//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 550 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 50 Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bonk TotalCurrency 200 TotalCount 22 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 125 AutoJumpMin 3 AutoJumpMax 5 Name "BONK! Drinker" Class Scout Skill Easy WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AutoJump" Item "tf_weapon_scattergun" Item "bonk! atomic punch" Item "tf_weapon_bat" CharacterAttributes { "move speed penalty" 0.5 } ItemAttributes { ItemName "bonk! atomic punch" "effect bar recharge rate increased" 0.43 } } } } WaveSpawn { TotalCurrency 100 TotalCount 22 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Health 125 AutoJumpMin 2 AutoJumpMax 3 Name "CRIT-A-COLA! Drinker" Class Scout Skill Normal Attributes "SpawnWithFullCharge" Attributes "AutoJump" Item "tf_weapon_scattergun" Item "crit-a-cola" Item "tf_weapon_bat" ItemAttributes { ItemName tf_weapon_scattergun "fire rate penalty" 1.35 "clip size bonus" 99 } ItemAttributes { ItemName crit-a-cola "effect bar recharge rate increased" 0.1 } } } } WaveSpawn { Name cum TotalCurrency 100 TotalCount 22 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name ... Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "mad milk" Item "tf_weapon_bat" ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.05 "clip size bonus" 3 } } } } WaveSpawn { WaitForAllDead bonk TotalCurrency 200 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 3000 Name "One Shell Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "move speed penalty" 0.8 } ItemAttributes { ItemName tf_weapon_scattergun "clip size penalty" 0.2 "reload time increased hidden" 5 "damage bonus" 2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 150 Name "FUCK BULLETS" Class Medic Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_syringegun_medic" Item "the vaccinator" Item "tf_weapon_bonesaw" ItemAttributes { ItemName "the vaccinator" "ubercharge rate penalty" 0 "heal rate penalty" 0.3 "medigun bullet resist passive" 0.9 "overheal penalty" 0 } } } } WaveSpawn { Name BASS TotalCurrency 231 TotalCount 30 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 300 Name "ASS BEAST" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the brass beast" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" ItemAttributes { ItemName "the brass beast" "aiming movespeed increased" 2 "weapon spread bonus" 2 } } } } WaveSpawn { TotalCurrency 69 TotalCount 10 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 240 WaitBetweenSpawns 120 Support 1 Squad { TFBot { Health 125 Name Engineer Class Engineer Skill Normal Item "tf_weapon_shotgun_primary" Item "tf_weapon_pistol" Item "tf_weapon_wrench" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name "bat sniper" Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" ItemAttributes { ItemName tf_weapon_bat "melee range multiplier" 5 } } } } } } //This file has been generated by http://mvm.tf