#base robot_giant.pop #base robot_standard.pop #base overclock_cactus_general.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no MaxRedPlayers 5 Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 8 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 70 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 4 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } //WAVE 1 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 03a: 8 total, 8 active, Soldier + Uber medic (first push) { Name "wave03a" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03b: [GIANT] 4 total, 4 active, Demoknight { Name "wave03b" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 25 WaitBeforeStarting 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn //WAVE 03c: 16 total, 16 active, Soldier + medic (maintain) { Name "wave03c" WaitForAllSpawned "wave03a" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 5 TotalCurrency 200 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03d: 24 total, 12 active, Scouts (bonk, melee only) WAITFORSPAWNED 03c { Name "wave03d" WaitForAllSpawned "wave03c" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 10 WaitBetweenSpawns 30 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn //WAVE 03e: 12 total, 12 active, Pyro WAITFORSPAWNED 03c { Name "wave03e" WaitForAllSpawned "wave03c" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } } //WAVE 2 //Currency 700 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 2 active WaveSpawn //WAVE 02a: 42 total, 14 active, scout (crit melee only) { Name "wave02a" Where spawnbot TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn //WAVE 02b: [GIANT] 1 total, 1 active, heavyweapons (flank right) { Name "wave02b" Where spawnbot TotalCount 1 MaxActive 1 WaitBeforeStarting 10 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_right } } WaveSpawn //WAVE 02c: [GIANT] 1 total, 1 active, heavyweapons (flank left) { Name "wave02c" Where spawnbot TotalCount 1 MaxActive 1 WaitBeforeStarting 30 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_left } } WaveSpawn //WAVE 02d: [GIANT] 5 total, 2 active, scout (Super Scouts) { Name "wave02d" Where spawnbot TotalCount 5 MaxActive 2 WaitBeforeStarting 60 SpawnCount 1 WaitBetweenSpawns 25 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 02e: 21 total, 7 active, pyro { Name "wave02e" Where spawnbot TotalCount 21 MaxActive 7 SpawnCount 7 WaitBeforeStarting 75 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Class Pyro Skill Easy } } } //WAVE 3 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 03a: 40 total, 10 active, Heavy (Steel fist) { Name "wave03a" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 03b: 20 total, 8 active, Soldier + Uber medic { Name "wave03b" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 5 TotalCurrency 250 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03c: 20 total, 8 active, Pyro { Name "wave03c" Where spawnbot TotalCount 30 MaxActive 4 SpawnCount 4 WaitBeforeStarting 70 WaitBetweenSpawns 5 TotalCurrency 200 Support 1 Squad { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn //WAVE 03d: [GIANT] 1 total, 1 active, Soldier (slow crit) { Name "wave03d" Where spawnbot TotalCount 1 MaxActive 1 WaitBeforeStarting 100 SpawnCount 1 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 4 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn //WAVE 04a: [2 TANKS] { Name "wave04a" TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 04b: 24 total, 10 active, Sniper (Huntsman) { Name "wave04b" Where spawnbot TotalCount 24 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 04b: 24 total, 10 active, Pyro { Name "wave04b" Where spawnbot TotalCount 24 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 04c: [GIANT] 4 total, 2 active, Soldier (clow crit) { Name "wave04c" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } //WAVE 5 //Currency 800 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Spy mission - 8 active WaveSpawn //WAVE 05a: [GIANT] 4(16) total, 2(8) active, Heavyweapons (Deflector) + Giant Medic + Pyro { Name "wave05a" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 TotalCurrency 500 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon } } } WaveSpawn //WAVE 05b: 12 total, 4 active, Soldier { Name "wave05b" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Soldier Skill Expert } } } //WAVE 6 //Currency 1100 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 06a: 48 total, 14 active, Scout { Name "wave06a" Where spawnbot TotalCount 48 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Scout Skill Easy } } WaveSpawn //WAVE 06b: [GIANT] 12 total, 8 active, Soldier (rapid fire) { Name "wave06b" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 06c: 28 total, 14 active, Soldier { Name "wave06c" Where spawnbot TotalCount 28 MaxActive 14 SpawnCount 7 WaitForAllDead "wave06a" WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Soldier Skill Expert } } WaveSpawn //WAVE 06d: [GIANT] 4 total, 4 active, Soldier (rapid fire) { Name "wave06d" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllSpawned "wave06b" WaitBeforeStarting 25 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 06e: 7(14) total, 7(14) active, Heavyweapons + medic { Name "wave06e" Where spawnbot TotalCount 14 MaxActive 14 SpawnCount 4 WaitForAllSpawned "wave06b" WaitBeforeStarting 30 WaitBetweenSpawns 2 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 7 //Currency 950 ////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 07a: [TANK] { Name "wave07a" TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 07b: 12 total, 6 active, Pyro { Name "wave07b" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Class Pyro Skill Easy } } WaveSpawn //WAVE 07c: 12 total, 6 active, Heavyweapons + uber medic { Name "wave07c" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07d: [GIANT] 4(16) total, 1(4) active, Heavyweapons + uber medics { Name "wave07d" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitForAllSpawned "wave07b" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 07e: [GIANT] 6 total, 2 active, Soldier (flank right) { Name "wave07e" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitForAllSpawned "wave07c" WaitBeforeStarting 10 WaitBetweenSpawns 22 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers push Tag nav_prefer_flank_right } } WaveSpawn //WAVE 07f: [GIANT] 6 total, 2 active, Soldier (flank left) { Name "wave07f" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 1 WaitForAllSpawned "wave07c" WaitBeforeStarting 10 WaitBetweenSpawns 22 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Spammer BehaviorModifiers push Tag nav_prefer_flank_left } } WaveSpawn //WAVE 07g: [GIANT] 12 total, 8 active, Scout (fast) { Name "wave07g" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave07d" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 07h: [FINAL TANK] { TotalCount 1 WaitBeforeStarting 50 WaitForAllSpawned "wave07e" TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 45000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }