//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 30 Advanced 1 Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name SOLDIERS TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name "Killer Snail Hypothetical" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "health regen" 2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size bonus" 10 "Projectile speed decreased" 0.1 "Blast radius increased" 1.35 "fire rate penalty" 3 } } } } WaveSpawn { Name "funny joke" WaitForAllDead SOLDIERS TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Health 220 Skill Normal Template T_TFBot_Heavyweapons_Gnome CharacterAttributes { "move speed bonus" 2.2 } ItemAttributes { ItemName "the holiday punch" "melee range multiplier" 1.75 } } } } WaveSpawn { WaitForAllDead SOLDIERS TotalCurrency 100 TotalCount 33 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.10 } } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 3 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Squad { TFBot { Health 125 Name "rapid fire bad aim huntsman" Class Sniper Skill Easy WeaponRestrictions PrimaryOnly Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.33 "fire rate bonus" 0.33 "damage penalty" 0.1 "sniper no headshots" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 10 MaxActive 15 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name "Fast Revved Up Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "move speed bonus" 2 } ItemAttributes { ItemName tf_weapon_minigun "aiming movespeed increased" 3 "damage penalty" 0.33 } } } } WaveSpawn { Name demoknights TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Health 175 Name Train Class Demoman Skill Expert Item "ali baba's wee booties" Item "the splendid screen" Item "the eyelander" ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 4 "increase buff duration" 1.5 "powerup duration" 1.5 } } } } WaveSpawn { TotalCurrency 25 TotalCount 10 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 Squad { TFBot { Health 150 Name "Battery Stealing Spy" Class Spy Skill Expert Item "tf_weapon_revolver" Item "your eternal reward" CharacterAttributes { "absorb damage while cloaked" 1.75 "sapper damage leaches health" 10 "sapper degenerates buildings" 1 "sapper damage penalty" 0.25 } } } } WaveSpawn { WaitForAllDead demoknights TotalCurrency 75 TotalCount 50 MaxActive 20 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1.5 RandomChoice { Squad { TFBot { Health 100 Name "ANNOYING PYRO" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed bonus" 1.1 } ItemAttributes { ItemName tf_weapon_flamethrower "Projectile range increased" 2 "heal on hit for rapidfire" 1 } } } Squad { TFBot { Health 125 Name "good weapon" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "sun-on-a-stick" CharacterAttributes { "move speed bonus" 1.33 } ItemAttributes { ItemName sun-on-a-stick "fire rate penalty" 1.25 } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name fast TotalCurrency 250 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 3000 Name "he's fast" Scale 1.33 Class Scout Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "move speed bonus" 3 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_scattergun "apply look velocity on damage" 50 "damage penalty" 0.05 } } } } WaveSpawn { WaitForAllDead fast TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Squad { TFBot { Health 100 Name Firebug Scale 0.50 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "sharpened volcano fragment" CharacterAttributes { "move speed bonus" 1.8 } ItemAttributes { ItemName "sharpened volcano fragment" "fire rate penalty" 0.3 "weapon burn time increased" 3 "weapon burn dmg increased" 2 "crit vs non burning players" 1 "melee range multiplier" 3 } } } } } } //This file has been generated by http://mvm.tf