//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 1000 AddSentryBusterWhenKillCountExceeds 25 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "LARGE BOYS" TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 500 Name "Slow Fast Firing Scout" Class Scout Skill Normal Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 1.33 } CharacterAttributes { "move speed penalty" 0.30 } } } } WaveSpawn { WaitForAllSpawned "LARGE BOYS" TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "FAST Huo-Long Heavy" Class HeavyWeapons Skill Normal BehaviorModifiers Push Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 3 } Item "the huo long heatmaker" } } } WaveSpawn { WaitForAllSpawned "LARGE BOYS" TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name PAN. Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "charge recharge rate increased" 1.5 } ItemAttributes { ItemName "frying pan" "apply look velocity on damage" 100 } Item "the bootlegger" Item "the splendid screen" Item "frying pan" } } } WaveSpawn { WaitForAllDead "LARGE BOYS" TotalCurrency 300 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 180 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 20000 Name "Fake Direct Hit Soldier (But big??)" Scale 2 Class Soldier Skill Hard Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size bonus" 3 "fire rate bonus" 1.5 "Blast radius decreased" 0.3 "Projectile speed increased" 3 } CharacterAttributes { "move speed penalty" 0.1 } Item "festive rocket launcher 2011" Item "the marxman" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name SCONCH TotalCurrency 400 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Pyroldier?? (Defensive)" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the original" "Set DamageType Ignite" 1 "minicrit vs burning player" 1 } ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 5000 } Item "the original" Item "the battalion's backup" } TFBot { ClassIcon scout Health 125 Name "Snipa Scout" Class Scout Skill Normal ItemAttributes { ItemName tf_weapon_scattergun "weapon spread bonus" 0.3 } Item "batter's helmet" } } } WaveSpawn { WaitForAllDead SCONCH TotalCurrency 400 TotalCount 72 MaxActive 24 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 2000 Name "Bad weapon heavy" Scale 1.3 Class HeavyWeapons Skill Normal Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.3 } Item "the buffalo steak sandvich" Item "the killing gloves of boxing" } TFBot { ClassIcon medic Health 150 Name "Overheal Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_medigun "overheal bonus" 5 } } TFBot { ClassIcon medic Health 150 Name "Overheal Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_medigun "overheal bonus" 5 } } TFBot { ClassIcon medic Health 150 Name "Overheal Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_medigun "overheal bonus" 5 } } TFBot { ClassIcon medic Health 150 Name "Overheal Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_medigun "overheal bonus" 5 } } TFBot { ClassIcon medic Health 150 Name "Overheal Medic" Class Medic Skill Normal ItemAttributes { ItemName tf_weapon_medigun "overheal bonus" 5 } } } } } } //This file has been generated by http://mvm.tf