//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 400 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 3000 Name Demoman Scale 1.5 Class Demoman Skill Hard Tag "bot_giant" Attributes "MiniBoss" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 2000 Name Soldier Scale 1.6 Class Soldier Skill Normal Tag "bot_giant" Attributes "MiniBoss" } TFBot { Health 1500 Scale 1.6 Template T_TFBot_Medic Tag "bot_giant" } } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 700 TotalCount 1 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 4500 Name Soldier Scale 1.7 Class Soldier Skill Hard Tag "bot_giant" Attributes "UseBossHealthBar" Item "the beggar's bazooka" Item "the concheror" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 17500 Name Demoman Class Demoman Skill Normal WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Item "the ullapool caber" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 85 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 45 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal Item "festive grenade launcher" } } } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 1750 Name Pyro Scale 1.7 Class Pyro Skill Normal Tag "bot_giant" } TFBot { Health 1500 Scale 1.7 Template T_TFBot_Medic Tag "bot_giant" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 5000 Name HeavyWeapons Scale 1.7 Class HeavyWeapons Skill Normal Tag "bot_giant" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the scorch shot" } } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 1500 Name Soldier Scale 1.7 Class Soldier Skill Normal Tag "bot_giant" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 1100 Name Scout Scale 1.7 Class Scout Skill Normal Tag "bot_giant" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal Item "ali baba's wee booties" Item "the tide turner" Item "the persian persuader" } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 5000 Name HeavyWeapons Scale 1.7 Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "UseBossHealthBar" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 9000 Name Pyro Scale 1.7 Class Pyro Skill Normal Tag "bot_giant" Attributes "UseBossHealthBar" } TFBot { Health 8500 Scale 1.7 Template T_TFBot_Giant_Medic Item "the kritzkrieg" } } } } } //This file has been generated by http://mvm.tf