// Guardian Map Template Mission 1 // Made by Crinitus // Now with 99% less stupid comments // Ported to mvm_gd_fastener by Pont #base robot_giant.pop #base robot_standard.pop Why_yes,_I_infact_DO_give_my_WaveSchedules_a_custom_name._How_could_you_tell?_Actually,_better_question._Why_are_you_looking_here? { StartingCurrency 800 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no MaxRedPlayers 2 Templates { // Scout train pusher FastenerBot_ScoutPushFodder { Class Scout ClassIcon Scout Skill Normal BehaviorModifiers Push Attributes IgnoreFlag WeaponRestrictions MeleeOnly Name "Secondmann" Item "Engineer's Cap" } //WAVESPAWN templates // Pusher scout trickle FastenerWave_Support_ScoutPushers_Trickle { Name "support_scoutPushers" SpawnCount 1 MaxActive 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TotalCurrency 0 Support 1 TFBot { Template FastenerBot_ScoutPushFodder // go to train Tag nav_prefer_gate1_flank Tag bot_gatebot } } // Pusher scout groups FastenerWave_Support_ScoutPushers_Groups { Name "support_scoutPushers" SpawnCount 3 MaxActive 3 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot TotalCurrency 0 Support 1 TFBot { Template FastenerBot_ScoutPushFodder // go to train Tag nav_prefer_gate1_flank Tag bot_gatebot } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_1_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_1 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Trickle } WaveSpawn { Name wave1_s1 TotalCurrency 200 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Class Soldier Skill Easy BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave1_s1 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_Melee BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave1_smolheavies WaitForAllDead wave1_s1 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave1_them // it's them WaitForAllSpawned wave1_smolheavies TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot Squad { TFBot // ONE. Just ONE steel fist heavy. Absolutely menacing. Fucking incredible { Template T_TFBot_Heavyweapons_Fist BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic_Bigheal } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_2_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_2 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Trickle } WaveSpawn { Name wave2a TotalCurrency 150 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Class Demoman Skill Easy BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly ClassIcon demoknight_bottle_lite BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Demoman Skill Easy WeaponRestrictions MeleeOnly ClassIcon demoknight_bottle_lite BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } WaveSpawn { Name wave2a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot Attributes AlwaysCrit } } WaveSpawn { Name wave2b WaitForAllDead wavea TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2.5 Where spawnbot TFBot { Class Scout Skill Easy BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave2b WaitForAllDead wavea TotalCurrency 150 TotalCount 1 SpawnCount 1 WaitBeforeStarting 25 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_3_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_3 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name wave3a TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Soldier BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Pyro ClassIcon pyro_flare WeaponRestrictions SecondaryOnly Skill Easy Item "The Detonator" BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Pyro ClassIcon pyro_flare WeaponRestrictions SecondaryOnly Skill Easy Item "The Detonator" BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Pyro ClassIcon pyro_flare WeaponRestrictions SecondaryOnly Skill Easy Item "The Detonator" BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } WaveSpawn { Name wave3a TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_support_giant TFBot { Template T_TFBot_Giant_Scout BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Demoman Skill Easy BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave3b WaitForAllDead wave3a TotalCurrency 200 TotalCount 9 MaxActive 4 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Name "Rapid-fire Bowman" BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Pyro Attributes AlwaysFireWeapon BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Pyro Attributes AlwaysFireWeapon BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_4_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_4 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name wave4a TotalCurrency 200 TotalCount 5 SpawnCount 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Class Demoman Name "Giant Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_5_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_5 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name wave5a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_left Where spawnbot_right Squad { TFBot { Class Soldier Skill Hard BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name wave5a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 200 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Scout_FAN BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_reset_relay Action Trigger } WaveSpawn { Name "wave_6_dynamic_element" TotalCount 0 SpawnCount 0 WaitBeforeStarting 0 FirstSpawnOutput { Target wave_start_events_6 Action Trigger } } // Pusher scouts WaveSpawn { Template FastenerWave_Support_ScoutPushers_Groups } WaveSpawn { Name wave6a TotalCurrency 200 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 6.5 Where spawnbot Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Fist BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Soldier BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Soldier BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } WaveSpawn { Name wave6a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Item "The One-Man Army" // dear star: is having a reference to my main's loadout enough for a miniboss like I did with bootleg startacker on gd_trust? :^) BehaviorModifiers Push //dear crinitus: yes Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 200 TotalCount 50 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_left Where spawnbot_right RandomChoice { TFBot { Class Demoman BehaviorModifiers Push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot } TFBot { Class Pyro BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Class Heavyweapons Skill Easy BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 200 TotalCount 5 SpawnCount 5 WaitBeforeStarting 60 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "Hawk Warrior" Attributes AlwaysCrit BehaviorModifiers Push Attributes IgnoreFlag // go nearby the train Tag bot_hoverbot } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } } }