#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 6500 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 30 Templates { T_TFBot_Flyro { ClassIcon pyro Name "Flyro" Class Pyro Skill Hard WeaponRestrictions SecondaryOnly Item "the thermal thruster" Item "jumper's jeepcap" ItemAttributes { ItemName tf_weapon_flamethrower "airblast_dashes" 1 "is_passive_weapon" 1 } ItemAttributes { ItemName "the thermal thruster" "mult_item_meter_charge_rate" 0.1 "thermal_thruster_air_launch" 1 "falling_impact_radius_stun" 1 "falling_impact_radius_pushback" 1 } } T_TFBot_Giant_Soldier_Crit_Burst { ClassIcon soldier Health 3800 Name "Giant Burst Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag bot_giant Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the original" Item "the grenadier's softcap" ItemAttributes { ItemName "the original" "Projectile speed decreased" .5 "fire rate bonus" .15 "faster reload rate" 1.3 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Giant_Soldier_Direct_Spammer_Reload { ClassIcon soldier_directhit_spammer WeaponRestrictions PrimaryOnly Health 3800 Skill Expert Name "Giant Direct Burst Soldier" Class Soldier Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the direct hit" Item "the mantreads" Item "stainless pot" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 "fire rate bonus" .1 "faster reload rate" .6 "clip size bonus" 2.25 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Demo_thisisminenow { ClassIcon demo_clusterbomb Skill Easy Name "Minefield Demo" Class Demoman WeaponRestrictions SecondaryOnly Attributes HoldFireUntilFullReload Attributes DisableDodge Item "the iron bomber" Item "the scottish resistance" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" .001 "faster reload rate" 1.7 "damage penalty" .6 "projectile spread angle penalty" 3 "grenade damage reduction on world contact" 3 "Projectile speed decreased" .9 "fuse bonus" 1.5 "is_passive_weapon" 1 } ItemAttributes { "damage bonus" 1.25 ItemName "the scottish resistance" "fire rate bonus" .01 "clip size penalty" .37 "stickybomb charge rate" .01 "Projectile range decreased" .8 "sticky arm time penalty" 2 "projectile spread angle penalty" 3 } CharacterAttributes { "no self blast dmg" 1 "blast dmg to self increased" .1 } } T_TFBot_Demoknight_Cryingemoji { ClassIcon demoknight_cryingemoji Scale .75 Health 75 Skill Hard Name "Cryingemoji Knight" Class Demoman Attributes AlwaysCrit Attributes DisableDodge Item "ali baba's wee booties" Item "the splendid screen" Item "festive eyelander" Item "the b.m.o.c." Item "the merc's muffler" ItemAttributes { ItemName "festive eyelander" "crit does no damage" 1 "crit forces victim to laugh" 1 "attack not cancel charge" 1 } } T_TFBot_Giant_Demo_Nukeburst { ClassIcon demo_atomic_burst Health 3600 Name "Giant Nukeburst Demo" Class Demoman Skill Easy MaxVisionRange 1 Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss WeaponRestrictions SecondaryOnly Item "the scottish resistance" Item "the cool breeze" Item "the black watch" ItemAttributes { ItemName tf_weapon_grenadelauncher "override projectile type" 17 "damage bonus" 2 "Projectile speed increased" 2 "projectile spread angle penalty" 3 "grenade no spin" 1 "grenade no bounce" 1 "clip size penalty" .5 "faster reload rate" 1.7 "is_passive_weapon" 1 } ItemAttributes { ItemName "the scottish resistance" "damage bonus" 2 "override projectile type" 3 "Projectile range decreased" .4 "grenade no spin" 1 "grenade no bounce" 1 "stickybomb charge rate" .01 "clip size penalty" .15 "faster reload rate" 1.8 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 4 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "damage bonus" 5 "use large smoke explosion" 1 "fuse bonus" 1.8 "Blast radius increased" 1.8 } } T_TFBot_Bot_Heavy_Stealth { ClassIcon heavy_d Name "Stealthy Weapons Guy" Class Heavy Skill Hard MaxVisionRange 1 Attributes DisableDodge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "fists of steel" Item "the eliminators safeguard" Item "the buffalo steak sandvich" Item "the special eyes" Item "the samson skewer" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "gesture speed increase" .4 "move speed bonus" 3 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "dmg from melee increased" 9 "dmg from ranged reduced" .1 } ItemAttributes { ItemName "fists of steel" "provide on active" 1 "fire rate penalty" 1.3 "charge recharge rate increased" .35 "mult_item_meter_charge_rate" .35 "bleeding duration" 2 "damage bonus" 1.2 } CharacterAttributes { "dmg bonus vs buildings" 2 "deploy time decreased" .2 "taunt_attr_player_invis_percent" 1 "hand scale" .75 "move speed bonus" 1 } } T_TFBot_Medic_Amputator { ClassIcon medic WeaponRestrictions SecondaryOnly Skill Hard Name "Amputator Medic" Class Medic Attributes "DisableDodge" MaxVisionRange 150 Item "the quick-fix" Item "the amputator" Item "berliner's bucket helm" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 10 "uber duration bonus" -6 "bot medic uber health threshold" 400 } ItemAttributes { ItemName "the amputator" "damage penalty" .1 "is_passive_weapon" 1 "fire rate bonus" 4 } } T_TFBot_Giant_Medic_Ubersaw { ClassIcon medic_giant Health 4500 Name "Giant Medic Ubersaw" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss Item "the quick-fix" Item "the ubersaw" Item "the team captain" ItemAttributes { ItemName "the ubersaw" "is_passive_weapon" 1 } CharacterAttributes { "add uber charge on hit" 100 "move speed bonus" .6 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "fire rate bonus" .3 "melee range multiplier" 1.12 "heal rate bonus" 1337 "damage penalty" .1 "bot medic uber health threshold" 5000 "bot medic uber deploy delay duration" 3 "gesture speed increase" 99 "uber duration bonus" -2 "ubercharge rate bonus" .1 "hand scale" .85 } } T_TFBot_Sniper_Huntsman_Bleed { ClassIcon sniper_huntsman_bleed WeaponRestrictions PrimaryOnly Skill Hard Name "Bleed Bowman" Class Sniper Attributes DisableDodge Item "the huntsman" Item "trophy belt" ItemAttributes { ItemName "the huntsman" "damage bonus" .01 "damage penalty" .01 "bleeding duration" 5 "dmg penalty vs players" 2 "dmg bonus vs buildings" 2 } } T_TFBot_Sniper_Jarate { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Skill Easy Name "Jarate Tosser" Class Sniper Attributes DisableDodge Attributes AlwaysFireWeapon Item "jarate" Item "desert marauder" ItemAttributes { ItemName jarate "effect bar recharge rate increased" .001 "fire rate penalty" 2 } } T_TFBot_Sniper_Longbowman { Classicon sniper_longbow Name "Longbowman" Class Sniper Skill Hard Item "larrikin robin" Item "the huntsman" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.2 "dmg bonus vs buildings" 1.2 "Projectile range increased" .5 "projectile penetration" 1 "headshot damage increase" 2 "hand scale" 1.5 } } T_TFBot_Giant_Sniper_Longbow_Spammer { ClassIcon sniper_bow_multi WeaponRestrictions PrimaryOnly Health 2800 Skill Expert Name "Giant Rapid Fire Longbowman" Class Sniper Attributes DisableDodge Attributes MiniBoss Item "the huntsman" Item "larrikin robin" Item "the toowoomba tunic" ItemAttributes { "damage bonus" 1.5 ItemName "the huntsman" "fire rate bonus" .2 "dmg bonus vs buildings" 1.5 "Projectile range increased" .1 "projectile penetration" 1 "headshot damage increase" 3 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 4 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_SGTBot_SGT_Crwhips { ClassIcon soldier_sergeant_crwhips Health 42000 Name "Sergeant Crwhips (prototype2)" Scale 2 Class Soldier Skill Expert Tag bot_giant Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Item "the battalion's backup" Item "the disciplinary action" Item "fancy dress uniform" Item "powerhouse_rocketlauncher_shellshocker" Item "tyrantium helmet" ItemAttributes { ItemName "tyrantium helmet" "set item tint RGB" 1315860 } ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "damage bonus" 2 "fire rate bonus" 4 "faster reload rate" .01 "rocket specialist" 13 "mod stun waist high airborne" 2 "bleeding duration" 3 "apply z velocity on damage" -420 "apply look velocity on damage" -880 "Projectile speed increased" .25 "attach particle effect" 703 "clip size bonus" 69 "fire rate bonus with reduced health" .01 } ItemAttributes { ItemName "the battalion's backup" "provide on active" 1 "health regen" 120 "dmg taken increased" .1 "move speed bonus" 1.7 } ItemAttributes { ItemName "the disciplinary action" "damage penalty" 9 "bleeding duration" 2 "mark for death" 1 "attach particle effect" 703 "slow enemy on hit major" 4 "fire rate penalty" .5 "is_passive_weapon" 1 "mod stun waist high airborne" 3 } CharacterAttributes { "move speed bonus" .36 "override footstep sound set" 3 "increase buff duration" 42 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 "rage giving scale" .3 "health regen" 80 "ragdolls plasma effect" 1 "turn to gold" 1 "melee range multiplier" 1.23 "killstreak effect" 1 "killstreak idleeffect" 1 "killstreak tier" 3 "jarate backstabber" 1 "applies snare effect" .5 "speed_boost_on_kill" 6 "speed_boost_on_hit_enemy" 3 "mod shovel speed boost" .3 "mod rage on hit bonus" 50 } } } Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 50 DesiredCount 