#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_fordway.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no //////////// //Missions //////////// Mission { Objective DestroySentries InitialCooldown 5 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 2 - Snipers { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 3 TFBot { Class Sniper Skill Expert Name Sniper } } Mission // Wave 3 - Snipers { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Class Sniper Skill Hard Name Sniper } } Mission // Wave 4 - Snipers { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Class Sniper Skill Hard Name Sniper } } Mission // Wave 5 - Spies { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } //////////// //Waves //////////// // WAVE 1 - Pyros, Bowmen & Scouts Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave1_pyros" Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 RandomSpawn 1 TotalCurrency 200 TFBot { Class Pyro Skill Easy } } WaveSpawn { Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { WaitForAllSpawned "wave1_pyros" Name "wave1_huntsmen" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "wave1_pyros" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { WaitForAllSpawned "wave1_huntsmen" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Scout_Candy } } } } // Wave 2 - Heavies, Steel Gauntlets & Tin Can 'o' Wars Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 RandomSpawn 1 TotalCurrency 50 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Name "wave2_pyros" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Homewrecker } } WaveSpawn { WaitForAllSpawned "wave2_pyros" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Class Soldier Skill Easy } } WaveSpawn { WaitForAllSpawned "wave2_pyros" Where spawnbot TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFGateBot_Scout_ColaFan } } } //Wave 3 - Tank & Scouts Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 500 FirstSpawnOutput { Target boss_spawn_relay Action trigger } Tank { Health 20000 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action trigger } OnBombDroppedOutput { Target boss_deploy_relay Action trigger } } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFGateBot_Scout_Melee } } } //Wave 4 - Steel Market Heavies, Minor League Scouts & Iron Giants Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Heavy_Gangsta } } WaveSpawn { Name "wave4_scouts" Where spawnbot TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFGateBot_Scout_Sandman } } WaveSpawn { WaitForAllSpawned "wave4_scouts" Where spawnbot_giant_tunnel TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demoman_Iron } } WaveSpawn { WaitForAllSpawned "wave4_scouts" Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllSpawned "wave4_scouts" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Sandman } } } //Wave 5 - Giant Soldier, Discipline Soldiers, Heavyweight Champs & Bowmen Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot_giant_drop TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFGateBot_Soldier_Whip } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot_giant_tunnel TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman } } } //Wave 6 - Giant Pyros, Bonk scouts & Tin Can 'o' Wars Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot_giant_tunnel TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Where spawnbot_giant_drop TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFGateBot_Scout_Bonk } } WaveSpawn { Where spawnbot TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 200 Support 1 TFBot { Template T_TFGateBot_Scout_ColaFan } } } //Wave 7 - Giant Combos, Heavyweight Champs, Giant Pyros, Scouts, Discipline Soldiers and 2 Tanks Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "wave7_giantcombo" Where spawnbot_giant_tunnel TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFGateBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { WaitForAllSpawned "wave7_giantcombo" Name "wave7_giant_pyro" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { WaitForAllSpawned "wave7_giantcombo" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action trigger } Tank { Health 17500 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action trigger } OnBombDroppedOutput { Target boss_deploy_relay Action trigger } } } WaveSpawn { WaitForAllSpawned "wave7_giant_pyro" TotalCount 1 WaitBeforeStarting 20 TotalCurrency 200 FirstSpawnOutput { Target boos_spawn_relay Action trigger } Tank { Health 17500 Speed 75 Name "Tank" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action trigger } OnBombDroppedOutput { Target boss_deploy_relay Action trigger } } } WaveSpawn { Where spawnbot WaitForAllSpawned "wave7_giant_pyro" TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Where spawnbot WaitForAllSpawned "wave7_giant_pyro" TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFGateBot_Soldier_Whip } } } }