//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } PrecacheParticle "trainsawlaser_fx" PointTemplates { disablehurt { NoFixUp 1 trigger_multiple { "spawnflags" "64" "solid" "0" "maxs" "500 500 500" "mins" "-500 -500 -500" "startdisabled" "0" "OnStartTouch" "!activator,Disable,,0,-1" "OnTouching" "player,$DisplayTextChat,It did disable!,0,-1" "OnStartTouch" "!self,Kill,,1,-1" "origin" "-659.746643 157.504760 13.737846" } } } PointTemplates { gate { NoFixUp 1 logic_relay { "OnSpawn" "gate_door_intact,Kill,,0,-1" "OnSpawn" "gate_bar_intact,Kill,,0,-1" "OnSpawn" "info_player_teamspawn,AddOutput,OnUser1 filtermulti_redrespawnroom:TestActivator::0:-1,0,-1" "OnSpawn" "info_player_teamspawn,$FireUserAsActivator1,,0.1,1" } filter_activator_team { "filterteam" "2" "targetname" "filter_redrespawnroom" "Negated" "0" } filter_multi { "filter01" "filter_redrespawnroom" "filter02" "filter_redrespawnroom2" "targetname" "filtermulti_redrespawnroom" "Negated" "0" "FilterType" "0" "OnPass" "!activator,$SetKey$classname,newredrespawnroom,0,-1" "OnPass" "!activator,$SetVar$classname,newredrespawnroom,0,-1" "OnPass" "!activator,$SetData$m_ChildTargetName,newredrespawnroom,0,-1" "OnPass" "!activator,AddOutput,classname newredrespawnroom,0,-1" "OnPass" "!activator,classname,newredrespawnroom,0,-1" "OnPass" "newredrespawnroom,addoutput,targetname therespawn,0.1,-1" "OnPass" "therespawn,addoutput,classname info_player_teamspawn,0.2,-1" "OnPass" "therespawn,addoutput,teamnum 2,0.2,-1" "OnPass" "therespawn,teamnum,2,0.2,-1" "OnPass" "thetoolboxstation,$TeleportToEntity,therespawn,0.15,-1" "OnPass" "theupgradebox,$TeleportToEntity,therespawn,0.15,-1" } filter_activator_class { "filterclass" "info_player_teamspawn" "targetname" "filter_redrespawnroom2" "Negated" "0" } prop_dynamic { "solid" "0" "model" "models/weapons/w_models/w_toolbox.mdl" "targetname" "thetoolboxstation" "modelscale" "3" "renderfx" "16" "origin" "-3325.356445 23.493162 1552.031250" "rendercolor" "0 255 255" } func_upgradestation { "mins" "-100 -100 -100" "maxs" "100 100 100" "solid" "0" "targetname" "theupgradebox" } } } SpawnTemplate "gate" SpawnTemplate "disablehurt" Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w2 WaitForAllSpawned w1 TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8.5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w3 WaitForAllSpawned w2 TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8.5 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8.5 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w5 WaitForAllSpawned w4 TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8.5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w6 WaitForAllSpawned w5 TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8.5 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w7 WaitForAllSpawned w6 TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 8.5 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 280 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "weapons/draw_sword.wav" Squad { TFBot { ClassIcon demoknight Health 1000 Name "Slasher Guard" Scale 1.3 Class Demoman Skill Easy Attributes "UseBossHealthBar" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "damage bonus" 1.50 "melee range multiplier" 2.2 "hand scale" 2.0 "fire rate bonus" 1.20 } CharacterAttributes { "move speed bonus" 0.55 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } } } WaveSpawn { WaitForAllDead w7 FirstSpawnWarningSound "weapons/draw_sword.wav" WaitBeforeStarting 5 } WaveSpawn { WaitForAllDead w7 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "misc/halloween/spell_blast_jump.wav" LastSpawnWarningSound "misc/halloween/spell_blast_jump.wav" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon soldier_conch Health 200 Name "Extended Conch Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "the pain train" } } WaveSpawn { Name w1 TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.4 Where spawnbot TFBot { ClassIcon soldier_equalizer Health 200 Name "Equalizer Soldier" Class Soldier Skill Easy WeaponRestrictions MeleeOnly Item "the equalizer" } } WaveSpawn { Name w2 WaitForAllSpawned w1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4.5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_equalizer_giant Health 3000 Name "Giant Equalizer Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the equalizer" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon soldier_buff Health 200 Name "Extended Buff Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" Item "the pain train" } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1.4 Where spawnbot TFBot { ClassIcon soldier_escape Health 200 Name "Escape Plan Soldier" Class Soldier Skill Easy WeaponRestrictions MeleeOnly Item "the escape plan" } } WaveSpawn { Name w4 WaitForAllSpawned w3 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4.5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_escape_giant Health 3000 Name "Giant Escape Plan Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the escape plan" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 10 FirstSpawnWarningSound "misc/halloween/spell_pickup_rare.wav" Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 4000 Name "Giant Equalizer Plan Soldier" Class Soldier Skill Normal Attributes "MiniBoss" Attributes "UseBossHealthBar" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the equalizer" Item "stout shako" } TFBot { ClassIcon soldier_escape Health 650 Name "Escape Plan Guard" Class Soldier Scale 1.35 Skill Easy WeaponRestrictions MeleeOnly Item "the escape plan" Item "bucket hat" } TFBot { ClassIcon soldier_equalizer Health 650 Scale 1.35 Name "Equalizer Guard" Class Soldier Skill Easy WeaponRestrictions MeleeOnly Item "the equalizer" Item "bucket hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 180 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon heavy_apocofist Health 1000 Name Breaker Scale 1.45 Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 1.25 "fire rate bonus" 1.45 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } WaveSpawn { Name w2 TotalCurrency 120 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 Where spawnbot TFBot { ClassIcon heavy_apocofist Health 300 Name "Minor Breaker" Scale 1.0 Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "damage bonus" 1.10 "fire rate bonus" 1.35 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } } WaveSpawn { Name w2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon heavy_apocofist_giant Health 5000 Name "Giant Breaker" Scale 1.75 Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName apoco-fists "damage bonus" 1.5 "fire rate bonus" 1.60 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 } Item "apoco-fists" Item "bone-cut belt" Item "the katyusha" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 90 TotalCount 30 MaxActive 16 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Easy WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon demo_skullcutter Health 750 Name Berserker Class Demoman Skill Easy Scale 1.3 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 1.2 } Item "the chargin' targe" Item "the scotsman's skullcutter" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Skill Hard Health 3300 } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 FirstSpawnWarningSound "misc/halloween/spell_lightning_ball_impact.wav" Where spawnbot Squad { TFBot { ClassIcon demo_skullcutter_giant Health 6000 Name "Giant Berserker" Scale 1.7 Attributes "MiniBoss" Attributes "UseBossHealthBar" Class Demoman Skill Normal Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 1.4 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "move speed bonus" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 150 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Easy WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { WaitForAllDead w1 Name w2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" DoneWarningSound "mvm/mvm_tank_explode.wav" Where spawnbot Squad { TFBot { ClassIcon tank Health 5500 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.4 "fire rate bonus" 0.80 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } } } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "vo/mvm_tank_alerts02.mp3" WaitBeforeStarting 8 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "mvm/mvm_tank_horn.wav" WaitBeforeStarting 13 } WaveSpawn { WaitForAllDead w1 FirstSpawnWarningSound "ambient_mp3/medieval_dooropen.mp3" WaitBeforeStarting 8 } WaveSpawn { WaitForAllDead w2 FirstSpawnWarningSound "vo/mvm_general_destruction04.mp3" } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 125 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 125 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Easy ItemAttributes { ItemName "the huntsman" "allowed in medieval mode" 1 } WeaponRestrictions PrimaryOnly Item "the huntsman" } } } WaveSpawn { TotalCurrency 200 WaitForAllDead w3 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Skill Normal } TFBot { ClassIcon medic_crossbow Health 4500 Name "Giant Crossbow Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "allowed in medieval mode" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the crusader's crossbow" } } } WaveSpawn { TotalCurrency 0 WaitForAllDead w3 TotalCount 14 MaxActive 14 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 300 Name "Steel Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "fists of steel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot FirstSpawnWarningSound "misc/halloween/strongman_fast_impact_01.wav" Squad { TFBot { ClassIcon heavy_steelfist Health 10000 Name "Steel Guardian Heavy" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "fists of steel" Item "the eliminators safeguard" Item "eotl_sheavyshirt" } } } WaveSpawn { FirstSpawnWarningSound "misc/halloween/spell_teleport.wav" WaitBeforeStarting 30 } WaveSpawn { FirstSpawnWarningSound "misc/halloween/spell_teleport.wav" WaitBeforeStarting 55 } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Easy ItemAttributes { ItemName "the huntsman" "allowed in medieval mode" 1 } WeaponRestrictions PrimaryOnly Item "the huntsman" } } } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4.25 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { TotalCurrency 50 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3.5 WaitBetweenSpawns 3.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 250 Name "Equalizer Plan Soldier" Scale 1.0 Class Soldier Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } Item "the equalizer" Item "stout shako" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { FirstSpawnWarningSound "vo/halloween_merasmus/sf13_merasmus_eternaween09.mp3" WaitBeforeStarting 0 } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 10 FirstSpawnWarningSound "misc/halloween/spell_skeleton_horde_rise.wav" Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 11000 Name "Skullish Breakeror" Scale 1.9 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "damage bonus" 1.75 "fire rate bonus" 1.50 } CharacterAttributes { "move speed bonus" 0.35 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 } Item "apoco-fists" Item "bone-cut belt" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 1 WaitBeforeStarting 8.5 WaitBetweenSpawns 2 Where spawnbot FirstSpawnWarningSound "misc/halloween/spell_bat_cast.wav" Support 1 RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 200 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly Name "Skull Bot" Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 300 Name Soldier Class Soldier Skill Easy WeaponRestrictions MeleeOnly Name "Skull Bot" Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 250 Name Pyro Class Pyro Skill Easy WeaponRestrictions MeleeOnly Name "Skull Bot" Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 250 Name Demoman Class Demoman Skill Easy WeaponRestrictions MeleeOnly Name "Skull Bot" Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 400 Name HeavyWeapons Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Name "Skull Bot" Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 225 Name Medic Class Medic Skill Easy WeaponRestrictions MeleeOnly Name "Skull Bot" Item "spine-chilling skull 2011 style 2" } TFBot { ClassIcon hellmet_tf2 Health 200 Name Sniper Class Sniper Skill Easy WeaponRestrictions MeleeOnly Name "Skull Bot" Item "spine-chilling skull 2011 style 2" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 9 Where spawnbot FirstSpawnWarningSound "misc/halloween/spell_skeleton_horde_cast.wav" Support 1 Squad { TFBot { ClassIcon heavy_apocofist Health 1000 Name "Bone Breaker" Scale 1.3 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.95 "damage bonus" 1.35 } CharacterAttributes { "move speed bonus" 0.9 "health regen" 11 "override footstep sound set" 2 } Item "apoco-fists" Item "spine-chilling skull 2011 style 2" } } } } } //This file has been generated by http://mvm.tf