1 TFBot { ClassIcon sentry_buster Health 2500 Name "Delayed Buster" Class Demoman WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes SuppressFire MaxVisionRange 1 Item "the ullapool caber" Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 3 "override footstep sound set" 7 "damage force reduction" 9 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "cannot be backstabbed" 1 "increase buff duration" 42 "gesture speed increase" .6 "taunt_attr_player_invis_percent" 0 } } } Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 120 DesiredCount 1 TFBot { ClassIcon sentry_buster Health 2500 Name "Stealth Force Buster" Class Demoman WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Attributes IgnoreFlag Attributes SuppressFire MaxVisionRange 1 Item "the ullapool caber" Item "scotch bonnet" Item "The Battalion's Backup" CharacterAttributes { "move speed bonus" 3 "override footstep sound set" 7 "damage force reduction" 9 "airblast vulnerability multiplier" 2 "airblast vertical vulnerability multiplier" 2 "jarate backstabber" 1 "applies snare effect" .9 "cannot be backstabbed" 0 "increase buff duration" 13 "gesture speed increase" .4 "taunt_attr_player_invis_percent" 1 } } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 90 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Attributes DisableDodge CharacterAttributes { "jarate backstabber" 1 } Item "darwin's danger shield" Item "the bushwacka" } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 88 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Tag flank_l1 } } Mission { Objective Spy Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 85 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_dispenser_mode Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 125 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Tag flank_l1 } } } WaveSpawn { TotalCurrency 125 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed Tag flank_l1 } } } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Where spawnbot_left TFBot { Skill Hard Template T_TFBot_Giant_Scout_Fast Tag flank_l1 Attributes AlwaysCrit Attributes DisableDodge BehaviorModifiers Mobber CharacterAttributes { "damage causes airblast" 1 } } } WaveSpawn { Name 1w1 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag flank_l1 Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Amputator } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Tag flank_l1 CharacterAttributes { "airblast vulnerability multiplier" 9 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 9 "cancel falling damage" 1 } } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Tag flank_l1 CharacterAttributes { "airblast vulnerability multiplier" 9 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 9 "cancel falling damage" 1 } } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Tag flank_l1 CharacterAttributes { "airblast vulnerability multiplier" 9 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 9 "cancel falling damage" 1 } } } } WaveSpawn { WaitForAllDead 1w1 TotalCurrency 400 TotalCount 40 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 28 Support 1 Where spawnbot_right Squad { TFBot { Skill Hard Template T_TFBot_Heavyweapons_Shotgun Attributes DisableDodge Tag flank_l1 } } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 350 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag flank_l1 CharacterAttributes { "airblast vulnerability multiplier" .1 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" .4 } } TFBot { Template T_TFBot_Giant_Medic_Ubersaw } } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 250 TotalCount 28 MaxActive 11 SpawnCount 4 WaitBetweenSpawns 3 Where spawnbot TFBot { Skill Normal Template T_TFBot_Scout_Scattergun_SlowFire Tag flank_l1 } } WaveSpawn { Name 1w4 WaitForAllDead 1w3 TotalCurrency 225 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Classicon soldier_spammer Name "Giant Rapid Fire Soldier" Template T_TFBot_Giant_Soldier_Spammer_Reload Tag flank_l1 } } } WaveSpawn { Name 1w4 WaitForAllDead 1w3 TotalCurrency 175 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Name "Extended Deadline Soldier" Template T_TFBot_Soldier_Extended_Battalion Tag flank_l1 CharacterAttributes { "increase buff duration" 42 } } } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 250 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Bot_Heavy_Stealth Tag flank_l1 } } } WaveSpawn { Name 1w5 WaitForAllDead 1w4 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Flyro Tag flank_l1 } } } WaveSpawn { Name 1w5 WaitForAllDead 1w4 TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Tag