#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } Initwaveoutput { Target bombpath_main Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm\mvm_tank_start.wav" Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_0_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot RandomChoice { TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater Item "big chief" } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon pyro_jug_volcanofrag WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Item "sharpened volcano fragment" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank Where spawnbot_flank_short TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 15 Where spawnbot RandomChoice { TFBot { ClassIcon heavy_shotgun Name "Giant Shotgun Soldier" WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } } TFBot { ClassIcon heavy_shotgun Name "Giant Shotgun Pyro" WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_shotgun_pyro "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 } } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk AddCond //Adds conditions to bots { Name "TF_COND_OFFENSEBUFF" // Condition to apply. List of available conditions https://wiki.teamfortress.com/wiki/Cheats#addcond //Index 43 //Condition index can be used instead Delay 0 // Delay before the condition activates (Default: 0) Duration -1 // Duration of the condition effect (Default: -1 - infinite duration) //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value //IfHealthAbove 0 //When set, the task activates only when the bot health is above specified value } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1c TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name 1c TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 65 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5.5 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_flank Where spawnbot_flank_short TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 13.25 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { ClassIcon heavy_shotgun Health 200 Name "Heavy Shotgun" Class Soldier Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } TFBot { ClassIcon heavy_shotgun Health 175 Name "Shotgun Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } Initwaveoutput { Target bombpath_main Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 125 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 60 Where spawnbot FirstSpawnWarningSound "mvm\mvm_tank_start.wav" Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1b TotalCurrency 125 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon demo_spammer_giant Template T_TFBot_Giant_Demoman } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Class Scout Skill Easy } } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 125 TotalCount 15 MaxActive 7 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class HeavyWeapons Skill Normal } TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank_short TFBot { Skill Easy Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Scout Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1c TotalCurrency 50 TotalCount 42 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { ClassIcon scout_shortstop Template T_TFBot_Giant_Scout CharacterAttributes { "move speed bonus" 1.1 } Item "the shortstop" } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3.5 Where spawnbot_flank TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 1a TotalCurrency 75 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 3.75 Where spawnbot_flank_short TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3.25 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12.5 Where spawnbot TFBot { ClassIcon heavy_steelfist Health 5000 Name "Giant Steelweight Champ" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 1.2 "fire rate bonus" 0.8 "hand scale" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" Item "The Eliminators Safeguard" Item "The Bruiser's Bandanna" } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 25 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { ClassIcon soldier_bison_b Health 200 Name "Bison Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the righteous bison" Item "summer hat" } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3.5 Where spawnbot TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } }