//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 850 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 1000 AddSentryBusterWhenKillCountExceeds 20 Templates { } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "MiniBoss" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a1 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { Name a2 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name b1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { Name b2 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 250 TotalCount 14 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name c1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } } WaveSpawn { Name c2 TotalCurrency 250 TotalCount 90 MaxActive 15 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name c3 TotalCurrency 250 TotalCount 20 MaxActive 5 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name c5 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name c4 TotalCurrency 100 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Demoman ItemAttributes { ItemName "the quickiebomb launcher" "fire rate bonus" 0.5 "move speed bonus" 0.5 "damage penalty" 0.5 } Item "ali baba's wee booties" Item "the quickiebomb launcher" Item "glitched circuit board" Item "damaged capacitor" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name d2 TotalCurrency 250 TotalCount 72 MaxActive 10 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name d6 TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name d4 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name d3 TotalCurrency 250 TotalCount 20 MaxActive 5 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name d1 TotalCurrency 100 TotalCount 64 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name d4 TotalCurrency 100 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Demoman ItemAttributes { ItemName "the quickiebomb launcher" "fire rate bonus" 0.5 "damage penalty" 0.5 "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the quickiebomb launcher" Item "glitched circuit board" Item "damaged capacitor" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name e1 TotalCurrency 100 TotalCount 72 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name e2 TotalCurrency 250 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name e3 TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name e6 TotalCurrency 250 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name e5 TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name e4 TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman ItemAttributes { ItemName "the quickiebomb launcher" "move speed bonus" 0.5 "damage penalty" 0.5 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the quickiebomb launcher" Item "glitched circuit board" Item "damaged capacitor" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name f2 TotalCurrency 100 TotalCount 24 MaxActive 14 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name f1 TotalCurrency 50 TotalCount 72 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name f3 TotalCurrency 200 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name f4 TotalCurrency 150 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 22 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name f5 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name f6 TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name f7 TotalCurrency 250 TotalCount 14 MaxActive 7 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name f8 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot_tank Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name g1 TotalCurrency 100 TotalCount 24 MaxActive 14 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name g2 TotalCurrency 150 TotalCount 28 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name g3 TotalCurrency 150 TotalCount 26 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name g4 TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name g5 TotalCurrency 200 TotalCount 14 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name g6 TotalCurrency 250 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name g7 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot_tank Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 10 Where spawnbot_tank Squad { Tank { Health 30000 Name Tank Speed 50 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf