#base robot_standard.pop #base robot_giant.pop //Spawns again //Left Spawn: spawnbot_mission_sniper, spawnbot_mission_engy, spawnbot_invasion, spawnbot_flank //Right Spawn: spawnbot_invasion, spawnbot_flank_short //Middle Spawn: spawnbot, spawnbot_chief, spawnbot_mission_spy, spawnbot_mission_sentrybuster, spawnbot_invasion WaveSchedule { StartingCurrency 600 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom No Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 75 TFBot { Template T_TFBot_SentryBuster } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveoutput { Target wave_init_relay_random Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_Support Where spawnbot TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Support Limited TFBot { Template T_TFBot_Scout_Melee Skill Easy } } WaveSpawn { Name W1_Support Where spawnbot_invasion TotalCurrency 300 TotalCount 150 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 WaitForAllSpawned W1_01 Support 1 TFBot { Template T_TFBot_Scout_Melee Skill Easy } } WaveSpawn { Name W1_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 7 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name W1_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 7 TFBot { Class Pyro Skill Expert Item "The Axtinguisher" WeaponRestrictions MeleeOnly } } WaveSpawn { Name W1_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 WaitForAllSpawned W1_01 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name W1_02 Where spawnbot_invasion TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 8 WaitForAllSpawned W1_01 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Expert } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveoutput { Target wave_init_relay_random Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 Where spawnbot TotalCurrency 200 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert WeaponRestrictions MeleeOnly Item "The Escape Plan" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert WeaponRestrictions MeleeOnly Item "The Escape Plan" } } } WaveSpawn { Name W2_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 TFBot { Class Scout Skill Easy } } WaveSpawn { Name W2_02 Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 WaitForAllSpawned W2_01 TFBot { Template T_TFBot_Giant_Soldier Skill Hard } } WaveSpawn { Name W2_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 WaitForAllSpawned W2_01 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveoutput { Target wave_init_relay_random Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 WaitBeforeStarting 15 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name TankBossA StartingPathTrackNode boss_path_1_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } WaveSpawn { Name W3_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 5 TFBot { Class Pyro Skill Expert Item "The Axtinguisher" WeaponRestrictions MeleeOnly } } WaveSpawn { Name W3_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 7 TFBot { Class Pyro Skill Easy } } WaveSpawn { Name W3_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert WeaponRestrictions MeleeOnly Item "The Escape Plan" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveoutput { Target wave_init_relay_random Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 Where spawnbot TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TFBot { Template T_TFBot_Giant_Soldier Skill Expert Item "The Escape Plan" WeaponRestrictions MeleeOnly ClassIcon soldier_pickaxe_melee } } WaveSpawn { Name W4_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name W4_02 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned W4_01 TFBot { Template T_TFBot_Giant_Pyro Skill Easy Attributes AlwaysFireWeapon } } WaveSpawn { Name W4_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 WaitForAllSpawned W4_01 Support 1 TFBot { Class Pyro Skill Expert Item "The Axtinguisher" WeaponRestrictions MeleeOnly } } WaveSpawn { Name W4_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 7 WaitForAllSpawned W4_01 Support 1 TFBot { Class Scout Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveoutput { Target wave_init_relay_random Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } WaveSpawn { Name W5_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman Skill Normal } } } WaveSpawn { Name W5_02 WaitBeforeStarting 25 TotalCount 1 WaitForAllSpawned W5_01 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name TankBossA StartingPathTrackNode boss_path_1_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_02 Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 45 WaitForAllSpawned W5_01 TFBot { Template T_TFBot_Soldier_Spammer_Reload Skill Expert } } WaveSpawn { Name W5_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 WaitForAllSpawned W5_01 Support 1 TFBot { Template T_TFBot_Demoman_Knight Skill Hard } } } }