#base robot_giant.pop #base robot_standard.pop #base overclock_cactus_general.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Advanced 1 MaxRedPlayers 6 Mission // Sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 90 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 5 { Objective Spy InitialCooldown 95 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Heavies melee, Scout baseballs, Giant baseball scout //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 36 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Sandman Skill Normal } } WaveSpawn { Name "primary_heavy_wave" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 20 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout_Baseball } } } //WAVE 2 //Heavy Minigun Giant with 9 fast heal medic escorts//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 3 active // Spy mission - 3 active WaveSpawn { //Name "primary_heavy_wave" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 42 TotalCurrency 800 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } // WaveSpawn // { // WaitForAllSpawned "primary_heavy_wave" // Where spawnbot // TotalCount 10 // MaxActive 10 // SpawnCount 10 // WaitBeforeStarting 50 // WaitBetweenSpawns 0 // TotalCurrency 300 // Squad // { // TFBot // { // Template T_TFBot_Giant_Heavyweapons_Deflector // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // TFBot // { // Template T_TFBot_Medic_BigHeal // } // } // } } //WAVE 3 //Demo Giant w DemoKnight Escorts - Bowman Cover - Tank Boss//Currency 800 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "primary_demoknight_wave" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_demoknight_wave" Name "primary_bowman_wave" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 15 //RandomSpawn 1 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_bowman_wave" Name "primary_demogiant_wave" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 20 WaitBeforeStarting 5 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllSpawned "primary_demogiant_wave" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllSpawned "primary_demogiant_wave" TotalCount 1 WaitBeforeStarting 40 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_demogiant_wave" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 1 WaitBeforeStarting 55 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman Tag nav_prefer_flank_right BehaviorModifiers push } } } } //WAVE 4 /Tank Boss x 2, Fast Scouts Giants, Gnome Heavies//Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 60 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "primary_giant_scout_wave" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 60 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 9 WaitBeforeStarting 23 WaitBetweenSpawns 15 RandomSpawn 1 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_right BehaviorModifiers push } } } WaveSpawn { WaitForAllSpawned "primary_giant_scout_wave" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 45 WaitBetweenSpawns 8 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_right BehaviorModifiers push } } } } //WAVE 5 // Slow Crit Giants, Baseball Bills with Fast scout Giant Support and Medic, Sandman scouts support //Currency 1200 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 200 RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Soldier Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Class Soldier Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name "primary_critheavy_wave" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 30 WaitBeforeStarting 30 TotalCurrency 200 Squad // Heavy + 10 Medics { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { WaitForAllSpawned "primary_critheavy_wave" Name "final_heavyweight_wave" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 45 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { WaitForAllSpawned "primary_critheavy_wave" Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 46 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_critheavy_wave" Where spawnbot_left TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 47 WaitBetweenSpawns 12 TotalCurrency 75 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "final_heavyweight_wave" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 1 WaitBeforeStarting 20 TotalCurrency 375 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_BigHeal } } } } //WAVE 6 // Tank Boss x 3 //Currency 1500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 32000 Speed 75 Name "boss" StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_right TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 21 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { Where spawnbot_left TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { Name "primary_demoknight_giant_wave" Where spawnbot TotalCount 24 MaxActive 18 SpawnCount 6 WaitBeforeStarting 45 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" //Skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" Name "giant_crits_wave" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" Name "final_gnome_wave" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 55 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Gnome } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" Where spawnbot_right TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 56 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "primary_demoknight_giant_wave" Where spawnbot_left TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 57 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Gnome Tag nav_prefer_flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllSpawned "giant_crits_wave" Name "heavy_9medic_wave" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 105 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "heavy_9medic_wave" TotalCount 1 WaitBeforeStarting 35 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "boss" Skin 1 StartingPathTrackNode "boss_path_b1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "heavy_9medic_wave" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 3 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } }