#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_fordway.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no //////////// //Missions //////////// Mission { Objective DestroySentries InitialCooldown 5 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 2 - Spies { Objective Spy InitialCooldown 0 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Wave 3 - Snipers { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Wave 4 - Sabotage Spies { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sabotage } } Mission // Wave 5 - Snipers { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Wave 6 - Sabotage Spies { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sabotage } } //////////// //Waves //////////// // WAVE 1 - Demoknights, Giant Demomen & Scouts (and a bit more) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave1_demoknights" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 75 TFBot { Template T_TFGateBot_Demoman_Knight } } WaveSpawn { Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 25 TFBot { Template T_TFGateBot_Scout_Hard } } WaveSpawn { WaitForAllSpawned "wave1_demoknights" Name "wave1_steel" Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { WaitForAllSpawned "wave1_demoknights" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Hard } } WaveSpawn { WaitForAllSpawned "wave1_steel" Name "wave1_knight_combo" Where spawnbot TotalCount 8 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "wave1_knight_combo" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Soldier Skill Normal } } WaveSpawn { WaitForAllSpawned "wave1_knight_combo" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Normal } } } } // Wave 2 - Non-Fordbot Wave Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Name "wave2_scouts" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { WaitForAllSpawned "wave2_scouts" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { WaitForAllSpawned "wave2_scouts" Name "wave2_conch_combo" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 25 TotalCurrency 250 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned "wave2_conch_combo" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Homewrecker } } WaveSpawn { WaitForAllSpawned "wave2_conch_combo" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { WaitForAllSpawned "wave2_conch_combo" Where spawnbot TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { WaitForAllSpawned "wave2_conch_combo" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 150 Support 1 TFBot { Template T_TFBot_Scout_Candy } } } //Wave 3 - Alot of Pyros Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave3_sunscouts" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFGateBot_Scout_SunStick } TFBot { Template T_TFGateBot_Scout_SunStick } } } WaveSpawn { WaitForAllSpawned "wave3_sunscouts" Name "wave3_giantpowerjack_combo" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro_Powerjack } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned "wave3_sunscouts" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { WaitForAllSpawned "wave3_sunscouts" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "wave3_sunscouts" Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } WaveSpawn { WaitForAllSpawned "wave3_giantpowerjack_combo" Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Pyro_Shotgun } } WaveSpawn { WaitForAllSpawned "wave3_giantpowerjack_combo" Name "wave3_spacepyros" Where spawnbot TotalCount 24 MaxActive 3 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Space } } WaveSpawn { WaitForAllSpawned "wave3_spacepyros" Name "wave3_heavy" Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavy_Normal } } WaveSpawn { WaitForAllSpawned "wave3_spacepyros" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "wave3_heavy" Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Pyro_Powerjack } } WaveSpawn { WaitForAllSpawned "wave3_heavy" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Airblast } } WaveSpawn { WaitForAllSpawned "wave3_heavy" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_ScorchShot } } WaveSpawn { WaitForAllSpawned "wave3_heavy" Where spawnbot TotalCount 16 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Where spawnbot TotalCount 28 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } } //Wave 4 - Anti-Engi Giants and Uber medics Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave4_scouts" Where spawnbot TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFGateBot_Scout_Jumping_Sandman } } WaveSpawn { Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 15 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned "wave4_scouts" Name "wave4_buffbanners" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } WaveSpawn { WaitForAllSpawned "wave4_scouts" Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Soldier Skill Hard Name "Crit Soldier" Attributes AlwaysCrit } } WaveSpawn { WaitForAllSpawned "wave4_scouts" Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFGateBot_Pyro_Flaregun } } WaveSpawn { WaitForAllSpawned "wave4_buffbanners" Name "wave4_sharks" Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Shark } } WaveSpawn { WaitForAllSpawned "wave4_buffbanners" Where spawnbot TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 16 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Homewrecker } } WaveSpawn { WaitForAllSpawned "wave4_buffbanners" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFGateBot_Scout_Jumping_Sandman } } WaveSpawn { WaitForAllSpawned "wave4_sharks" Name "wave4_loaders" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Aim } } WaveSpawn { WaitForAllSpawned "wave4_sharks" Where spawnbot TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllSpawned "wave4_loaders" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned "wave4_loaders" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Scout_Jumping_Sandman } } WaveSpawn { WaitForAllSpawned "wave4_loaders" Where spawnbot TotalCount 4 MaxActive 8 SpawnCount 16 WaitBeforeStarting 25 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFGateBot_Demoman_Aim_Crit } } } //Wave 5 - Tanks Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave5_gangstas" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavy_Gangsta } TFBot { Template T_TFBot_Heavy_Gangsta } TFBot { Template T_TFBot_Heavy_Gangsta } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllSpawned "wave5_gangstas" Name "wave5_tank" TotalCount 1 WaitBeforeStarting 10 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action trigger } Tank { Health 17500 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action trigger } OnBombDroppedOutput { Target boss_deploy_relay Action trigger } } } WaveSpawn { WaitForAllSpawned "wave5_gangstas" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllSpawned "wave5_tank" Name "wave5_giant" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 15 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { WaitForAllSpawned "wave5_giant" Name "wave5_tank2" TotalCount 1 WaitBeforeStarting 30 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action trigger } Tank { Health 17500 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action trigger } OnBombDroppedOutput { Target boss_deploy_relay Action trigger } } } WaveSpawn { WaitForAllSpawned "wave5_tank2" Name "wave5_combo" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 20 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllSpawned "wave5_tank2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 65 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { WaitForAllSpawned "wave5_combo" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFGateBot_Demoman_Aim_Crit } } WaveSpawn { WaitForAllSpawned "wave5_combo" Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFGateBot_Scout_ColaFan } } } //Wave 6 - Road Gang, Lieutenant Bulwark Boss and Support Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave6_gangstas" Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Template T_TFGateBot_Heavy_Gangsta } } WaveSpawn { Where spawnbot TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Medic_QuickFix } } WaveSpawn { Where spawnbot TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 TFBot { Template T_TFGateBot_Scout_Gangsta } } WaveSpawn { WaitForAllSpawned "wave6_gangstas" Name "wave6_conch" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllSpawned "wave6_gangstas" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Template T_TFGateBot_Scout_ColaFan } } WaveSpawn { WaitForAllSpawned "wave6_conch" Name "wave6_iron" Where spawnbot TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman_Iron } } WaveSpawn { WaitForAllSpawned "wave6_conch" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFGateBot_Pyro_Panic } } WaveSpawn { WaitForAllSpawned "wave6_conch" Where spawnbot TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Support } } WaveSpawn { WaitForAllSpawned "wave6_iron" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Chief_Iron } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned "wave6_gangstas" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 10 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Support } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Homewrecker } } } }