//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 50 Advanced 1 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Domino Effect Soldiers" TotalCurrency 200 TotalCount 44 MaxActive 20 SpawnCount 12 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 6 Squad { TFBot { Health 200 Name "Domino Effect Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "tmp dmgbuff on hit" 3 } } TFBot { Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate penalty" 0 } } } } WaveSpawn { Name "Funny Heavy" WaitForAllDead "Domino Effect Soldiers" TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 300 Name "Skyrim Joke" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "dragonborn helmet" CharacterAttributes { "move speed bonus" 2 } } } } WaveSpawn { Name "FUCK THE LUCKSMAN" WaitForAllSpawned "Funny Heavy" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 5000 Name "FUCK THE LUCKSMAN" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" Item "the anger" CharacterAttributes { "slow enemy on hit" 50 "faster reload rate" 0.3 "fire rate bonus" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "the huntsman" "Projectile speed decreased" 0.2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 2500 Name "Massive Load Heavy" Scale 1.4 Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "override footstep sound set" 4 } } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 7 Support 1 Squad { TFBot { Health 125 Name "Support Shit Weapon" BehaviorModifiers Push Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "sun-on-a-stick" Item "ghastly gibus" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 7 Support 1 Squad { TFBot { Health 175 Name "Scorch Shit" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "the scorch shot" Item "tf_weapon_fireaxe" Item "blazing bull" CharacterAttributes { "fire rate bonus" 0.6 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Health 175 Name "demoknight idk ran out of ideas" Class Demoman Skill Hard Item "ali baba's wee booties" Item "the chargin' targe" Item "the half-zatoichi" Item "prince tavish's crown" CharacterAttributes { "damage bonus" 1.44 "move speed penalty" 0.8 } } } } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 15 SpawnCount 10 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Medic_SlowRecharge } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 3 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Squad { TFBot { Health 70 Name "Spy main" Class Spy Skill Expert Item "the ambassador" Item "conniver's kunai" Item "charmer's chapeau" CharacterAttributes { "move speed bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 25000 Name "Giga Scunt" Scale 2 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the force-a-nature" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "scout beanie" Item "the track terrorizer" CharacterAttributes { "fire rate bonus" 0.9 "move speed penalty" 0.33 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 14 SpawnCount 7 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Squad { TFBot { Health 125 Name "Scunt Henchman" Scale 0.7 Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "baby face's blaster" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the brotherhood of arms" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "Battle Medics" TotalCurrency 50 TotalCount 15 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 5 Squad { TFBot { Health 150 Name "Battle Medic" Class Medic Skill Hard WeaponRestrictions PrimaryOnly Item "the blutsauger" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" Item "berliner's bucket helm" CharacterAttributes { "heal on hit for rapidfire" 10 } } } } WaveSpawn { Name "Brutal Pyros" WaitForAllDead "Battle Medics" TotalCurrency 50 TotalCount 30 MaxActive 5 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name "Brutal Flames Pyro" Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the backburner" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" CharacterAttributes { "mark for death" 1 } } } } WaveSpawn { WaitForAllDead "Battle Medics" TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name "Fast-Firing Tomislav Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" CharacterAttributes { "fire rate bonus" 0.5 } } } } WaveSpawn { Name "Mother Pyro" WaitForAllDead "Brutal Pyros" TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 3000 Name "Mother Pyro" Scale 1.7 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_flamethrower" Item "the flare gun" Item "tf_weapon_fireaxe" Item "madame dixie" CharacterAttributes { "weapon burn time increased" 10 "weapon burn dmg increased" 3 } } } } WaveSpawn { Name "Father Pyro" WaitForAllDead "Brutal Pyros" TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 3500 Name "Father Pyro" Scale 2 Class Pyro Skill Hard Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the degreaser" Item "the scorch shot" Item "the powerjack" Item "napper's respite" CharacterAttributes { "weapon burn time reduced" 0.1 "weapon burn dmg reduced" 0.1 "dmg from ranged reduced" 0.8 } } } } WaveSpawn { WaitForAllDead "Brutal Pyros" TotalCurrency 0 TotalCount 10 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Expert Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Penis TotalCurrency 50 TotalCount 30 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 50 Name "Penis-sized Demoman" Scale 0.33 Class Demoman Skill Expert Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" CharacterAttributes { "critboost on kill" 10 "projectile spread angle penalty" 10 "fire rate bonus" 0.8 } } } } WaveSpawn { TotalCurrency 50 TotalCount 50 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name "Big Blast Soldier" Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "the gunboats" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed decreased" 0.5 "Blast radius increased" 2 } } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 Squad { TFBot { Health 125 Name "Pomson Enjoyer" Class Engineer Skill Expert Attributes "AlwaysCrit" Attributes "RetainBuildings" Item "the pomson 6000" Item "tf_weapon_pistol" Item "the jag" } } } WaveSpawn { TotalCurrency 400 TotalCount 21 MaxActive 7 SpawnCount 7 Where spawnbot WaitBeforeStarting 40 WaitBetweenSpawns 20 Squad { TFBot { Health 125 Name "Get away from me! Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "ttg max pistol" Item "tf_weapon_bat" ItemAttributes { ItemName "ttg max pistol" "fire rate penalty" 2 "apply look velocity on damage" 150 } } } } WaveSpawn { WaitForAllDead Penis TotalCurrency 400 TotalCount 10 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 3 Support 1 Squad { TFBot { Health 300 Name "Muselk Joke WHYY MUSELK WHY FORTNITE" BehaviorModifiers Push Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "point and shoot" CharacterAttributes { "move speed bonus" 3 } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 40 Support 1 Squad { TFBot { Health 125 Name "Regular boring spy" Class Spy Skill Normal Item "tf_weapon_revolver" Item "tf_weapon_knife" CharacterAttributes { "sapper health bonus" 3 "sapper damage bonus" 3 } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 100 WaitBetweenSpawns 10 Squad { TFBot { Health 20000 Name "Fast-Firing Slow Rockets Soldier" Scale 1.7 Class Soldier Skill Hard Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 2 "clip size bonus" 30 "Projectile speed decreased" 0.2 } } } } } } //This file has been generated by http://mvm.tf