#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 25 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 15 Tfbot { Template T_TFBot_Sniper_Camper } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 30 Tfbot { Template T_TFBot_Spy_Sapper Classicon Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Wavespawn { Name w1s1a Where spawnbot TotalCount 60 Spawncount 3 MaxActive 6 WaitBetweenSpawns 5 Squad { Tfbot { Class Heavyweapons Skill Hard } Tfbot { Template T_TFBot_Soldier_DirectHit Skill Hard } Tfbot { Template T_TFBot_Soldier_DirectHit Skill Hard } } } Wavespawn { Name w1s1b Where spawnbot Totalcount 40 Spawncount 2 MaxActive 6 WaitBetweenSpawns 3 WaitBeforeStarting 3 Tfbot { Class Scout Skill Hard } } Wavespawn { Name w1s1c Where spawnbot_flank_giant Totalcount 4 Spawncount 1 MaxActive 2 WaitBetweenSpawns 12 WaitBeforeStarting 20 Tfbot { Template T_Tfbot_Giant_Soldier } } Wavespawn { Name w1s2a Randomspawn 1 Where spawnbot Where spawnbot_flank Totalcount 69 Spawncount 1 MaxActive 4 WaitBetweenSpawns 3 WaitForAllSpawned w1s1a Support 1 Tfbot { Class Pyro Attributes AlwaysFireWeapon Skill Hard } } Wavespawn { Name w1s2b Where spawnbot TotalCount 69 Spawncount 2 MaxActive 5 WaitBetweenSpawns 3dw WaitforAllSpawned w1s1b Support 1 Tfbot { Template T_TFBot_Demoman_Knight Skill Expert } } Wavespawn { Name w1s2c Where spawnbot_flank_giant Totalcount 8 Spawncount 1 MaxActive 1 WaitBetweenSpawns 8 WaitBeforeStarting 20 WaitForAllDead w1s1c Tfbot { Template T_TFBot_Giant_Scout Skill Hard } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Wavespawn { Name w2s1a TotalCount 1 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 60 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } Wavespawn { Name w2s1b Where spawnbot Totalcount 69 Spawncount 4 MaxActive 18 WaitBetweenSpawns 10 Support 1 Tfbot { Template T_TFBot_Demo_Loch_Tankbuster_Shield Attributes AlwaysCrit } } Wavespawn { Name w2s1c Where spawnbot_flank_giant Totalcount 4 Spawncount 4 WaitBeforeStarting 10 Squad { Tfbot { Template T_TFBot_Giant_Soldier_SlowBarrage_Infinite Health 15000 Attributes UseBossHealthBar } Tfbot { Template T_TFBot_Giant_Medic_Kritzkrieg_Armored } Tfbot { Template T_TFBot_Giant_Medic_Blinking } Tfbot { Template T_TFBot_Giant_Medic_Shield_Extended } } } } }