//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Engineer Where spawnbot Where spawnbot_gate_1 BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 90 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot Where spawnbot_gate_1 BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 60 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 90 CooldownTime 30 DesiredCount 5 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 350 TotalCount 1 MaxActive 5 SpawnCount 1 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 5000 Name "General Flare" Scale 1.33 Class Soldier Skill Normal Tag "bot_gatebot" WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "move speed penalty" 0.8 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "override projectile type" 6 "bullets per shot bonus" 4 "spread penalty" 5 } } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 5 SpawnCount 1 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 1500 Name Medic Scale 1.33 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 1.3 } } } } WaveSpawn { Name SLOW TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 2 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Squad { TFBot { Health 200 Name "Slow Down!" Class Soldier Skill Normal Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "slow enemy on hit" 1 "damage penalty" 0.025 "fire rate bonus" 0.1 } } } } WaveSpawn { WaitForAllSpawned SLOW TotalCurrency 100 TotalCount 10 MaxActive 9 SpawnCount 3 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 0.3 "accuracy scales damage" 0.2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name fire TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 175 AutoJumpMin 1 AutoJumpMax 8 Name "WTF WAS THAT" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AutoJump" Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" ItemAttributes { ItemName tf_weapon_flamethrower "flame size bonus" 5 "flame_up_speed" 0 "flame_drag" 0 } } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 3 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 175 Name "Death" Class Soldier Skill Normal Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.35 } } } } WaveSpawn { WaitForAllSpawned fire TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 2 WaitBetweenSpawns 3 Squad { TFBot { Health 200 Name Just a Soldier Class Soldier Skill Hard Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 2200 Name John. Scale 1.33 Class HeavyWeapons Skill Hard Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "parasite hat" ItemAttributes { ItemName deflector "ring of fire while aiming" 1 "dmg bonus while half dead" 1.33 "aiming movespeed increased" 1.33 } ItemAttributes { ItemName "parasite hat" "attach particle effect" 58 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 10 MaxActive 3 SpawnCount 3 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Expert Tag "bot_gatebot" WeaponRestrictions PrimaryOnly Item "the soda popper" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ItemAttributes { ItemName "the soda popper" "spread penalty" 2 "fire rate penalty" 2 } } } } WaveSpawn { Name "BIG BOY" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 5000 AutoJumpMin 4 AutoJumpMax 5 Name "Why the soldier grapple??" Class Soldier Skill Normal Tag "bot_gatebot" WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "AutoJump" Item "tf_weapon_grapplinghook" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "the equalizer" ItemAttributes { ItemName "tf_weapon_grapplinghook" "is_passive_weapon" 1 "cancel falling damage" 1 } } } } WaveSpawn { Name pyrapple WaitForAllSpawned "BIG BOY" TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Squad { TFBot { Health 175 AutoJumpMin 4 AutoJumpMax 6 Name "why the pyro grapple?" Class Pyro Skill Normal Tag "bot_gatebot" WeaponRestrictions MeleeOnly Attributes "AutoJump" Attributes "AlwaysFireWeapon" Item "tf_weapon_grapplinghook" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "the back scratcher" ItemAttributes { ItemName "the back scratcher" "fire rate bonus" 0.5 } ItemAttributes { ItemName "tf_weapon_grapplinghook" "is_passive_weapon" 1 "cancel falling damage" 1 } } } } WaveSpawn { WaitForAllSpawned pyrapple TotalCurrency 325 TotalCount 45 MaxActive 21 SpawnCount 12 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 125 Name "weak ass mf" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" ItemAttributes { ItemName "the huntsman" "fire rate penalty" 5 } } TFBot { Health 125 Name "Why does spy have minigun" Class Spy Skill Normal Item "tf_weapon_minigun" } TFBot { Health 125 Name "why does spy have flamethrower" Class Spy Skill Normal Item "The Backburner" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 10000 Name "pathetic fat man" Scale 1.4 Class HeavyWeapons Skill Easy Tag "bot_gatebot" Attributes "AlwaysFireWeapon" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" ItemAttributes { ItemName tf_weapon_minigun "aiming movespeed decreased" 0.9 "damage bonus" 1 "tmp dmgbuff on hit" 1 "fire rate penalty" 5 } } } } WaveSpawn { TotalCurrency 150 TotalCount 3 MaxActive 20 SpawnCount 5 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 20 WaitBetweenSpawns 7 Support 1 Squad { TFBot { Health 10 AutoJumpMin 1 AutoJumpMax 1 Name "GIVE MY LIFE TO YOU SIRE" Class Medic Skill Normal Attributes "AutoJump" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_syringegun_medic "fire rate bonus" 0.3 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 0.9 "overheal fill rate reduced" 0 } } } } WaveSpawn { TotalCurrency 250 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 60 WaitBetweenSpawns 2 Support 1 Squad { TFBot { Health 75 AutoJumpMin 3 AutoJumpMax 7 Name "bomb stealer" Scale 0.75 Class Scout Skill Normal Tag "bot_gatebot" WeaponRestrictions MeleeOnly Attributes "AutoJump" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "move speed bonus" 3 } ItemAttributes { ItemName tf_weapon_bat "damage penalty" 0.1 "fire rate bonus" 3 "melee range multiplier" 10 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name engi TotalCurrency 400 TotalCount 50 MaxActive 12 SpawnCount 6 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { ShouldPreserveSquad 1 TFBot { Health 175 Name pybro Class Pyro Skill Normal Tag "bot_gatebot" Item "the degreaser" Item "tf_weapon_shotgun_pyro" Item "the homewrecker" } TFBot { Health 125 Name "battle engi?" BehaviorModifiers Push Class Engineer Skill Expert Tag "bot_gatebot" Item "the widowmaker" Item "tf_weapon_pistol" Item "tf_weapon_wrench" ItemAttributes { ItemName "the widowmaker" "fire rate bonus" 0.5 "heal on hit for rapidfire" 10 } } } } WaveSpawn { WaitForAllDead engi TotalCurrency 200 TotalCount 18 MaxActive 3 SpawnCount 1 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name lord... Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" ItemAttributes { ItemName tf_weapon_grenadelauncher "Blast radius increased" 2 "fire rate bonus" 0.5 "heal on hit for slowfire" 10 "grenade damage reduction on world contact" 0.8 } } } } WaveSpawn { WaitForAllDead engi TotalCurrency 0 TotalCount 25 MaxActive 8 SpawnCount 4 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name "GET AWAY" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ItemAttributes { ItemName tf_weapon_pistol_scout "apply z velocity on damage" 200 "heal on hit for rapidfire" 1 } } } } WaveSpawn { WaitForAllDead engi TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot Where spawnbot_gate_1 WaitBeforeStarting 150 WaitBetweenSpawns 10 Squad { TFBot { Health 17500 Name "unfair pyro" Scale 1.5 Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "DisableDodge" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed penalty" 0.5 } ItemAttributes { ItemName tf_weapon_flamethrower "kill forces attacker to laugh" 1 "lunchbox adds minicrits" 2 "flame_speed" 1600 "flame_drag" 1 "flame_lifetime" 5 } } } } } } //This file has been generated by http://mvm.tf