flank_l1 CharacterAttributes { "airblast vulnerability multiplier" .2 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" .4 "cancel falling damage" 1 } } } } WaveSpawn { WaitForAllDead 1w5 TotalCurrency 50 TotalCount 69 MaxActive 13 SpawnCount 3 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoknight_Cryingemoji Tag flank_l1 } } } WaveSpawn { Name 1w6 WaitForAllDead 1w5 TotalCurrency 250 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 4 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { ClassIcon soldier_infinite_backup Health 4200 Name ":giantcritbatsoldier:" Class Soldier Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "the battalion's backup" Item "the grenadier's softcap" Tag flank_l1 ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" .001 "reload time increased hidden" .001 "fire rate bonus" .5 "Projectile speed decreased" .65 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 2 "increase buff duration" 42 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "dmg taken increased" 10 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "dmg taken increased" 10 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "dmg taken increased" 10 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "dmg taken increased" 10 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "dmg taken increased" 10 } } TFBot { Template T_TFBot_Giant_Medic CharacterAttributes { "dmg taken increased" 10 } } } } WaveSpawn { WaitForAllDead 1w6 TotalCurrency 450 TotalCount 9 MaxActive 5 SpawnCount 3 WaitBeforeStarting 10 Where spawnbot_right TFBot { Skill Hard Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit Attributes DisableDodge BehaviorModifiers Mobber Tag flank_l1 CharacterAttributes { "damage causes airblast" 1 } } } WaveSpawn { Name 1w7 WaitForAllDead 1w6 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_directhit_spammer Health 4200 Name "Judge Buster" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the direct hit" Item "the mantreads" Item "stainless pot" Item "fancy dress uniform" Tag flank_l1 ItemAttributes { ItemName "the direct hit" "damage bonus" 2.25 "fire rate bonus" .2 "faster reload rate" .4 "clip size bonus" 2.25 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 2 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { ClassIcon medic_crossbow Health 4500 Name "Giant Uber-on-Hit Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes DisableDodge Attributes MiniBoss Item "the crusader's crossbow" ItemAttributes { ItemName "the crusader's crossbow" "add uber charge on hit" 100 "fire rate bonus" .8 "projectile penetration" 1 "is_passive_weapon" 1 "Projectile speed decreased" .75 } CharacterAttributes { "move speed bonus" .7 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .3 "uber duration bonus" -5 "heal rate bonus" 1337 "bot medic uber health threshold" 5000 } } } } WaveSpawn { Name 1w7 WaitForAllDead 1w6 TotalCurrency 100 TotalCount 36 MaxActive 15 SpawnCount 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heafy Name "F" Class Heavy Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit Attributes DisableDodge Item "the team captain" Item "siberian sweater" Tag flank_l1 ItemAttributes { ItemName tf_weapon_fists "slow enemy on hit major" 10 "apply z velocity on damage" 4000 "apply look velocity on damage" 9999 "dmg bonus vs buildings" 9 } } } } WaveSpawn { WaitForAllDead 1w3 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 35 Support 1 Where spawnbot_demojump Squad { TFBot { Template T_TFBot_Demoknight_Cryingemoji } } } WaveSpawn { WaitForAllDead 1w8 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong01.mp3" RandomChoice { Squad { TFBot { Template T_SGTBot_SGT_Crwhips } } Squad { TFBot { Template T_SGTBot_SGT_Crwhips } } } } WaveSpawn { Name 1w8 WaitForAllDead 1w7 TotalCurrency 300 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 33000 Name "Captain Lunch" Scale 1.9 Class Heavy Skill Expert MaxVisionRange 1 Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Item "the buffalo steak sandvich" Item "fists of steel" Item "war head" Item "the sandvich safe" Tag bot_flank_l1 Tag flank_l1 ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "health regen" 300 } ItemAttributes { ItemName "fists of steel" "fire rate bonus" .6 "damage bonus" 5 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 2 "damage force reduction" .05 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "melee range multiplier" 1.1 "health regen" 40 "gesture speed increase" .7 "throwable recharge time" .5 "charge recharge rate increased" .5 } } } } } }