d: [GIANT] 3 total, 3 active, Heavyweapons (deflector) { Name "wave03d" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Health 1500 CharacterAttributes { "damage penalty" 0.5 } BehaviorModifiers Push } } } //WAVE 4 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active (late appearance) WaveSpawn //WAVE 04b: 48 total, 12 active, Scout (crit melee only) { Name "wave04b" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 2 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.8 } BehaviorModifiers Push } } WaveSpawn //WAVE 04c: 24 total, 6 active, Sniper (huntsman, custom high reload rate, low damage) - flank high right and left { Name "wave04c" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 0.65 } BehaviorModifiers Push } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_left BehaviorModifiers push CharacterAttributes { "move speed bonus" 0.8 "damage bonus" 0.65 } BehaviorModifiers Push } } } WaveSpawn //WAVE 04d: 4(8) total, 1(2) active, Heavyweapons + Uber medic (flank main right) { Name "wave04de" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Class Heavyweapons Skill Hard Tag special_main_right BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04e: 4(8) total, 1(2) active, Heavyweapons + Uber medic (flank main left) { Name "wave04de" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 50 Squad { TFBot { Class Heavyweapons Skill Hard Tag special_main_left BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 04f: [GIANT] 1(5) total, 1(5) active, Heavyweapons + 4 Uber medics (flank main left) { Name "wave04f" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllSpawned "wave04de" WaitBeforeStarting 30a WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Health 2000 Tag special_main_left BehaviorModifiers Push CharacterAttributes { "move speed bonus" 0.6 "damage bonus" 0.65 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 5 //Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 6 active (Sydney Sleeper) WaveSpawn //WAVE 05a: 112 total, 16 active, Demoman (Eyelander, Chage N Targe) { Name "wave05a" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 112 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 350 TFBot { Template T_TFBot_Demoman_Knight BehaviorModifiers Push Attributes AlwaysCrit } } WaveSpawn //WAVE 05b: [GIANT] 3(6) total, 2(4) active, Soldier (rapid fire) + Uber medic (flank main left) { Name "wave05b" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Health 1500 Tag special_main_left BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05c: [GIANT] 3(6) total, 2(4) active, Soldier (rapid fire) + Uber medic (flank main right) { Name "wave05c" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Health 1500 Tag special_main_right BehaviorModifiers Push } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 05d: [GIANT] 4 total, 1 active, Scout (fast) { Name "wave05d" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 45 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast BehaviorModifiers Push Health 1000 } } WaveSpawn //WAVE 05e: [GIANT] 6 total, 6 active, Scout (fast) { Name "wave05e" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllSpawned "wave05d" WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast BehaviorModifiers Push Health 750 } } } //WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 06a: 36 total, 18 active, Scout { Name "wave06a" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 36 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Scout BehaviorModifiers Push Skill Hard } } WaveSpawn //WAVE 06b: [GIANT] 4(8) total, 2(4) active, Heavyweapons (Deflector) + Giant Medic { Name "wave06b" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_Winter_Giant_Heavyweapons_Heater BehaviorModifiers Push Health 2000 } TFBot { Template T_TFBot_Giant_Medic Health 1000 } } } WaveSpawn //WAVE 06c: [GIANT] 5 total, 5 active, Scout { Name "wave06c" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 5 MaxActive 5 SpawnCount 2 WaitForAllDead "wave06a" WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast BehaviorModifiers Push Health 1000 } } WaveSpawn //WAVE 06d: 36 total, 12 active, Soldier { Name "wave06d" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 12 MaxActive 12 SpawnCount 12 WaitForAllDead "wave06a" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier BehaviorModifiers Push Skill Hard } } } //WAVE 7 //Currency 1250 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 4 active (Sydney Sleeper) WaveSpawn //WAVE 07b: 54 total, 6 active, Scout + Medic squad { Name "wave07c" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 Squad { TFBot { Class Scout BehaviorModifiers Push Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07c: 36 total, 12 active, Heavyweapons + Huntsman squad (Flank main left) { Name "wave07cd" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 15 TotalCurrency 200 Squad { FormationSize 225 TFBot { Class Heavyweapons Skill Hard Tag special_main_left BehaviorModifiers Push } TFBot { Class Heavyweapons Skill Hard Tag special_main_left BehaviorModifiers Push } TFBot { Class Heavyweapons Skill Hard Tag special_main_left BehaviorModifiers Push } TFBot { Template T_TFBot_Sniper_Huntsman BehaviorModifiers Push ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman BehaviorModifiers Push ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman BehaviorModifiers Push ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } } } WaveSpawn //WAVE 07d: 36 total, 12 active, Heavyweapons + Huntsman squad (Flank main right) { Name "wave07cd" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 15 TotalCurrency 200 Squad { FormationSize 175 TFBot { Class Heavyweapons Skill Hard Tag special_main_right BehaviorModifiers Push } TFBot { Class Heavyweapons Skill Hard Tag special_main_right BehaviorModifiers Push } TFBot { Class Heavyweapons Skill Hard Tag special_main_right BehaviorModifiers Push } TFBot { Template T_TFBot_Sniper_Huntsman BehaviorModifiers Push ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman BehaviorModifiers Push ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } TFBot { Template T_TFBot_Sniper_Huntsman BehaviorModifiers Push ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.075 "faster reload rate" 0.4 } } } } WaveSpawn //WAVE 07e: 12 total, 12 active, Soldier (eternal buff banner squad) { Name "wave07e" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 12 MaxActive 12 SpawnCount 6 WaitForAllSpawned "wave07cd" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Class Soldier BehaviorModifiers Push Skill Expert WeaponRestrictions PrimaryOnly Item "The Direct Hit" Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn //WAVE 07f: [GIANT] 1 total, 1 active, Heavyweapons (Flank main right) { Name "wave07f" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Health 2000 Tag special_main_left BehaviorModifiers Push } } WaveSpawn //WAVE 07g: [GIANT] 1 total, 1 active, Heavyweapons (Flank main left) { Name "wave07g" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Health 2000 Tag special_main_right BehaviorModifiers Push } } WaveSpawn //WAVE 07h: [GIANT] 1 total, 1 active, Heavyweapons (Flank high right) { Name "wave07h" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Health 2000 Tag nav_prefer_flank_right BehaviorModifiers Push } } WaveSpawn //WAVE 07i: [GIANT] 1 total, 1 active, Heavyweapons (Flank high left) { Name "wave07i" Where spawnbot_left Where spawnbot_right Where spawnbot_forwards TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave07e" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons Health 2000 Tag nav_prefer_flank_left BehaviorModifiers Push } } } }