//Written by Startacker! https://steamcommunity.com/id/startacker/ // Guardian Map Template Mission // Ported to mvm_gd_fastener by Pont #base robot_standard.pop #base robot_giant.pop //Boiler plate code to start us off WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 0 Advanced 1 MaxRedPlayers 2 Templates { // Scout train pusher FastenerBot_ScoutPushFodder { Class Scout ClassIcon Scout Skill Normal BehaviorModifiers Push Attributes IgnoreFlag WeaponRestrictions MeleeOnly Name "Secondmann" Item "Engineer's Cap" } //WAVESPAWN templates // Pusher scout trickle FastenerWave_Support_ScoutPushers_Trickle { Name "support_scoutPushers" SpawnCount 1 MaxActive 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TotalCurrency 0 Support 1 TFBot { Template FastenerBot_ScoutPushFodder // go to train Tag nav_prefer_gate1_flank Tag bot_gatebot } } // Pusher scout groups FastenerWave_Support_ScoutPushers_Groups { Name "support_scoutPushers" SpawnCount 3 MaxActive 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot TotalCurrency 0 Support 1 TFBot { Template FastenerBot_ScoutPushFodder // go to train Tag nav_prefer_gate1_flank Tag bot_gatebot } } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } //Wave 1 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_1_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_1 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Trickle } WaveSpawn { Name "wave01_a" TotalCount 40 SpawnCount 8 MaxActive 10 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave01_b" TotalCount 28 SpawnCount 4 MaxActive 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left TotalCurrency 200 TFBot { Class Demoman Skill Normal BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave01_c" TotalCount 6 SpawnCount 3 MaxActive 6 WaitBeforeStarting 6 WaitForAllDead "wave01_b" WaitBetweenSpawns 20 Where spawnbot TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_2_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_2 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name "wave02_a" TotalCount 8 SpawnCount 2 MaxActive 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave02_b" TotalCount 14 SpawnCount 2 MaxActive 4 WaitBeforeStarting 18 WaitForAllSpawned "wave02_a" WaitBetweenSpawns 5 Where spawnbot_left TotalCurrency 200 TFBot { Class Soldier Skill Normal Scale 1.3 BehaviorModifiers Push Attributes IgnoreFlag Attributes HoldFireUntilFullReload // go nearby the train Tag bot_hoverbot ClassIcon soldier_spammer ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 1.3 "fire rate bonus" 0.75 } } } WaveSpawn { Name "wave02_c" TotalCount 50 SpawnCount 4 MaxActive 6 WaitBeforeStarting 6 WaitForAllSpawned "wave02_b" WaitBetweenSpawns 4 Where spawnbot Where spawnbot_right TotalCurrency 100 Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly ClassIcon scout_bat BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave02_d" TotalCount 42 SpawnCount 6 MaxActive 10 WaitBeforeStarting 8 WaitForAllDead "wave02_b" WaitBetweenSpawns 5 Where spawnbot Where spawnbot_left TotalCurrency 200 TFBot { Class Scout Skill Easy ClassIcon scout BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_3_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_3 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name "wave03_a" TotalCount 1 SpawnCount 1 MaxActive 1 Where spawnbot_left TotalCurrency 66 TFBot { Template T_TFBot_Demoman_Samurai BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave03_a" TotalCount 1 SpawnCount 1 MaxActive 1 Where spawnbot TotalCurrency 66 TFBot { Template T_TFBot_Demoman_Samurai BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave03_a" TotalCount 1 SpawnCount 1 MaxActive 1 Where spawnbot_support TotalCurrency 68 WaitBeforeStarting 6 TFBot { Template T_TFBot_Demoman_Samurai BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave03_b" TotalCount 40 SpawnCount 2 MaxActive 10 WaitBeforeStarting 6 WaitForAllDead "wave03_a" WaitBetweenSpawns 1 Where spawnbot TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave03_c" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 8 WaitForAllSpawned "wave03_b" WaitBetweenSpawns 9 Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demo_RapidFire BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_4_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_4 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name "wave04_a" TotalCount 6 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 14 TotalCurrency 200 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "wave04_b" TotalCount 45 SpawnCount 1 MaxActive 10 WaitBeforeStarting 16 WaitForAllSpawned "wave04_a" WaitBetweenSpawns .75 Where spawnbot Where spawnbot_right TotalCurrency 150 TFBot { Template T_TFBot_Sniper_Huntsman BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave04_c" TotalCount 2 SpawnCount 1 MaxActive 2 WaitBeforeStarting 10 WaitForAllSpawned "wave04_b" WaitBetweenSpawns 8 Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Giant_Boxing_Heavy BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave04_d" TotalCount 50 SpawnCount 3 MaxActive 8 WaitBeforeStarting 8 WaitForAllDead "wave04_b" WaitBetweenSpawns 5 Where spawnbot_left Where spawnbot_right TotalCurrency 150 Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_5_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_5 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name "wave05_a" TotalCount 1 SpawnCount 1 Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name "wave05_b" TotalCount 30 SpawnCount 6 MaxActive 10 WaitBeforeStarting 8 WaitForAllDead "wave05_a" WaitBetweenSpawns 6 Where spawnbot TotalCurrency 200 TFBot { Class Soldier Skill Normal BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave05_c" TotalCount 3 SpawnCount 1 MaxActive 3 WaitBeforeStarting 6 WaitForAllDead "wave05_b" WaitBetweenSpawns 10 Where spawnbot TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name "wave05_d" TotalCount 40 SpawnCount 4 MaxActive 8 WaitBeforeStarting 4 WaitForAllDead "wave05_b" WaitBetweenSpawns 5 Where spawnbot Where spawnbot_left Where spawnbot_right TotalCurrency 200 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_6_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_6 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name "wave06_a" TotalCount 11 SpawnCount 11 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } }