//Written by Startacker! edited by MegapiemanPHD #base robot_standard.pop #base robot_giant.pop //What the hell am I doing? I should probably just leave all this file alone instead of editing it WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom No AddSentryBusterWhenDamageDealtExceeds 1000 RespawnWaveTime 1 Advanced 1 MaxRedPlayers 2 //Wave 1, mix of pyros and scouts, incredibly simple wave 1 to start things off Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn //I can't stress how much you shouldn't touch this wavespawn { Name "wave_1_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_1 Action Trigger } } WaveSpawn { Name "wave01_a" TotalCount 30 SpawnCount 2 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_right Where spawnbot_left TotalCurrency 200 TFBot { ClassIcon Pyro Class Pyro Skill Normal BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave01_b" TotalCount 35 SpawnCount 3 MaxActive 9 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left Where spawnbot_right TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } } //Wave 2- melee scouts, volcano pyros, fist heavies Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn //I can't stress how much you shouldn't touch this wavespawn { Name "wave_2_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_2 Action Trigger } } WaveSpawn { Name "wave01_b" TotalCount 20 SpawnCount 3 MaxActive 9 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_right TotalCurrency 0 TFBot { Template T_TFBot_Scout_Melee BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave02_b" TotalCount 30 SpawnCount 4 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left TotalCurrency 200 TFBot { Class Pyro Skill Normal Item "The Sharpened Volcano Fragment" BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave02_c" TotalCount 10 SpawnCount 5 MaxActive 8 WaitBeforeStarting 14 WaitForAllDead "wave02_a" WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left TotalCurrency 250 TFBot { Template T_TFBot_Heavyweapons_Fist BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave02_d" TotalCount 24 SpawnCount 4 MaxActive 8 WaitBeforeStarting 8 WaitForAllDead "wave02_b" WaitBetweenSpawns 5 Where spawnbot_right TotalCurrency 200 TFBot { Class Scout Skill Normal BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } } //wave 3, scouts, heavy, giant flaregun pyro Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn //DONT TOUCH THIS!!!!!!!!! { Name "wave_3_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_3 Action Trigger } } WaveSpawn { Name "wave03_b" TotalCount 15 SpawnCount 2 MaxActive 4 WaitBeforeStarting 10 WaitForAllDead "wave03_a" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Shotgun BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave03_c" TotalCount 30 SpawnCount 5 MaxActive 8 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TotalCurrency 100 Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave05_d" TotalCount 3 SpawnCount 4 MaxActive 6 WaitBeforeStarting 8 WaitForAllDead "wave05_c" WaitBetweenSpawns 6 Where spawnbot Where spawnbot_right TotalCurrency 300 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } } Wave //Wave 4 - cow mangler soldier, shortstop scouts { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn //I will destroy you if you touch this and somehow break it { Name "wave_4_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_4 Action Trigger } } WaveSpawn { Name "wave04_a" TotalCount 10 SpawnCount 1 MaxActive 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot TotalCurrency 0 TFBot { Class Soldier Skill Normal Item "The Cow Mangler" BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave04_b" TotalCount 60 SpawnCount 1 MaxActive 15 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Where spawnbot_left Where spawnbot_right TotalCurrency 0 TFBot { Template T_TFBot_Scout_Shortstop BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } } Wave //Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_5_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_5 Action Trigger } } WaveSpawn { Name "wave05_a" TotalCount 10 SpawnCount 1 MaxActive 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TotalCurrency 100 TFBot { Class Heavy Skill Normal BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave05_b" TotalCount 25 SpawnCount 4 MaxActive 6 WaitBeforeStarting 20 WaitForAllSpawned "wave05_a" WaitBetweenSpawns 8 Where spawnbot Where spawnbot_left TotalCurrency 200 TFBot { Class Scout Skill Normal BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave05_c" TotalCount 20 SpawnCount 4 MaxActive 6 WaitBeforeStarting 5 WaitForAllDead "wave05_a" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 200 TFBot { Class Pyro Skill Normal BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave05_d" TotalCount 25 SpawnCount 5 MaxActive 8 WaitBeforeStarting 8 WaitForAllDead "wave05_c" WaitBetweenSpawns 6 Where spawnbot Where spawnbot_left TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave05_d" TotalCount 15 SpawnCount 4 MaxActive 6 WaitBeforeStarting 8 WaitForAllDead "wave05_c" WaitBetweenSpawns 6 Where spawnbot Where spawnbot_right TotalCurrency 100 TFBot { Class Soldier Skill easy BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } } Wave //Wave 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_6_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_6 Action Trigger } } WaveSpawn { Name "wave06_a" TotalCount 25 SpawnCount 1 MaxActive 10 WaitBeforeStarting 0 WaitBetweenSpawns .5 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave06_b" TotalCount 11 SpawnCount 11 MaxActive 11 WaitBeforeStarting 5 WaitForAllSpawned "wave06_a" Where spawnbot Squad { TFBot { Class Soldier Name "Chief Carpet Bomber" Item "Armored Authority" Skill Expert Attributes HoldFireUntilFullReload ClassIcon soldier_burstfire Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 Health 7500 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.01 "Projectile speed increased" 0.9 "faster reload rate" 0.25 "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "rage giving scale" 0.1 } BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } } //Congrats, you made it to the end