#base robot_giant.pop #base robot_standard.pop #base robot_moonlight_mid.pop // starts 500 // w1 500 // w2 500 + 850 = 1350 + 100 // w3 1350 + 900 = 2250 + 200 // w4 2250 + 800 = 3050 + 300 // w5 3050 + 800 = 3850 + 400 // final pay 3850 + 700 = 4550 + 400 WaveSchedule { StartingCurrency 900 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 10 AddSentryBusterWhenDamageDealtExceeds 2000 // sentry buster Mission { Objective DestroySentries InitialCooldown 20 Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 25 TFBot { Template T_TFBot_SentryBustera } } Mission { Objective DestroySentries InitialCooldown 10 Where spawnbot_flank_short BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 22 TFBot { Template T_TFBot_SentryBustera } } Templates { T_TFBot_SentryBustera { Class Demoman Name "Sentry Buster" Skill Expert Health 3300 Item "The Ullapool Caber" Item "Jungle Wreath" Attributes MiniBoss WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes DisableDodge CharacterAttributes { "head scale" 2.5 "torso scale" 0.3 "move speed bonus" 2.0 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } T_TFBot_Giant_Soldier_Spammer_Reload_crit { Class Soldier Name "Giant Charged Burst Soldier" ClassIcon soldier_crit_shotgun Health 3800 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Original" ItemAttributes { ItemName "The Original" "faster reload rate" 0.4 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.5 "projectile spread angle penalty" 3 } CharacterAttributes { "gesture speed increase" 67 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } T_TFBot_Giant_Soldier_Laser_Homing { Class Soldier ClassIcon soldier_bison_homing_hyper_giant Name "Giant Laser Wall Soldier" Health 4200 Skill Expert Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Attributes MiniBoss Tag bot_giant WeaponRestrictions PrimaryOnly Item "The Mantreads" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "set item tint RGB" 13107455 "attach particle effect" 3043 "fire rate bonus" 0.001 "faster reload rate" 0.167 "clip size upgrade atomic" 26.0 "energy weapon penetration" 1 "override projectile type" 13 "projectile spread angle penalty" 5 "Projectile speed increased" 0.1 "dmg penalty vs players" 2 "dmg bonus vs buildings" 5 "mod projectile heat seek power" 60 "mod projectile heat aim error" 30 "mod projectile heat aim start time" 1.0 "projectile acceleration" 750 "projectile acceleration start time" 1.5 "projectile acceleration time" 1.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1a" Where spawnbot TotalCount 2 SpawnCount 1 MaxActive 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Laser_Homing Skill Expert } } } }