//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 50 Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name pyred TotalCurrency 400 TotalCount 20 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Hard Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Health 50 Name "Massive Overheal Medic" Class Medic Skill Easy Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_medigun "overheal bonus" 5 "heal rate penalty" 0.5 "overheal decay penalty" 0.1 "uber duration bonus" -7 } } } } WaveSpawn { WaitForAllSpawned pyred TotalCurrency 100 TotalCount 30 MaxActive 30 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name "Increased Blast Radius Soldier" Class Soldier Skill Easy WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "Blast radius increased" 3 "damage penalty" 0.3 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name spytf2 TotalCurrency 250 TotalCount 50 MaxActive 10 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "the kritzkrieg" Item "tf_weapon_bonesaw" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 5555 "ubercharge rate bonus" 5 } } TFBot { Health 150 AutoJumpMin 10 AutoJumpMax 25 Name gunspy Class Spy Skill Normal WeaponRestrictions PrimaryOnly Attributes "AutoJump" Item "l'etranger" Item "tf_weapon_knife" CharacterAttributes { "cannot disguise" 1 } ItemAttributes { ItemName l'etranger "clip size bonus" 1.25 "reload time increased hidden" 2 } } } } WaveSpawn { WaitForAllDead spytf2 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 1000 AutoJumpMin 1 AutoJumpMax 2 Name "fat fat scout" Scale 1.5 Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Attributes "AutoJump" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "increased jump height" 1.5 "move speed bonus" 1.1 "override footstep sound set" 3 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "clip size penalty" 0.2 "bullets per shot bonus" 2 "weapon spread bonus" 0.33 } } } } WaveSpawn { WaitForAllDead spytf2 TotalCurrency 250 TotalCount 35 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 175 Name nooo Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the scorch shot" Item "tf_weapon_fireaxe" CharacterAttributes { "crit forces victim to laugh" 1 } ItemAttributes { ItemName "the scorch shot" "crit forces victim to laugh" 1 "Blast radius decreased" 0.2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 5000 Name Medic Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Item "the crusader's crossbow" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" CharacterAttributes { "move speed penalty" 0.35 "override footstep sound set" 4 } ItemAttributes { ItemName "the crusader's crossbow" "clip size bonus" 10 "fire rate bonus" 0.1 "reload time increased hidden" 0.75 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 20 SpawnCount 10 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Health 150 Name Medic Class Medic Skill Normal Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" CharacterAttributes { "health regen" 5 } ItemAttributes { ItemName tf_weapon_syringegun_medic "fire rate bonus" 0.5 } ItemAttributes { ItemName tf_weapon_medigun "heal rate penalty" 0.25 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name PYROBEAST TotalCurrency 400 TotalCount 5 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 1750 Name Pyro Scale 1.5 Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed penalty" 0.35 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_flamethrower "crit vs burning players" 1 } } } } WaveSpawn { TotalCurrency 400 TotalCount 35 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the flare gun" Item "tf_weapon_fireaxe" ItemAttributes { ItemName "the flare gun" "reload time increased hidden" 0.33 "damage penalty" 0.1 } } } } WaveSpawn { Name DEMOS WaitForAllDead PYROBEAST TotalCurrency 400 TotalCount 20 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.75 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 Where spawnbot_mission_sniper WaitBeforeStarting 90 WaitBetweenSpawns 30 Support 1 Squad { TFBot { Health 125 Name Sniper Class Sniper Skill Hard Item "tf_weapon_sniperrifle" Item "tf_weapon_smg" Item "tf_weapon_club" ItemAttributes { ItemName tf_weapon_sniperrifle "sniper no headshots" 1 "jarate duration" 10 } } } } WaveSpawn { WaitForAllSpawned DEMOS TotalCurrency 400 TotalCount 25 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Health 500 Name Soldier Scale 1.25 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.33 "projectile spread angle penalty" 20 "clip size bonus" 50 "Projectile speed decreased" 0.5 } } } } } } //This file has been generated by http://mvm.tf