//Delayed Delivery //Made by Jakapoa http://steamcommunity.com/id/jaco909/ http://steamcommunity.com/profiles/76561198024345013 //Advanced(?) #base robot_standard.pop #base robot_giant.pop #base robot_jaka_cc.pop //CASH COUNTER //START $850 //DROP W1 [$600] W2 [$600] W3 [$700] W4 [$700] W5 [$600] //TOTAL W1 [$1450] W2 [$2050] W3 [$2750] W4 [$3450] W5 [$4050] //BONUS W1 [$1550] W2 [$2250] W3 [$3050] W4 [$3850] W5 [$4550] WaveSchedule { StartingCurrency 1000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 0 Advanced 1 AddSentryBusterWhenDamageDealtExceeds 2500 MaxRedPlayers 2 Mission { Objective DestroySentries Where spawnbot_giant Where spawnbot_giant_forward BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 25 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag giant Tag blockcap } } Mission { Objective Spy Where spawnbot_box Where spawnbot_box_forward BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy Tag blockcap } } Mission { Objective Spy Where spawnbot_box Where spawnbot_box_forward BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy Tag blockcap } } //WAVE 1 ///////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_preset_force_a_upper_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W1_S1" Where spawnbot_box Where spawnbot_box_forward WaitBeforeStarting 6 WaitBetweenSpawns 7 TotalCount 15 MaxActive 4 SpawnCount 2 TotalCurrency 125 TFBot { Class Heavy Skill Easy BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W1_S1" Where spawnbot_box Where spawnbot_box_upper_forward WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCount 16 MaxActive 4 SpawnCount 2 TotalCurrency 75 TFBot { Class Soldier BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W1_S2a" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllDead "W1_S1" WaitBeforeStarting 2 WaitBetweenSpawnsAfterDeath 3 TotalCount 3 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro BehaviorModifiers Push Skill Normal Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W1_S2b" Where spawnbot_box Where spawnbot_box_forward WaitForAllDead "W1_S1" WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCount 36 MaxActive 6 SpawnCount 3 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W1_S3" Where spawnbot_box Where spawnbot_box_forward WaitForAllSpawned "W1_S2b" WaitForAllDead "W1_S2a" WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCount 16 MaxActive 4 SpawnCount 2 TotalCurrency 150 TFBot { Class Demoman Skill Normal BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W1_S3" Where spawnbot_box Where spawnbot_box_upper_forward WaitForAllSpawned "W1_S2b" WaitForAllDead "W1_S2a" WaitBeforeStarting 9 WaitBetweenSpawns 2 TotalCount 30 MaxActive 6 SpawnCount 3 TotalCurrency 200 TFBot { Class Scout ClassIcon scout_cola_nys Item "Crit-a-Cola" Skill Hard WeaponRestrictions Meleeonly BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank CharacterAttributes { "effect bar recharge rate increased" 0.55 } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_preset_force_b_lower_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W2_S1a" TotalCount 1 SpawnCount 1 MaxActive 1 WaitBeforeStarting 8 //MUST ALWAYS BE 8 OR HIGHER TotalCurrency 200 StartWaveOutput //Stop Traffic { Target tank_setup_relay Action Trigger } Tank { Name "tank" Health 9000 Speed 70 StartingPathTrackNode tank_path_1 OnKilledOutput //Restart Traffic { Target tank_dead Action Trigger } } } WaveSpawn { Name "W2_S1b" Where spawnbot_box Where spawnbot_box_forward WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCount 15 MaxActive 6 SpawnCount 3 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Flaregun Item "The Detonator" Skill Expert BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W2_S2a" Where spawnbot_box Where spawnbot_box_forward WaitForAllSpawned "W2_S1b" WaitForAllDead "W2_S1a" WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCount 16 MaxActive 4 SpawnCount 2 TotalCurrency 150 TFBot { Class Demoman Skill Hard BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W2_S2b" Where spawnbot_box Where spawnbot_box_upper_forward WaitForAllSpawned "W2_S1b" WaitForAllDead "W2_S1a" WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCount 18 MaxActive 6 SpawnCount 3 TotalCurrency 150 TFBot { Class Pyro Skill Easy BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W2_S3" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllSpawned "W2_S2b" WaitForAllDead "W2_S2a" WaitBeforeStarting 9 WaitBetweenSpawnsAfterDeath 3 TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Skill Expert BehaviorModifiers Push Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Black Box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 150 } } } WaveSpawn { Name "W2_S3" Where spawnbot_box Where spawnbot_box_forward WaitForAllSpawned "W2_S2a" WaitForAllDead "W2_S2b" WaitBeforeStarting 9 WaitBetweenSpawns 6 TotalCount 24 MaxActive 6 SpawnCount 3 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Sandman_FastCharge WeaponRestrictions MeleeOnly Skill Expert BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } } //WAVE 3 ///////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_preset_normal_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W3_S1a" Where spawnbot_giant Where spawnbot_giant_forward WaitBeforeStarting 4 WaitBetweenSpawns 12 TotalCount 6 MaxActive 4 SpawnCount 2 TotalCurrency 125 Squad { TFBot { Template T_TFBot_Giant_Pyro_Fury BehaviorModifiers Push Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Medic ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 } } } } WaveSpawn { Name "W3_S1b" Where spawnbot_box Where spawnbot_box_upper_forward WaitBeforeStarting 9 WaitBetweenSpawns 5 TotalCount 24 MaxActive 6 SpawnCount 3 TotalCurrency 75 TFBot { Template T_TFBot_Scout_SunStick BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W3_S2a" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllDead "W3_S1a" WaitForAllSpawned "W3_S1b" WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCount 7 MaxActive 4 SpawnCount 1 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist Health 700 BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W3_S2b" Where spawnbot_box Where spawnbot_box_forward WaitForAllDead "W3_S1b" WaitForAllSpawned "W3_S1a" WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCount 24 MaxActive 6 SpawnCount 3 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } } WaveSpawn { Name "W3_S3a" Where spawnbot_box Where spawnbot_box_forward WaitForAllDead "W3_S2a" WaitForAllSpawned "W3_S2b" WaitBeforeStarting 4 WaitBetweenSpawns 3 TotalCount 24 MaxActive 9 SpawnCount 3 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 1.4 } } } WaveSpawn { Name "W3_S3b" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllDead "W3_S2b" WaitForAllSpawned "W3_S2a" WaitBeforeStarting 11 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload BehaviorModifiers Push Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 2.0 "Projectile speed increased" 0.65 } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_preset_normal_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W4_S1a" Where spawnbot_giant Where spawnbot_giant_forward WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCount 3 MaxActive 1 SpawnCount 1 TotalCurrency 75 TFBot { Template T_TFBot_Giant_Scout_FAN BehaviorModifiers Push Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W4_S1b" Where spawnbot_box Where spawnbot_box_forward WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCount 24 MaxActive 6 SpawnCount 3 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Heavyweapons_Deflector BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Class Demoman Skill Expert BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } } WaveSpawn { Name "W4_S2" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllDead "W4_S1b" WaitForAllSpawned "W4_S1a" WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCount 4 MaxActive 2 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Samurai Health 450 BehaviorModifiers Push Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank } } // WaveSpawn // { // Name "W4_S2" // Where spawnbot_box // Where spawnbot_box_forward // WaitForAllDead "W4_S1b" // WaitForAllSpawned "W4_S1a" // WaitBeforeStarting 10 // WaitBetweenSpawns 3 // TotalCount 12 // MaxActive 4 // SpawnCount 2 // TotalCurrency 25 // TFBot // { // Template T_TFBot_Scout_Sandman // BehaviorModifiers Push // Attributes IgnoreFlag // Attributes AlwaysCrit // Tag bot_gatebot // Tag nav_prefer_gate1_flank // } // } WaveSpawn { Name "W4_S2" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllDead "W4_S1b" WaitForAllSpawned "W4_S1a" WaitBeforeStarting 4 WaitBetweenSpawns 4 TotalCount 8 MaxActive 4 SpawnCount 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Fist_Charge Health 450 BehaviorModifiers Push Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name "W4_S3" TotalCount 1 SpawnCount 1 MaxActive 1 WaitForAllDead "W4_S2" WaitBeforeStarting 8 //MUST ALWAYS BE 8 OR HIGHER TotalCurrency 200 StartWaveOutput //Stop Traffic { Target tank_setup_relay Action Trigger } Tank { Name "tank" Health 10000 Speed 70 StartingPathTrackNode tank_path_1 OnKilledOutput //Restart Traffic { Target tank_dead Action Trigger } } } WaveSpawn { Name "W4_S3" Where spawnbot_box Where spawnbot_box_forward Where spawnbot_box_upper_forward RandomSpawn 1 WaitForAllDead "W4_S2" WaitBeforeStarting 6 WaitBetweenSpawns 4 TotalCount 24 MaxActive 10 SpawnCount 2 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk BehaviorModifiers Push Attributes IgnoreFlag Attributes AlwaysCrit Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Scout_Sandman_FastCharge BehaviorModifiers Push Attributes IgnoreFlag Attributes AlwaysCrit Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Scout_Jumping_Sandman BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Class Scout ClassIcon scout_cola_nys Item "Crit-a-Cola" Skill Hard BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } } WaveSpawn { Name "W4_S4" Where spawnbot_box Where spawnbot_box_forward WaitForAllDead "W4_S3" WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCount 14 MaxActive 6 SpawnCount 2 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_RocketShotgun BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W4_S4" Where spawnbot_box Where spawnbot_box_forward WaitForAllDead "W4_S3" WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCount 18 MaxActive 6 SpawnCount 3 TotalCurrency 50 TFBot { Template T_TFBot_Demoman_Knight BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank ItemAttributes { ItemName "The Chargin' Targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 1.4 } } } WaveSpawn { Name "W4_S4" Where spawnbot_box Where spawnbot_box_upper_forward WaitForAllDead "W4_S3" WaitBeforeStarting 3 WaitBetweenSpawns 4 TotalCount 8 MaxActive 4 SpawnCount 4 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_RocketShotgun BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W4_S4" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllDead "W4_S3" WaitBeforeStarting 6 WaitBetweenSpawns 8 TotalCount 8 MaxActive 4 SpawnCount 4 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy BehaviorModifiers Push Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Medic ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 } } TFBot { Template T_TFBot_Medic ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 } } TFBot { Template T_TFBot_Medic ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 } } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target wave_preset_force_a_lower_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "W5_S1a" Where spawnbot_giant Where spawnbot_giant_forward WaitBeforeStarting 4 WaitBetweenSpawnsAfterDeath 4 TotalCount 2 MaxActive 1 SpawnCount 1 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill_Fix BehaviorModifiers Push Attributes IgnoreFlag Tag giant Tag bot_gatebot Tag nav_prefer_gate1_flank ItemAttributes { ItemName "Deflector" "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 500 } } } WaveSpawn { Name "W5_S1b" Where spawnbot_box Where spawnbot_box_forward WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCount 24 MaxActive 6 SpawnCount 3 TotalCurrency 200 TFBot { Class Soldier Skill Hard BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } WaveSpawn { Name "W5_S2" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllDead "W5_S1a" WaitForAllSpawned "W5_S1b" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCount 12 MaxActive 4 SpawnCount 2 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demo_Burst BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Medic ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 } } } } WaveSpawn { Name "W5_S2" Where spawnbot_box Where spawnbot_box_upper_forward WaitForAllDead "W5_S1a" WaitForAllSpawned "W5_S1b" WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCount 18 MaxActive 6 SpawnCount 3 TotalCurrency 200 Randomchoice { TFBot { Template T_TFBot_Pyro_Fury BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } TFBot { Template T_TFBot_Pyro_Fury_Crit BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank } } } WaveSpawn { Name "W5_S3" Where spawnbot_giant Where spawnbot_giant_forward WaitForAllDead "W5_S2" WaitBeforeStarting 5 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 StartWaveWarningSound "vo\mvm\mght\demoman_mvm_m_specialcompleted05.mp3" FirstSpawnWarningSound "vo\mvm\mght\demoman_mvm_m_battlecry07.mp3" TFBot { Name "The Great Deliverer" Class Demoman Health 15000 ClassIcon demo_bomber WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank Tag giant Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "item style override" 1 "turn to gold" 1 "damage causes airblast" 1 "Blast radius increased" 3 "airblast pushback scale" 7 "clip size penalty" 0.5 "Reload time increased" 2 "fire rate bonus" 0.000001 } CharacterAttributes { "move speed bonus" 0.5 "blast dmg to self increased" 0.001 "grenade no spin" 1 "damage bonus" 0.5 "fuse bonus" 0.00001 "Projectile speed increased" 0.00001 "Projectile range increased" 0.00001 "grenade not explode on impact" 1 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "airblast vertical vulnerability multiplier" 0.01 "override footstep sound set" 2 } } } WaveSpawn { Name "W5_S2b" Where spawnbot_box Where spawnbot_box_forward WaitForAllDead "W5_S2" WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCount 18 MaxActive 6 SpawnCount 3 TotalCurrency 100 Support 1 TFBot { Class Scout ClassIcon scout_cola_nys Item "Crit-a-Cola" Skill Hard BehaviorModifiers Push Attributes IgnoreFlag Tag bot_gatebot Tag nav_prefer_gate1_flank CharacterAttributes { "effect bar recharge rate increased" 0.55 } } } } }